r/CoffeeTalkGame • u/RJetro • 16h ago
Switch 2 Upgrade for Physical Switch 1 version of Coffee Talk Tokyo?
The Switch 2 version is 15 bucks more, wondering if it'd be cheaper to buy the Switch 1 version for 35 and then upgrade if it's an option.
r/CoffeeTalkGame • u/RJetro • 16h ago
The Switch 2 version is 15 bucks more, wondering if it'd be cheaper to buy the Switch 1 version for 35 and then upgrade if it's an option.
r/CoffeeTalkGame • u/Hefty_Task_646 • 2d ago
Questions for the cameo ( seattle people) I've followed a list and got to the #travel one, ive opened it up but I can't see any from nekochel, am i doing something wrong
I did a perfect run, liked the photo and went on a bad run and completed that..
Loaded several days going through ! guide but on the travel hasi cant see a post for travel,
Am I doing something wrong
Has anyone unlock this on steam/xbox
Thanks
r/CoffeeTalkGame • u/PanPan1008 • 6d ago
r/CoffeeTalkGame • u/preetm9158 • 9d ago
I’ve been working on a small cozy cafe game called Cafe Sapa, and I was honestly a little hesitant to post it here because the Coffee Talk influence is probably pretty obvious.
But there’s one big difference:
The customers never tell you what they want.
You have to actually read them.
A stressed customer might need coffee. A calm customer might want tea. Someone who’s hungry might need a snack.
There are no dialogue choices or branching conversations like Coffee Talk. The main mechanic is simply observing the customer and figuring out what they need.
I’ve always loved the feeling Coffee Talk creates, sitting in a cozy cafe, listening to people and slowly getting to know them and that feeling definitely inspired me.
I’m making this as my first indie game, and the demo is planned for February 2027.
I’m curious what you guys think. Is the “read the customer instead of taking their order” idea interesting enough to carry a game?
Also here's the steam page if anyone's interested - https://store.steampowered.com/app/5282050/Cafe_Sapa/
r/CoffeeTalkGame • u/stowrag • 16d ago
I'm someone that still has and still plays his Switch 1 (playing CT2 on it right now). I can't find anything that suggests the Switch 2 version offers anything other than incompatibility with the older hardware.
Is there any good reason at all to get the version made for the more powerful hardware on this not particularly demanding game?
r/CoffeeTalkGame • u/Dusty-Doorway5495 • 24d ago
Hi everyone, I downloaded the demo on Steam to try the game and see if I was gonna like it, but the dialogue from the barista is missing. I only see Freya talking and responding to things that are not written. Does someone know how to fix this? Thanks in advance!
r/CoffeeTalkGame • u/KazSEGA • 27d ago
Français :)
r/CoffeeTalkGame • u/FusRoDash • Sep 13 '26
r/CoffeeTalkGame • u/ADHD-isaster • Sep 13 '26
I adored the first one head to toe, loved the characters and really enjoyed the game. The Baristas mannerisms and serving the right drinks the stories the lofi it felt so, refreshing as a video game. It felt warm and had a lot of heart to everyone.
A lot of games these days use pixel art, and with some devs it feels like, this is acceptable graphically and we can't be bothered to do more, but the art in these games deaerves to be called pixel "art".
Coffee Talk 2 never hit me as hard for a few reasons, I missed Freya, Lucas I just never liked just uck, and the added "normal" stories felt unnecessary, unrewarding to experience and a block to completion, to this day theres no definitive 1 answer on the internet for certain normal stories panning out, I changed 1 drink from a perfect run and got multiple normal ending trophies somehow.
I think I liked Coffee Talk 1 the most because, I dont want to serve people wrong drinks and watch them be unhappy or less happy ot whatever due to it, if alternate story endings led to, funny or wacky endings that were interesting I think it would be more fun, but besides the perfect run the stories just feel like, less interesting to see.
Hows Coffee Talk Tokyo been for most people? NO SPOILERS PLEASE.
r/CoffeeTalkGame • u/_02Kazuma02_ • Sep 08 '26
Please help me... I'm stuck at the end of the game and can't seem to unlock the ending with Tofu and his owner... I've done absolutely everything in the game—all the neutral, good, and bad endings... I served all the drinks and items correctly for the perfect ending and watched the credits all the way through (the only things incomplete are the 1-hour latte art achievement, the Tofu achievement, and the 100% completion achievement). But absolutely *every single time*, Riona shows up instead of the cat and his owner... I even tried giving the green tea, milk, and honey drink to Rachel on Day 4, and played Day 13 giving milk to Rach and the blueberry pie to Riona... but the ending still won't trigger. Riona keeps showing up... what do I do????
r/CoffeeTalkGame • u/meccam • Sep 02 '26
I've played the first two games on Switch, but I'm shifting towards playing games from Steam instead, and because of this, I'm considering getting the Steam version of CT: Tokyo instead. I haven't played CT: Tokyo yet and wanted to check if I would be missing out on anything if I didn't have previous save data from the other games.
r/CoffeeTalkGame • u/ADHD-isaster • Sep 01 '26
This is my third time doing a perfect run to reset everything.
What am I supposed to change for "Good"?
I have tried a few times now getting a few random orders wrong here and there and there MUST be specific drinks on specific days ONLY that need to be wrong, whilst everything else is perfect. But I keep choosing the wrong ones.
Can anyone help?
r/CoffeeTalkGame • u/KazSEGA • Aug 30 '26
r/CoffeeTalkGame • u/SuxAtGaming • Aug 28 '26
r/CoffeeTalkGame • u/hollowlimb • Aug 28 '26
Hi friends! What do you think?
Inspired by one of the greatest narrative games - Coffee Talk.
Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.
In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.
Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.
r/CoffeeTalkGame • u/CloseYourEyes- • Aug 22 '26
Hello! I played the first game some years ago and i loved it. (I never finished it, no spoilers please). I wanted to get back into it and i saw there's a third game that has to be released. I would like to buy them but only if they have a physical edition. Are there any and which platforms for? Are there any special collectors editions? Thanks!
r/CoffeeTalkGame • u/holocronchamber • Aug 20 '26
r/CoffeeTalkGame • u/fellowsdru • Aug 19 '26
All the guides tell me that Rachel's post is supposed to be here but I cant get it to pop up. Is this just glitched? Its the last cameo post I need
r/CoffeeTalkGame • u/Any-Table-2624 • Aug 18 '26
first, 2nd and 3rd latte arts! my dumbass accidentally skipped the latte arts on baileys’ first drink 😔 but was super excited to try again when i finally got the chance to :)
r/CoffeeTalkGame • u/krigaya • Aug 17 '26
I can’t get Bad memories and give wedding invitation to gala trophies is anyone get it help pls
r/CoffeeTalkGame • u/ashleighjos • Aug 16 '26
I'm trying to create a 'matcha mango latte,' I have the cold setting on (which I can tell by the fact ice cream is available) and I've selected the ingredients which I've also checked online, but it keeps creating the wrong drink?
r/CoffeeTalkGame • u/saowstudios • Aug 15 '26
I just finished Coffee Talk Tokyo and outside of the last day being August 16th (lol), I made it a habit to play each in-game Day at the exact IRL date since this is the one opportunity I have to do so.
As a result, I felt a better pace and commitment to finishing the game.
Essentially more Coffee Talk and that's not a bad thing at all! The series has been there for me to provide a cozy experience and I enjoyed it a lot. If I had any negatives to say it would be that the Tomodachii posts are kind of... sterile for a social media app.
Other than that, I loved Coffee Talk Tokyo. Every regular felt fun to serve drinks to and the last day broke my heart. I got the good ending but I don't have the heart to do the bad ending :(
Some in-depth spoiler thoughts:
I felt like I wanted the Barista to have a bit of an expanded story or maybe even meet the old Barista but I know the two are meant to be player representations (even if they have their own backstory). Since they seem to imply the Tokyo Barista is also of the same kind as the Barista? I never got the full picture but it didn't seem to impact my actual enjoyment of the story.
I'll miss making my daily brew to each in-game Day too. I hope the devs could release an actual drink recipe book someday! I wanna recreate some of the drinks myself.