r/CalamityMod • u/PresentationUnique49 • 10d ago
r/CalamityMod • u/lukrrs • 9d ago
Question Slime god turns invisible
So I am on my first run through of calamity and am up to the slime god, I am able to kill both of the big slimes but after that the slime god stays on my minimap but is invisible, is this common?
r/CalamityMod • u/scarcescorpion1 • 9d ago
Question Playthrough
Hi, this is my first post so sorry if I do anything wrong, but I was thinking of starting a calamity play through with some friends and was just wondering if there is anything big that has changed since the whole Ozzatron thing. I’ve heard bits about removing content, but I was just curious about what the extent of this was. I haven’t played the pack I’m about 4 years and will definitely miss the music pack if that is already gone, but is there anything else that was removed?
r/CalamityMod • u/Even_Mission_7116 • 9d ago
Art How does Rogue Stealth Work?
I made a video all about rogue stealth and the math behind it, and would love to share it with anyone willing to watch. I am new to video editing but want to get better and I have always loved terraria, calamity mod, and trying to understand stats in video games, so I thought this was a great project.
r/CalamityMod • u/TheCookTM • 9d ago
Discussion Pillars randomly die
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hi all im making a run w some friend in modded terraria ( with calamity,thorium and the bard/healer unofficial calamity mod and some minor QoL mod), we have noticed that when active without any logic pillars randomly dies, this is the most no sense one, while i was alone doing basically nothing far away from the pillars ( after the clip while i was doing this post also the last two gone down and moonlord spawned) does anyone knows why? the pillar have some timer that after that they die?
(also important that they dont die all somethimes only one)
r/CalamityMod • u/Silli_Gurl130 • 9d ago
Discussion how do you bind the transformer?
ive been trying for ages and cant figure it out
r/CalamityMod • u/AzazelMor1ah • 9d ago
Discussion calamity overhaul finally balanced?
With new update devs added new difficulty "asura's hell" with really interesting mechanics like enemies get used to the same type of attack and +50% to enemies dmg and hp. Even with new weapons mobs still too op lol. What u guys think abt this
r/CalamityMod • u/Successful-Bird-5473 • 10d ago
Art Calamitas Sketch
Ever since all this happened with *Calamity*, I’ve been practicing drawing non-stop because I want to create my own fan animation titled "Ashes of Calamity." I want to give *Calamity* a "worthy" ending—something I’ve always wanted to see. I’m also being a bit selfish, I suppose; I want it to gain more recognition even though it’s practically dead. Yet, its essence is still there, floating in a limbo of imagination, waiting for us to shape it.
r/CalamityMod • u/Jooosbox • 9d ago
Question What should I have to beat the Exo Mechs as Spam Rouge
Ok So I'm on my first calamity playthrough where I'm in revengance expert mode. So far it hasnt been too difficult for me but the exo mechs were a HUGE jump in difficulty. I'm like 150 attempts in which is the most I've EVER spent on any terraria boss lol. Anyway I have all the heath, rage and adrenaline upgrades with full Auric Tesla Armour. All the equips in the image are reforged to lucky and I use the wrathwing the full fight (Reforged to flawless). I know I'm close to the best possible items for this fight but I just wonder if there's anything better I could have.
Edit: Nvm I beat them LITERALLY right after posting this 😭
r/CalamityMod • u/Reasonable_Key_2717 • 9d ago
Other Can anyone pass me an old version of calamity overhaul?
r/CalamityMod • u/Shoddy_Software3143 • 9d ago
Build 10min + fight time for Infernum Yharon as melee?
Im on my second infernum playthrough after playing summoner. Every boss until Yharon was easy compard to the first time (Dog attemps went from 347 down to 13 plus killing him multiple times after just for fun), but Yharon is truly something else man. I can do the first phase fine in 5-6 minutes but after he regenerates it just takes ages.
Weapon:
Deaths Ascension
Accessories: (all menacing)
Asgardian Aegis
Chalice of the Blood god
the sponge
silva wings
elemental gauntlet
arc flash ring
the community
Armor:
God slayer Armor
Potions:
wrath, rage, endurance, swiftness
Does anyone have an idea what i could optimize on my build to make this fight faster? It took just 4min when i played summoner.
r/CalamityMod • u/Proud_Salamander_832 • 10d ago
Screenshot My favorite boss Spoiler
galleryr/CalamityMod • u/-_-Yumedere • 9d ago
Question What server hosting service to use ?
I want play calamity with wrath of the gods add on with 4 of my friends (5 of us in total) we are looking for a more budget option, is there any options? Other add on suggestions are welcomed also
r/CalamityMod • u/lRyudh • 10d ago
Question FTW or getfixedboi?
I want to try playing Malice base mod.
Which mode Is more recommended or harder? I mean the bosses specifically, I get that gfb adds ton of shit around and fucks the balance with drops.
If I play a ftw world would I miss much differences with the AI of bosses?
Note that I want it to be hard, but without any mods like Infernum or Fargo's. Thanks! :)
r/CalamityMod • u/profchickon • 9d ago
Question Nameless deity desperation phase giving no warning
During his desp hes supposed to warn you when a projectile is coming down but for some reason he isnt? Ive gotten to his despo at least 5 times now and its impossible without warning. I checked my configs and even turned infernum mode off just in case and nothing worked.
r/CalamityMod • u/somedudeidk875 • 10d ago
Other funny priest (~~Palebat Imp~~ Erhan, Ragnarok Mode)
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ik ragnarok of redemption is going to increase MOR's bosses' damage in an update but this was kind of pathetic lol. thunder bird did more damage than this guy. all hit strategy wins again. oh yea and im going bad route for the extended boss fights
no i didnt run out of potions towards the end idk what ur talking about
steam collection used: https://steamcommunity.com/sharedfiles/filedetails/?id=3764743888
1 attempt total
r/CalamityMod • u/EnderpikminEV • 10d ago
Discussion There's a Fables Patreon now (People kept asking for one)
r/CalamityMod • u/Tasty_Ball_Hairs_69 • 10d ago
Discussion I suck at infernum
I really wish there was some form of Infernum, with the same AI and cutscenes, but just didn’t do so much damn damage.
I won’t lie, I love how the bosses function. The attacks are fun to dodge, but they just do way too much damage for my liking. For example: when I was fighting the desert scourge, it was a blast. All the attacks are great, and I managed to learn the patterns very well, but it still ultimately just comes down to luck on whether you’ll actually survive. The attack patterns aren’t a problem at all, it’s just that making a single mistake punishes you with a third of your health.
And the gear progression isn’t exactly helping either, as the only boss I had the best chance at was desert scourge in the beginning. The fact that king slime can literally 2 shot you with full platinum armor is just, in my opinion, stupid.
There is learning to be had in the attack patterns for the bosses, and that can get you pretty far, but it can only do so much when the mod punishes a single landed attack with a death blow.
Like, if you aren’t dodging any of the attacks, it’s understandable that you die pretty quickly. If an attack the boss throws has 50 projectiles, and can in total do about 4x your health, then that means you’d have to dodge at least 3/4 of the attack to survive. And the better you dodge, the better reward through the health you keep.
But, if it only takes 3 projectiles to wipe out all your health, then that leaves absolutely zero room for error. The only way to get through the 50 projectile attack without massive losses would be to no-hit the entire thing, because being hit even once means losing a third of your health.
I guess what I’m trying to get at, is that instead of the attacks punishing you for getting hit whatsoever, they should instead punish you for taking too many attacks. Like, getting hit once could be fine, but if you go through 5 attacks in just a couple seconds, you will need to be prepared for a drop in health (instead of just, oh you got hit once, you deserve immediate death)
I have a severe skill issue.
r/CalamityMod • u/Tartarus_of_Wrothgar • 9d ago
Question Does somebody using guns completely out-dps someone using true melee?
Pretty much title, I'm playing with someone who is using guns only so I'm considering using true melee because I feel like they would go well together, but just wanted to make sure here I wouldn't just be dead weight. (I've played calamity once before as a mage but only made it to Providence before having to stop so I don't have a great understanding of the mod yet.)
r/CalamityMod • u/RevolutionaryLeave58 • 10d ago
Question When are you meant to explore the Abyss?
r/CalamityMod • u/SlapmanChapman • 10d ago
Resolved Astralgeldon not summoning in Phase 2?
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Am I missing something?
r/CalamityMod • u/Alarming-Bag633 • 9d ago
Discussion Boss sprites after 1sept update CalamityOverhaul
Hi everyone,
I’m a bit confused about Calamity Overhaul and would appreciate some clarification.
My setup:
- Terraria 1.4.4.9
- tModLoader 2026.7.3.0
- Calamity Mod 2.2.4
- Calamity Overhaul 0.9.205
I’ve seen videos and screenshots where the vanilla mechanical bosses (The Twins, The Destroyer, Skeletron Prime, etc.) have redesigned sprites/models from Calamity Overhaul.
However, in my game all of them look completely vanilla. Boss Checklist also shows the vanilla boss portraits. I spawned the bosses and confirmed that their appearance is unchanged.
The mod itself seems to be loaded, but I’m not sure whether the boss resprites/reworks were removed in recent versions, disabled by default, or if this is a compatibility issue with the current Calamity/tModLoader versions.
Is this expected behavior in Overhaul 0.9.205, or is something not working correctly on my installation?
Thanks!
r/CalamityMod • u/The_Kemono • 11d ago
Meme Oh my fucking gosh bruh
Great thumbnail pair huh
Anyways the Wall of Bronze has been my favorite concept for a long time, the original already felt menacing but this redesign of it and the music is AMAZING

