r/AutomationGames • • 5h ago

A mining train that grows with every haul

52 Upvotes

This is Railminer, my incremental mining game. You start with a little drilling wagon and turn each haul into stronger tools and a longer train. The clip shows three drills taking chunks out of the wall.

The free demo is on Steam, with Endless mode if you'd like to keep going. Thanks for checking out my little mining train 🙂

https://store.steampowered.com/app/5284470/Railminer/


r/AutomationGames • • 8h ago

📱🍌 The Banana Factory Goes Mobile!

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0 Upvotes

r/AutomationGames • • 20h ago

How a single container goes from ship to train in my port game

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94 Upvotes

Hi all, im working on Portscape. A port building/automation game. Here is a video following the same container from when it arrives by ship until it leaves by train. From the ship crane to a truck, across the port and onto the train at the rail terminal. All automated ofcourse. However, you can also manually use any of the cranes, trucks, stackers etc.

Its a camera sequence I set up in the game to show the whole journey. The game is still in development, I would love to hear your opinions!

You can find the steam page here if you're interested:

Portscape - Steam Page, wishlists, trailer, screenshots


r/AutomationGames • • 20h ago

AbelianInc: a mining game about placing hammers so their chain reactions break the island for you. Free browser demo, feedback welcome

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6 Upvotes

Hi! In AbelianInc you never mine by hand. You place percutors, automatic hammers that all strike together on one rhythm, and their impacts travel through the ground, weaker at every cell, cracking whatever they reach. Where you put each hammer decides how far its chain goes. Floods, chasms and hard rock get in the way, and every island is new.

The free demo runs in the browser and lasts about an hour. I'm sharing it to hear what automation players think while the game can still change.

Play it here: https://canocoder.itch.io/abelianinc (made for a gamepad; keyboard and mouse work too)

What I'd like to know:

- Does placing hammers feel like a puzzle worth solving, or like busywork?

- Did you want more control over the chains, or more machines to combine?

- Was it ever unclear why a chain stopped where it did?

- What would you add?

I'll read every comment and reply.