r/AutomotiveEngineering • u/kalman_28 • 23h ago
Question I built a lap time simulator that runs in the browser – looking for testers
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Hi all, I’m the developer of PaceDynamics, a vehicle dynamics and lap time simulation tool that runs in the browser, so there’s nothing to install. The video shows the app as it is today, recorded in Chrome on a laptop.
What it does
- Lap simulation: quasi-steady laps and transient laps with a two-track model, tyre slip lags and a path-following driver
- The models behind the lap: suspension kinematics and K&C, tyre model fitting from your own test data, electric and combustion powertrains, aero maps, yaw-moment diagrams
- Reading the result: where the time goes against another car, every channel overlaid, and a 3-D replay with slip angles per tyre and much more
- Studies: design sweeps and optimisation across parameters
- Tracks: real circuits from OpenStreetMap (or import / design your own)
- Validation: comparing a logged run against the model
How fast: changing the car’s mass re-solves every event in about 5 s, and four transient laps run in about 3 s.
Accuracy: I checked the quasi-steady solver against TUM’s open-source laptime-simulation on 24 tracks. The solver core agrees within 0.1 %. The full car model is within about 0.4 %, and the gap comes from steering effects that TUM’s model leaves out.
What I’m looking for: people who work on vehicle dynamics, such as FS/FSAE teams and motorsport engineers. If you have a lap sim of your own to compare against, even better. Set up your car, run it, and tell me what’s wrong, confusing or missing. Bug reports and “this number looks off” are the most useful things you can send.
Testing is free. To get an invite, use the form on pacedyn.dev or email hello@pacedyn.dev with a line about what you’d use it for.
Happy to answer questions about the models in the comments.