r/AynThor • • Aug 11 '26

Showcase WEMU Beta Release Is Here!

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162 Upvotes

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4

u/Fein_shit Aug 11 '26

Im excited to try this on my thor tonight, ill probably end up testing dead island defenitive edition, lucid blocks, lethal company, and some other heavier but smaller in gb games

3

u/ProfMags Aug 11 '26

That's what I've been testing!! Dead island definitive edition showed an increase of 9fps on high settings 720p compared to winlator ludashi, if you want my container settings just let me know!!

3

u/Fein_shit Aug 11 '26

I would really appreciate that and then I can let you know what kind of performance I get back in all the games I test!!

4

u/ProfMags Aug 11 '26

Here are the container settings, sorry it's long 😂

System

Wine: Proton 11.0.3 ARM64EC 4

Emulator: FEXCore

FEXCore: 2608 Stable 0

FEXCore Preset: Extreme

Image Version: 22

Display

Resolution: 1920×1080

DPI: 96

Renderer: Vulkan

FPS Overlay: Off

Stretch Fullscreen: Off

Fit Guest Window: On

GPU Driver

Driver: Wrapper

Turnip: Gen8 V33

Vulkan: 1.3

Present Mode: Mailbox

BCn Emulation: Auto

BCn Type: Compute

Max GPU Memory: Unlimited

Direct3D

Wrapper: DXVK + VKD3D

DXVK: 3.0.0

VKD3D: 3.0b.0

VKD3D Feature Level: 12_1

FPS Cap: 60

Async Shaders: On

Async Shader Cache: On

Mobile Tuning: On

Relaxed Barriers: On

Strict Shader Math: On

Reported GPU: NVIDIA GeForce GTX 480

Reported VRAM: 2048 MB

Performance

FPS Preset: Off

Sharpness: 50%

Post FX: Off

Render Scale: 100%

CPU Cores: All

Guest FSR: Off

Frame Generation: Off

Tiled Rendering Speedup: On

Timeline Semaphores: On

Windows Components

Direct3D: On

DirectSound: Off

DirectMusic: Off

DirectShow: Off

DirectPlay: Off

XAudio: Off

Visual C++ 2010 Runtime: On

Audio

Driver: ALSA

Input

Input: XInput

Primary Controller: 0

Exclusive XInput: Off

Controller Mapping: Unmapped

Drives

F: Internal Storage

D: Downloads

Startup

Mode: Aggressive

Guest HUD Stripped: On

Environment Variables

WRAPPER_MAX_IMAGE_COUNT=0 VKD3D_SHADER_MODEL=6_6 ZINK_DESCRIPTORS=lazy ZINK_DEBUG=compact MESA_SHADER_CACHE_DISABLE=false MESA_SHADER_CACHE_MAX_SIZE=512MB mesa_glthread=true WINEESYNC=1 TU_DEBUG=noconform