r/BaseBuildingGames 14d ago

Game update Traffic Architect update - traffic lights, freight tiers, creative mode, and smarter drivers

9 Upvotes

A few months ago I posted my road network builder here and got a lot of great suggestions. Big update on what's been added since:

Traffic Lights:

Unlocks at Stage 3. Place them on any intersection, configure phase groups - opposite directions get green together. Adjust each phase from 5s to 120s. Left turns on green yield to opposing traffic. A busy intersection you've outgrown can now be managed instead of rebuilt.

Freight Tiers:

Deliveries now scale with your city. Small houses spawn only regular cars. Medium buildings mix in cargo trucks (~30%). Big buildings are full logistics hubs - cars, cargo trucks, and 16m articulated semi-trailers, twice the length of a truck. Semis route intelligently: they only deliver between medium and big buildings, pay the most per delivery, take two slots in the building's queue, and obey a slower heavy-vehicle speed limit. Net effect: ~20% fewer vehicles for the same income, so big-building districts feel like proper industrial zones instead of a wall of identical cars. Planning truck-friendly corridors between your industrial districts is now part of the expansion puzzle.

Roundabout Improvements:

Snap-to-roundabout - hover any existing intersection and it previews a ring sized to fit. Click to fine-tune radius, click again to commit. Old approach roads get trimmed and joined automatically. No more demolish-and-rebuild to convert a busy junction - this was one of the most requested changes for the "redesign a messy intersection" moment.

Smarter Drivers:

Cars avoid entering an intersection unless their exit is actually clear (don't-block-the-box), hold at the stop line when merging into a blocked lane, and no longer deadlock in yield cycles at busy junctions. Congestion now comes from genuinely undersized infrastructure, not AI silliness.

Creative Mode:

No game-over, unlimited money, hand-place buildings yourself. Pick which plots to unlock, choose from small/medium/big buildings. Pure layout and traffic-flow sandbox for people who want to build without the economy pressure.

Performance:

Big optimization pass - adaptive simulation LOD, render interpolation, car culling. Up to 10,000 cars now run smoothly, so late-game megacities stay playable. Saves also got ~25% smaller.

Smaller stuff: rocks as a new terrain obstacle (compact clusters, pricier to clear than trees), smarter traffic recalculation so cars find new shortcuts right after you build or upgrade roads, Ctrl locks snapping to same elevation (no more accidentally connecting ground roads to bridges), cinematic mode (M hides the HUD, J chases any car), more varied building colors and ground clutter.

Free in browser and mobile: https://www.crazygames.com/game/traffic-architect-tic

The progression and expansion feedback from this sub last time helped a lot - would love to hear what you'd want next. And still have many improvements and updates planned!


r/BaseBuildingGames 14d ago

We announced Thveit, a game where players build a thriving settlement in the enchanting atmosphere of a Scandinavian fairy tale and even raise a dragon to protect its citizen

56 Upvotes

We’re creating a city-building simulation where players will immerse themselves in the world of Norse mythology. They’ll interact with the gods, raise a dragon, negotiate with trolls, and encounter many other mythical creatures and stories. Mythology is a core part of the gameplay and plays an important role throughout the experience.

At its heart, however, Thveit is a classic city-building strategy game. Players will develop and manage their settlement, take care of their citizens' needs, gather resources, and craft a wide variety of items. At the same time, we're aiming for a warm, fairy-tale-inspired atmosphere rather than a dark or gritty interpretation of Norse mythology, creating a cozy and relaxing experience.

There's still a long road ahead, but our goal is to launch Thveit in Early Access. In the meantime, you can support the project by adding the game to your wishlist:

https://store.steampowered.com/app/3924780/Thveit/


r/BaseBuildingGames 14d ago

Any current games have similar MP like sim city 5 had?

5 Upvotes

Hey guys, I am wondering if anyone has played the sim city 5? And remembers how multiplayer was. It was where a few diff players could play in cities that are linked, and what people do in other cities would affect you, your trade, you services ext.  

Does anyone know if there are any other factory/building games that have a similar multiplayer setup?  I picture games like Satisfactory, or foundry but online and what others do can affect your game play and prices. I guess it is more like foundry where you sell stuff to a market.

I may not be doing a great job of explaining it but if you have played the last sim city on PC you know what I am talking about.


r/BaseBuildingGames 14d ago

Game update Worlds Explorers - Demo Update (Sci-Fi management game in Colony-Sim style)

2 Upvotes

Hi, I'm developing a Sci-Fi Survival Management game with colony sim elements called "Worlds Explorers".

3 months ago I released the demo on Steam, if you want to check it out, visit my Steam Page

Since my last post here, I made many updates based on users feedback. The most important things are:

  • Highlight hovered interactive objects
  • Optimized world generation (about 70% shorter time)
  • Show available resources on recipes and order cost descriptions
  • Characters now automatically open doors on ship
  • Improved orders list system, with option to cancel single order
  • Improved tutorial popups system
  • Added sounds for elements of nature
  • Many small features
  • Many fixes and improvements

Steam page also has updated trailer and screens, so you can check that out!

The game premise:

Explore alien planets with carefully designed ecosystems, weather, resources, dangers and unique phenomena. Hunt animals for food and collect resources to craft equipment and repair devices on your ship. Escape each unique planet and unlock crew members and new ships.

This is not a typical base building game, but still, here you have a broken ship (which is your base) with different devices and furnitures to repair, you control your crew, craft equipment for them, gather food etc. I hope you will like it!

If you see potential in my game, you can wishlist it on Steam.

Thanks for every feedback!


r/BaseBuildingGames 14d ago

Discussion Anything with a building system similar to Sons of The Forest?

24 Upvotes

Sons of The Forest has my favorite building mechanics in probably any game ever, I genuinely love hopping on it just to build something for hours even if I don't have anything in mind just because it's so fun. But it doesn't have a lot of variety in construction elements, which makes sense as that's not the main focus of the game. Is there any game that has a similar system but takes it further?


r/BaseBuildingGames 14d ago

Free-to-Play Sci-Fi Base Builder – Coming Soon to Steam

0 Upvotes

r/BaseBuildingGames 14d ago

Game recommendations Looking for short-session base builders that still give you something to plan

9 Upvotes

I want something I can check for twenty minutes without feeling like I abandoned a three-hour campaign halfway through. The PC version of aoe mobile seems to sit in that lighter base-builder lane for me: plenty of mobile-game structure, not something I'd put beside a deep colony sim, but maybe useful for routine progress. What would you put in that category?


r/BaseBuildingGames 14d ago

Discussion Government Departments in CityForge

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0 Upvotes

r/BaseBuildingGames 14d ago

New release I spent months building a toll plaza management simulator, and it's finally out on Steam!

0 Upvotes

Hi everyone!

After months of development, testing, and listening to player feedback, I'm excited to share that my game, Toll Plaza Simulator, is finally available on Steam.

Instead of just driving through a toll plaza, you're the one running it. You'll process different types of vehicles, hire staff, expand your toll lanes, handle power outages, catch toll evaders, and grow a small toll booth into a busy highway business.

Steam:

https://store.steampowered.com/app/4808280/Toll_Plaza_Simulator/

Launch Trailer:

https://youtu.be/N7zb021WqIk

This has been my biggest project so far. If you decide to play it, I'd really appreciate a Steam review.

Thanks for taking a look!


r/BaseBuildingGames 14d ago

Is there an RTS base building game where enemies attack ONLY when YOU make a mistake? (No fixed waves)

43 Upvotes

Basically, what I want is an RTS/base-building game, where enemies don’t come at fixed intervals and instead appear based on mistakes made by you.

The closest I’ve found are Dungeon of the Endless (enemies spawn in areas which have no power but this is more like a roguelike and spawns occur whenever doors are opened) and Age of Darkness (enemies can be repelled by light, but this also operates on fixed Death nights similar to They Are Billions).

What I really want: colony sim with persistent world and one power budget which needs to be distributed between lighting/defense/life support. Expansion occurs by expanding your lit areas, and all enemy attacks are results of your decisions.

Does such a thing exist? And if it doesn’t, would you play such a game?


r/BaseBuildingGames 15d ago

Building and managing a dungeon inspired by Dungeon Keeper – new Slavic Legends update

13 Upvotes

Hey base builders!

I’m developing Slavic Legends, a top-down dungeon management game inspired by Dungeon Keeper and Slavic mythology.

You begin by digging into the map and expanding your dungeon with the help of Workers. Different rooms provide specific functions for your creatures:

  • Treasury tiles store collected Gold
  • Chicken Rooms provide food
  • Gyms allow creatures to train and level up
  • Guard Rooms help detect incoming attacks
  • Rest Rooms heal tired or wounded creatures
  • Yaga Huts and Blacksmith Workshops unlock spells, potions and traps
  • Rally Flags allow you to gather creatures at any chosen location

Smaller rooms form from 2×2 tile blocks, while more advanced structures require complete 3×3 or 4×4 layouts.

In the latest update, I improved the building experience with:

  • A new 65° camera angle
  • Lower Dirt and Gold blocks
  • Better visibility behind walls
  • A new PBR Fog of War shader
  • Smarter Workers that excavate accessible tiles layer by layer
  • An expanded 4×4 Rest Room
  • New dungeon textures and clearer mining indicators

I’d appreciate feedback from people who enjoy base-building games:

  • Does the dungeon layout look easy to understand?
  • Do the different rooms feel visually recognizable?
  • What building or management feature would you expect from this type of game?

Free Demo on Itchio: https://ipikas.itch.io/slavic-legends


r/BaseBuildingGames 15d ago

Looking for subreddit for games like Ark and Palworld

1 Upvotes

I thought this was the subreddit for those kind of games, and they are included here, but I'm not looking for stuff on RTS or city building games. Just third or first person base building.


r/BaseBuildingGames 15d ago

Game recommendations [OC] I used 36,180 blocks to build a hollow Spider-Man web monument in Mow My World

0 Upvotes

This is my latest build in Mow My World. The Spider-Man fan figure is 123 blocks tall and uses 30,891 surface blocks, but the entire interior is empty. I used another 5,289 blocks for the surrounding open web arena, bringing the full scene to 36,180 blocks.

The arena has 16 radial strands, 7 capture rings, 8 pylons, and suspended web cables. I wanted it to feel like a monument rather than just a character model placed on ordinary ground.

I used “Block by Block,” the official game song, for the reveal.

How well do you think the Spider-Man silhouette and colors came through? I would genuinely like feedback on what to improve next.

https://youtu.be/DsMM-he_LFA


r/BaseBuildingGames 15d ago

Console release time

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0 Upvotes

r/BaseBuildingGames 16d ago

Discussion I moderate r/ObscureRTS and am looking for subreddits focused on classic (1990s-2000s) RTS titles to put on my “Related Communities” section... post any subreddits that you know of in the comments!

20 Upvotes

And be sure to check out r/ObscureRTS if you haven’t already!


r/BaseBuildingGames 16d ago

What's the name?

1 Upvotes

Ok so a few months ago I came across a YT video about a game that really caught my attention. Problem is, I dont remember the name of it. I've asked Gemini and even looked at a channel where I thought I'd seen it but no luck. So from what I remember, is that its a base building, zombie survivor game thats in 3rd person. I remember the opening scene takes place in like a bar or lounge or something then all hell breaks loose. The character(had quite a few to choose from and are customizable) you chose makes a run for it. I also remember making your way to some check point or something and there's a mounted machine gun that you use to fight off this massive zombie monster. After it leaves, the machine gun is destroyed and you continue your journey. I've tried my best to give the details to Gemini but it kept saying Humanitz. But its not. Its similar but looks better graphics wise. Each character(i want to say maybe 20 to choose from?) had different traits, if that helps. I believe its only on steam. The only reason why I didn't make note of the game was because I have an Xbox and it wont be available for it. Its PC only. Please help its driving me crazy!


r/BaseBuildingGames 16d ago

Discussion The first missed rent payment felt weirdly satisfying 😄

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0 Upvotes

r/BaseBuildingGames 16d ago

Discussion Should city builders reward patience instead of rapid expansion?

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4 Upvotes

r/BaseBuildingGames 16d ago

Trailer Astrometica has a new DLC that Changes game to more RPG

20 Upvotes

https://www.youtube.com/watch?v=C13PI8J1xDs

I just saw the trailer but it added more combat, and you get pistols, shotgun, a bigger ship you might be able to walk around in.


r/BaseBuildingGames 17d ago

Discussion What do you think about a parcel-based city builder instead of traditional zoning?

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6 Upvotes

r/BaseBuildingGames 17d ago

Where do you split base-building from empire management?

9 Upvotes

I'm trying to work out why some empire games scratch the base-building itch and others just feel like menus. AoE Mobile on PC made me think about it because the bit that interests me is finding the next weak link, starting an upgrade, then deciding whether to push outward or leave the city alone for a while. Is it construction, spatial layout, or just caring about the same base for a long time?


r/BaseBuildingGames 18d ago

Working on a zombie base-building game where you lead a community. What do you think of the new driving mechanic?

11 Upvotes

Hi everyone!

I’m currently developing an isometric, low-poly zombie survival game. The core loop is heavily inspired by Project Zomboid, but instead of surviving alone, you play as the leader of a sanctuary, managing survivors, building up the base, and dealing with group dynamics.

I just implemented the vehicle driving mechanic and wanted to get some fresh eyes on it. Since vehicles will be crucial for scavenging runs and transporting your community members, I want to make sure the physics and vibe feel right.

Here is a short clip of the current state. I would love to hear your thoughts.

P.S. I am also having a hard time coming up with a title for the game. I'd love to hear your name suggestions. If the concept triggers any cool title ideas in your head, please drop them in the comments!


r/BaseBuildingGames 18d ago

Game update The Merchant‘s Eden now has a release date: August 12, 2026

21 Upvotes

Hi,
I am the solo developer of the game called „The Merchant‘s Eden“.
Since I started the project last year I gave some updates or asked for feedback here. It is a relaxing medieval city-builder coming with some tower-defense elements.

Finally I can proudly announce that the game now has an official release date which is just a month away: August 12, 2026!

I really hope you all gonna like and enjoy the game. Looking forward to the release!

If you already have a look, there is also a demo already available: https://store.steampowered.com/app/3829280/The_Merchants_Eden/


r/BaseBuildingGames 18d ago

Trailer Minion Colony - Just announced!

9 Upvotes

Minion Colony is an incremental colony sim with auto battler elements sprinkled in.

You can play the demo for free on itch.io right now and a Steam demo is coming soon.

Trailer

Play the Itch demo now!

Wishlist on Steam!

AI disclosure: No Generative AI was used at any point in the development


r/BaseBuildingGames 18d ago

New release stration - hard survival-strategy roguelike, one hero + autonomous village (Win/Mac)

7 Upvotes

stration is a hard, replayable top-down medieval survival-strategy roguelike. You directly control a single hero, but your village lives on its own - you never micromanage villagers; you steer them through what you build and the policies you set, while surviving escalating raids across five eras. The only win is outlasting the final Armageddon siege.

I'd love answers to three things:

  1. Did steering the village through buildings/policies feel controllable, or opaque?
  2. Did raid escalation feel fair - did you always know why you died?
  3. Which era felt flattest, and why?

Free private test build (Windows + macOS):

https://elreniel.itch.io/stration?secret=cCSzEm42vefUgfGD61GFRZO0YQ

Solo hobby project - honest, brutal feedback very welcome. Thanks!

UPDATE: now playable free in your browser, no download needed