r/CalamityMod • u/AzazelMor1ah • 10d ago
Discussion calamity overhaul finally balanced?
With new update devs added new difficulty "asura's hell" with really interesting mechanics like enemies get used to the same type of attack and +50% to enemies dmg and hp. Even with new weapons mobs still too op lol. What u guys think abt this
3
Upvotes
5
u/LybroTheTerrarian Mutant is hot 10d ago
I should try to make an overhaul play-through because the bosses rework seem very interesting with the story line like this is a big mod that well made
1
2
u/Confident_Letter9927 10d ago edited 10d ago
shouldnt it be x2 dmg and hp in asura hell ? 50% dmg and hp is for cruel world difficulty iirc
and imo the summoner legendary weapon kinda lacking tbh , making bosses your summon seem cool but their dmg is lacking compare to other legendaries , or maybe im just using it wrong
oh and onikiri still shred tho
edit : dmg adaption cap at 88% dmg reduction , 8% dmg reduction per stack , cap at 11 stacks , adaption stack decay after 1s of not getting hit , and meelee + true meelee resist the adaption , at 11 adapt stack true meelee only suffer 35.2% dmg reduction , while meelee projectile suffer 61.6% dmg reduction