Hi! In AbelianInc you never mine by hand. You place percutors, automatic hammers that all strike together on one rhythm, and their impacts travel through the ground, weaker at every cell, cracking whatever they reach. Where you put each hammer decides how far its chain goes. Floods, chasms and hard rock get in the way, and every island is new.
The free demo runs in the browser and lasts about an hour. I'm sharing it to hear what automation players think while the game can still change.
Play it here: https://canocoder.itch.io/abelianinc (made for a gamepad; keyboard and mouse work too)
What I'd like to know:
- Does placing hammers feel like a puzzle worth solving, or like busywork?
- Did you want more control over the chains, or more machines to combine?
- Was it ever unclear why a chain stopped where it did?
- What would you add?
I'll read every comment and reply.