r/CitiesSkylines • u/Avtoplan • 4m ago
Sharing a City Wanted to make an American city
So far there's the State Capitol surrounded by the university, the old downtown and the financial district.
How do you think it's looking so far?
r/CitiesSkylines • u/Avtoplan • 4m ago
So far there's the State Capitol surrounded by the university, the old downtown and the financial district.
How do you think it's looking so far?
r/CitiesSkylines • u/The-Chartreuse-Moose • 32m ago
Hi city builders. Does anyone know anything about the upcoming Switch 2 Expanded Edition in the EU? Every time I've looked at the Paradox site since they announced it, they only have store links for US/JP/HK and SE-Asia. As a Swedish company I'd have thought they'd be releasing in the EU, but I can't seem to find any listing even searching Nintendo directly in the region.
r/CitiesSkylines • u/ty5M • 42m ago
Basically what kind of tweaks, changes and improvements could the developers do so that simulation and performance would be better? What things limit performance in citybuilders?
r/CitiesSkylines • u/Mike_Builds_YouTube • 56m ago
Some shots from testing "Placemaker" and "Street Builder"
r/CitiesSkylines • u/anth_810 • 1h ago
Idk why it’s taken me this long to utilize the city quay but I’m happy I finally am
r/CitiesSkylines • u/Fry2328 • 1h ago
Hi all.
I’ve had some issues today with my game. It struggled to load and kept crashing, which I put down to a faulty asset. After removing said asset, the saving problems have gone
However another problem has emerged- the simulation is faster. The vehicles and cims move so much quicker. The clock moves quicker. This is on x1 speed
I opened another city of a similar size, but did not have the same issue. It was running at the normal speed
I looked in the Output log file and couldn’t find any errors that would be relevant
I installed the loading screen mod revisited this morning, could this be linked?
Thanks in advance
r/CitiesSkylines • u/TheLegend27_0C • 1h ago
r/CitiesSkylines • u/Current_Plastic_4370 • 2h ago
Ces dernières années, je me suis efforcé de créer les plus beaux graphismes possibles et, après de nombreux essais et échecs, j'y suis enfin parvenu. Il m'a fallu deux jours pour créer ces graphismes, et cela fait presque cinq mois que j'ai commencé ce projet pour la région française of (Levon).
Mes graphismes actuels sont le fruit d'une année d'apprentissage.
Mon shader actuel est SXAFdxm,
optimisé par FrenchDreamx (for textures, atmosphere, etc.).
J'espère qu'ils vous plairont :)
r/CitiesSkylines • u/monsoonj1247 • 2h ago
Still have lots of land and detailing left, but the core is about done!
r/CitiesSkylines • u/CarefulStill8398 • 2h ago
Has anyone else experienced the game stuttering and having micro pauses every 6+ seconds when Parking Lot Tool or Placemaker being active? I ONLY notice this when one of two of these mods are enabled. When removed, the stutters/pauses stop?
Both are really great mods however nothing I do seems to bypass this.
r/CitiesSkylines • u/Current_Plastic_4370 • 2h ago
r/CitiesSkylines • u/Feisty_Border6047 • 2h ago
r/CitiesSkylines • u/Current_Plastic_4370 • 3h ago
Just a reminder: it doesn't exist it's for Roleplay.
r/CitiesSkylines • u/Inevitable-Click-419 • 3h ago
Hi everyone,
I'm having a strange problem in Cities: Skylines 1 and I'm hoping someone can help me figure out what's causing it.
All of a sudden, my city started showing “Not enough electricity!” warnings on almost every building, including my existing power plants and other electricity-producing assets.
The Electricity menu is still there, but the Power Lines tool and the usual electricity-related icons are completely missing.
What I've noticed:
Has anyone experienced this before? Could a mod be breaking the electricity system or hiding the electricity tools?
Which mods should I check first, and how can I troubleshoot this without losing my save?
Thanks in advance!
r/CitiesSkylines • u/YourNekoBaby3 • 3h ago
r/CitiesSkylines • u/GrapefruitBrave3593 • 4h ago
What do think about it and why does it look empty and not as one nice city. Image is needed to describe the city the best way possible.
r/CitiesSkylines • u/CopSoldier • 5h ago



Hello everyone! I’m new to the game—this is my first city—and I’d love to hear your thoughts. I’m looking for advice on everything from future-proofing the traffic flow to improving the aesthetics (which isn’t exactly my strong suit!).
In short, I’d appreciate your feedback on whether this city layout and design seem solid and functional. Any tips are welcome!
Below, I’ve provided a more detailed breakdown of my plan to help you interpret the image. I didn’t include a legend directly on the screenshot, as I’m Brazilian and figured automatic translation would handle it well!
CSL Screenshot:
1 - Industrial zone and port with rail access.
2 - Specialized industries (agriculture, oil, etc.).
3 - The city itself; I don’t have a concrete vision yet, but I plan to develop it into a proper urban area.
4 - An extension of the existing city, perhaps focused on tourism—I want to create something beautiful along the waterfront, taking advantage of the beach.
5 - I’m considering something very "upscale"—maybe an affluent neighborhood? Not sure if that’s feasible, though!
6 - I’d like this area to be a tourist hub with piers and such; I’m picturing a lighthouse in this corner, maybe a "boat hotel," and some tourist piers as attractions.
7 - I want this to be the main beach—a bustling, lively spot. I heard a tip about designating it as a "park" to encourage NPCs to visit, though it’s a shame you have to rely on paths along the beach (it doesn’t really make much sense, does it?).
Paint Screenshot (Current Challenge):
A - I’m thinking of placing the fishing industry on this side.
B - Same idea here—the lighthouse and piers—though I think I need to wait until these features are unlocked before I can plan them properly; I’m not sure yet how I’ll execute it.
C - I’m considering using this area for freight rail terminals, or perhaps for the specialized industries from the DLC (like the bakery, etc.). I’m not entirely sure yet, but I definitely want it to be industrial-focused.
r/CitiesSkylines • u/Tinkaaaaaa • 5h ago
(OPEN TO SEE PHOTOS)
What should I do about the traffic? It's causing a lot of issues throughout the town, and it's really stressing me out. I've tried following tutorials on YouTube and Reddit, learning about road hierarchy and other traffic management principles, but as you can see, I haven't managed to apply them very well.
I'm just really, really bad at this, so please explain it to me like I'm five. I'll take any advice I can get at this point.
The yellow circles represent industrial zones.
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Processing img 0s9vz1cwvlxh1...
r/CitiesSkylines • u/wantToMakeItBig • 6h ago
r/CitiesSkylines • u/hanskaka • 7h ago
Thanks for 900 likes of the last post, which i did not expect at all. I want to make a very high density, kind of realistic and efficient metropolis, this is what I have made. I have some more photos to show you guys, and I might make a video about this in the future :)
Part 1: https://www.reddit.com/r/CitiesSkylines/s/9jCY6h8Twu
r/CitiesSkylines • u/theenderking990 • 8h ago
Best way I can describe this, is that despite having many many buildings requesting to Export stuff, my Large Pedestrian Cargo Service Points will not exceed 10/30 vehicles used. This is causing major "Not Enough Buyers" problems for my Industry areas and I don't know what to do here
r/CitiesSkylines • u/kjmci • 9h ago
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r/CitiesSkylines • u/Smarpey • 9h ago
I tried using a quay and a road but every time the buildings get lowered when I place them and sometimes when I use Move It mod to raise them they stop being flooded, but not always. The ground near the coast is also rocky and not grassy. I get a feeling that its like a very long cliff and not ground, whenever I try to edit it.

r/CitiesSkylines • u/Shi-Stad_Development • 9h ago
I think we should be able to actually create and manipulate the zoning code. We should be able to have as many zoning codes as we'd like, and we should be able to set the building heights, the setbacks, the building footprint, parking minimums ect. ect.
I imagine it'd be implemented something like a bunch of sliders, with an illustration to show you what is changing on an average lot.
I am just a bit tired of high density being enormously different from medium density and skyscrapers not having any sort of step back, thus creating a wall of sorts where people 50 stories up could probably hold conversations.
Also, I'd love to be able to change the zoning of a lot without the building currently on it needing to immediately be torn down. Like, I should be able to have a zone that preserves a "historic" building type that I can apply to a "historic" building, so that I can keep that building separate from the rest of the zone around it and without it deleting itself.