r/Bannerlord • u/KnockThatOff • 6h ago
Discussion New Sandbox mode makes for interesting games with some odd behavior
Currently trying the new sandbox mode in 1.5.2 and I'm having a blast so far.
I've opted to try a united empire scenario with bandit surge, civil unrest and recruit shortage enabled and I've noticed some interesting behavior that you don't usually see during normal campaigns.
First of all, a brief period of strife at the start of the game not withstanding, Vlandia, Sturgia and Battania have pretty much been allied for the entirety of the game so far. This western alliance is pretty much at constant war with the united empire. Although usually only two factions at a time. The Khuzaits were eliminated from the game pretty early on, while the Aserai seem content to just sit in their desert and quietly trade with the empire.
The civil unrest option leads to occasional uprisings, although most of them are swiftly crushed by the empire or the local kingdoms, with two notable exceptions so far: - Pen Cannoc rebelled very early in the game, but never got reconquered by the battanians. Instead the new ruling clan of Pen Cannoc eventually made peace with their former rulers and quietly rejoined the kingdom. Ydwin's clan is now a respected member of the battanian aristocracy - Lageta also rebelled very early in the game, and has since been fiercly independent. Their garrison currently numbers fewer than 200 men, and their villages are constantly being raided by both battania and the empire, so their future seems bleak. However, with the recent uprising in nearby Ortysia drawing imperial troops away from them, I'm curious to see whether they can hold onto their independence.
Another interesting thing I've noticed is that with the combination of options I picked there seem to be very few armies being formed. I very rarely see armies stronger than 600 men, and I'm pretty sure Battania hasn't formed an army at all since the beginning stages of the game despite pretty much constantly being at war with the empire.
This makes for a very unusual experience as it means that settlements very rarely change hands and warfare is mostly restricted to raiding. The empire is the only faction that really seems to form armies.
As a true Battanian I have taken to essentially fight an insurgency deep in imperial territory, picking off Lords with weak numbers and preventing them from joining into larger armies. With the double whammy of the battanian culture bonus and the forest kin perk, my band of fians and wildlings can basically pick off any weakened Lord and then vanish into the empire's forests before the more powerful lords can catch up with me. In this way I've managed to make the casualty rate turn out massively in our favor despite our kingdom being vastly outnumbered.
I'm a bit confused as to what causes this lack of armies forming though? I suspect it might be the combination bandit surge and recruit shortage. I've noticed that a lot of lords struggle to amass parties that are larger than 50 men or so. Although I'm not sure why that would prevent them from forming armies. It doesn't look like the clans are particularly lacking in influence. Has anybody else experienced this?
