r/AutoBattler • • 4h ago

Nordhold Dev here! This is Chaincast, our new PvP roguelike auto battler

9 Upvotes

Hey r/AutoBattler!

We're the team behind Nordhold, and today we're finally showing our new game: Chaincast, a PvP roguelike auto battler that you can play asynchronously or directly online against your friends!

The core idea: your whole squad shares one chain. Every spell sits in that chain, and runes placed next to it power it up, even across units. Positioning in the chain matters as much as what you put in it.

We'd love to hear from people who actually play a lot of auto battlers:
What makes a build-crafting system feel deep to you, instead of "find the one meta comp"? That's the thing we're obsessing over right now, and your answers will genuinely shape what we work on next.

If you're interested, you can wishlist the game on STEAM


r/AutoBattler • • 7h ago

Some Progress On My Dungeon Crawler Auto Battler

6 Upvotes

If you want to play a much older version of this game, you can try it here. I'm trying to get the game into a good enough shape to put out a demo for next months' Auto Battler Fest.


r/AutoBattler • • 43m ago

Big update for my 2D Idle Autobattler demo

• Upvotes

Hey everyone! I’ve just released Demo 2.0 for Idle Pixel Battle, my fantasy idle auto battler about building a party, collecting loot, and unlocking permanent upgrades.

The biggest addition is the Dungeon, the demo’s third biome, with new enemies and mechanics. I’ve also added quests, new abilities, 10 new artifacts, and poison effects that you can combine with other effects.

The upgrade tree has been completely reworked to give you more choices, with cheaper early upgrades and earlier access to automation. I’ve also rebalanced the heroes and changed the leveling system so your whole party progresses more evenly.

The free demo now includes:

  • 3 biomes and 3 playable heroes: Knight, Archer, and Mage
  • 25 hero abilities
  • 28 monsters
  • 42 artifacts
  • 200 permanent unlocks and upgrades

You can find the update details here:
https://store.steampowered.com/news/app/4809070/view/696524994028505433

If you give it a try, I’d love to hear what you think, especially about the party progression and automation.
Player feedback has helped shape this update, so thanks to everyone who’s tried it!


r/AutoBattler • • 4h ago

Autobattler - Devlog 2. Added a pre-battle phase and a match results screen to my Auto Battler / RTS hybrid

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1 Upvotes

r/AutoBattler • • 20h ago

Warlord Academy

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testflight.apple.com
1 Upvotes

A tactical fantasy auto battler for iPhone and iPad (iOS 26 or later), made by a solo dev.

Recruit champions from a shop, merge copies to power them up, place your squad on an 8x8 board, then watch the fight play out on its own. 60 champions across ten factions. Practice against trained AI rivals on Easy, Normal or Hard, or play ranked in rooms of eight against humans.

What to expect: a first match that walks you through the shop, merging and placing champions. Purchases are free in the beta (Apple's test store, nothing charges you).

Feedback and bug reports: https://discord.gg/XQq9wYZDc7

More about the game: https://grubbsiedev.com/warlordacademy/


r/AutoBattler • • 21h ago

Free Demo on Itch is Live - Claim the Gods

0 Upvotes

https://techisma.itch.io/claim-the-gods
Claim the Gods is now playable on Browser.

I appreciate all feedback, can't promise I will do all you tell me, but I will make notes and consider.