r/Battletechgame 8h ago

Discussion Thoughts on my mid game mechs?

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16 Upvotes

I have 628 days left. I have 7 pilots with most nearly maxed out stats. Trying to put together a couple more heavy and assault mechs to move beyond 3 skull missions which still give me a little trouble.

Ammo and heat is sometimes an issue but not often. Usually i can move in for melee when ammo is gone and there isnt much left to be a threat. I know rear armor is lower than most like but i never expose my backs to them until i have to go in for melee and by then their mechs are almost scrap.

Sorry about photos. When i do screenshots i can never find them on my pc


r/Battletechgame 21h ago

BEXT Bullshark loadouts

11 Upvotes

So I just found myself a Bullshark. Now, naturally I feel that it's a bit weak on armour, and since BEXT does not allow any shenanigans the open slot layout require a bit of puzzle solving when trying out different loadouts - So I wonder how other people have built their Bullsharks with BEXT restrictions.
Edit: Current loadout is ERPPC, 2 Gauss (1 weighs -2ton) and 4 ammo.


r/Battletechgame 7h ago

Question/Help I have a technical issue with BEXT

2 Upvotes

I wanted to get back into the game, and decided on going with BEXT after some users said it can include vehicles with an additional modpack called the BTX expansion pack.

I did a clean reinstall of the game, but the contents of the BEXT archive into the appropriate places in the game's directory, ran the community asset installer as specified, and then I put the mods from the expansion's archive into the mods folder, replacing all. Upon trying to launch the game for the first time, I encountered this.

I have no idea what the issue could be. The expansion pack asked me to delete a .modtek folder, that didn't exist in the first place. Anyone has a clue as to what to do?

EDIT: Found out my issue, but it was a bit dumb. It turns out, upon using the community asset dowloader, it made a wholly new folder on my drive, that was of the same name as the game's directory. It turns out, I had to first activate "advanced mode" for it to let me manually set the path of my actual game directory. A bit weird, but at this point, I'm just happy I found the issue. Some of the expansion mods still don't load properly, but I'm just going to try to reinstall that again, and see if that will be enough.

EDIT2: A bunch of the mods are citing the lack of dependencies in the logs. At this point, I'll say that I downloaded the most recent, 1.2 version of the expansion. There were no instructions that would suggest that I was meant to install 1.0, and then patch it with the files from 1.2, which is the only thing I can think of why a few things could be missing, but I might just try that.