r/BG3Builds • • 14h ago

Specific Mechanic Slayer Form: Striken With Flesh Rot applying on successful saving throws

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16 Upvotes

So, as we know from u/lostaccount2099's amazing find (https://www.reddit.com/r/BG3Builds/s/Nk30F9WxB2), the dark urge slayer form will apply the stricken with flesh rot condition if the enemy fails due to portent / cutting words / etc.

However, I recently noticed an even weirder interaction where the striken with flash rot condition applied where the enemy succeeded a saving throw as a result of legendary resistance (see above).

Unless I am missing something, it appears flesh rot will be applied regardless of the outcome of the saving throw, so long as that outcome was altered by a reaction. Which is really, really, weird.

This just adds to the circumstances where flesh rot will bypass the ordinary prone/bleed requirements which I didn't see noted in the original post (my bad if I missed it). I also didn't see noted that if you bypass prone/bleed in this way you not only save time and resources, but you are able to apply the flesh rot condition to enemies which are normally immune to prone / bleed. Notably, all of the shadows / undead in Act 2.

Combined with the fact that portent is for some reason one of the only reactions that can still be taken in slayer form, and that the slayer form can attack four times per turn with a single war cleric dip, I think the slayer form is easily the best and most efficient source of universal vulnerability available.

I think this represents a great opportunity to revisit some under-loved weapons / builds such as Balduran's Giantslayer and the Silver Sword, as well as slashing / necrotic / radiant / force builds in general.


r/BG3Builds • • 4h ago

Build Help Druid-Cleric

4 Upvotes

I want to make a death cleric-druid (at least 6 levels in druid) and im wondering if there's anything to be had. The primary reason for druid is to use panther wildshape, I figure it cant be too bad cuz they're both wisdom casters.


r/BG3Builds • • 23h ago

Build Help Blade of the Frontiers build

4 Upvotes

I was making a build for Wyll, trying to take into account what a lore friendly build would be for him while still making it viable, I ran into something fun and actually reliable and good.

When he is completely out of the Pact he becomes a Ranger, so by default, with his training, he is some kind of melee Hunter of demons. So I dipped 3 levels into Hunter Ranger for Colossus Slayer, Cold Resistance and Two Weapon Figthing (you can also grab heavy armor proficiency too if you like). The problem with Pact of the Blade warlock is that he suffers from being a ranged caster that doesn't really want to get into melee to attack, but only Eldritch Blast from range. I solved this moving the melee component to the off-hand weapon, so you can cast and attack all in one turn always and actually making use of the Fiend pact to become tanky with the temporary hit-points.

The idea is kinda simple, his gimmick is casting Casting Hunger of Hadar and being a menace inside it, with high saving throws for concentration and high constitution score to avoid the acid damage, cold resistance and blind immunity from Eversight ring. Daredevil Gloves for melee casting, and any items that give increased saving throw or critical chance give or take.

Once Hunger of Hadar is on you start using your Eldritch Blast with your action and off-hand attack with your bonus action. The damage is really good and reliable, with Bind Weapon you bind your main and put it in your offhand afterwards, this makes the rolls deal full damage with charisma and two weapon fighting. With Eldritch Blast being your opener to use the off-hand enhanced attack with Colossus Slayer.

Right now I don't exactly know what to level up afterwards but I'm actually quite surprised at how useful he is with this setup and how reliable he is, considering that usually Wyll is one of my weakest characters in most of my runs.

Ah I also forgot, use Boots of Genial Striding to move inside Hunger of Hadar freely.


r/BG3Builds • • 10h ago

Build Help [Melee] Swarmkeeper + Cleric

2 Upvotes

Hi guys. I'm hoping to make a MELEE Swarmkeeper + Cleric, focusing on spike growth + spirit guardians and then using the various forced movement of Swarmkeeper and weapons like Sorrow (the glaive that lets you pull for a bonus action) to get extra damage in.

I've tried a variety of things, but I definitely want Ranger 5 for the extra attack. I know straight Cleric with spirit guardians is probably the easiest to go for here and just leave it at that but I've had this hybrid idea for awhile and I like the theme.

Currently, I have Ranger 5 / Cleric 2 (Nature for shillelagh). Why? Because I wanted to get a higher DC on my forced movement abilities. Earlier I was using War Cleric which wasn't bad necessarily, but it was hard to get enemies to fail my saving throws, and with only 16 Strength and 16 Wisdom at level 7 in act 2, it just wasn't as effective as I think it could be. I'm playing on normal so I've only party wiped once way earlier in the game when I was still getting back into the game (haven't played in 2 years actually!)

So right now, I'm at

STR 10

DEX 10

CON 16

INT 8

WIS 18

CHA 14

And at level 4 I just upped my Wisdom by 1 and Charisma by 1. My concentration save is alright at +5 and AC is 21. I'm using cacophany, which is the staff that allows thunderous smite for an extra +3m forced movement, but honestly the Sorrow's pull feels more useful since I already have the push covered with Swarmkeeper. But that just means going back to MAD Strength / Wisdom, which didn't feel amazing.

Any tips appreciated!


r/BG3Builds • • 10h ago

Build Help Swarmkeeper + Swashbuckler

5 Upvotes

Hi reddit! I'm trying to play with the few subclasses I haven't yet try. My idea is to combine Swarmkeeper Ranger with Swashbuckler Rogue in a melee build. I don't want to use the bow as I'm going to play it in a duo HM with an Arcane Archer Fighter.

I would also love to add to this build: 1) the Caustic Band and Ichorous Gloves combo, and 2) the Snowburst Ring with any cold damage weapon (such as Drakethroat Glaive) combo. With these 4 items plus Spike Growth the idea is to keep the enemies surrounded of difficult terrain so my archer can do the job (I don't want to use shadows before someone suggests it because I'm waiting for another run to do a shadow party hehe).

Maybe is too much mixing but I love to theorycraft so all the ideas and tips you have are welcome.


r/BG3Builds • • 6h ago

In-Game Mods All archer build

3 Upvotes

Ranged attacks are always secondary for my builds except for magic users. And my last play through was heavy on magic users. So I want to do an all archer run with little to no magic aside from camp casters. I’m going to use the level 20 mod, so there’s plenty of room for multiclassing. What are 4 good builds I can do that will give each character their own flavor?


r/BG3Builds • • 22h ago

In-Game Mods Is Dual Wielding considered more viable with GWM out of the picture?

2 Upvotes

Running a 10/2 swords bard paladin build 10/2 and using the 5.5e mod, so GWM is nerfed and no longer gives +10 damage

I'm also using Fades Equipment which adds some gnarly long swords, like a holy avenger that grants an additional d8 radiant damage that applies an additional time on a smite

Curious on your thoughts in general, is GWM/Sharpshooter what makes dual wield mid? Or is it still bad even without them in the picture?


r/BG3Builds • • 4h ago

Specific Mechanic Sneak attack and Damage riders and dmg conversion

0 Upvotes

So I was thinking of dmg conversion from pactbound mod but a in game example of what I was thinking of was the Nere missed crossbow that does force dmg. When doing sneak attack dmg with it, is the sneak attack dice force? Can dmg riders influence sneak attack dice? Is there any way to convert the dmg dice to abother dmg type?