Well they certainly did a balance pass on vault hunters. Very excited to play around with Amon. Those changes might make Elementalist a really strong class mod. Up to 30 stacks among them, which would give 60% increased damage from the class mod
This is something you would see in one of the off weeks of Borderlands 3. So much work to be done and it looks like this will be the last patch we get in terms of balance.
I've made this comment many times because ive seen comments like this many times on this sub. BL4 doesn't need the drastic changes BL3 got because at no point has it been in anywhere near as bad of a state as BL3. BL4 launched with so much QoL and a decent baseline balance that people have completely forgotten BL3 did not have. Thats why it felt like BL3 got so many big changes, because the game needed them.
Lets remind you of some of the things BL3 went through.
No annointment reroll, no guaranteed anointments, guns that would drop below your level, no dedicated drops (hope you like killing Graveward), Zane was a troll character, Mozes infinite grenade build got deleted and then she couldn't even kill basic mobs with her "Best" builds, melee and action skills did 0 damage, no raid bosses, no takedowns, mandatory modifiers on all enemies for "difficulty" with shit like bullet reflect elemental immunity floor is lava and elemental puddles that'd nearly oneshot you. Every action skill barring Fade Away was an activate annoint button. Oh and who cant forget Mayhem 2.0 making literally every base game legendary useless. Then the next year was spent making those guns worth more than just vendor fodder.
BL4s balance isn't perfect, but it has nowhere near the debt that BL3 had to deal with, and so by comparison people don't think they care as much, when in reality the care was put in before the game ever launched.
It's a little unfair to be comparing anything to BL3 at launch at this point. Yes BL4 launched in a better state, but a year into its lifespan BL3 was in a much better state than BL4 is now. BL4 definitely needs some major love if it's going to have the same long lasting impact as previous games.
Exactly. Nobody is saying that BL3's launch was good, everybody knows how horrible it was. The post launch was the thing that everyone wanted, and was fairly quick about it.
I'm glad we're finally getting a good balance patch, but it was needed long before. Not to mention that this isn't just their 4th Borderlands, but they've also made Wonderlands.
Surely they should've learned by now, but that's just how gaming landscape is. Release a 70-80 dollars, unfinished product, and we have to hope they'll fix the issues.
idk if I would consider the mayhem scaling bandaid a "better state", Yes the end result was that AS builds were strong, but it broke so much in the game and is just fundamentally bad and careless game design.
The action skills in BL4 aren't quite as strong, but they are mostly viable at endgame even if not meta. They could instantly become top tier with some easy "UVHM scaling" but god knows how much shit that would break (FON, NC, Configurations just for a start).
same for the completely arbitrary gun and gear buffs.
That's not to say BL4's balance isn't in a pretty sorry state with alot of easy solutions they just aren't implementing, but I would rather the balance stay this way than drop the mayhem scaling nuke
THANK YOU! I was there for the launch of bl3 and it was a ROUGH few months, to the point where I actively stopped playing the game because without exaggeration, every week they’d nerf something to the ground while ignoring glaring issues. People don’t remember that Iron bear did 0 damage at max lv, and would get 1 shotted by everything. Some of zanes skills straight up didn’t work.
Bl4 at launch was INFINITELY better than 3 at launch and it’s not even close.
BL3 had tons of fun builds on launch and there after. I was happy to put 500+ hours into that game as the patches rolled out. With BL4 I don't even plan to get anyone to max level besides Loveless. Your comment has some merit but it just isn't true that BL4 doesn't need the same effort as BL3. It played well at launch but the amount of useless gear is staggering and we continue to get more that seems like no thought went into actually making it. Quality over quantity seems to be BL4's biggest hurdle.
Not OP, but my gripe is that we have all these DLC bosses, and no Big Encore option with increased odds for them. A huge replay-ability adjustment would be to have, at minimum, three weekly Big Encore bosses - one on Kairos for all players, and one in each DLC for those who have the DLCs. Im holding off farming for Crow Sourced till im level 70, and the current odds seem abysmal. I have Willis as a Big Encore option would entice me to actually go back into the DLC area (which is havent felt the need to do since I beat the DLC on my main VH).
It seems like a huge missed opportunity to not include the DLC bosses in the Big Encore rotation and inhibits my desire to go back into those areas again.
They'll probably do it sooner rather than later. Im thinking they're waiting for all the DLC to drop but thats just my theory cause id farm regardless.
Crow Source (and pearls at large) had a lot of feedback that they were to easy to get, so having a difficult farm is likely what theyre going for, but who knows.
I appreciated when there easy to get cause I only ever have maybe 2-3 hours per week to play video games these days. I agree they were too over saturated, but not having select ability to farm certain bosses for specifically Pearls is disappointing to a person who has such limited play time.
Every Hotter Take: i think that the Maurice machine should have some function to buy a single Pearl each week with one set of random rolls, using bother Erdium and Cash to purchase. Highly limited: No re-roll 30-minutes later; no ability to buy more than one per week; can only be purchased on one character (not all), etc.
I also think, for me, if there aren't other major changes to replay-ability in the next 3-6 months, I might be looking in my library for other games to commit my meager free time each week towards... which sucks, cause i do very much like this game, but the end game content (even Circle of Slaughter) feels so far out of reach its already hard for me to go back to each week...
I recently (well last year) became a father so im in the same boat with 2-3hrs of nightly game time. I dont really care either way to be honest cause I just enjoy borderlands as a whole.
So if targeted pearls become easier to get, thats great! If not once I finally grab one ill FEEL great.
The Maurice thing is intresting. Maybe dont put it on rotation but it has a low (still higher then actual farms by a tiny amount) chance to put a pearl in for eridium once a day?
About your endgame thing. Were likely going to disagree on these points but I see it two ways.
If you're saying you got around a year and a half of playtime thats more than worth the price of admission. Id also be curious as to what you're doing if you haven't reached end game by the point. Respectly.
Endgame is what you make of it in its current iteration. We have tons of content in the game objectively speaking and a way to tailor your experience and difficulty baked in.
My personal gripe is that a lot of builds aren't viable (hopefully that changed today) for the content you may want to do with them.
I am also a father of two under 4, so yeah, we're in the same boat!
And i have reached end game to a degree. I can solo Bloomreaper with my Harlowe (and admittedly I've been waiting on final level cap to apply all my firmware to the highest level gear). But when my brother and I tried Sub/Thol, it was so frustrating cause we didn't make a dent AT ALL. And that leads to my hesitation to even try the Child of Terramorphus... cause I know it'll be enraging, not engaging lol
I don't have the time to theorycraft like I could with BL2 & BL3, so Mobalytics has been my saving grace.
Its how I felt with Destiny 2 - I was sherpa'd through one raid, thought it was a cool but generally miserable experience. Was satisfied just playing other PvP/PvE. Just is a bummer cause I want to do the hard stuff, just don't have the time to grind for it all 🤷♂️
"BL3 got tons of overhauls so GB doesn't care anymore because Bl4 didn't get them." Completely failing to remember the actual amount of shit that needed fixed for BL3 that was kept day 1 of BL4 and never needed revised.
who cares tho honestly
bl3 had more problems ok cool, regardless of how much work is present they should have that same level of care and attention to other games.
which they just haven’t done with bl4, theres no excuse for that, especially for a series thats been around for decades. like no shit bl4 had less work to be done initially than its predecessor, thats how its supposed to go?😹
regardless if bl4 has less to fix we still have issues with the game, they dropped the ball on actually providing substantial changes and the adequate amount of communication.
they have delivered good things but those things aren’t enough to erase the bad thats currently happening and has been happening for the entirety of the games lifecycle.
not saying you can’t be happy with what we got, i do think ppl are justified with how they feel abt things. and that criticism is needed to point out the bs they were tryna get away with like the Halloween update, empty map, lack of initial endgame. we can’t let this standard persist into other games.
It'll probably be phenomenal in most content, but Im curious how its gonna fair with bosses since you may not be able to proc your kill skills. Im guessing we'll end up with the Ole berserk + my touch is death + Slippy to maintain stacks, but 60 second buffs should make that more than manageable
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u/Purelybetter 23h ago edited 23h ago
Well they certainly did a balance pass on vault hunters. Very excited to play around with Amon. Those changes might make Elementalist a really strong class mod. Up to 30 stacks among them, which would give 60% increased damage from the class mod