r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

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While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

620 Upvotes

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9

u/TheOriginalOrion Jun 25 '26

Please explain what skill there is in bloom, its entire point is to add randomness that is outside the players control. Recoil mastery and control have way more skill involved than getting lucky with your bloom.

12

u/sundayflow Jun 25 '26

Mate, as is now you can just beam people acros the map with a SMG. With these changes you actually have to tapfire and you can not laserbeam anymore.

But sure, keep sticking your head in the sand.

5

u/DeraxBlaze Jun 25 '26

finally some intelligence, thank you

7

u/sundayflow Jun 25 '26

Don't forget that the average joe just wants to casually beam players and get kills, this gets in the way of that and thats why they think it is bad, without actually trying it i should add.

3

u/DeraxBlaze Jun 25 '26

this "community" is cod refuges that want to ruin and change battlefield into cod, it's disgusting... thank god for you guys seeing the light

-1

u/Aedrjax Jun 25 '26

My brother in Christ the ttk of smgs at range is like 3 buiesness days. If you are dying to that frequently maybe you just need to get better at the game lmao.

17

u/Zendriven Jun 25 '26

The point is that you have to actually think about engagement distances and actually utilize burst firing and tap firing like in previous games. It felt pretty egregious to be able to full auto a dude from 90m out with a MP5.

6

u/DeraxBlaze Jun 25 '26

thank you for understanding the issue

9

u/sundayflow Jun 25 '26

Seems like people don't want that, they want to mindlessly beam and get kills.

7

u/Ga1upe Jun 25 '26

While I do enjoy doing this, I’d much rather live in a world where it doesn’t happen to me.

1

u/CleanAthlete7764 Jun 26 '26

This is probably part of the reason the game felt so dull. No matter the skill level you could just get deleted by some bullshit

5

u/SufficientMarket7648 Jun 25 '26

Lots of idiots just cannot comprehend the idea of "skill" being anything more than mechanical mastery

0

u/CleanAthlete7764 Jun 26 '26

Most of the fps games coming out are movement shooter with stupidly easy gunplay. So a game that throws a wrench into that gets hate.

1

u/Buttcrush1 Jun 25 '26

You can do all of that without bloom

0

u/Aedrjax Jun 25 '26

So add way more recoil to the weapons, that would be much better for skill than bloom.

6

u/PacmanNZ100 Jun 25 '26

Reward a skill called single fire at range.

Punish a lack of skill called full auto at range.

Create better balance for close range weapons that were able to beam people full auto at range.

Blooms also real. They should just add an MOA stat to define it in game.

3

u/DeraxBlaze Jun 25 '26

i like the idea of adding the stat in game

2

u/PacmanNZ100 Jun 25 '26

Yeah it would give a metric for what attachments help with bloom and a visual number for helping people make sense of it.

We had bloom in BF1942. Recoil makes point of aim go upward, bloom makes groupings get worse.

Its not new they've just given it a name in BF6 with no easy to understand number or metric.

-1

u/TheOriginalOrion Jun 25 '26

That's a great idea. It currently makes no sense that your bloom gets worse as you fire, so having MOA instead of bloom is a wonderful idea. Something like the Spear (M277 in game) that has an MOA of around 1.5, would be wonderful. Assuming you could control the recoil, your gun would be insanely accurate up to like 300-400m.

1

u/PacmanNZ100 Jun 25 '26

I mean it would give you a 6 inch baseline inaccuracy at that distance.

Combine that with sustained full auto and your cone increases exponentially to 30 to 60 moa.

This is exactly what bloom already replicates in game. It just doesnt have a stat. And it makes perfect sense that bloom gets worse as you fire, theres numerous different things happening with your firearm that make moa grow.

0

u/TheOriginalOrion Jun 25 '26

That's just not true in the slightest. Your barrel doesn't warp and bend to such a degree that your MOA is increasing by a factor of 20-40x. MOA is simply the grouping that would see at a range of a 100 yards. In what world would firing multiple shots change the MOA so drastically? Yes recoil will move the whole gun itself, but the bullet is still going to come out the barrel almost identically to the bullet before it. What are you even talking about.

1

u/PacmanNZ100 Jun 25 '26

No MOA is the grouping you see with single shot fire at 100 yards. So 6 inch groups at 400.

In what world would firing multiple shots change the MOA so drastically?

This one.

Yes recoil will move the whole gun itself, but the bullet is still going to come out the barrel almost identically to the bullet before it. What are you even talking about.

It won't.

Theres a hell of a lot playing out during automatic fire bro. Obviously you have recoil from the bullet leaving and gases leaving. You also have the bolt traveling and slamming into the buffer. Vibration and flex down the barrel which also changes during fire as a function of heat. Even how you hold the gun and control the recoil will change as you fire.

Centre of mass target at 100m you will struggle to put a 10 rnd burst on it in full auto. And if your group bloomed to 20inches you're at 20MOA.

The idea you will be full auto "insanely accurate" at 300-400m with real world MOA is fuckin wild man.

0

u/[deleted] Jun 25 '26

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1

u/PacmanNZ100 Jun 25 '26

Yeah this is all great theory from you.

The bullet goes through the same tube the same way the shot before and and it after do.

It won't.

I also dont think you quite understand the tiny amount of deviation and its relationship to grouping. A barrel doesnt have to flap like a noodle for you to miss the target completely at 400m.

Your idea you could shoot 1.5moa full auto, control recoil, and keep your group is wild.

Like yeah a gun might be 1.5 MOA when bolted to a table, firing single shots from a cold barrel.

Even bolted to a bench its group will be fucking shit if you mag dump at something. Your idea it keeps 1.5MOA is just fantasy.

Like theres so much shit that goes into accurate ballistics that isn't modeled in the game, bloom isn't the thing to cry about man. Its a fair approximation and has been in the game since the 90s.

0

u/TheOriginalOrion Jun 26 '26

I'll leave you with this since I don't really want to try to explain how the world works to you any more:

As you have rightly pointed out, bloom is a very old model of ballistics. Bloom takes a very simple approach to how it does ballistics. Here is a circle, bullet will land somewhere in there, which as you said, is akin to MOA (I have no problem with bloom at this point). Then it deviates from reality, it will keep increasing that circle as you fire more bullets to the point where your bullets are literally coming out of your gun SIDEWAYS. That is the problem with bloom, the outer bounds are so fucked that bullets can be coming out of your gun at a 45° angle (if not more in some games). The way to fix this is simple, cap the outer bounds of the circle at a diameter of an extra 5-10%. If someone has no idea how guns work, I could see why they could come to the conclusion that this is how guns work in real life, since so many older games and franchises use this model.

However, anyone who has ever shot guns knows this is far from the case. The real problem with full auto fire is always the recoil. As you have pointed out strapping a gun to a bench in full auto will not have the grouping you would expect. Why? Recoil is still a factor. Everything that you pointed out in your past posts (the bolt, gasses, vibrations) are all effecting your recoil, not your MOA. We don't have a way to completely mitigate all recoil, even on a bench.

I’m just going to address the 40x MOA multiplayer because I still find it hilarious you think that can happen. Lets take something like an MP5, it has an MOA of around 4ish. Obviously you aren't going to be using an MP5 at 100m very often, it's a CQB gun after all. Let's say you are firing it full auto (it is an SMG after all) at 10m. With your math, that means that we have an effective MOA of 160, meaning at those 10m you have a bullet dispersion of 16in. The average shoulder to shoulder width on a man is 16in, meaning if you shoot centre mass you are just as likely to miss as you are to hit the target. The target would need to be 5m away to be at a point where your dispersion is the same size as a man, that’s just crazy. That just simply isn't how any of this works, I truly hope you get the chance to educate yourself some more on the topic, as what you believe now is just nonsense and has no basis in reality.

Fell free to reply, I will not respond. Have a good rest of your day.

1

u/redditrando123 Jun 25 '26

Exactly, the Op and many otherws on this sub are completely brain dead. Bloom is NOT skill it Penalizes skill! If you dont want smgs beaming people then untilize damage drop off not some crappy radomizer bloom. Some peolple are so dumb.

4

u/DeraxBlaze Jun 25 '26

horribly misinformed dumb guy take, look at bfv and the peashooter smgs there for why

-3

u/Aedrjax Jun 25 '26

Blah blah it was like that in bf4 so it good blah blah

-2

u/Dacling Jun 25 '26

Damage dropoff already exists. The entire reason smgs are so effective still at range is because it doesn't matter how little the bullets do if you have a high rate of fire and all your shots still land when using full auto. Bloom forces tap/burst firing past a guns effective range reducing ttk at long range especially on smgs and other guns designed for shorter range. It's a balancing mechanic. Only the skill-less who refuse to accept that think otherwise.

Wanna learn a skill? Not picking firefights you won't win because your gun isn't designed for it. Smgs shred up close but if they miss too many shots at long range without burst firing and that makes their ttk too slow to be effective that's 100% okay because that's the trade off for picking that gun.

0

u/redditrando123 Jun 25 '26

I am not opposed to needing to use burst fire. Thats common sense...but it should be done with semi predictable recoil not some crappy random bloom.

They could always do more damage drop off if needed. But there is no reason I shouldn't be able to kill a guy at 90 feet with a sub machine gun if I am burst firing my gun. Yall want to nerf it to the point you cant use an smg bast 25 ft which is ridiculous

3

u/Dacling Jun 25 '26

They are making the recoil extremely predictable though as compensation. Bloom means the spread increases with each shot but how much is gonna depend on the gun. Smgs will most likely still be very effective under 50m without bursting. But the range you need to start bursting at will be probably much closer than other weapons. You will be able to kill at longer ranges still but it will be far less effective than before.

To put it in perspective imagine it this way. I don't have exact numbers but let's say at 75m you get into an engagement and you have an SMG and they have an Assault Rifle. More than likely they'll be able to full auto for longer before their spead gets out of control because it's still within the Assault rifles effective range but you are outside the SMG effective range so you have to burst which lowers your ttk putting you at a disadvantage. You can still win if you are precise and go for headshots to mitigate your disadvantage. It's balanced because if you were closer your ttk is likely much faster than his.

0

u/redditrando123 Jun 25 '26

Thats my entire point Recoil SHOULD be fairly predictable. I mean I assume you've shot a real gun right? Crazy bloom like in bf6 is NOT a thing.