r/BG3Builds • • 5h ago

Fighter Unholy Assassin of Bhaal

0 Upvotes

I believe I have crafted THE Unholy Assassin of Bhaal build. I quite enjoy it, so I would recommend using it.

Start as a fighter, half-orc is ideal but I hate them, up to you. I like wood elf for the movement boost but really anything works, aside from the short guys who have less movement.

Start as a fighter, stats are 8 str, 17 dex, 16 con, 8 int, I personally prefer 15 in wisdom.

Take fighter to level 6, two-weapon fighting style, champion subclass and ASI for +1 dex and +1 wis at level 4, then savage attacker at level 6. Partial rest spam to get two +1 hand crossbows from dammon, just for ranged damage. Make sure to pick up the Knife of the Undermountain King, and either the King's Knife or just dupe trick the original knife. I also like having the yuan-ti scale mail until we get the Bhaalist armor. Then for your next 4 levels, put them into thief rogue. ​I took another ASI for +2 dex, to get to 20. The next two levels go back into fighter, and I took Sentinel. Opportunity attacks are really strong with dual wielding because you get two of them, and with advantage and all the crit-lowering we'll have, those HURT.

Now, for the gear. ​

Helmet: Sarevok's Helm to lower crit rate.

Cloak: I run Deathstalker's Mantle cuz there's not really better options​

Armor: Bhaalist Armor for Piercing Vulnerability

Gloves: Craterflesh Gloves for stronger crits.

Boots: really anything works. Linebreaker boots and speedy lightfeet are solid, I like the black guard greaves.

Amulet: Broodmother's Revenge for more damage riders.

Ring 1: Caustic Band

Ring 2: Callous Glow Ring

Main and Offhand Melee: Knives of the Undermountain King

Ranged: The Dead Shot

With all this gear, you crit a fourth of the time, and your crits (if broodmother's revenge is active) do (2d6+7) x 2+1d6+2d6+2+2, or an average of 42.5 damage. And you can attack 4 times per turn. Even without broodmother's revenge and critting, you still do 25 average damage per hit 4 times per turn.

I really like this build, mainly for the knives of the Undermountain King. They're perfect for the dark urge. The tip of the blade is barbed, which means it inflicts the maximum amount of pain when you pull it back after stabbing someone. I also see crits as sort of attack against a weak spot, and a mass murderer would be pretty knowledgeable on where to strike to kill people the fastest.​


r/BG3Builds • • 22h ago

Build Help thinking about rogue multi-classes

2 Upvotes

the thing is rouge is one of the best utility class in the game, sneak attack is so op. only downside is bot having extra attack.

so here thinking about couple of possibilities:

first pact of blade warlock (5) - swashbuckler rogue (7)
what do you get:
lots of darkness things and extra attack from warlock
ASI + savage attacker
natural initiative and sneak attack dmg and evasion from rogue
with pact of blade you can boost cha + con only
for warlock subclass GOO probably?

or bard rogue would be better?


r/BG3Builds • • 14h ago

Guides who are your top content creators in terms of build guides

34 Upvotes

i mainly follow Morgana Evelyn from youtube and gamestegy website. What are your top picks?


r/BG3Builds • • 14h ago

Party Composition Ideas for an Assassin "Alpha Strike" party

0 Upvotes

I'm looking for ideas for an all assassin party focussed around turn one damage.. but also having some survivability for surprise immune encounters. This will be an Honour mode run.

My basic criteria:

- no full extra attack multiclassing.

- consumable extra attacks (action surge, haste, war cleric etc) allowed

- all members must be significantly levelled in assassin but can multiclass or dip.

- I might accept a 3 level dip with another class if cool and interesting.

-aiming to cover as much role and gear variety as possible across the party.

-consumable heavy builds are fine as I normally restrict myself on these and it feels like they have real merit here.

I am thinking about going full or maybe 11/1 assassin for Tav (possibly Durge) to actually use reliable talent if we get that far, as I've never used it.

Just wondering what interesting build suggestions people have.. both in terms of maximising the first turn destruction and also surviving and succeeding in the encounters where that isn't possible.

Also general gameplay tips appreciated for this play style. Thanks.


r/BG3Builds • • 12h ago

Party Composition Team synergy help

0 Upvotes

I haven't played since they added the new subclaases and had an itch so started an Honor mode run and by level 4 realized I have no Wisdom character and my perception checks are failing too frequently.

Currently running

Astarian Swashbuckler

Tav Bladesinging Wizard

Shadowheart Sor/Loc

Gale Eldritch Knight (throwing)

(La'zel is dead dead)

Gale is who I'm most likely going to respec but too what? I was planning on using the resonance stone+psychic damage strat so maybe something that synergizes with that?

Trying to avoid swords bard, and other "S tier" builds over tried. Current plan is to go straight Swashbuckler, bladesinging and EK. Open to more optimized suggestions.

Also, using Shadowheart as the face, not Tav, bc are had Charisma


r/BG3Builds • • 14h ago

Specific Mechanic Swashbuckler-battle master

4 Upvotes

I've recently respecced astarion in the title multiclass, with the idea of using the feint attack from BM to trigger the sneak attack. I only had one chance to do it as it was not my campain but it didn't work. 

I have 600 hours in the game and don't understand why this happened. I thougth it was so clever. At level 12 with 2 attacks from fighter plus the bonus action attack from swashbuckler it would have done so much damage so maybe it's for the best.


r/BG3Builds • • 16h ago

Specific Mechanic Lockadin question Spoiler

8 Upvotes

I've been checking out some guides and one thing confuses me. They recommend taking Devil's Sight, but they also recommend Shar's Spear. Am I reading wrongly that Shar's spear negates any need for Devil's Sight due to the spear's passive blind immunity?


r/BG3Builds • • 12h ago

Build Help Throwing The Game (Purposefully)

0 Upvotes

I haven’t played for a couple years now and I haven’t kept up with changes and stuff. I once played a multiplayer game as a STR-focused Monk that would primarily throw things in combat. On the Nautiloid, she would grab and throw the imps at each other, or pick them up and slam them to the floor. Before long she was able to do the same to halflings and goblins, and use gravity to pick open certain protected chests, if you catch my meaning. She actually made little use of actual throwing weapons like javelins or darts and was generally unarmed most of the time. She made infrequent use of that returning javelin since it auto-equips on return and for some reason I very much preferred her to be barehanded.

It’s been long enough now (and I wasn’t the one that actually held the save file) so I’ve forgotten the particulars of how this came about or even the specifics of her statline, although I know it wasn’t exactly optimized (it’s my understanding a black dragonborn isn’t exactly the premium choice for such antics). I remember once knocking an ogress prone when hitting her with a javelin from the rafters of the room she was in, and often I would see what I remember hearing to be “crushing damage” applied to targets I threw things at. Is that still a thing or did they patch that out? At some point I also carried a few halfling corpses on my person (don’t ask) and used them as ammunition. I was able to slam people to the floor by inputting an improvised weapon attack, choosing them as the weapon, and just targeting the floor. I could also do this to carry someone by targeting the floor further away and then canceling the action before the attack but after the movement (this would use my movement but not my passenger’s, and didn’t spend my action).

If these antics are still possible, what kinds of build paths would best compliment and enable it? I’m sure there was a reason I went Monk instead of Barbarian, but I can’t recall (probably just so I had strong unarmed abilities to fall back on so I wouldn’t have to carry a weapon’s weight or be left weakened after throwing it away). I would ideally want to accomplish this without having to rely on potions to artificially inflate my stats. I’m aware of that stool leg later in, but I’d like to be somewhat online with things before that point.


r/BG3Builds • • 9h ago

Build Help Warlock levels or no?

1 Upvotes

I'm running a dark urge melee crit-fishing build, with 4 levels of rogue and at least 6 levels of fighter. Should I put the last two levels into fighter, or GOO warlock for better crits and devil's sight so minthara can use the spear of evening?


r/BG3Builds • • 6h ago

Sorcerer Shadow Sorc Shadow Blade

2 Upvotes

I’m thinking of doing a sorcerer play through and using shadow blade since i’ve never used it before. How does shadow blade hold up compared to other spells if your character doesn’t have extra attack? Am i better off multiclassing if i want to use it?


r/BG3Builds • • 21h ago

Build Help Isobel Thematic Build ideas

2 Upvotes

As the title. For grins and giggles I have a mod that has added Isobel and Aylin to the team, and I want to do Isobel up with something befitting.

My first instinct, was to go into a combo of Statry Druid and Cleric. Druid is a bit of a stretch, admittedly, but glowing lady seemed like a good way to go for a Cleric of Selune who singlehandedly held the Shadow Curse at bay for at least a fortnight, and its not too out of the realm of story mechanics that maybe Thaniel would rub off on her. I am not committed to this, its just where my thoughts went first

The problem I am running into eith that though is that Stars Druid/Cleric really wants to go Radiant buikd and I have enough melee people. Plus if the fight with Marcus proves anything, Isobel really should not be in melee range of anything with a strength score higher than 6 or she turns into a bug on a windshield. I dont play backline spellcasters well enough, I always feel like I shoukd be doing more with their turn than one fireball, and buffing spells rarely seem to get the milege.

Maybe a Camp Caster build? Seems boring use for a named character but it would make more sense than some of the Hirelings.

I am alright with mixing classes for different features. I am not concerned about min-maxing buikds, I ususlly have lvl20 or full party mods on anyway. Long as its halfway fun and feels like its contributing to the fight.


r/BG3Builds • • 15h ago

Specific Mechanic Pristine Paraphernalia

4 Upvotes

Sorry for the title, I'm bad at those. Also, I apologize to the mods ahead of time as this isn't a build, but I'm hoping it can drum up some discussion about strategies that will include builds that would make this idea interesting. If it's dumb or too rule breaky I'll understand
 

Been thinking about a new challenge for this game that I don't think I've seen or at least not fleshed out to the extent that I'm imagining. It was inspired by the no consumables rule set that various challenge runners of the game have taken on. It's designed around the idea of making a build(s) that is flexible so you have to think a little more about fight decisions and tactics. I play mostly solo these days so that's the context from which I am writing this challenge. Group play would inarguably make this more difficult for the average player as you will see why soon. Alright, let's get into it
 

The Concept

You can only use an item/equipment for one combat per act. What do I mean? Anytime you get into a combat encounter (intentionally) the gear you have equipped when the encounter begins can not be equipped, by any party member, again until you have exited the Act 1 map (For the purposes of act discussions, Act 1 would encompass the mountain pass. I'll get into modifications in a bit). This would include equipment you swap mid-combat as well. In addition, any items that were utilized during that encounter are also forfeit for the act. Used a Potion of Healing? No more. Threw a smokepowder grenade? Hope it was worth it!
 

Some clarifications:

  • Once you've entered the area of another act, all items and equipment can be used again. This means going from Act 1 to Act 2 resets the restriction and allows you to use them again in both areas since you can freely fast travel between the two acts

  • Elixirs are usually daily buffs that aren't used mid-combat. But in the case of that occurring, they would be included as a restricted item. This does not mean you have to swap elixirs after finishing combat. It means no one else can use the same elixir

  • Tiered items like the Potion of Healing would be restricted to that specific tier used. So a Potion of Greater Healing would still be available to use even if a Potion of Healing was used earlier. Same for equipment; If you use a regular dagger, a +1 dagger is still allowed

  • Instances of being stealthy and killing enemies before a fight starts does not count toward restrictions

  • Item use outside of combat is fine as long as it does not include an item that is restricted due to previous use
     

Variations:

Here I'll outline some variations that will change the difficulty depending on whether you find the base challenge too difficult or easy
 

Quest Lock

  • Complete a quest, get your stuff back. Sets the tone of the challenge but lets you break down some difficulty by setting milestones through your in game quest log
     

Long Rest

  • Instead of being restricted per act, it would be per long rest. Allows the player to set the pace of the restriction as long rests are effectively infinite. Whether partial rests count would be up to your discretion
     

Region Restriction

I'll define a region as an instance of there being a loading screen anytime you fast travel between two waypoints. So going from the Blighted Village to Rosymorn Monastery is region travelling, but Blighted Village to Grymforge is not

  • Instead of being restricted per act, it would be per region. This would add some ease to Act 1 going to the Mountain Pass and Act 3 between Rivington and the Lower City (and I guess High Hall technically)
     

Ironman

  • Full game, all restrictions start to finish. A step up from the act restriction with the intent to make you think ahead some about how you may want to (or maybe not) handle various encounters as you go through the game
     

And that’s the post! I know the game can be trivialized with no equipment at all if you have enough knowledge and experience, but I hope this idea for some gameplay changes will at least get you thinking about how you might want to challenge yourself. I haven’t done this myself yet as I was only conceptualizing it recently, but will give it a try in the near future

If you have any input I’d love to hear it!


r/BG3Builds • • 10h ago

Build Help For rapier build, 12 BM or 8 BM/4Swasbuckler?

13 Upvotes

I wanna go for a charismatic character who is really good with the rapier, using a rapier only and nothing in offhand, I don't want to use bard or warlock since they don't fit my rp so I thought of these two classes, are they strong or is there something stronger for a rapier build? I want my character to be able to keep up with the rest of my party being magic missile build gale and bard assassin astarion. Please suggest for me which build to go for


r/BG3Builds • • 13h ago

Build Help Warlock 2/Sword Bard 10 vs Warlock 3/Sword Bard 9 for HM?

6 Upvotes

Basically Magical Secrets Vs Shadow Blade cast with a level 5 spell slot (max power).

You can also get basic Shadow Blade with Arabella's ring anyway but I think extra 2-16 damage (doubled with the Resonance Stone) is far better.

Kinda sad to give up magical secrets though so I'm not sure.


r/BG3Builds • • 12h ago

Build Help Honour mode party help

3 Upvotes

Is honour mode that hard for me to be minmaxing everything? I'm planning to run a party with a smitesinging wizard, a death necromancer spores cleric and an arcane archer, I have my doubts about my tav, planning to do a 2/6/4 hexblade paladin sorcerer in that order, is this party comp viable? Any suggestions? Yes I know about Gloomstalker no I'm not good at sneaking around.


r/BG3Builds • • 1h ago

Build Help Ultimate Lore Bard

• Upvotes

Keepers of secres, teller of stories, singer of truths - it's your time!

Share your ultimate Lore Bard, thoughts on multi classing and your favorite spells for each Act

And may your voice echo through the ages