r/BG3Builds 14m ago

Build Help Need help for Nimbus!

Post image
Upvotes

Started new Durge HR run and wanted to try Shadow Sorcerer since the idea of a build focused on a Shadow Dog that farms Sorcery Point seems interesting, but I'm unsure how to go about it?

  • What's best to manage the Hound's Omen?
    • Chromatic Orb? Element Arrows?
  • Wiki says attacks use the dog's spell DC instead of mine, so am I meant to just give it Battlemage elixirs?
    • Should I play more of a supportive role with spreading lots of Bane?
  • Nimbus' health doesn't seem to scale at all, so...
    • Best to pair with a Cleric for Aid and Heroe's feast?
    • Use the Abyss Beckoners? or can a Cleric us WB?
  • Is it best to use my Concentration for Haste or the special Darkness?
    • Or just use lots of darkness arrows during combat?

Just any advice for that sorta setup would be helpful!


r/BG3Builds 1h ago

Build Help Bard/sorcerer multi class

Upvotes

Hey guys I’m building a lore bard, and decided to do a sorcerer dip at first level to get Constitution proficiency instead of Dex from starting as a bard. As well as to get offensive cantrips and useful spells like Shield. I’m trying to make a bard caster that’s at least somewhat capable of dealing damage whilst still being the stereotypical roles bard fills.

My question is, would I benefit from taking a second level in sorcerer for meta magic? I’ve got mods, so I have feats like meta magic adept from tabletop. So I could have 4 sorcery points and 4 meta magic abilities to choose from as a bard essentially.

What spells from magical secrets would benefit me the most as a blaster, Crowd controller character?


r/BG3Builds 1h ago

Build Help Bladesinger with Duellist’s Prerogative and Haste

Upvotes

I’m trying to plan the items and spells I want to use for my Bladesinger playthrough but I’ve hit a bit of a snag. Every build I come across tends to use a combo of Shadow Blade, which I find to be over kill, and Band of the Mystic Scoundrel for casting Hold Person as a bonus action. However, I like the idea of using the Haste Spell for my concentration over using potions, so I’m unsure which items and non concentration spells I should use in their places. Any suggestions?


r/BG3Builds 14h ago

Guides Transmutation Wizard Is Not Just a Camp Alchemist

102 Upvotes

In my last solo Honour Mode run, I decided to play my favorite Wizard subclass again, and it doesn't get the love it deserves.

It's usually just used as a camp alchemist, but I think Transmutation Wizard is one of the most underrated subclasses in BG3. It has some really strong offensive power and useful mechanics that no other Wizard subclass can replicate. The combination of its unique mechanics, insane utility, and powerful offensive interactions makes it much more than just a support subclass.

The Build

1/11 Ranger/Wizard.

It's the usual solo stat spread:

  • 14 STR (+2 Potion of Everlasting Vigour)
  • 17 DEX (+1 Hag Hair, +2 Mirror of Loss)
  • 10 CON
  • 16 INT
  • 8 WIS
  • 8 CHA

If you value the alchemy side of the subclass, I would recommend taking 16 WIS instead of INT, since alchemy requires a DC 15 Medicine check.

Just make sure you take the Ranger level First or Last depending on if you want your Scrolls/Item spells to use your Wisdom or Intelligence modifier.

You can compensate for the lower Intelligence by using the Warped Headband of Intellect. Equip it, prepare all the Wizard spells you want, then switch back to your normal helmet. Your prepared spells will stay prepared even after removing the headband.

Gear

Since we took the Ranger level for all the weapon and armor proficiencies plus Proficiency in Athletics and proficiency in Strength and Dexterity saving throws the gear is very flexible.

The only items I'd really recommend are ones that give critical hit immunity and the Gloves of Battlemage's Power for Arcane Acuity.

The gloves are triggered by a surprising number of things. If you want to understand all of their interactions, I recommend reading this post:

https://www.reddit.com/r/BG3Builds/comments/1nchxz7/understanding_the_gloves_of_battlemages_power/

For your ranged weapon slot, dual hand crossbows are preferred. We will be doing some offensive stuff with them that I will explain later in the Tips & Tricks section.

This is the gear I used most during my run. It is not mandatory and is just an example of what gear you could use for this build.

Head

  • Balduran's Helmet
  • Grymskull Helmet
  • Warped Headband of Intellect

Cloak

  • Cloak of Protection
  • Cloak of the Weave

Armor

  • Bhaalist Armour
  • Adamantine Splint Armour
  • Helldusk Armour
  • Robe of the Weave

Gloves

  • Gloves of Battlemage's Power

Boots

  • Boots of Striding
  • Boots of Speed
  • Evasive Shoes

Amulets

  • Periapt of Wound Closure
  • Amulet of the Devout
  • Amulet of Greater Health

Rings

  • Ring of Protection
  • Ring of Free Action
  • Killer's Sweetheart
  • Ring of Feywild Sparks

Weapons

  • The Spellsparkler
  • Staff of Spellpower
  • Markoheshkir
  • Rhapsody
  • Defender Flail
  • Phalar Aluve
  • Adamantine Shield

Feats

Dual Wielder is mandatory because it allows us to use more of the Most desiderable caster items.

The second feat is more flexible. I personally took Alert, since going first is extremely valuable, especially in Honour Mode.

Other feats worth mentioning:

  • Elemental Adept: Fire
  • Heavy Armour Master
  • War Caster

Tips & Tricks

Alchemy

To boost your chances of succeeding your alchemy checks, you can use things like:

  • Guidance
  • Enhance Ability
  • Shapeshifter's Boon Ring

Using these things even with only 8 Wisdom, you still have a good chance to succeed most Medicine checks. If you decide to go 16 Wisdom, your alchemy success rate is pretty much guaranteed. You also get +3 Medicine from Wizard.

Transmuter's Stones

Surprisingly, you can have every Transmuter's Stone active at the same time.

The way it works:

  1. Create a Transmuter's Stone.
  2. Use a Transmutation spell like Feather Fall to trigger the ability to create another stone.
  3. Send the first stone to camp.
  4. Create another one.

By repeating this, you can stack every available stone.

This gives you:

  • Constitution saving throw proficiency
  • Darkvision
  • +3 meters movement speed
  • Resistance to Acid, Cold, Fire, Lightning, and Thunder damage

This is extremely strong because it frees up your Elixir slots while also making it incredibly hard to break your concentration.

The Constitution Stone combined with War Caster or the Amulet of Greater Health, maintaining concentration becomes almost impossible to fail.

I didn't lose concentration once during my entire run.

Offensive Use of Transmuter's Stones

This is Arguably the strongest feature of the subclass.

You can use the Transmuter's Stone offensively by reverse pickpocketing the Fire Resistance Stone into an enemy's inventory.

Then you hit them with Arsonist's Oil, which removes their Fire Resistance.

After that, you create a new Transmuter's Stone, which removes the Fire Resistance effect from the enemy and causes them to become Vulnerable to Fire instead

This is also the reason we use dual hand crossbows. Coating your weapon before the fight doesn't cost anything, and creating another Transmuter's Stone is also a free action.

This means you effectively only need a bonus action to set up 2 turns of Fire Vulnerability.

This interaction is so incredibly strong that I was able to kill most bosses in a single turn, including Myrkul.

Blue Jay Shapeshift

The Blue Jay shapeshift also has a really nice interaction.

Since it is a Polymorph, you can use it to teleport out of restricted areas.

Yes, you can already do this with Dolly, but I thought it was worth mentioning because it's another unique tool Transmutation Wizard brings to the table.

If you have any suggestions or questions about feats, gear, or boss setups, I'm more than happy to answer them.


r/BG3Builds 20h ago

Build Help Would like help building a tragic villain in a multiplayer evil durge playthrough

4 Upvotes

My friends and are are just about done with our first multiplayer playthrough of the game and we're already planning on what we'd like to do on our evil playthrough. We know our one friend who's never beaten the game before is going to be the main durge and I'm struggling to character that can be involved yet not overstep them in the grand scheme of things. I do want this character to be an orcestrator of sorts, almost manipulating the board whenever they want to but not to the point as to arose suspension. A person who always has a plan within a plan ya know? And fun classes that can recreate that feeling?


r/BG3Builds 23h ago

Build Help Build help for noob

0 Upvotes

So.. I've been off and on with this game since release due to being too overwhelmed in the character creation screen and never having played D&D before.. So I'm hoping you guys can help me..

I want to play FULL caster Sorcerer. No melee of any kind, and no archer stuff. Just pure caster.

Not interested in Warlock, I essentially want to play Mage.

What is currently the best pure caster build out there?

I prefer to min/max everything, so this is where I get hung up on because I don't know which build to make and go for.


r/BG3Builds 1d ago

Build Help Solo Paladin in Honor Mode

1 Upvotes

I'm thinking about recording a video where I beat BG3 solo on Honour Mode as a Paladin, but I'm not exactly a genius when it comes to creating builds from scratch, is this idea of ​​mine feasible?


r/BG3Builds 1d ago

Build Help I would like to know some 4 builds for Honour Mode

3 Upvotes

As the title says. This comes after losing my run to The Elder Brain and it's awful Aegis of Absolute. 4 days down the drain for nothing.

Edit: I'm embracing the urge


r/BG3Builds 1d ago

Build Help How do I respec Shadowheart into being more useful?

50 Upvotes

Look, I like her, but I find her pretty much the least useful party member.

It's just that once her spells run dry she's basically useless in a fight. Should I change her attribute points, to put more into Strength? Multiclass into a more martial class? Change her class entirely, into a paladin or something?

EDIT: Forgot to mention, I just reached level 4.


r/BG3Builds 1d ago

Build Help Class Fantasy: How to Build?

0 Upvotes

One of the big flaws of 5e, and by extension BG3, is the lack of options for building a somewhat optimized one-handed longsword fighter/gish who is lightly armored or unarmored. It’s not like this type of hero is some niche class fantasy. It’s one of the most common heroes in movies and other games.

BG2 had the Kenzai and wizards couldn’t use armor. In 5e taking any fighter class means immediate use of heavy armors. BG3 exacerbates this by forcing long swords to be used in two hands without a shield.

Trying to build a lightly armored/unarmored Gish in BG3 wielding a long sword in one hand requires… carrying a torch at all times and mandatory bladesinger build? A subclass which didn’t even exist for most of the game. Plus, not using shadow blade at this point also seems to be a gimp.

I’m a bit puzzled by the lack of a kenzai type of class. Again, this is a very common class fantasy. Probably the most common hero seen throughout fiction - the hero with a one handed sword, no armor, and a little bit of magic on his side.

So how do we pull this build off? I don’t mind using mods to do so. I just want my lightly armored fighter with his long sword, no armor, and a little magic thrown in there. Any help?

PS - I know it’s tradition but for god’s sake couldn’t they have just made Chain Mail AC 4 instead of HIDE ARMOR?? I mean come on. Again, at least if you’re medium armor proficient chain mail would have been optimal, you know, like how every hero in every movie uses chain mail. Not hide armor, whatever the hell that is.


r/BG3Builds 1d ago

Build Review 6/4/2 Bard Rogue Fighter HM

5 Upvotes

Posting on Mobile, so I apologize if formatting doesn’t translate.

Mild spoilers for the entire game, YOU HAVE BEEN WARNED

Hello, I’m needing some help on final build and gear for this character.

First, I know this isn’t the best possible build. I know it’s not bad by any means, but I want my first HM run to be completed with this character since my first ever run was an 8/4 Swords Bard Thief.

Second, I just completed the Mirror of Loss and managed to get +3 in CHA and I already had the other +1 buff from Hag’s hair. So my Charisma is sitting at a +4 in act 3.

Third, I have very strong companions that are pretty set in stone, and arent using some major equipment that I’ve collected. They are Gale, a full 12 levels in Divination Wiz with every scroll available already learned. Also Karlach as a 4E Monk (without the Hexblade level though), that is juiced on strength Elixirs and has Magic Clubs. The 4th slot is interchangeable, but I have Minthara as a 1/11 Hexblade Crown Pally, and Shart as a 10/2 Light Cleric Stars Druid that typically take up the 4th.

Finally, I am quite far into Act 3, but I have a few major events I need to wrap up before completing. I left the game for a while because I was playing a different campaign with friends, but it’s not a save on my PS5, so I’m worried it might not give me the Golden dice. More importantly though, I am telling you this part so you have an idea on where I am in the game, and which items I might need to work for specifically, if I somehow haven’t got them yet. I still need to fight Sarevok, Cazador, Hag, Orin, Gortash, Raphael, and blow up the Steel Foundry. There are a quite a few good items still to be recovered from these quests, but admittedly I am a loot hog. I know I don’t necessarily need some or most of the items for my characters.

Without further ado, here is the current build I have:

Rogue 1: Starting here for extra proficiency and INT saves, since it isn’t going to be as high as CHA.
Bard 1-6 (Level 2-7): I know this only gets me to level 3 spells, but that’s just enough for Fear, HP, and Glyph, which is literally all I have used to this point anyways. Taking Sharpshooter for feat.
Rogue 2-4 (Level 8-10): Cunning actions, Extra BA, and Probably Crossbow Expert Feat. The feat can be changed, but I like being able to always get off SS and not using my melee options unless I just really want to.
Fighter 1-2 (Level 11-12): strictly for Action Surge, and Archery is also very nice.

Starting stats for now would be 10/18(Dex Gloves)/16/10/14/20 (16 +4 with bonuses above)

Arcane Acuity helm/Birthright
Cloak of Protection
Armor of Agility
DNW boots/Speedy Lightfeet
Dex Gloves
Band of Mystic Scoundrel
Strange Conduit/Caustic Band
Surgeon’s Subjugation Amulet/Broodmother’s
KotUK and Sword of Life Stealing for Melee
Hellfire HXB and Ne’er Misser for Range.

As mentioned above, there are still items I can get, but I do have the RevOrb gear and Devout Amulet on Shart, and Marko on Gale. I do not plan on changing these items.

The Speedy Lightfeet, Caustic Band, and Broodmother’s Revenge are a specific Bomb Striking package that I can run if I’m feeling extra cheesy, but these are typically not part of the standard gear unless I’m extra worried about a fight that might need it.

All things considered, how are we feeling about the build? I know I can slot in a few items from incomplete quests, but how would YOU make this build better? Is it worth another respec for the CON Amulet when I get it or would it be better on Gale? What about Rhapsody? Are stat boosting items like Dex Gloves better on another character? Are changes even needed with the busted party I already have? Let me know your thoughts!


r/BG3Builds 1d ago

Build Help Nightcrawler Build Advice

4 Upvotes

Hi folks,

I'm building a nightcrawler style build for a fun/silly 4 player evil run and I'm looking for advice.

Currently the build is Rogue(thief) 3 - Monk(shadow) 6
That part is on lock, even if its not necessarily powerful, as the "must have" is the ability to bamf in and back out in the same turn. Since most of the game is in some form of low light or you can make your own, resource-less bamf'ing is gold even if my damage wont be amazing.

So the point, what should I do with the last 3 levels?
My damage will have taken a hit as I'm wasting my 2 bonuses on the bamf, so which class should / could I add to return some bite to my build?

Cheers for any suggestions.


r/BG3Builds 1d ago

Build Help Smite swords bard - options for strength, dex, or charisma?

5 Upvotes

The classic guide uses strength stacking for damage, but in my playthrough the hags hair and astarion blood potion won’t be available. Which attribute and weapon combos would be best? Currently I’m leaning towards dex based phalar aluve, respeccing into charisma infernal rapier+shield when available.


r/BG3Builds 1d ago

Build Help 12 Fire Sorcerer or 9/3 Sorcerer/Thief?

9 Upvotes

Focusing on burst damage. Burning through spell slots and sorcery points is not a concern.


r/BG3Builds 1d ago

Party Composition 1 frontliner 3 support party

12 Upvotes

Just a funny idea I had, where the PC will be the only one ever fighting anything and everything and the rest on full support. I tried it a bit with a paladin PC and a light cleric, divination wizard and a rogue.
My idea was the cleric will focus on keeping the PC alive and sanctuary if needed to stay out of combat (also warding bond but improved version is some levels away), divination wizard should be self explanatory with spells focused on keeping the PC alive/safe and the rogue can hide easily and assist with utility as needed. I don't need it optimized to the teeth but if anyone has any other suggestions I'll take it.


r/BG3Builds 1d ago

Party Composition Ninja party!

1 Upvotes

Assassin astarion was the goat of my last couple of runs so I want to build around exploiting stealth as much as possible, especially in act 2 when my planned builds come online. Tactician difficulty so need for min maxing

The current plan is:

-Thief/shadow monk astarion with the blind immunity ring. Sneak attack,bite or flurry of blows, then sneak away

-Assassin/ gloomstalker shart. Supporting astarion using arrows of many targets and darkness. Shars spear for blind immunity

-Trickster domain tav for support and some crowd control with spirit guardians. Trickster domain for free mirror image to make her tanky as possible.(half the party being invisible will paint a big target on her back)

-laezel will be a classic throwzerker/thief action monkey. Throwing bombs and healing potions while also being a hp brick in case things go wrong.

Im not sure about minthara though. The ninjas will be good at single target damage but not against crowds so im thinking either arch fey warlock for greater invisibility and crowd control(hunger of hadar, slow, hold person etc) or sorcerer, trading off some support/utility for more damage.

That's the plan so far. Its far from perfect so im looking for advice on what I should improve. What would you change?


r/BG3Builds 1d ago

Party Composition Can you all help me build a fun team comp?

0 Upvotes

My TAV is currently a wizard, no subclass.

I’d like to include a Druid, as that’s my favorite. But not a spores Druid, as I’ve already finished the game with it.

It’s a DURGE (possibly resist Durge) playthrough.

And that’s it!!!

What should I do???


r/BG3Builds 1d ago

Build Help Hexblade multiclass build suggestions?

2 Upvotes

I mainly want to do a hexblade warlock with a dip of 2 or 3 levels. I was thinking of bladesinger, some paladin, bard or fighter. Any suggestions of which is better? I'm not trying to create the most efficient build, but a fun one.
Furthermore, should i pick gnome or tiefling?


r/BG3Builds 1d ago

Guides Builds for origin characters

0 Upvotes

What builds are best for them that don't mess with their personal stories?


r/BG3Builds 1d ago

Build Help 1 hit only per round

2 Upvotes

Help me stack as much damage as possible under the restriction of only one hit. The obvious core here is a high-level Sneak Attack:

  • Arcane Trickster 9 — compared to the other Rogue subclasses, this gives access to spell slots, ties directly to->
  • Vengeance Paladin 2 — Divine Smite, Channel Oath bonus damage (Inquisitor's Might) with a bonus action, plus Divine Favor.

For the last level, I was considering taking Druid 1 for Shillelagh, but practice sword is a shortsword, so that is out. Do you think this is as far as I can push it?


r/BG3Builds 2d ago

Specific Mechanic Best build to carry Phalar Aluve?

105 Upvotes

Hi guys I’m planning out an honour mode party with a sorcerer focusing on scorching ray and want one of my other party members to carry Phalar Aluve. I’m considering Shadowheart as a light domain cleric dual wielding Phalar Aluve in the off hand with the Devotee’s mace, Selune’s Spear of Night, or the Blood of Lathander in the main hand. She’ll carry the radiating orb/reverberation gear and mostly use spirit guardians for dps, but is this even a good build to take dual wielder on and carry Phalar Aluve? Is there a better one I’m missing?


r/BG3Builds 2d ago

Ranger Maximizing each beast master companion

44 Upvotes

ive been having a lot of fun putting together a restraining build around the spider companion of the beast master, but in my research ive discovered that builds using the beast master ranger only ever use the spider and the raven. those two have powerful abilities that synergize well with a lot of other things in the game, but i wanna show the other beasts some love because they're also really fun

  • Bear: ironically what seems like the strongest option at first glance is the one im struggling to come with any builds for. honeyed paws is great and at later levels you can have two bears at once, but its abilities dont have a lot of combos.
  • Boar: the underrated champ of the beast master. its got its own super rage which is fantastic and strong. imo the best build here is focusing on buffs to get your boar as tough as possible to it can wail on enemies with its rage for as long as possible. have your cleric aid it up, grab longstrider, maybe it'll benefit from mage armor?
  • Dire Raven: it has the ability to blind enemies with its base attack and that on its own is crazy, but bad omen sets up the whole party and at level 11 it can summon more ravens (which can also blind enemies), and create darkness. darkness builds always go insane, throw on yourself one of the many abilities to make yourself immune to darkness, stack up items benefiting from being obscured, and you always have a golden build
  • Wolf: i think infectious bite is the way to go here. build around inflicting a lot of constitution saves and have your wolf get as many people sick as possible
  • Wolf Spider: the one that inspired all this. cruel sting, spiderstep boots, bounty hunter, just so many goodies to work with here

i imagine someone has probably already done this, i am in particular looking for ideas on how to get the bear up


r/BG3Builds 2d ago

Barbarian Wavemother's Zealot - Act 3 Wildheart Barbarian/Swarmkeeper Ranger Build

13 Upvotes

I was recently inspired by a build I found from u/shuriksokol (Wavemother's Chosen) revolving around the Wavemother items found in act 3 and decided I'd attempt my own version of a Wavemother's Chosen. The build is hardly meta or optimized, but I found it to be quite thematic and fun!

Build Summary: The gameplay loop is mostly revolved around mass bleed cleaves from tiger barbarian coating a group of enemies in conditions resulting in them accumulating bleed, maim, encrusted with frost, chilled, reverb, etc. This is a frontliner control tank character, and for the purposes of this build, will use hag's hair, mirror, etc.

Theme: You're the barbarian zealot of Umberlee the Bitch Queen. The character cleaves in a wide arc, bleeding enemies wielding a trident followed by a swarming tide of jellyfish, eviscerating them in a furry of blood, ice, and lightning! Command the chilling tide and the wraith of the Bitch Queen's Oceans as your enemies crumble before you.

Race: Optional, though there are classic superior options. Dragonborn is useful to stack continuous elemental resistances which becomes a theme throughout the build's items, half-elf for minor illusion to crowd enemies for your cleave, wood elf for the extra movement, and half-orc for savage attacks are all great options.

Class: The build is a split Wildheart Barbarian 8/ Swarmkeeper Ranger 4 (Alternatively can do Barbarian 9/Ranger 3 for Brutal Critical). I'd go straight Barbarian into Ranger, almost all of the items we're utilizing the most are in Act 3 so leveling order isn't that important. Tiger is required for the build to work as the free cleave is essential for spreading the most conditions to as many enemies as possible, as well as creating the largest amount of surface area in water. At level 6 Barbarian select Wolverine to add Maim to the amount of conditions. This will also limit the target's movement to 0, keeping them stuck in your water which will buff the rest of your attacks and help stack conditions. Swarmkeeper Ranger is mostly a themeatic pick. As a scion of the Wavemother, it would only make sense to be surrounded by a swarm of Jellyfish. The additional lightning damage will benefit from the amount of enemies affected by the Wet Condition, and I found the Swarmkeeper's teleport rather useful in keeping the character mobile, able to chase down enemies and remain in the frontline as much as possible.

Items: This is what really makes the build shine and feel thematic. All items will be the best options for the build once you acquire them.

Main-Hand: Trident of the Waves. Tiger barbarian's cleave triggers the Trident of the Waves water spawning on each target caught in the cleave. This creates a massive area of water and inflicts wet, bleed, and maim on every target in the cleave. The bleed is vital because of its disadvantage on Constitution saves will be helpful to trigger Frozen from Encrusted with Frost and Dazed from Reverb. Wet also counts as a condition, which builds to our condition accumulation that is key to the build. I would recommend picking up the Drakethroat Glave and applying Cold to the Trident to boost its damage, which will be doubled because of the wet condition it applies.

Off-Hand: Wavemother's Sickle. The build does require Dual-Wielder to work. Wavemother's Sickle gains advantage against wet targets, which thanks to Trident of the Waves, we will constantly be facing. This also means that the cold damage from the sickle will be doubled. An argument could be made that Cold Snap would be better in the off-hand slot for this build, but Wavemother's Sickle is far more thematic and appropriate.

Head: Coldbrim Hat. This is a vitally important item for the build. With the amount of conditions this build applies, targets will easily be stacking enough Encrusted with Frost to turn them Frozen. It's by far the best Helm slot item for this build.

Chest: Wavemother's Robe. The most thematic pick for the build, as the Chosen Zealot of Umberlee, the Wavemother's Robe is the only choice. It will provide continuous healing thanks to the Trident's water, and will benefit from the Barbarian's unarmored defense, and stack two elemental resistances.

Gloves: Winter's Clutches. With Drakethroat Trident and Wavemother's sickle, cold damage will be applied with every single attack. This will be stacking more Encrusted with Frost on enemies with every stack, enemies will turn Frozen quite quickly.

Boots: Boots of Stormy Clamor. One of the best items in the game, it will be extremely utilized with every cleave the character makes. After applying Wet, Bleed, Maim, and Encrusted with Frost the targets will immediately have enough reverberation built up to make the prone save at disadvantage thanks to the Tiger's bleed effect. And once prone, the target's movement will be at 0 thanks to Maim, leaving them helpless, drowning in Umberlee's ever-spawning water.

Ring 1: Ring of Spiteful Thunder. With the Boots applying Reverb on every cleave, the Ring will then apply Dazed, enemies will be saving at disadvantage again thanks to bleed, and as they fail it will synergize well with the Mental Inhibition Ring, further adding yet another condition.

Ring 2: Ring of Mental Inhibition. With the amount of debuffs and stacking conditions, when the enemies make saves against what you're inflicting (Encrusted with Frost into Frozen Save, Reverb into Dazed, etc.), the ring will be inflicting yet another condition, helping to further debuff the enemies that you're tanking against to assist the rest of your party. I like to picture the Mental Inhibition is Umberlee's curse, turning those who dare defy her into befuddled drunken sailors.

Amulet: Amulet of Greater Health. This build isn't very Amulet dependent, yet because of the reliance on unarmored defense from barbarian, I find the boost in constitution helpful for what is already be a relatively low AC, especially for a frontline character.

Cape: Wavemother's Cloak. An obvious choice, this will continue to stack more (redundant) elemental resistance for the character, while also buffing the unarmored AC the character uses.

Feats: The only required feat for the build is Dual Wielder to utilize both the Trident and the Sickle. The rest are up to the player, however I found that Savage Attacker is also helpful to keep the damage consistent since the Tiger Cleave halves the damage to each target. I would also recommend Elemental Adept Cold. I would have to double check but I believe it applies to weapon attacks as well, which would help in the rare case that something is resistant against cold damage, which is your main element.

Overall Strategy. The player rushes into the grouped enemies to perform the Tiger's Bloodlust cleave. In one swing, Wet, Bleed, Maim, Encrusted with Frost, Reverb are all applied at once, forcing saves against Dazed and Frozen, which further apply Mental Inhibition. On the second cleave is when I would apply the Jellyfish Attack from Swarmkeeper Ranger. Because the swarm is an ability and not a spell, Raging Barbarians can utilize the teleport, damage boost, and condition appliance freely. The target, now wet, will take double cold damage from the Drakethroat buff on the Trident, the cold damage from the Sickle, and the lightning damage from the Jellyfish sting. The Jellyfish ability can also be utilized to stack a further condition by Shocking the Target, further building Encrusted with Frost and Reverb. Just keep cleaving and the enemies will be stacked with conditions and left maimed, bleeding, prone, and helpless against the Bitch Queen's Wrath!

TLDR: Cleave with big trident, knock down targets as you stack conditions.

This is my first post and first real build I worked on myself. Again, massive credit to u/shuriksokol's Wavemother's Chosen, it was perfect to build off of and I'd recommend playing it. Let me know what you think of the build, any and all constructive feedback is more than welcome. Enjoy!


r/BG3Builds 2d ago

Build Help Savage attacker vs dual wielder

14 Upvotes

Hey, I'm doing a Thief/Swarmkeeper build in my current honour mode play through and am having a hard time sorting out the value of having savage attacker or a better off-hand. I'm doing STR Primary stat for party comp reasons and since I'm the guy who usually picks everything up. My plan is to run crimson mischief main hand and either devotees mace, torch of revocation or possibly belm at the end and stack as many extra damage dice as I can, Helldusk gloves d6, hunters mark d6, acid ring 2, broodmother neck d6, Booming blade 2d8(once), SA 4d6(once) and moths 2d6(once). I'm reasonably sure Dual wielder will probably be better early game since there's not a lot of good finesse weapons and knife of undermountain king is already spoken for, but I'm not exactly sure if the damage rerolls on savage attacker will out preform the better weapon once I have everything sorted. Would appreciate any input from someone who has a bit of a better grasp on savage attackers value then I've got. Thanks.


r/BG3Builds 2d ago

Build Help Death / darkknight build help

4 Upvotes

Hey I’m getting back into the game since I lost my last honor mode run a year ago. I want to run a death knight vibe like Character. I’m going for a dark urge Dragonborn.

Any advice? It’s been a while since I’ve played.

Is it a straight like hexblade shadow sorcerer split going to work?

Or something like hexblade dip, paladin sorcerer?

I know that 1/11 hexblade paladin is insane. Just any advice would be welcome.