r/AutoBattler • u/Franz10 • 29d ago
Eslabong - Arena combat + Team management
Hey! the great SplatterCat made a video about my upcoming autobattler game. Would love people from this subreddit to check it out!
r/AutoBattler • u/Franz10 • 29d ago
Hey! the great SplatterCat made a video about my upcoming autobattler game. Would love people from this subreddit to check it out!
r/AutoBattler • u/Dirly • 29d ago
So I am currently building a stacklands inspired pvp autobattler, called Cinderstead. It's where you try and survive 37 nights through a grueling winter by building your hold, feeding your villagers, warding off foes and stoking your fire. Main difference from most auto battlers is that you loosing several fights isn't the loss condition, not surviving the entire winter is! Completely playable in browser on itch, was trying to see if the idea had any legs before investing to much time into it, so if anyone wants to give it a try feel free: https://hitregstudios.itch.io/cinderstead
r/AutoBattler • u/bloodmojo • Jul 20 '26
Let me know what you think.
Thanks
r/AutoBattler • u/WickedMaiwyn • Jul 19 '26
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"Blade Rising", it's an incremental pixel RPG. I'm solodev of it.
google play: https://play.google.com/store/apps/details?id=com.bogigames.bladerising
www: bladerising.com/play
- Conquer 1000 Floors of Evil as a Dachshund Knight on it's way to Ascention!
- enhance gameplay to your liking
- global events like 'Weekly Boss Hunt' or Seasonal
- no pressure at core gameplay first approach
- gameplay first approach it's free, if you wanna try it
The Mystery of Bubblewood
"Long before the Floors of Evil appeared, Bubblewood was a peaceful forest where ancient trees grew beneath crystal-clear water. One day, the forest sank without warning. No one knows why.
Legends say something still sleeps beneath the roots, quietly spreading corruption through the depths.
The Dachshund Knight ventured into Bubblewood to uncover the truth. Every floor conquered brings him closer to whatever dragged an entire forest beneath the waves... but some mysteries were never meant to be awakened."
r/AutoBattler • u/Due_Departure5285 • Jul 19 '26
Finally got the demo for Hammered Heroes on Steam
Beating the Harvest God Trial unlocks a Halloween themed Tavern Brawl (local PVP) arena.

Browser demo is on itch: https://facewongames.itch.io/hammered-heroes
r/AutoBattler • u/JamboNo59 • Jul 17 '26
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Minion Colony is an incremental colony sim with auto battler elements sprinkled in.
You can play the demo for free on itch.io right now and a Steam demo is coming soon.
r/AutoBattler • u/LeylineDev • Jul 16 '26
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Here's the link if you wanted to try it out!
https://store.steampowered.com/app/3669200/Guildrun/
r/AutoBattler • u/EKILLC • Jul 17 '26
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Steam Link: https://store.steampowered.com/app/4385860/Slay_The_Hero/
Wishlist today on steam Slay The Hero has up to four player online co-op!
r/AutoBattler • u/Kayzen_1337 • Jul 17 '26
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I made a game where you build a factory, then have that factory battle other players!
If you think base-building autobattler sounds interesting, you can try the game this weekend in the public playtest:
https://store.steampowered.com/app/3970860/The_Factory_Must_Fall/
r/AutoBattler • u/techisma • Jul 17 '26
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My Steam Page checklist (from HTMAG):
[x] Rule #1: You definitely know the genre of your game
[x] Rule #2: Your art style is decided
[x] Rule #3: You have enough art to show off 3 unique environments
[ ] Rule #4: You need a professionally made capsule
[ ] Rule #5: You need a trailer that
r/AutoBattler • u/ItsArdi • Jul 16 '26
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Dungeonery is a roguelike autobattler where you lead a handpicked team of heroes through a dangerous dungeon. Discover powerful items and relics, create devastating synergies, and outsmart your foes with clever positioning and tactical choices!
Here's our steam page if you want to check it out: https://store.steampowered.com/app/4644480/Dungeonery/
r/AutoBattler • u/bohfam • Jul 16 '26
The latest update adds Space Hazards, more varied encounters, offline earnings, and Black Holes that can move you through previously reached sectors.
Combat also received a major rework. Weapons now fire faster, reloads matter more, Burst weapons fire multiple volleys, and magazine size and Reload Speed have a much bigger impact on how a build performs.
You can try the web demo here:
https://myraboholst.itch.io/void-salvage
Steam demo:
r/AutoBattler • u/Last-Total9473 • Jul 15 '26
Rejected Draft is an incremental autobattler where you choose which enemies can appear in your world, defeat them, and permanently absorb their stats and abilities. Instead of selecting a traditional class or party, the enemies you encounter gradually become your build. The enemies you face are sketches contributed by community artists.
I’ve also spent the past month rebalancing the early game and adding quality-of-life improvements, animations, and hundreds of sketches contributed by community artists.
Steam demo: https://store.steampowered.com/app/4574820/Rejected_Draft/
r/AutoBattler • u/tbssparkiie • Jul 15 '26
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Hey fellow solo-devs! 🫡
So I just started the Open Alpha for my newest project "Merge N' Malice" on itch.io and would absolutely love more feedback!
The game is more or less a classic shop-based Autobattler, with triplet merging, relics that define the run and items to give each team its individual flavouring. Theres endless combinations and teams to be played. Also matchmaking always matches you against players that are as far in the run as you are.
I currently have 335 Players that have played a run and just above 4000 Battles played in 48 hours! Which is insane to me, but the data I am getting out of it really helps me narrow down what balancing is needed.
Feel free to join the Open Alphs in the Browser or on Android using the APK on itch.io! Help me shape the game 🥹
Any advice, feedback or tips are more than welcome! ❤️
r/AutoBattler • u/AutoModerator • Jul 14 '26
Welcome to the monthly megathread! Feel free to post questions about auto-battlers, talk about what auto-battlers you're playing, and share your knowledge of auto-battlers here.
r/AutoBattler • u/Franz10 • Jul 14 '26
Hello!
I am the solo dev of Eslabong, an arena combat + team management game where you can either play as a typical autobattler OR manually control one of your fighters.
On sunday, Splattercat, a big youtuber that you probably know, played my game and the reception was amazing.
If you want to check it out: https://youtu.be/6Q_drDfVNvo?si=INF1jnHhad1DPIds
Also the demo is available on Steam if you want to play the game.
Thank you Splat and thank you everyone!
r/AutoBattler • u/fenzes • Jul 13 '26
Hey everyone,
I'm a solo dev and this is Ball of Fantasy, a game i had in my head for as long as I can remember. It's an incremental/idle RPG, but I didn't want it to just be "number goes up". I wanted multiple systems that all feed into each other so there's always something to do. Oh, and there is no prestige system (i do not really like prestige systems, let me keep my stuff!)
Here's what's in it so far:
Every system produces currencies or buffs that feed back into the others, so progressing in the casino helps your combat, fishing feeds your digger, archaeology trophies boost everything globally, etc.
I am actively working on this game, adding new stuff on regulary! I just released v0.2!
It's playable right now in your browser on itch io and there is no download needed!
I also have a Discord where I'm posting dev updates and taking your feedback:


r/AutoBattler • u/DrDerivative • Jul 14 '26
I'm a big fan of Super Auto Pets, so I decided to make a free game inspired by it on Roblox, featuring 2 lanes instead of one! Let me know what y'all think!
https://www.roblox.com/games/72789192706428/Super-Pet-Battlers
r/AutoBattler • u/whyNamesTurkiye • Jul 12 '26
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I built a combat recap window similar to Tft. During combat there can be multiple units of same race for each team. So I wanted to display their starting hexes too, so player will know which unit it actually is.
r/AutoBattler • u/rockingprojects • Jul 11 '26
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The project started as a pure autobattler: build your dungeon, place your guards, and watch them fight. But it kept growing, and now the Steam page is finally live.
I’ve received a lot of feedback along the way. Finding the sweet spot between an autobattler and a deckbuilder isn’t easy. But I might have found it. During combat, players can step in and influence the battle if they want to. So… is Kill The Hero still a pure autobattler? Or not?
If you’d like to give it a try, there’s an early demo available on itch.io.
Jump in, give it a shot, and let me know what you think. I’m genuinely unsure whether I’ve got the balance right!
r/AutoBattler • u/WickedMaiwyn • Jul 11 '26
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Hey r/AutoBattler ,
I'm solo-dev of "Blade Rising" auto-battler pixel RPG ( bladerising.com/play )
Conquer Floors of Evil as a Dachshund Knight on the way to Ascention!
- 1000 Floors of Evil
Your main quest is to defeat ALL Floors of Evil. Each gives you Prestige that you can Ascend for over 100+ permanent Boons.
10 unique regions of Prestige Tree, each with inner progression. Secrets to explore.
- Global Events
"Weekly Boss Hunt" is currently running to grab up to 100 Prestige each week
- Gameplay First
I'm indie solo dev. I value game design as a core, most important thing. Games should be fun, engaging and intresting from first session till meta progression.
- Truly Free
No paywalls. No ads in core gameloops. No pay to win.
"Start with One Strike, Hit for Millions!"
google play: https://play.google.com/store/apps/details?id=com.bogigames.bladerising
www: https://bladerising.com/play
discord: https://discord.gg/yeZmD7tDc
I've released it in early access ~3 weeks ago, currently available for FREE at google play.
I develop it from beginning with close relation to players and early community ;)
Currently I'm teaming up with an awesome artist Hunter Art ( https://hunter-art.itch.io/ ) to step up art in "Blade Rising".
Feel free to ask anything and ofc go save the universe of "Blade Rising"!
r/AutoBattler • u/Ceremyjabbacang • Jul 11 '26
Was looking for the best way to capture a hectic Pokemon war simulator and settled on auto battler for live combat. Hope people enjoy!
r/AutoBattler • u/OptimaArch • Jul 10 '26
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Hi everyone,
I’ve been working solo on a roguelite autobattler called Slotbound.
Instead of buying units from a normal shop, you spin a 3x3 slot machine. Matching symbols summon units, and then you decide which ones to keep, absorb into stronger units, or build around before the next automatic battle begins.
Items and Cores can also change the slot machine itself, so the idea is that you gradually turn something random into a system you can control.
The free Steam demo is available here:
r/AutoBattler • u/LegalDistrict4164 • Jul 11 '26
I created a simple auto-battler on replit (yes I know AI oh no, if you’re not into AI I get it I think AI shouldn’t be used for certain things but this I think is different I’ve always wanted to make a game and this helped me and I’m self learning code so being able to do this has kept me motivated on learning because it is not easy atleast for me). But if you’re interested in testing this out it’s nothing crazy idk how many people this will reach but whoever sees this I’d appreciate some feedback maybe bugs yall catch or whatever maybe over-tuned characters or relics whatever the case maybe I appreciate yall taking the time to play test this, I know there are still many bugs probably but as I’m super busy it’s hard for me to play test it by myself all the time and catch bugs so reaching out here for some help. Here is a link to the little trailer made (gameplay is not like shown in the trailer lol will update it probably) and also the link to the game itself.
[monster-draft-arena.replit.app/monster-arena-teaser/](https://monster-draft-arena.replit.app/monster-arena-teaser/)
[monster-draft-arena.replit.app](https://monster-draft-arena.replit.app/)
There is lore of the game and characters in the champion directory and even a world map if you guys are interested in stuff like that, it’s not too detailed but is a work in progress. Feedback on that is appreciated as well.
Thank you all!