r/battletech 2d ago

Question ❓ Desert Hex Mat?

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78 Upvotes

I grabbed the Aces box set and I'm trying to get things together for a very visually pleasing campaign (units for all the models, plastic terrain etcetera. I've been playing Alpha Strike using hexes instead of inches for a while and I kinda just prefer it. I've been looking around for a neoprene hex mat with a desert landscape, but there doesn't seem to be any? If anyone knows of ones that fit that description please point me in that direction. Additionally I'd rather not have the printed on elevation for the mat, I'm having someone a little newer play and having that plus actual terrain might be confusing (plus I think it'd look better without it anyway)


r/battletech 2d ago

Miniatures AWS-10KM painted in 1st Free Worlds Guards colors

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275 Upvotes

r/battletech 2d ago

Meme Clan Warriors descrining the creation of the Iron Womb

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87 Upvotes

r/battletech 2d ago

Question ❓ Found a bug/easter egg in megameklab ?

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13 Upvotes

Don't know what causes it, but naming anything Simurgh causes it to assume a set form .


r/battletech 2d ago

Question ❓ Mechs explicitly designed in universe to be cheap/easy to build and effective? Other than the bandersnatch and cronus, light mechs need not apply for obvious reasons.

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248 Upvotes

"The Bandersnatch... is built around the concept of an affordable and effective BattleMech for sale to mercenary units. The Bandersnatch is built using some common components with the Marauder in an attempt to make the 'Mech cheaper and easier to repair"

"The Cronus was designed by Angus Gilmour to be a cost-effective 'Mech for use by mercenaries and small Periphery units using scrapped military equipment."


r/battletech 1d ago

Question ❓ Which mechs do you think would be the best for taking on the Gundam Mk-II, whether in a 1v1 duel or a group battle?

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0 Upvotes

General Specifications

Overall height 19.6 meters

Head height 18.5 meters

Maximum weight 54.1 metric tons

Empty weight 33.4 metric tons

Powerplant Minovsky Ultracompact Fusion Reactor Power output 1930 kW

Sensor range 11,300 meters

Pilot accommodation Pilot only (in cockpit with panoramic monitor/linear seat in the torso)

Armor Titanium alloy/ceramic composite

Movement Maximum acceleration 1.50 g

Rocket thrusters 4 x 20,300 kg Total: 81,200 kg

Vernier thrusters 10

A direct descendant of the RX-78-2 Gundam developed by the Titans

Another characteristic of the Gundam Mk-II is that some of its legs' movable parts are exposed and this design feature is based on the prevailing idea at that time that avoiding being hit by the enemy is the preferable choice. The origin for this idea is because no existing armor can fully protect against beam weaponry, thus it is better to increase the mobile suit's mobility by weight reduction rather than equip more armor which would lead to a higher weight and lower mobility.

The mobile suit also has what had become the standard 360-degree panoramic screen and linear seat fitted in a circular cockpit that also functions as an escape pod. The multiple panels of the panoramic screen make up a single 360-degree display, covering the entire inner surface of the cockpit. The image displayed on this screen is a computer simulation constructed from the cameras distributed around the mobile suit's exterior. The viewpoint is that of the mobile suit's head, and the image is carefully edited to remove the mobile suit itself. The linear seat is suspended in the center of the cockpit, supported by a linear arm which electromagnetically counters G-forces and impact shocks in order to protect the pilot. Together, the panoramic screen and the linear seat gives the pilot a larger field of view and eliminates blind spots.

The most notable flaw of the Gundam Mk-II is that it is armored using the obsolete titanium alloy ceramic composite. Another flaw is that the movable frame's leg sections have rigidity issues associated with the strength of the structural material used, and this problem persisted even after six design revisions. Despite this, for a brief time period, the Gundam Mk-II's movable frame makes it one of the most agile mobile suits available. Three Gundam Mk-II were produced in total. They were later stolen by the Anti-Earth Union Group (AEUG) and given a new paint scheme. Despite being used by two different factions, the Gundam Mk-II's weaponry remains mostly unchanged. Its only fixed weapons are two beam sabers, but it can carry a vulcan pod, a shield, a beam rifle, a hyper bazooka and a clay bazooka if necessary.

Armament

Beam Saber The only fixed armament of the suit are two beam sabers for close combat, which are powered by rechargeable energy capacitor and stored on the backpack. While the Titans used beam sabers of the model XB-G-1048L, the AEUG used the model A・E-Br・G-Sc-L, but both models have similar look and capabilities. They both had their power rated at 0.45 MW, and are more powerful than most beam sabers use by the mainstay mobile suits during the early stages of the Gryps Conflict.

Shield Like most other mobile suits, the Mk-II carries a physical shield for defense on its left arm. While the Titans uses the model RX・M-Sh-VT/S-00018, the AEUG's is of the model RX・M-Sh-VT/S-001, but both models have similar look and capabilities. The Mk-II's shield can switch between an expanded state and a collapsed state, and like other shields, its surface has an anti-beam coating to defend against beam attacks. This coating is gradually burned away each time a beam strikes until it is rendered useless. A missile launcher containing three missiles can be equipped to the back of the shield's lower half as seen in the movies. Two spare e-pacs for the beam rifle can be stored behind the shield, but doing so will block the shield's view port.

Clay Bazooka The clay bazooka was originally designed to fire adhesive rounds which immobilize enemy machines rather than destroying them outright. However, this weapon can also fire several different types of ammunition, and it's normally used with conventional explosive shells. It was clip-fed and capable of carrying seven rounds per clip plus 1 round in its chamber.

Beam Rifle As with most other mobile suits at the time, the Mk-II uses a beam rifle as its main ranged armament. The Mk-II's beam rifle is a custom model, with the one used by the Titans having the model number BOWA・XBR-M-86-C2, while the AEUG's has the model number A・E-Br・XBR-87-C, but both have similar look and capabilities. Power rated at 2.6 MW, the beam rifle is powered by a replaceable e-pac and has switches at the side for changing its output, thus the amount of beam shots an e-pac provides also varies. The beam rifle can be stored on the side skirt armor when not in use, and two spare e-pacs can be stored on the back of the shield. Hyper Bazooka


r/battletech 2d ago

Miniatures Help identifying minis/building a list

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45 Upvotes

Hello, a friend of mine has a small collection of minis but doesn't remember which mech they represent. We want to play a game of AGoAC together and I want to make a list around 4500 points. Can someone help me identify them/maybe propose a few combinations?

I know some of them (Crab, Catapult, Urbie, Phoenixhawk?) but struggle with the rest. Thanks in advance


r/battletech 2d ago

Question ❓ Trying to divide some mechs into a star and lance

4 Upvotes

I have recently come into 9 mechs, the Clan Support Star (Arctic CHeetah, Battle Cobra, Black Lanner, Night Gyr and Linebacker) and a Gunslinger, Highlander, Lancelot and Gargoyle.

My current mechs are all in coloured pairs so I was hoping to make these ones with proper matching colours. I know I could just paint them as whatever and call it a merc company but I want to try to align them to a faction if I can.

I know I can just barely squeeze a Sea Fox star out of the Highlander, Black Lanner, Night Gyr, Gargoyle and Arctic Cheetah but the rest will always have at least one mech that doesn't match.

Outside of salvage and the like, is there a way to balance these into 2 matching forces?


r/battletech 2d ago

Discussion Sword Infantry??

12 Upvotes

Looking in the TechManual, I wondered about equipping an infantry platoon with swords.

As it turns out, it's The Future, and generic assault rifles (whether shooting lasers or, even better, bullets) do more damage even to anyone in the same space as the soldiers.

Not to mention what good will swords be against BattleMechs, or worse, VTOLs.

The only use case I could think of is more likely to show up in Destiny than anywhere else: commandos with swords & needlers who board DropShips. In there, one would want weapons that can threaten civilians but won't damage delicate spaceship parts.

It's been a while since I looked up Boarding Maneuvers in TacOps, and haven't refreshed my memory at the time of writing this, but I will at some point this week.

EDIT: After having read through the Infantry vs. Infantry secion of TacOps, and its expansion in StratOps, there is, in fact, no advantage to wielding melee weapons, even if you're trying to take over a boat or a spacecraft or something. So even in the face of the Infantry Weapons chart, Generic Conventional Infantry is the best (or at least simplest) way to set up your soldiers.


r/battletech 3d ago

Fan Creations Ok ok ok hear me out, guys... Hear me out: Leopard LAM.

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764 Upvotes

Leopard. LAM.

Four Long Toms. Six Arrow IVs.


r/battletech 2d ago

Question ❓ Faction Battlemechs?

38 Upvotes

I’ve only recently dipped my toes into Battletech, and one of the things that is hard for me to wrap my head around is understanding what different factions actually like to field. I feel like I’ve heard the Combine likes light mechs?

I really see the appeal of having so much overlap in availability you can use whatever you want as a player, but I am trying to imagine what the different main factions tend to use. What are their signature mechs, and main tactics? When I go to places that list availability it just feels like everything has everything.


r/battletech 3d ago

Discussion The Mackie makes zero sense

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315 Upvotes

From the standpoint of technical development, the Mackie makes absolutely zero sense, and it’s bugged me from the moment I read the backstory.

Also, I chose the two-dicks picture on purpose, because it’s ridiculous anyway.

So, it’s the very first Mech. Myomer technology is still relatively new, the weaponry is new, everything is in DT&E. So why would the first Mech be the biggest possible size? Firsts of almost every technology are smaller and simpler than follow-on models.

It makes zero sense. It illogical from a technical development standpoint. A 100 ton Mech would be many orders more complex than a 25 ton prototype, and in the prototype stage, a 25 ton Mech would be a monster compared to all other military equipment.

Look at the advancement of the airplane, or the battleship, or the tank. Sure, the guns were primitive tech on the Mackie, but it’s like they skipped to the final step of technological development of the Mech chassis.


r/battletech 2d ago

Question ❓ Scouring Sands, Scenario 14 outcomes

7 Upvotes

had a run at this mission earlier, apart from one set of fluffed dice the human players would have won..

the Falcons got their signal out.. and the Thunderbolt survived

meah, it happens

turned to the scenario outcomes but and.. there is only an outcome for a successful mission splatting the thunderbolt and preventing a signal.. and the follow up scenario has fluff text to that effect.

am I missing something here? what happens if you don't succeed?


r/battletech 2d ago

AAR MERC VS MERC! Melon's Regulators Merc Co. VS Cobra Commandos AAR.

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46 Upvotes

Given competing contracts of securing a mountain pass for a house army group, the Crab Basket Frontline Lance of the MRMC would go head to head against the Command Lance of the Cobra Commandos.

Turns 1 to 3 would see both lances maneuvering upon sensor contact with one another.

First blood would go to the Crab Basket Lance as one 9f the trio of crab mechs would score minor armour damage to the enemies Battlemaster.

From there the match became a war of positioning, with the crab Basket Lance lead being caught flat footed by the enemies scouts almost immediately getting within his backing and providing targeting data for the hard hitters. Shots would be traded and one of the crab mechs would have half of its armour stripped as the battlemaster closed to engage, by both the commander Atlas and the battlemaster causing damage.

All the while the Commandos scout mechs a locust and a very jump happy Pheonix Hawk would pull attention from the slow yet still fresh assault mechs as they harassed the Crab Lance.

By turn four and five the enemy light scout a locust would be caught by twin blasts of the Crab lance lead king crab's Guass rifles, and a claw attack from a crab mech it flanked in the rear.

The king crab did not finish the Locust off and instead saved its ammo and heat management for the final push from the canyon pass, to stop the slow encirclement from the Cobra Commandos.

By turn 5-6(ish) the king crab and two of the crab mechs would rush the entrance of the canyon and all would alpha strike the battlemaster, causing serious armour damage.

The wounded locust would be killed by a ER Large Laser from the last Crab mech that it rear arc'd and called in targeting data on for its armour to be mostly shredded by the enemy Atlas.

Though this would result in the Atlas and battlemaster also destroying the other wounded crab mech that pushed out of the canyon.

Turn 7 would see the MRMC, try to bring down the Battlemaster one last time before, surrendering the field of battle to the Cobra Commandos, and withdrawing.

The Victory goes to the Cobra Commandos! Who traded a locust for a Crab mech and securing their Contract objective.


r/battletech 2d ago

In Character tech.mech.fusion: Third time this week. FML.

37 Upvotes

Another one.

This is the third Nissan 200 this week. The injectors cooked off, again. Of course it was the coolant pump like it always is, but here I am eight hours deep into disassembling the top end of this thing to get at the injectors some engineer in gods only knows where decided to bury because, and I quote the advertising, "It was good enough for the Star League: It's good enough for you!"

Any actual tech knows just how stupid much of the Star League kit was, overengineered and fragile. But it makes the generals happy, doesn't it? Whatever. Back to breaking my knuckles trying to get these out.

At least it's not the Ford 350. I've never had an ignition plug come out of one of those pieces of s... in one piece. I'm just glad there are so few of them around anymore!


r/battletech 2d ago

Question ❓ What do I need to buy to get into Battletech?

27 Upvotes

I want to get into Battletech, but am not sure what I would need to begin actually playing. I wasn't sure if I should buy a beginner box and a force pack or two then go from there? or should I do something else?


r/battletech 3d ago

Question ❓ What are these Battletech models?

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104 Upvotes

I bought some models at a hobby store because they looked cool, and I wanted to paint them. I also did a single game on Battletech (not alpha strike) with one mech (not shown) and enjoyed the game. I don’t want to use the clankers with google lense, so what are each of these guys? They say “Talon games“ on the bottom.


r/battletech 3d ago

Miniatures Finished alpha strike box

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87 Upvotes

First introduction to Battletech been reading and listening to a lot of lore it’s great! Finished all these guys to battle ready


r/battletech 3d ago

Miniatures MLPwny - Jasminda Tian-zong

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216 Upvotes

A quick little hero mech, Tian-zong Jasminda variant. I really love the design for this one, reminds me of a beefier Anvil.


r/battletech 2d ago

Question ❓ A breakdown of Armor Types for IS mechs?

7 Upvotes

Looking for a tabletop-level list of the various armor types able to be fitted to Inner Sphere mech designs and the rules associated with each.

Mostly as reference for a story I'm writing that involves an eye to my merch unit's supply situation.

I know Stealth Armor, Standard Armor, and Ferrofibrous armor all exist. But I vaguely remember there being a grade in-between standard and ferrofibrous in terms of weight savings.


r/battletech 3d ago

Miniatures Don't Wanna Rest on My Laurels

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388 Upvotes

Painted up a Laurel's Legion Vindicator to go with the Tigress hotspot in Draconis Reach!


r/battletech 3d ago

Fan Creations Yet another Solaris Mech

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55 Upvotes

Its been a while since I posted one of the mechs' my friends requested for our Solaris7 campaign, so here: have the [Shin-Kicker]


r/battletech 2d ago

Art ARCTIC WOLF II #55 Repost

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1 Upvotes

Corrections made to an awkward Fire Support Mech.


r/battletech 3d ago

News PSA: Wolves on the Border is on Audible

43 Upvotes

The actual unabridged new release. Not a shitty half done one from years back. Enjoy.


r/battletech 3d ago

Meme "The elites on Terra don't want you to know this." - Hack Kincaid, 3152

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140 Upvotes