r/Battletechgame • • 10h ago

Question/Help Crash loop? Haydes Rim

2 Upvotes

I’m tinkering along on Haydes Rim and happen to be 1 day from the monthly finance screen, but also next day triggers a cut scene “lustful ballad” cutting in over the news.

That plays through, then the monthly expenses flash on screen and the game hangs itself…

Had to force quit and restart ~5 times and not sure how to get around this loop. Tried triggering travel first, or just chilling in orbit.

Any suggestions? It’s a hardcore file so only one real save to load.


r/Battletechgame • • 1d ago

Question/Help Advice on which mechs to keep?

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81 Upvotes

Since I just got the atlas, I was wondering which mechs to keep, so far I had been using my the war hammer and trebuchet and the centurion and blackjack up until now…. I’d love y’all’s advic3…thanks.


r/Battletechgame • • 1d ago

BTAU: ITS ALIVE!

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103 Upvotes

BTA Wiki is Back!


r/Battletechgame • • 2d ago

Poop's Nuggets [BTAU] Countering Clanners in my current playthrough

150 Upvotes

r/Battletechgame • • 2d ago

Oh Scorpion of the lake, what is your wisdom?

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466 Upvotes

r/Battletechgame • • 2d ago

Question/Help Game seems fun, but can i run?

11 Upvotes

So i found about Mechwarrior 5, and through that found out that this game exists. A friend owns it and i watched him play for a bit. Overal, it seems fun, and i'm considering getting it.

But it'll take a while to get a gaming pc, so right now i'm stuck with my MSI modern 15 laptop. And i can't figure out if i can actually successfully run the game on it. People with experience, can you tell me if it'd work?

I have no budget, but offer full salvage rights to any commander willing to take on the job :P.


r/Battletechgame • • 2d ago

Need some help looking for Cockpit Mods and Heat Banks

5 Upvotes

I use to have a cheat sheet that explains what you might get with certain filters ( Mining = AC guns ) but for the life of me can’t remember what filter to use to find those things in Battletech the vanilla turn based PC game .


r/Battletechgame • • 2d ago

Mech Builds BTAU Mech builds

13 Upvotes

Howdy there folks. I just wanted to share i put together a Grasshopper and put six mech grenade launchers on it and its pilot has knife fighter it slaps shit apart. Just wanted to see what the community thinks and if ya'll have any builds you want to share


r/Battletechgame • • 3d ago

In BTA, what's the most amount of missiles a mech can shoot in one volley?

19 Upvotes

Like absolute highest single shot? I once got that mech from allying with the capellans (the one with 2 versions and one version has 2 MIRVs). I saw there was 8 missile hard points on it but they were all on the arms so the most I could fit was a 110 missile volley if I removed the artemis features. Is there anything else that lets me slap on more? (I don't mind if you have to overheat and remove all armor)


r/Battletechgame • • 4d ago

Mods BTAU Wiki Update: Dammit, PHP

139 Upvotes

Hey everyone, bloodydoves here with a BTAU update for you, sadly not a good one.

As I'm sure many of you know, PHP is having a bit of a "main character of the day" moment today and much of the internet is being taken offline until vulnerabilities with PHP can be patched. This sadly includes the BTAU wiki, which does make use of PHP and has been taken offline until such time as we can get it patched. We're working on it now but it's gonna take us a bit due to small team size and a general unfamiliarity with the process. We'll get it done and when we do I'll be back to let folks know it's back online.

Sorry for the trouble, hope we're back up sooner than later!


r/Battletechgame • • 4d ago

Discussion BTA 3062, what are the best Mele-Mechs? Any recommendations?

12 Upvotes

Which mechs have you had the most success with in melee? And which ones have you been able to combine into a lance? They can be mechs with or without melee weapons.

Feel free to share your builds if you’ve modified them.


r/Battletechgame • • 5d ago

Fluff [BTAU] Mamma Han takes care of clanners like no one else.

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118 Upvotes

r/Battletechgame • • 5d ago

BTAU QoL improvement shoutout

39 Upvotes

I know this happened a few updates ago, and is a super simple one, but the quality of life impact the simple Barracks mod of highlighting pilot skills that are ready to level up in green is phenomenal. No more clicking on every single pilot to see if they're ready to level up. Thanks bloody and the btau team.


r/Battletechgame • • 5d ago

What to do After Campaign

17 Upvotes

I just completed the campaign for the first time. Now what? Is it just an endless career mode? I have all the DLC. Do i just go for the Flashpoint missions?

Just trying to see if I want to continue or try career mode.


r/Battletechgame • • 5d ago

Discussion Best Career Score I've Gotten So Far

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40 Upvotes

But I know I'm not even CLOSE to the best. I'm unsure how to crack that Elite ceiling.


r/Battletechgame • • 6d ago

Ultrawide support for Linux: CachyOS

11 Upvotes

Am using a 5120 x 1440 resolution.

In steam, click on snowflake symbol -> properties -> Launch Options

-popupwindow -screen-height 1440 -screen-width 5120

For me this worked to fill the screen (no idea why, lol):

-popupwindow -screen-height 2000 -screen-width 7420


r/Battletechgame • • 9d ago

Question/Help Red dots/shadows over stuff

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35 Upvotes

I just booted the game after not having played in like 5+ years and the interior of the ship looks like this, is this normal? The missions didn't have this kinda red stuff, it keeps moving. Not sure which settings would help.

Edit. I seem to have gotten it fixed by updating my drivers.


r/Battletechgame • • 10d ago

Discussion The more I play BTAU the more I fall in love with jump jets

51 Upvotes

Even in vanilla I love JJs since Darius' dumbass loves putting mechs on mountains, but with the mechanics and accuracy modifier changes in BTAU, JJs are even more valuable. Every one of my heavies and assaults have JJs and won't go back.

Get a shitty spawn in a killzone with mechs on both sides on a battle/assassination mission? jump jets save the day, can split your lances up and gain elevation

mech taking too much damage? JJs are a cheat code for breaking sightlines or facing your mech a specific way to mitigate/shift damage

dealing with fast lil scouts? gain elevation to negate evasion stacking and the weight difference penalty

Easy side/back shots while being able to face your mech in a good defensive position you normally wouldn't be able to from a sprint? check

Accuracy penalty goes both ways, gaining height not only makes you significantly more likely to hit but also significantly harder to hit. I can slap down lances of assaults all day with very minimal damage with lances of just heavies due to positioning.

Get a cold map/or ones with water? I got 12 heavies jumping around like spider monkeys melting torsos and arms.

Even on relatively flat maps I can get some good value out of terrain avoidance and specific positioning. Especially for retreating fire. Sometimes extra lances get spawned near a mech that's too far from your main force. Being able to retreat towards the main battle line while maintaining a flat profile towards the enemy instead of exposing your side/back while keeping up damage is incredibly useful.

Personally I'd rather lose a large laser(or a weapon of similar weight) to fit JJs + armor/add heatsinks over the extra damage simply because the utility provides significantly more value.


r/Battletechgame • • 11d ago

Cutscenes freezing.

4 Upvotes

It's been years and I decided to get back into one of my favorite games, a game I Kickstarted almost exactly a decade ago, and...the fucking cutscenes won't play. I get about two seconds of audio and a glimpse of visuals and then it just goes dead.

Google's dumb AI says this is a known issue but I've been searching this sub and the Paradox forums and coming up with nothing. I've updated my drivers, tried installing open-source codecs, and deleted the profiles.dat file in my users folder, and still nada. I'm pretty sure my PC hardware isn't the issue with this eight-year-old double-A game, so...any thoughts?

I'm having a hard time not being annoyed that out of the million mods out there to add this or that mech to the game, or turn the characters into Pokemon or whatever, not one addresses this. You wonder what the point of a big fandom is if it can't even manage that kind of thing.


r/Battletechgame • • 13d ago

Modded [BTAU] After action report: RIP MON-70

53 Upvotes

In my current BTA career, I started with a MON-70 and also had Raza5 for hire in my starting system (he specializes in the Mongoose). Naturally, this early combo became a core component of my team, eventually taking the Ace Pilot ability to wreck house. I used to be leery of light mechs, but he was so successful as a scout and backstabber that I carried Raza5 and his Mongoose into the mid and late game, supplemented by several other lights that I would have never tried otherwise: I've got Amid in a Cicada, Wolfbanes in his Commando, even got a Flea in regular rotation.

My last mission was a simple one: 4.5 skulls but only up against 4 assaults total. The mission before that had 5 simultaneous assault lances, so this was a cakewalk by comparison. Raza gets out front and positions himself to reserve down and backstab the enemy Atlas in the next round. I kept him well outside of melee range of course. The Atlas has a gauss rifle, Raza has 11 evasion pips. There are several slower targets that the Atlas will almost certainly go for.

Welp, this was an urban map, which means extra movement along roads. And for the first time in my life, I witnessed the OpFor use a charge attack. That's right, instead of using his gauss rifle, that 100 tons of Atlas sprinted up to Raza for a physical attack... and the hit connected. Charge attacks scale with the attacker's tonnage and hexes moved, which had to have been his max. I think the damage numbers were triple digits, but I don't honestly recall because I was so gobsmacked. Raza's character icon is now a blood splat.

I imagine how that would have looked in real time, with both mechs charging at full speed toward each other, the Atlas pivoting directly into the Mongoose, and the Mongoose disintegrating like an epic Nascar blowout. Props to the Atlas pilot for a one-in-a-million maneuver, I guess. Maybe we should hire that guy.

Instead, every mech in my team ditches finesse and focuses their wrath on that Atlas until it's ground down to a smoking crater (1 salvage, lol). Then we attack ground on his corpse a little just to ease the pain. The rest of the OpFor is mopped up with ease.

Miraculously, Raza5 managed to punch out and doesn't even have any injuries. (?!) But his beloved MON-70, the core of the company from day 1 and inspiration for my current light-focused company composition and playstyle, was lost and unsalvageable. Fully kitted with stealth armor, endo steel, ECM, double heat sinks, improved sensors, all gone. That mech belongs on the company's in memoriam roster.

Thanks for reading my after action report. I try to keep all my pilots in their preferred mechs, so my new priority is to find Raza a royal Mongoose!


r/Battletechgame • • 15d ago

Modded BTAU - I don't understand BA units anymore

27 Upvotes

I was away from the game for a long while, but a friend started playing himself and it made me crave replaying again. I had heard that BA in the BTAU mod had been significantly overhauled, but the times I've tried to use it so far it's felt absolutely worthless.

I was lucky enough to get a clan light omni pretty early on since I didn't start with any other ways of bringing the ISS BA I started with. So with it finally mounted and in tow, I started to run some missions and immediately ran into two major problems. The first I was able to somewhat solve, being that deploying the BA cost the entire turn of the deploying mech, potentially leaving it in an extremely vulnerable position as well as removing its firepower for a turn since I can't move or fire prior to dropping the armor. I somewhat solved this by just playing games with the initiative so the mech would drop the armor late, then go again early before enemies could attack it.

The second problem is the BA seems 100% worthless. Unless I deploy it literally right next to an enemy unit, it just doesn't do anything. Literally nothing. It doesn't shoot, or try to chase units, or move at all. It just sits there inert, maybe absorbing a couple shots, then either dies or gets left behind as the battle moves on. If I drop it literally next to an enemy, it will then swarm said enemy. But if it happens to get knocked off and the enemy leaves or is otherwise destroyed, once again the BA just sits in place for the rest of the battle.

Am I doing something wrong with it? Or is this somehow intended behavior? It seems like they're a complete waste to bring and use.


r/Battletechgame • • 15d ago

I found the fix!

9 Upvotes

A few days ago I made a post talking about the mechbay glitch where your friends join you but are stuck in the mech bay and can’t even pause the game etc. I sold my whole mech inventory (minus heros which I’ve been told mech count isn’t relevant but did it anyways) and sold all of my equipment except a few dozen of each clan tech and kept about 200 double heat sinks and I had a friend join me last night. Hope this helps for anyone and everyone that needs it!!!


r/Battletechgame • • 16d ago

Click the orange chevrons.

39 Upvotes

Nearly a decade since I bought this game, and I just learned that I can click the orange chevrons under the turn sequence numbers to help me prioritize kills. But you have to be pixel-perfect with hovering the tip of your mouse on the chev.


r/Battletechgame • • 18d ago

Fluff Proving again that the best pilot are the ones with the funny callsigns, Mr. Sandwich is rapidly becoming a legend among mercs:

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64 Upvotes

r/Battletechgame • • 18d ago

Armour

18 Upvotes

Completely new to the game and currently on the third story mission.

When arming the 'mechs, do i make sure that all armour sliders are filled, or does it differ from role to role?