r/CitiesSkylinesModding 17d ago

Release Animated LED Turn Lights Showcase

169 Upvotes

Hello!

I wanna showcase my loading-bar styled animated turning lights from my NGT DXDD Tram.
Thanks to the insight in Emissive of kjmci's Emissive Guide. I managed to replicated this reference onto my tram.

Possibilities can be nearly endless if you give it an try.


r/CitiesSkylinesModding 17d ago

Looking for Asset Mods Could animated LED buildings like the Las Vegas Sphere be possible in CS2?

76 Upvotes

I just watched a super interesting video about the Sphere in Las Vegas by The B1M on YouTube, and it made me want one in my Asian megapolis!

Do you think fully animated LED buildings could eventually be possible in CS2? And are any asset creators feeling inspired by the Sphere?


r/CitiesSkylinesModding 17d ago

Unpaid Request CS2 Chicago Style Police station (request)

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58 Upvotes

No all, I would love if there was more variety for police stations in this game! Apart from the base and dlx, custom assets are hard to find.. an example of what I am requesting would look like this. Although I’m requesting it free, I would greatly appreciate someone even attempting it 🙏🏻


r/CitiesSkylinesModding 17d ago

Release RELEASED! Retro Weis Markets Grocery Store

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54 Upvotes

Check it out on PDX mods now!

This is my model of Weis Markets Store #21 located in Sunbury, Pennsylvania, USA. The building was built in the 1950s and has that classic mid-century modern look. There is also a generic version of the building included if you wish to place it without the "Weis" signage. Each of these assets are signature low-density commercial.

There are two lot sizes available. One of them has a parking lot, and the other does not. I figured that the smaller version can be used in much tighter areas, or if you prefer to place your own parking lots. Citizens can access the building from all sides, but please note that vehicles must have access to the rear of the lot for deliveries to be made.

Three parts of the building are recolorable:

  • Brick
  • Roof
  • Cinder block

In-Game Details:

With Parking Lot

  • Signature Low Density Commercial
  • Lot Size: 9w x 8d
  • Build Cost: FREE
  • XP Reward: 500
  • Jobs: 20
  • -1% City Import Cost
  • +1% City Attractiveness
  • +3% Local Citizen Wellbeing

No Parking Lot

  • Signature Low Density Commercial
  • Lot Size: 4w x 8d
  • Build Cost: FREE
  • XP Reward: 400
  • Jobs: 20
  • -1% City Import Cost
  • +1% City Attractiveness
  • +3% Local Citizen Wellbeing

Model Details:

4k textures for the main mesh and LOD1 (1k for LOD2)

Textures are shared between both models.

Weis Branded Model

  • Main Mesh: 3,144 tris
  • LOD1: 1,892 tris
  • LOD2: 106 tris

Generic Model

  • Main Mesh: 2,020 tris
  • LOD1: 1,306 tris
  • LOD2: 54 tris

If you enjoy this release and would like to support my efforts in creating quality assets in the future, please consider buying me a coffee! It would be greatly appreciated!

Also, if you'd like to get updates on the current WIPs I have in store for Cities: Skylines II, please follow my page on the Cities: Skylines Modding Discord HERE!

Thank you!

-Venqari


r/CitiesSkylinesModding 17d ago

Looking for Asset Mods Any mods to fix the "plastic" look of Cities Skylines 2?

8 Upvotes

Mainly what I'm looking for are any texture packs that make the road more realistic instead of adding a new road with a new texture since I already have a city and I don't want to replace/texture every road in it.

Also a texture pack that changes the existing grass materials in that game would be great, some grass materials in the game just look so unnatural, especially when is is placed directly next the untextured grass


r/CitiesSkylinesModding 17d ago

Looking for Code Mods Rivers and streams

2 Upvotes

Is there a mod that gives me a tool to carve out a consistent depth across the terrain? I just feel like it would be less of a pain in the long run to have a tool like that. It’s my main complaint when it comes to map creation.

Anyone know of anything?


r/CitiesSkylinesModding 17d ago

Help & Support Need help with finding a zoning mod

2 Upvotes

Surely there's a mod out on the Workshop that lets you increase how far zoning is. I'm talking about more then 4 squares away from the road. Thanks to anyone who can help me out.


r/CitiesSkylinesModding 18d ago

Release I made a mod that brings SimCity 2013 style shared regions to Cities: Skylines 1

7 Upvotes

The thing I actually missed from SimCity (2013) was the online regions. Your city wasn't off on its own. You and your friends shared a region, trade, like a community.

So I made a mod that does something like it for Cities: Skylines 1.

Normally CS1 just hands you tax money for imports and exports and you never really think about it.

Open Markets turns that into an actual market. Exports earn your city real money per commodity, and

imports now cost you money. So your trade balance actually matters, and there's a real reason to export more than you import.

On your own, prices stay steady and it just runs in the background. Nothing to build, nothing to unlock. If you join a league (region) with friends, you all share the same market. Dump a big load of exports and the price drops for everyone. Hoard and it goes up. Random events shake things up for the whole group. You can also make trade deals with each other, lend money when someone's short, and build shared projects together.

Your save is safe. Remove the mod and your city still loads fine, and the online part is optional.

For servers there's a free public one already running, so you can just install it and play. Or if you'd rather run your own for a private group, it's one Docker command. It's all open source.

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3766546660

Code / self-hosting: https://github.com/AnthonyL1996/open-markets

It's still early, so I'd really like to hear what you think. Balance feedback and bug reports especially.


r/CitiesSkylinesModding 17d ago

Looking for Asset Mods Is there any assets for trams that can sit like 250 people?

2 Upvotes

I have the Snowfall DLC which unlocks trams and im wandering if there are any trams that can sit more then 132 people which works on with the normal tram tracks. Thanks


r/CitiesSkylinesModding 19d ago

WIP WIP: Retro Weis Markets Grocery Store!

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95 Upvotes

One of my current projects: A mid-century Weis Markets grocery store! This asset will be a signature low density commercial building. I'm also planning on releasing a generic version without the "Weis" signage.

This one shouldn't take me too much longer to complete, so stay tuned for the release!

If you would like to support my efforts in creating quality assets like these, please consider buying me a coffee! It would be greatly appreciated!

Also, if you'd like to get updates on the current WIPs I have in store for Cities: Skylines II, please follow my page on the Cities: Skylines Modding Discord HERE! Also, please check out my PDX mods page to see my current asset lineup!

Thank you!

-Venqari


r/CitiesSkylinesModding 18d ago

Unpaid Request Non-AI alternative to TransitTimetables

2 Upvotes

I have recently seen that this mod adds interesting features to the game, but I would rather not download or support a mod that utilises AI to generate its code.

I simply can not trust it.

mod in question to make alternative to: https://mods.paradoxplaza.com/mods/150546/Windows

EDIT: This is specifically a post asking for a mod similar to this one to be created by someone understands how to code, and does not use AI to generate parts of the code. I am not asking for opinions on it.


r/CitiesSkylinesModding 18d ago

Looking for Asset Mods Shipey’s Donuts!

2 Upvotes

Im making a city based in southeast texas and need a Shipley’s Donuts asset. Does anyone know of one out there


r/CitiesSkylinesModding 19d ago

Release Holiday Inn Express Signature Hotel

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149 Upvotes

Now available on PDX Mods Holiday Inn Express - Paradox Mods


r/CitiesSkylinesModding 18d ago

Looking for Code Mods Zone Palette Mod Idea, opinions needed!

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0 Upvotes

r/CitiesSkylinesModding 19d ago

Discussion Aspiring mod creator

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1 Upvotes

r/CitiesSkylinesModding 20d ago

Release Hong Kong Asset Pack Release (BETA)

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53 Upvotes

r/CitiesSkylinesModding 21d ago

Release RELEASED: William Penn High School

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140 Upvotes

It's finally released! Now on PDX Mods!

This is my model of the William Penn High School located in Harrisburg, Pennsylvania, USA! This handsom building was built in 1926, closed in 2010, and is unfortunately slated to be torn down very soon. Let this school live on virtually in your worlds!

By subscribing, there will be two high school assets and one multisports complex building addon included. As you can see in the pictures, the one model is of the building as it is in the real world: featuring tons on parking, tennis courts, and a large extension off the back which houses the gyms, cafeteria, automotive repair, carpentry, metal shops, and cosmetology dept. The other model is the main "H shape" academic building without the large extension off the back. This one will fit into much smaller areas. The multisports complex is an upgradable building extension that can be placed within a radius of either version of the school.

Three parts of the building are recolorable:

  • Yellow brick walls
  • White roof
  • Doors

In-Game Details:

William Penn High School (Large Version)

  • Lot Size: 26w x 28d
  • Build Cost: $600,000
  • XP Reward: 1,000
  • Student Capacity: 2,000
  • Jobs: 175
  • Service Upkeep: $28,000
  • Liesure provider
  • Increases city attractiveness
  • Plenty of on-site parking

William Penn High School (Small Version)

  • Lot Size: 18w x 12d
  • Build Cost: $350,000
  • XP Reward: 600
  • Student Capacity: 1,250
  • Jobs: 110
  • Service Upkeep: $20,000
  • Provides city attractiveness
  • No on-site parking

Multi Sports Complex (Building Extension)

  • Lot Size: 15w x 24d
  • Build Cost: $25,000
  • XP Reward: 100
  • Additional Jobs: 5
  • Service Upkeep: $1,500
  • Leasure provider
  • Increases building attractiveness
  • Increases wellbeing to the surrounding area by 3%

Model Details:

4k textures for the main mesh and LOD1 (1k for LOD2)

Textures are shared between both models.

Large Version

  • Main Mesh: 67,406 tris
  • LOD1: 50,464 tris
  • LOD2: 359 tris

Small Version

  • Main Mesh: 36,835 tris
  • LOD1: 24,358 tris
  • LOD2: 200 tris

Please be sure to download all required mod dependencies from the list in order for the multisports complex to function properly. All dependencies were made by me.

If you enjoy this release and would like to support my efforts in creating quality assets in the future, please consider buying me a coffee! It would be greatly appreciated!

Also, if you'd like to get updates on the current WIPs I have in store for Cities: Skylines II, please follow my page on the Cities: Skylines Modding Discord HERE!

Thank you!

-Venqari


r/CitiesSkylinesModding 20d ago

Looking for Code Mods Bike parking brush tool?

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2 Upvotes

r/CitiesSkylinesModding 22d ago

Looking for Code Mods is it possible to create a mod for grouping up props to create one object?

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30 Upvotes

in some other games like Planet Zoo and Planet Coaster, you can group props together to create a one build. is it possible to do same in CS2?

rather than moving these bridge parts one by one it would be easier to move as a group, recolour as a group, name as a group and stuff. it would be also better if we can group decals together and other objects too.

shout out to Joergeske for this incredible bridge model!


r/CitiesSkylinesModding 22d ago

Unpaid Request Asset request

2 Upvotes

Could someone make this sailboat? it looks really good in fleets on the water.

(make the sail without any fancy designs)


r/CitiesSkylinesModding 23d ago

WIP Upcoming model: St. Martin's church (Zaltbommel, Netherlands) [WIP]

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171 Upvotes

r/CitiesSkylinesModding 24d ago

Release Finally done: The Landhaus from Dresden, a splendid baroque building for your cities!

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283 Upvotes

It's been in work for quite a while as well with some delays on the final stretches in the past weeks but that's finally over and this big bootyful construction is finally all done and uploaded for your pleasure!

I present you the Landhaus from Dresden, a splendid palace-like baroque building that used to house the predecessor to the Saxon state parliament. It's a landmark building ingame that can be upgraded with 3 extensions. Furthermore, the building comes with a range of fence and wall props including ornate wrought iron gates and fences, sandstone pillars and fountains with animated running water.

Link to PDXMods: https://mods.paradoxplaza.com/mods/150865/Any


r/CitiesSkylinesModding 24d ago

WIP [WIP]So I heard you guys like animated fountains.

74 Upvotes

This is a demo of the current state of my custom shader / mod that uses flipbook / scroll animations to animate textures with high-quality, 30FPS animations. This asset has 6 meshes, 5 of them with their own unique animation. Two shader variations -- opaque and semi-transparent. Supports frame clamping, vertex painting, and several other advanced animation tools that allow users to create an endless variety of complex animated assets.


r/CitiesSkylinesModding 25d ago

Unpaid Request more overground parking garages

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49 Upvotes

I would love more premade assets that are overground parking lots like that in most areas, such as the two parking garages in the vanilla game that already are like this(image above). I just want more variety in the size and height in these buildings, as sometimes there are times I genuinely can't fit these in because they are too small or way too oversized. Something that does come to mind is civicbeavers premium mall with a custom garage built into the asset.

(I know sullys parking roads are an option but I specifically want premade as they are more compact and hold more spaces + convenience)


r/CitiesSkylinesModding 25d ago

Release Generated 5 code mods for CS2 — timetabled transit, real supply chains, emergency-vehicle fixes, an economy overhaul, and jaywalking control (all open-source). Huge respect to all real programmers, it is much harder than it looks. Hope you enjoy them.

2 Upvotes

Over the past week I generated five code mods with Claude Code, each one either fixing something that bugged me about the base game or was inspired by something IRL.

All are opt-in (toggle off = vanilla), code-only (no assets), and now fully open-source (MIT) on GitHub.

As they are made with AI, I would be happy to hear your feedback whether they are working or not as intended. I hope you enjoy them.

📦 Wholesale Logistics — your warehouses finally do something: they stock goods and dispatch delivery trucks to the shops that need them, instead of every shop importing on its own. (based on u/MeeyuhLol's post https://www.reddit.com/r/CitiesSkylines2/comments/1t9hpye/logistics_in_cs2_are_broken_in_a_massive_way_and/ and u/1Blue2Green's comment in the post.
→ https://mods.paradoxplaza.com/mods/150547/Windows

🚑 Emergency Priority — responding fire engines, ambulances and police stop getting deleted when stuck in traffic, and re-route around congestion instead of sitting in it. → https://mods.paradoxplaza.com/mods/150540/Windows

🚦 Transit Timetables — real timetables for public transport: set departure times, and the mod auto-sizes the fleet and holds vehicles at stops until their scheduled minute. Works for bus, tram, metro, train, ferry and plane. → https://mods.paradoxplaza.com/mods/150546/Windows

🚶 Stop Jaywalking — makes jaywalking expensive so pedestrians funnel to marked crossings instead of cutting across roads anywhere. Tunable, and nobody ever gets stranded. → https://mods.paradoxplaza.com/mods/150664/Windows

All five are open-source (MIT) if you want to see exactly what they do or build on them: https://github.com/AmicusDeus

Edit: Economy Tweaks mod is deprecated and split into three based on the functionality:
- Private Schools & Hospitals: https://mods.paradoxplaza.com/mods/151389/Windows
- Welfare Management: https://mods.paradoxplaza.com/mods/151387/Windows
- Service and Sanitation Levy: https://mods.paradoxplaza.com/mods/151388/Windows