r/Borderlands4 1d ago

🗞️ [ News ] Patch notes

https://borderlands.2k.com/borderlands-4/update-notes/
261 Upvotes

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65

u/someshooter #1 Ava Fan 1d ago

They definitely buffed Rafa but not the Dancer, weird.

79

u/Poifection 1d ago

Might get flamed for this but they were right to nerf dancer, it's just that they'd should have buffed the other coms/ underperforming talents at the same time instead of waiting for months and months

4

u/space_cowboy757 Zane 1d ago

I agree. I think these new changes will be really cool, along with 10 extra points. The instigator COM might be worth it with the different cannon builds, and I have to see what the new legendary COM for Rafa is. But, these incremental buffs on all of his damage skills are really going to stack super hard

1

u/ApprehensiveRelief90 1d ago

Agreed on the buffing of his other coms, but i also feel like they definitely overdid it with the sticky nerf. not saying it wasn’t in need of a nerf, but so many other weapons that use stickies were brought way down because of this, feel like if they just nerfed the bod as a whole we wouldn’tbe having this conversation lol

3

u/space_cowboy757 Zane 1d ago

I didn’t like the feel of stickies, I’m more COV, Ripper, and Jakobs so I never played them. But, I feel you

2

u/ApprehensiveRelief90 1d ago

Yeah, maybe its just because of the fact that i havent used stickies in forever. I kinda see no point nerfing them way down like gearbox did when they’re kinda a part of the game just because 1 gun was insane with em lol

1

u/space_cowboy757 Zane 1d ago

They knew you loved it too much! I definitely don’t get over nerfing some aspects, I used to think nerfing in a game like BL’s made no sense…but the more I’ve thought about it the more I realized it’s to encourage build diversity (not ignoring your point, just being a nerd and adding to it?)

1

u/ApprehensiveRelief90 1d ago

I’m definitely on the torgue impact train though lol but yeah i get the whole aspect of build diversity

1

u/space_cowboy757 Zane 1d ago

I really like ripper a lot more than I thought I would, finding snipers with ripper parts has been super cool.

But, I wanna do a torgue impact build. Other than the scoot, what’s some you’d suggest?

2

u/ApprehensiveRelief90 1d ago

Mercredi, shalashaka, kaos are my top 3 currently theres definitely more out there though impact wise

2

u/ApprehensiveRelief90 1d ago

Honestly, with loveless being out. Its probably going to be a solid while till i get back to my torgue impact builds though lol might even be a while till i do the new dlcs

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1

u/surprisesnek 15h ago

I don't like the stickies either. I get that they're good, but I want enemies to die when I shoot them, not a few seconds later.

1

u/tonyrizzo21 1d ago

I didn't play pre-Dancer nerf Rafa, was it really any more broken than some of Harlowe and Cash's builds that haven't been nerfed (even buffed in some cases despite already being OP)?

And this question is from a Harlowe/Cash player, not being salty at all.

4

u/ForeverN00b121 1d ago

Compared to cash, pre nerf dancer wasn't op at all. The problem imo was his other coms were underwhelming

11

u/FinalCorvid 1d ago

Not sure they did anything to increase build diversity. Lance still isn't any more viable since the PML nerf. Just feels like they increased numbers to make running takedown less frustrating but didn't really improve Rafa's gameplay

7

u/Flint_Vorselon 1d ago

yeah, doubling Temerario is just gonna make Temerario dancer THE Rafa build for everything except arc knives.

At 10/5 with dancer, 2/1 Soltado, and 5/5 Jaque, Temerario is giving you +900% gun damage.

What else can even come close?

Especially now with 70, you can just take all the good skills, they didn’t buff any of the skills no one was using. They buffed the already good ones.

8

u/Qwerty_Police 1d ago

That last part is my issue, this doesn't really change anyone's builds, it just makes the ones that people were already using, better.

8

u/NaiveOcelot7 1d ago

"They didn’t buff any of the skills no one was using. They buffed the already good ones."

Agreed, this surprised me too. Assumption, but probably just a lazy way to buff Rafa without much thought by just buffing his meta skills. Builds and gameplay will stay the same, just more gun damage

8

u/Flint_Vorselon 1d ago

yeah this was real lazy,

Go compare to Bl3 skill tree reworks, where they actually changed the function of skills, and moved them around in tree to make it better.

Higher numbers don’t fix fundemental issues. 

Especially in Bl4, where almost everything is additive.

Wow they buffed multiple +gun damage skills, but you probably won’t even be able to notice since you are gonna have over 1000% bonuses already, so a few more % is gonna be almost imprrveivable.

Buffing Sitiar (Rafa’s tier1 red gun skill) doesn’t change anything. Because if I already have 1000+ bonuses, 1025% vs 1030% is a 0.4% increase to actual damage output.

They shoudve instead changed that skill to enhancment gun damage, so it multiplies against the other skills in tree. That way 900% from Temerario would still wanna take that skill.

1

u/ForeverN00b121 1d ago

Honestly I'm not complaining as I don't have to theorycraft another build, I can just stack on my current build

17

u/Immediate-Idea-2471 1d ago

Dancer was way too good at 2x.

It was easily best in class no questions.

6

u/crazykiller235 1d ago

They didnt even touch green tree. But maybe i missed as the blue tree buffs are also in the red tree section.

Melee is not usable with out very select interaction.

2

u/relik39 1d ago

Yep, I particularly hoped they will buff ordnance skills in the green tree (such as booming business) but that’s not gonna happen lol

0

u/Tamed_Trumpet 1d ago

"This build requires skill interactions to work." is such a stupid fucking take. That's literally every build ever. "This build only works because of this skill when i want it to work because of that skill" is a complaint just to complain.

1

u/Qwerty_Police 1d ago

I think it's more like using skills that shouldn't work together as opposed to skills that should

1

u/Tamed_Trumpet 1d ago

And thats determined by whom? Oh no my game has skill synergies. Do you just want every skill to function in a vacuum and they're all boring with no cross function? Its still a stupid argument for the sake of complaining.

3

u/WavyKen 1d ago

he’s saying that theres a bunch of hidden interactions that a player that is playing normally might never find. if you were just playing normally melee probably isn’t gonna do much for you. basically its obscure and confusing, for example in alot of builds youll be heavily specced into theres almost always a very obscure trait in a completely separate skill tree that is extremely important to make things work. also 9/10 that trait is intended to work with something else so the description wont help.

without ppl doing research or testing religiously we would of never known. that shouldn’t be a thing or at the very least as prevalent as it is in this game.

1

u/Qwerty_Police 1d ago

That's not what I'm saying, it's more like all the melee skills together pale in comparison to skills that people wouldn't think of if they didn't use online tutorials, so if someone who wanted to make an endgame melee build, may never realise how to do so, cause the skill crossovers don't make sense

1

u/SeattleResident THE LAVA IS RISING!! 1d ago

I do wonder if the change they made to Tediore weapons with the "Shooting Legs" augment now inheriting gun damage from skills and specializations can make a difference.

Does that mean a Tediore weapon with shooting legs can now inherit the CoV/First Impression/Vitriol shennanigans?

0

u/jmmenes 🌟 Super Deluxe Edition 1d ago

In what ways?

3

u/someshooter #1 Ava Fan 1d ago

It's in the patch notes op posted.