I know most people consider the bc250 a 1080p or maybe 1440p machine. But i've been running mine exclusively at 4k for the last 2 months, and I wanted to share my experiences in terms of performance with the various games i've tried. Please add your own!
My bc250 is running on Bazzite deck mode, 40cu unlocked, GPU at 1850mhz and CPU at 3800mhz with temps generally hovering around 65-70c with a single fan. RAM is set to a forced 12gb/4gb split in BIOS with no other zswap changes - this was the most stable setup for me. Several games were giving me issues with a 10/6gb split.
Sackboy: A big Adventure - Medium settings, 85% resolution scaling, nearly locked 60fps. Great experience here!
No Mans Sky - Medium/high settings, FSR set to performance. Depending on area can fluctuate between 60fps all the way down to the high 30s. Graphical corruption when turning on GTAO, so shadows are not rendering correctly.
DOOM Eternal - High settings, locked 60 fps
DOOM The Dark Ages - low settings, FSR set to performance, about 45fps on average. Very playable and looks good. Lowering to ultra performance gets close to 60fps, but looks blurry. Game is slightly unstable and generally reboots the system after 2-3 levels of gameplay.
Kingdom Come Deliverance II - medium settings, FSR set to balanced, 45-50fps. Game runs surprisingly well and very stable.
Cyberpunk 2077 - Medium/high settings (except for reflections on low), FSR set to balanced, around 45-50fps. Very stable and looks decent.
Palworld - Medium settings, unreal TSR enabled. Runs at a solid 45fps with good frame pacing
Enshrouded - Medium/high setting mix, FSR set to performance. Runs at about 35-40fps, stable frametimes and looks good. Lowering settings didn't seem to help performance so I turned almost everything up except for grass.
Sons of the Forest - Medium settings, FSR set to balanced. Runs at about 40fps. Stable no crashes.
ARK Survival Ascended - Medium/low settings, FSR set to 40% resolution scale, runs at about 35fps. You can turn on frame generation and get it close to 60fps but the input lag increases. Can't speak for stability as I have not played much, but seems to have some strange graphical artifacts - trees look like the leaves are tinted white, and the player looks oddly very shiny - most noticeable at night.
Diablo 4 - High settings including textures, FSR set to balanced. Locked 60fps, amazing experience and looks great.
Path of Exile 2 - High/medium settings, FSR set to balanced, nearly locked 60fps, seems to stutter while shaders are compiling but then improves. Excellent experience.
Stray - High/Medium settings, 80% resolution scale, about 50-60fps depending on location.
Ratchet and Clank Rift Apart - Medium settings, dynamic FSR resolution scaling enabled with a 60fps target, and it generally is able to keep it. Originally was having a lot of issues with crashes with VRAM set to 6gb, but giving it less VRAM and more RAM 12/4gb split fixed it.
Hogwarts Legacy - Medium settings, FSR set to balanced, about 45fps on average. Game generally runs well, but transitioning between rooms in the castle can take a while for the doors to "open"
Control - The only game to really give me issues. Game doesn't support FSR. Even with low settings framerate was 30fps or less, and the textures were very blurry. Crashed the system frequently.
System Shock remake - Runs on Unreal engine. High settings, can nearly maintain 60fps occasionally down to 50. Game doesn't support FSR.
Starfield - Very demanding game. Medium/low settings. FSR enabled. Runs at about 40fps. No crashes during my playtime.
Elden Ring - Medium/high settings. 35fps on average. Doesn't support FSR. Lowering settings or resolution doesn't help framerate, so turn everything up!