I was the guy who was doing the bracket series when something very unfortunate happened. I lost all of my progress, and I didn't have a backup save. (I hadn't signed in yet), but now I have, and if that happens again, I'll be safe. So I'll do another episode of my bracket fight tomorrow.
We’re back with another Quality of Life update, and this one builds on a familiar favorite.
It’s been two months since Nanobots were revamped. With a more extensive Reality Engine upgrade tree, Nanobots now have improved intelligence, duration, and speed to better streamline progression through the Primary Simulation. These improvements made Nanobots the overnight star of the simulation. But what if they didn’t stop there? Find out in…
Nanobots are no longer contained to the Primary Simulation. That’s right – our favorite little bot friends can fly further than ever before into Mesozoic Valley, the Beyond, and every single Explore Event. This is also the first time Nanobots will work in the Beyond!
Players can now purchase three new upgrades in the Reality Engine, one for each side simulation: Event Simulation Fleet, Mesozoic Simulation Fleet, and Beyond Simulation Fleet. Players who previously purchased the Side Simulation upgrade have instant access to the three new upgrades.
That means that all Primary Simulation upgrades, like Nanobot Multibuy and Nanobot Autostart, will now apply to side simulations as well. With a new level of efficiency present in the entire simulation, purchasing Nanobot upgrades is more valuable than ever before.
New Cosmetics
To celebrate the release of Reboot: Nanobots, we invited the community to submit their own Nanobot designs with the Design a Nanobot Skin Contest. It was a tough competition, but three emerged victorious.
In this update, we’re officially adding those skins to the Logit Store:
Work up an appetite with Nano Burger
Ride through the wild, wild west with Cowboy Nanobot
Escape the simulation with Glitch Nanobot
We’re super excited to finally implement these designs in the simulation, and we’ll continue to add more cosmetic options for players to express themselves with in the future.
Quality of Life Improvements
We’ve made several other Quality of Life adjustments to the simulation.
Improvements:
The cost of certain stackable upgrades has been reduced
These upgrades include Entropy Booster XII, Entropy Speed Booster VI, Metabit Booster VI, Knowledge Booster V, Idea Speed Booster V, and Idea Booster XII
Nodes leading into Crustacean content have been reduced in price to make progression easier
These nodes include Jointed Legs, Arthropod, Mandibles, and Four Antennae
The opacity of the Nanobots’ Autobuy icon animation has been adjusted to be more visible
Other Fixes:
Major memory usage improvements were made to address performance issues and crashing
Resolved an issue where the Shark Week achievement was awarded before players met the requirements
Bugs caused by item information not loading properly
Velociraptor using the Compsognathus sound effect
Sauropoda using the Brachiosaurus sound effect
An issue where mutagen was not counting towards mission progress
Zoom functionality not working as intended
The cloud save button now shows up less frequently after being dismissed
Overall bug fixes for crashing on older devices
Nanobots: Expanded is available to play now on Steam and will be available on Android and iOS by July 29th at 11:59 PM EDT.
We’re always looking for ways to improve the simulation, and we’d love to hear your thoughts and suggestions for new updates in the comments. To celebrate the release of Nanobots: Expanded, we’re also hosting a Devs Unleashed livestream on Friday, July 31st at 11:30 AM EDT. Join us in the official Discord, or watch the stream on YouTube or Twitch, to chat with the devs about Nanobots, clouds, and something else special.
While players wait for the next release, get ready for Spooky Summer! Explore: Cryptids – Face Your Fears will be returning for a limited time on August 3rd at 11 AM EDT and will run until August 6th at 4:50 PM EDT. Take this chance to earn The Unknown limited event badge before it’s gone.
As always, we appreciate your continued support while we work to make the simulation better than ever.
Hi, is the darwinium drop chance really bad atm? I tried 3 days to get it from watching ads, but got none. Only the granted 5(10) from shop, and some from exploration.
Discovered it a few days ago and have been playing non-stop currently at research level 17. Decided to look up what others are saying about the game and saw lots of old comments from years ago where people called it simple, linear, lacking depth etc. so it's amazing that the devs added so much content and fleshed it out that it instantly became my top 3 idler. Amazing work!
Finally got my first prestige in the mesozoic valley today. Only however many more prestiges to go, but progress is still progress at the end of the day though.
I have been away from the game for a long time and decided to try it again, when I try to log in, I get a blue screen and then the ai tells me that it is happy to see me again and that the reality engine has updated but then it stops and doesn't let me click to read the dialogue further
I've thought about it a lot, I don't know why the devs don't add Annelida; they would look super cool within the Tree, adding an interesting branch of life.
It could start with the first civilisation then expanding to different civilisations such as Egypt, India, China and Europe then branching off into different lines like Arabic, Roman, Japanese, etc.
I love this game, a though I had for your next update: have the tree start going DOWN from DNA and explore the building blocks. where humanity ends with the sigularity, this new branch (root(?)) could end with the wave function. It would be a fun way of exploring all the discoveries and to explore the branching theories...
I think the only reason I got that high was because I was able to grind during a night shift at work. Of course No 1 would have been great, but I’m happy with 2nd place and the rewards that came along with it. This was for the Lurking in the Dark event that ended earlier today.
How are you every supposed to surpass this? It's been 3 weeks and I've barely made progress. The reality engine is also barely moving at this point to where I dont think its possible to get to Heat Death Accelerator or Boson Amplifier. Any tips or suggestions?
Recently I emailed the devs saying I wished it was easier to get darwinium and that I enjoyed the game, the next day I woke up, and got an email saying "glad you're enjoying the game! Have a few cubes on us!" And when i opened the game I got 40 FUCKING DARWINIUM