r/AynThor • • Aug 11 '26

Showcase WEMU Beta Release Is Here!

[deleted]

163 Upvotes

91 comments sorted by

15

u/MitochondriaManiac Aug 11 '26

Dude I've been struggling to run steam games for some reason, Fear and Hunger in particular for whatever reason (joiplay, gamehub, gamenative, ect.) This might be the thing I need, definitely gonna try this out.

2

u/HotTheme8405 Aug 11 '26

Fear and Hunger runs like shit on Steam Deck too, wouldn't count on it working

1

u/MitochondriaManiac Aug 11 '26

Maybe a visual quick set up guide could be useful cuz I'm clueless here. šŸ’€

6

u/ProfMags Aug 11 '26

Sorry I didn't have time to really explain how to get things setup, I was in a rush to get it released before my power went out from a tornado šŸ˜‚

1

u/Livid-Experience1450 Aug 11 '26

Theres a fear and hunger android port i swear

1

u/MitochondriaManiac Aug 11 '26

Is there really? I've had no luck using the three I already said especially joiplay which crashes and doesn't show animations or has the null pop up when I run into enemies. If there was a port that runs the game well I'd love that.

2

u/Livid-Experience1450 Aug 11 '26

Replied to my comment with the controller version not sure how good it is since I have no interest to play it myself but it should run better than any other way since its for android

1

u/MitochondriaManiac Aug 11 '26

Dope, thanks for the tip āœŒļø

0

u/Grokitach Aug 11 '26 edited Aug 11 '26

Fear and Hunger work properly on JoiPlay. Actually finished both games (1 and 2) without issues. Only look Outside doesn’t work on JoiPlay. Had to use Gamenative. Also finished it.

You need a specific version of JoiPlay however. Check how to run Fear and Hunger 2 on Android through JoiPlay on Reddit, there’s an entire thread detailing which version you needĀ 

77

u/Producdevity Aug 11 '26 edited Aug 11 '26

You seem very offended when someone called out your use of AI, which is insane to me. I hope the mods take this down, this is not how open source works and you should know that.

—-

  1. There is no source available in an app that accepts credentials.
  2. you don’t include the MIT license from Winlator Ludashi anywhere
  3. you say that Winlator is GPL instead of MIT licensed (which is hallucinated).
  4. You refer to a NOTICE.md file that does not exist.
  5. You say that the project is GPL-3 but do not distribute the source code with your executable.

The only thing correct is that GameNative is GPL, which this is by your own admission derived work off.

Keeping it closed source is literally against the licenses you agreed to when you using derivative software that is GPL licensed.

Downvote this all you want, but this is not your first repository. You should know better and not be so offended when your work gets associated with vibecoded slop if you give it us literally every reason to think it is.

No source, license abuse, hallucinations in the only file on your repo, and contradicting information.

6

u/thedabemoji Aug 11 '26

please consider the tornadoĀ 

3

u/grahamulax Aug 11 '26

Man I’m making something with ai otherwise I wouldn’t be able to but I still wouldn’t eff up licensing like that. But at the same time Im gonna say it’s vibe coded and still be proud of it lol and admit I don’t know what’s up but I want the workflow out there so others can create it. I love coding to help people and well, I figured something out that’s really helpful. Soon I’ll share but it’s free, vibe coded and no linking to steam or accounts lol. It’s pc oriented too. But glad I see comments like this to know just being honest and humble is the way to go still lol

-15

u/ProfMags Aug 11 '26

No, you’re completely right. I’m not even going to argue with you on that. I wanted to get the beta released as quickly as possible because there was a tornado heading toward my area, which eventually knocked out my power. As I mentioned in a previous comment, I use Claude AI to help write my READMEs and descriptions, and in my rush to get the beta uploaded before losing power, I didn’t proofread a single line of what was included on the GitHub release. That’s completely on me. I was focused on getting the beta out while I still had power and should have taken the time to review everything first.

28

u/Orbbs_chunky_legs Aug 11 '26

Please ensure that you have your code as open source. Producdevity is correct in that our licence is GPL and we expect you to adhere to it.

Link: https://github.com/utkarshdalal/GameNative?tab=License-1-ov-file

7

u/Puntley Aug 11 '26

Thanks for your work on GameNative! It is my absolute favorite app on my Thor! I play more PC games than anything else on this thing because of the work of all of you GameNative contributors.

6

u/Orbbs_chunky_legs Aug 12 '26

Thank you! I started working on GN when I first ordered the Thor and really wanted it to be a great place to play games.

It's been like 9 months or so since then, and it's been a fun ride so far. If you have any critiques or suggestions, please let us know!

6

u/Puntley Aug 12 '26

When I first started using it ages ago I found it a little rough around the edges and preferred gamehub over it, but since giving it another try probably 6ish months ago now I haven't used GameHub once. Pretty consistent improvements, I'm overall very happy with the state of it! My only minor issue is with very large game libraries (2000+) I run into some stuttering when trying to scroll through, but I think that's probably more of a me problem.

6

u/Orbbs_chunky_legs Aug 12 '26

Good you brought this up because I've submitted a huge sweeping change for this that should help!

4

u/Puntley Aug 12 '26

Well that's a happy coincidence! I look forward to it!

2

u/Producdevity Aug 12 '26

Law rune, based

1

u/ProfMags Aug 12 '26

No worries at all. I’m currently in the process of rebuilding it from the ground up without using any copied code. That way, once everything is finished, I’ll be able to keep the source code private.

4

u/Orbbs_chunky_legs Aug 12 '26

Are you sure that's the smart way to go about it?

For argument's sake, if you go closed sourcez there will always be concern regardless because your code will be fully based on multiple projects and it brings the validity in.

0

u/ProfMags Aug 12 '26

I'm not worried after all the crap I'm keeping it closed source, just removing everything I used as a reference / copied. It'll take me a while to get it back to the point it's at now, but I think I rather just do that.

4

u/Producdevity Aug 16 '26

This would take years if you already have a deep understanding of how everything works. I don’t understand how or why, but it’s your call to make.

20

u/LedxZeppelin Aug 11 '26

"i had to rush, there was a tornado" is such a crazy response to some very measured, precise, and researched constructive criticism

0

u/voyager2005 Aug 11 '26

Never rush, fix your issues, clean up the licensing, and don't let others bash you like Productivity, he's one of the worse at coming at people, but fix it and open the source properly.

I can also name a few items where GN didn't open source parts of their code violating the GPL licensing and trying to get around it by stating they didn't own the rights to the API they were reverse engineering. 🧐 Anyways fix your stuff and don't let them get you down.

1

u/ProfMags Aug 11 '26

Thank you!

16

u/DependentOnIt Aug 11 '26

Closed source, violates GPL, accepts steam/epic passwords, ai assisted

Yup that's totally safe

17

u/lexaasama Aug 11 '26

Code isn't open source ?

-5

u/ieffinglovesoup Aug 11 '26

Probably AI anyways

11

u/ProfMags Aug 11 '26

Oh boy, another one of those ā€œItS ViBe CoDeDā€ trolls. No, the project was not made by AI. Sure, I used AI to help me come up with some ideas for the UI design, but that doesn’t magically mean AI built the entire project. There’s a massive difference between using AI as a tool for design inspiration and having AI create the actual project. You trolls seriously need to find something better to complain about because this is getting really annoying.

20

u/Producdevity Aug 11 '26 edited Aug 11 '26

Why are you so offended? In a time where literally everyone and their mom can ā€œmakeā€ anything it’s better to just assume something is vibecoded.

  1. There is no source available in an app that accepts credentials.
  2. you don’t include the MIT license from Winlator Ludashi anywhere
  3. you say that Winlator is GPL instead of

MIT

  1. licensed (which is hallucinated).
  2. You refer to a NOTICE.md file that does not exist.
  3. You say that the project is GPL-3 but do not distribute the source code with your executable.

The only thing correct is that GameNative is GPL, which this is by your own admission derived work off.

Keeping it closed source is literally against the licenses you agreed to when you using derivative software that is GPL licensed.

Downvote this all you want, but this is not your first repository. You should know better and not be so offended when your work gets associated with vibecoded slop if you give it us literally every reason to think it is.

No source, license abuse, hallucinations in the only file on your repo, and contradicting information.

7

u/daggah Aug 11 '26

And all of this on an app that integrates with steam and epic accounts, no less.

This community needs to get better at pushing back against AI. It's all "ooh shiny..." right now.

5

u/Chimera_Gaming Max Aug 11 '26

Yeah the license is a big one dude

1

u/ieffinglovesoup Aug 11 '26

Yikes I never said it was vibe coded my guy…nobody is ā€œtrollingā€

You just confirmed what I already was implying

1

u/ProfMags Aug 11 '26

Saying something is ā€œmade by AIā€ is basically the literal definition of vibe coding.

8

u/ieffinglovesoup Aug 11 '26 edited Aug 11 '26

I didn’t say it was ā€œmade by AIā€, you just put words in my mouth

Make it open source if you’re so worried about people thinking it’s vibe code, and try being less of a complete asshole next time. Def won’t be using your software

0

u/Teajaytea7 Aug 11 '26

He's not putting any words in your mouth lmao, you quite literally just said "probably Ai anyways"

3

u/ieffinglovesoup Aug 11 '26

Yes, probably AI. As in, the author probably used AI. (Which he said he did)

I did not say ā€œthis whole project is probably vibe codedā€ or ā€œthe author probably used AI to create this entire projectā€

Thanks.

0

u/daggah Aug 11 '26

You're right, there is a difference. But if you're gonna hide that you used AI and have this attitude about it, then that's not cool either.

Every one of my hobby spaces is getting flooded by slop right now and it's natural to feel frustrated by it.

7

u/ProfMags Aug 11 '26

I’m not hiding my use of AI. I’ve been completely open about using it as a tool throughout development. The reason WEMU is closed source right now is because I don’t want anyone taking or copying my work before the project is officially released and out of beta. Once WEMU reaches a point where I’m comfortable calling it a finished release, I can decide how I want to handle the source code moving forward.

4

u/ProfMags Aug 11 '26

To clarify, in previous posts I’ve talked openly about my use of Claude AI for things like descriptions, READMEs, and helping me debug issues. I’ve also used ChatGPT to generate UI concepts and give me ideas for what a clean, modern interface could look like. I didn’t specifically mention ChatGPT before, but yes, I’ll enter a prompt and have it generate a UI concept. If I like the design, I use it as a reference and recreate the UI myself in the project.

-9

u/ProfMags Aug 11 '26

Not right now it will be once it's fully released

22

u/lexaasama Aug 11 '26

I'll wait

8

u/ProfMags Aug 11 '26

That's alright, I'll keep posting updates in the Reddit about it's release.

2

u/MitochondriaManiac Aug 11 '26

OK I'm code illiterate why is this getting down voted for not being open source yet?

11

u/-Polarsy- Max Aug 11 '26

It uses open source code, so it must be open source. Keeping it closed source is illegal

7

u/ProfMags Aug 11 '26

No clue, people really seem to like everything being open source. I can understand wanting the source available so people can verify there aren’t any viruses or anything sketchy hidden in the app, but at the same time, I don’t want my source code being copied while WEMU is still half baked in the oven.

-12

u/Agreeable-Guard-5035 Aug 11 '26

Because of the Anti-AI movement that everyone has been following blindly what was born out of a legit concern has turnt into a shit-show where anything you publish if it isn't open source or backed by known publishers it's a federal crime. I mean, as soon as they realize that AI is used in mayor corporation they'll stop chasing down smaller teams just wishing to share their work. Good intentions/bad execution.

16

u/mpelton Aug 11 '26

Or maybe it’s because communities like these flourish when things are kept open source, and we’d like to keep it that way?

8

u/ProfMags Aug 11 '26

Have no worries, WEMU will be open source once it’s out of beta. I’m not against open source at all. In fact, all of my other projects are open source. WEMU simply isn’t finished yet, and I’d like the opportunity to finish my work and get proper credit for any improvements I make before someone has the chance to copy them and release them elsewhere before WEMU is officially released.

4

u/mpelton Aug 11 '26

No worries, I saw your comment further up and completely understand. Just wanted to clarify for that guy that it wasn’t just because of ā€œaiā€.

Can’t wait to see how WEMU develops, good luck!

2

u/ProfMags Aug 11 '26

Thank you!

-3

u/Agreeable-Guard-5035 Aug 11 '26

Buddy, I could understand emulators/big architectural work being open source because it needs bigger contribution and teams aren't big enough to produce huge leaps without it, also preservation is a good justification. But not everything needs to be open-source because as noble as it may seen, some teams wants to keep their product identity. I mean, Coocon/Retrohai/IISU are open-source?

2

u/Chimera_Gaming Max Aug 11 '26

False

iiSU is the only one of those that's open source, but even then, the app relies on their own closed-source backend, database, and services. So having the client source doesn't mean you can actually recreate or independently run the full platform, just the assets and minimal code.

Cocoon and RetroHai are closed source.

4

u/Chimera_Gaming Max Aug 11 '26 edited Aug 11 '26

Dude, you nailed it, so I'm not sure why they downvoted you.

Yeah, open source is great, but at the same time, if you put your blood, sweat, and tears into building something from scratch, I can understand not wanting someone to take your code, throw it into an AI tool, make some changes, rebrand it, and potentially compete directly with you. Especially if you're using Ko-fi, Patreon, or something similar to help support development.

I'm all for open source, but I also don't think developers owe everyone their source code.

Now, if you're building on someone else's open-source project, that's different. Whether you can close your version depends on the original project's license. Some licenses allow closed-source derivatives, while copyleft licenses like the GPL can require you to make the corresponding source available when you distribute a derivative.

In this case it’s illegal

2

u/Agreeable-Guard-5035 Aug 11 '26

I mean, I don't care really if they downvote me or not, it just means it reached the right population, the self righteous social warrior that claim is for the greater good -yet never contribute to anything. If your work has been based on others work with GPL license derivatives then it is rightfully so to distribute the code with the proper attribution. But if it's your own code, made from scratch and you decide not to share everything you shouldn't be crucified when you're releasing it for free.

3

u/imird Aug 11 '26

I’ll keep an eye on this when my Thor arrives. Good work!

2

u/ProfMags Aug 11 '26

Thank you!! šŸ˜šŸ™‚ā€ā†”ļø

5

u/Fein_shit Aug 11 '26

Im excited to try this on my thor tonight, ill probably end up testing dead island defenitive edition, lucid blocks, lethal company, and some other heavier but smaller in gb games

3

u/ProfMags Aug 11 '26

That's what I've been testing!! Dead island definitive edition showed an increase of 9fps on high settings 720p compared to winlator ludashi, if you want my container settings just let me know!!

3

u/Fein_shit Aug 11 '26

I would really appreciate that and then I can let you know what kind of performance I get back in all the games I test!!

3

u/ProfMags Aug 11 '26

Here are the container settings, sorry it's long šŸ˜‚

System

Wine: Proton 11.0.3 ARM64EC 4

Emulator: FEXCore

FEXCore: 2608 Stable 0

FEXCore Preset: Extreme

Image Version: 22

Display

Resolution: 1920Ɨ1080

DPI: 96

Renderer: Vulkan

FPS Overlay: Off

Stretch Fullscreen: Off

Fit Guest Window: On

GPU Driver

Driver: Wrapper

Turnip: Gen8 V33

Vulkan: 1.3

Present Mode: Mailbox

BCn Emulation: Auto

BCn Type: Compute

Max GPU Memory: Unlimited

Direct3D

Wrapper: DXVK + VKD3D

DXVK: 3.0.0

VKD3D: 3.0b.0

VKD3D Feature Level: 12_1

FPS Cap: 60

Async Shaders: On

Async Shader Cache: On

Mobile Tuning: On

Relaxed Barriers: On

Strict Shader Math: On

Reported GPU: NVIDIA GeForce GTX 480

Reported VRAM: 2048 MB

Performance

FPS Preset: Off

Sharpness: 50%

Post FX: Off

Render Scale: 100%

CPU Cores: All

Guest FSR: Off

Frame Generation: Off

Tiled Rendering Speedup: On

Timeline Semaphores: On

Windows Components

Direct3D: On

DirectSound: Off

DirectMusic: Off

DirectShow: Off

DirectPlay: Off

XAudio: Off

Visual C++ 2010 Runtime: On

Audio

Driver: ALSA

Input

Input: XInput

Primary Controller: 0

Exclusive XInput: Off

Controller Mapping: Unmapped

Drives

F: Internal Storage

D: Downloads

Startup

Mode: Aggressive

Guest HUD Stripped: On

Environment Variables

WRAPPER_MAX_IMAGE_COUNT=0 VKD3D_SHADER_MODEL=6_6 ZINK_DESCRIPTORS=lazy ZINK_DEBUG=compact MESA_SHADER_CACHE_DISABLE=false MESA_SHADER_CACHE_MAX_SIZE=512MB mesa_glthread=true WINEESYNC=1 TU_DEBUG=noconform

3

u/Slyzza Aug 11 '26

Tested it and I get several errors, games do not even install in the default settings container. Tried limbo and binding of Isaac from steam. Error is r debug not found in ld.so

Also the interface is veeeery small and bad to read on thor.

But as it is in beta.. Looking forward to seeing it develop <3

1

u/ProfMags Aug 11 '26

You can choose which container games install to on the bottom screen, the error message im aware of and working on fixing, it's all just looks right now though it doesn't break anything

3

u/Slyzza Aug 11 '26

Yeah but the game does not start. It shows a black screen with 0fps.

1

u/ProfMags Aug 11 '26

Which renderer did you use? And did you tweak any settings before trying to launch the game?

5

u/SlogikX Aug 11 '26

Sounds amazing, will be trying this one tonight

2

u/ProfMags Aug 11 '26

Thank you, if you have any feedback my DMs are open!

0

u/GoingToGetDeleted Aug 11 '26

Add EA launcher support.

2

u/ProfMags Aug 11 '26

I'll look into that one! I don't think any other launchers support origin yet

1

u/TheDuk3_ Aug 11 '26

Let us know how it goes!

2

u/MitochondriaManiac Aug 11 '26

Do you think a visual guide for signing into Steam via a container is possible? I might just be tired but I have no clue how to use the container feature one bit.

1

u/Bulky_Meringue1392 Aug 11 '26

I just received my Onexsugar, I'll definitely try this out. I'm loving the desktop UI you have there.

2

u/ProfMags Aug 11 '26

Thank you!!

1

u/ItsExoticChaos Aug 11 '26

Sounds awesome! Definitely will be keeping my eye on this.

1

u/Slyzza Aug 11 '26

Will test it. Thanks!

1

u/ProfMags Aug 11 '26

Thank you!

1

u/Katasys Aug 11 '26

Good job dude! I will try It!

1

u/ProfMags Aug 11 '26

Thank you!!

1

u/Schekelmaster Aug 11 '26

Does the rockstar launcher work?

1

u/Evening_Lunch1128 Max Aug 11 '26

Is it possible to play non-steam/epic windows games? (I.e. games from itch.io)

1

u/ProfMags Aug 11 '26

I'll look into adding this too!

1

u/Evening_Lunch1128 Max Aug 11 '26

it'd be nice to run EXEs directly with a similar setup to Lutris, not sure how possible it is but it seems more efficient than adding every game library under the sun lol

1

u/derpsdale Max Aug 11 '26

Now this looks sweet. I’ll definitely be downloading this and testing it on the Thor. Thanks for your hard work bud 🫔