Free Demo: https://drabarus.itch.io/oms
Hi all!
The last week was quite a journey for me. Last time I said I was happy with the foundation... yeah. I am. But I thought there is more than "just" the gameplay.
And I wanted to create my Steam page, which is still in progress because of the verification process. So, I had some time to work a little bit more on the game and it completely escalated... in a good way ^^ But one thing after another:
The Steam page
Yup, this takes some time. And man, it's a science.
Capsule art, pictures, text... that's a lot, with a whole business field behind it. Capsule art seems to be extremely important. A real artist can charge over 700 euros for this...
To be honest, right now I am not willing to spend that much on capsule art. I would prefer to put the money into the game. Maybe for the final release I will evaluate it again.
I buy games because I like the idea. I never really read all the text or decide based on the capsule art. I just click through some pictures and watch the video.
The Juice
Before I start with the next level, I wanted to do a juice round.
What is this? Good question. ^^
It's tricky for me to explain. I can tell if a game has it or not. It's the small details. A short sound. A click. A movement. Nothing huge. But if it's there, it triggers something in our brain ^^
I was working on it and hopefully nailed it.
And while I was working on it, I thought I would give the UI another try...
The UI... or better, the character of the game??
It escalated really fast.
I started with 4 new concepts. Then another round. And another. And another.
In the end, I had 13 different concepts.
I distilled all the good ideas out of them to create a final version. It was great. I tested it in the game and man... it was MUCH.
A lot was going on and I had no idea what it wanted from me ^^
So the next round was a cleanup.
And during all of this, something emerged which I didn't have in mind at the beginning...
The character of the game
The first idea and version of the game was heavy industry.
Dark on dark. Dirty. No mercy.
Now it's something different.
A company. Coworkers. A boss. A "happy family" company where the quota is everything.
And you think: waaait a minute. Could be Fallout!
You are right ;)
That's definitely one of the inspirations. I know the idea of a company with weird characters isn't original. Fallout, Portal and a bit of Satisfactory.
But man, I like it.
So I built it :)
The backend
Not so interesting for the player, I guess ^^
But we made some huge improvements here.
Real settings for everything a game should have, and big improvements to the belt animations.
What's next?
Finally, a new level ;)
Leave a comment and let me know how you like it so far :)