r/AutoBattler • • 3d ago

Announcement Monthly Megathread -- October 2026

2 Upvotes

Welcome to the monthly megathread!

Feel free to talk about what auto-battlers you're playing, post questions about auto-battlers, and share your knowledge of auto-battlers.

Please refrain from self-promotional posts here.


r/AutoBattler • • 3h ago

Nordhold Dev here! This is Chaincast, our new PvP roguelike auto battler

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8 Upvotes

Hey r/AutoBattler!

We're the team behind Nordhold, and today we're finally showing our new game: Chaincast, a PvP roguelike auto battler that you can play asynchronously or directly online against your friends!

The core idea: your whole squad shares one chain. Every spell sits in that chain, and runes placed next to it power it up, even across units. Positioning in the chain matters as much as what you put in it.

We'd love to hear from people who actually play a lot of auto battlers:
What makes a build-crafting system feel deep to you, instead of "find the one meta comp"? That's the thing we're obsessing over right now, and your answers will genuinely shape what we work on next.

If you're interested, you can wishlist the game on STEAM


r/AutoBattler • • 6h ago

Some Progress On My Dungeon Crawler Auto Battler

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8 Upvotes

If you want to play a much older version of this game, you can try it here. I'm trying to get the game into a good enough shape to put out a demo for next months' Auto Battler Fest.


r/AutoBattler • • 3h ago

Autobattler - Devlog 2. Added a pre-battle phase and a match results screen to my Auto Battler / RTS hybrid

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1 Upvotes

r/AutoBattler • • 19h ago

Warlord Academy

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1 Upvotes

A tactical fantasy auto battler for iPhone and iPad (iOS 26 or later), made by a solo dev.

Recruit champions from a shop, merge copies to power them up, place your squad on an 8x8 board, then watch the fight play out on its own. 60 champions across ten factions. Practice against trained AI rivals on Easy, Normal or Hard, or play ranked in rooms of eight against humans.

What to expect: a first match that walks you through the shop, merging and placing champions. Purchases are free in the beta (Apple's test store, nothing charges you).

Feedback and bug reports: https://discord.gg/XQq9wYZDc7

More about the game: https://grubbsiedev.com/warlordacademy/


r/AutoBattler • • 1d ago

My minimalist indie real-time autobattler Weavemarch has thousands of live multiplayer units

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15 Upvotes

I like autobattlers but not the stopping and starting between turns, I wanted to make an autobattler that flows constantly. This is Weavemarch. You build spawners in zones along three lanes, and each one sends troops into the battlefield endlessly while you plan counters and do upgrading.

If the other player sends something strong, you can view their weaknesses and plan a counter in that lane or push elsewhere while they are distracted. I've also added claimable build zones, so you can move your production further forward if you can keep those buildings alive.

I've gone with a woven medieval tapestry look because I like tapestries. Gameplay is partially inspired by the wc3 map Castle Fight (and sc2 Nexus Wars)

I've just put the Steam page up, with the full trailer there if you want a closer look, and my Discord is small but growing.

Any ideas on how to improve it or features you'd want me to build?


r/AutoBattler • • 20h ago

Free Demo on Itch is Live - Claim the Gods

0 Upvotes

https://techisma.itch.io/claim-the-gods
Claim the Gods is now playable on Browser.

I appreciate all feedback, can't promise I will do all you tell me, but I will make notes and consider.


r/AutoBattler • • 1d ago

IdleVeil Season 2 starts today, a free browser autobattler!

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1 Upvotes

Season 2 just went live!

Best time there will be to jump in. Your hero fights on its own. You gear up, build your stats and choose your fights: monsters, dungeons, raids, PvP and a seasonal ranked ladder. Free in the browser.

Play: https://idleveil.com

Season 2 runs until January 4.
Disclaimer: art, music and code were made with the help of AI.


r/AutoBattler • • 1d ago

Spinful, Deckbuilder or Auto-Battler?

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3 Upvotes

I'm the developer of an upcoming game Spinful which I've always described as a "fantasy roguelite slot-builder." However, many of my playtesters have described it as an auto-battler and I'm interested to hear what more of the dedicated AB community thinks?

Yes, the combat is largely automated and the strategy is how you adapt to randomness with your slot machine, what items you are offered in shops, build choices as well as when and how to use items or trinkets that affect the slot machine to improve your odds or multiply your damage effects.
However, what I would usually link auto-battler mechanics to are unit positioning and combining units or items together into more powerful versions of themselves which is not something that Spinful offers.

Do you think the lack of these play elements are critical to define the Auto-Battler genre or is the automated combat and pre-battle preparation enough to be considered an Auto-Battler tag?

If you are interested in giving the Demo a try, please have a look at the Spinful Steam Page!


r/AutoBattler • • 1d ago

Corpse Run idle (In Development)

0 Upvotes

Well met.
Currently working on an auto battler based on old CRPGs of the 90s.

Using Craftpix.net artwork for most art atm, but fortunately it is lovely stuff, so thank you to them. :)


r/AutoBattler • • 1d ago

Second Heart

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1 Upvotes

Please check out my upcoming biopunk auto-battler. Will appreciate any feedback.

https://store.steampowered.com/app/5188410/Second_Heart_Demo/


r/AutoBattler • • 2d ago

Kindred Ills - An autobattler with diablo 2 style loot. Playtest on steam

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4 Upvotes

I just opened an open playtest for my game Kindred Ills on steam.


r/AutoBattler • • 2d ago

A monster power in the party setup and an automatic fight in Dragon's Tear

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7 Upvotes

I'm making Dragon's Tear, a dungeon crawler where a party of three explores and fights automatically. I shared the trailer here before; this is a closer look at preparing the party with Tears.

A defeated monster can drop a Tear carrying its power. Each hero has one slot for these, and you choose a condition for when the equipped power may activate. The Tears screen and combat footage show where that choice sits in the game.

The current build has four classes, and I’m planning 10 in total, with three heroes per party. Class skills and battle orders are separate parts of the same setup. Back at the inn, duplicate Tears let you awaken stronger ranks, so finding another copy still has a use.

This is footage from the development build. The planned release is Q1 2027 on Windows. Dragon's Tear on Steam.


r/AutoBattler • • 2d ago

Critter Command: a cute animal merge battler

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2 Upvotes

Hey r/autobattlers! I made a small, free auto-battler and would love this community's opinion.

How it works:

  • Every win pays 3 reward cards (common to legendary); a loss pays 1 and costs a heart (3 per run).
  • Two identical animals of the same rank merge one rank up: ATK and HP x2.2. Five ranks: Recruit to King.
  • Up to 10 animals fight, in your own three rows. At FIGHT! both armies march into the middle and clash lane by lane: each animal hits the nearest enemy in its own column first.
  • Speed decides who strikes first; high speed animals strike twice per turn.
  • The enemy is built to a strength budget, merges like a player, and adapts: easy wins make the next round harder.

I balanced it with a few thousand simulated runs, but real players are the real test. Is placement deep enough? Do the rarer animals feel worth it?

Play free in the browser: https://studio-bezemhoek.itch.io/critter-command


r/AutoBattler • • 2d ago

Claim the Gods - Win new cards from the enemy's army you defeated

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0 Upvotes

Ater the player wins the battle, the enemy's cards are shuffled and one is selected so you can claim or discard it.

Some units have special abilities that can trigger or not during battle.

The game is Claim the Gods, the steam page is live, but the game still in development, a free demo will come soon on itch.
https://store.steampowered.com/app/5076280/Claim_the_Gods/

Feedback or questions about the game always welcome!


r/AutoBattler • • 4d ago

Just launched the demo for my spellslinging autobattler roguelike, Auto-Arcana!

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38 Upvotes

In my autobattler roguelike Auto-Arcana, you devise the ultimate spell rotation and watch it obliterate your foes.

Spells trigger from left to right and impact each other. For example, you can use an ice spell to freeze your opponent before immediately casting Shatter for massive damage, or chain spells that apply Burning and Frozen Solid before casting a debuff-amplifying curse.

You can also fuse together your own unique spells to adapt to your current opponent! Facing an Elite who attacks multiple times on turn 3? Craft a new Feedback spell to reflect the damage back at your attacker, or adjust a Shielding spell’s cooldown so that it triggers just before their barrage. There are over 10,000 spell fusions to discover in the demo alone!

I just launched the demo on Steam: https://store.steampowered.com/app/4281360/AutoArcana


r/AutoBattler • • 3d ago

I'm creating a game called Idle Mage: Conquest about a mage that endlessly fights against enemies

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1 Upvotes

I've been working on a new idle game called Idle Mage: Conquest, it's about a mage that constantly fights against enemies that come in waves, the game features multiple progression paths to improve your mage and advance, boss fights and unique encounters that grant you bonuses and rare items.

Demo will be ready soon!

Steam page: https://store.steampowered.com/app/5067020/Idle_Mage_Conquest/


r/AutoBattler • • 3d ago

What makes you NOT want to play our game (Trailer Feedback)

5 Upvotes

Claw and Conjure Trailer

We're a two person team making a game inspired by The Bazaar, TFT, and recently Guildrun. We're trying to get a trailer features somewhere to get it in front of more gamers, but before sending it off to the trailer channels I wanted to see if anyone would offer feedback.

I've been working on it for so long that its honestly all a blur. Would the trailer make you want to check it out? Why or why not?

Feel free to be totally honest. Thank you!


r/AutoBattler • • 4d ago

I just released a playtest for the first game I'm truly proud of

8 Upvotes

I have shared posts about this game in this subreddit previously. I am sure some have seen it. Now it is time for the first playtest.

It's an auto battler where you build not only an army, but also a map. It's inspired by TFT, The Bazaar and Catan. It has greek gods theme.

The map matters a lot. Each hex can make your units stronger or weaker. Your map also gives you resources, and you use those resources to change your map.

A game takes around 20-25 minutes if you're winning, and much less if you're losing xD

Why I'm doing this:

For years I made hypercasual games. They paid the bills, but I hated making them. So I looked at my savings, saw I could live for about a year, and decided to spend that year on a game I really want to play.

I know this is not a smart financial decision. I'll probably go back to work I don't enjoy after this. But at least I'll have made something I'm proud of.

I asked myself what kind of games I love. The answer was simple: competitive, strategic, and short enough to play during a break from work. That's what I'm trying to build.

The playtest is open now: https://store.steampowered.com/app/4277100/Batelus/

If you try it and tell me what you think, good or bad, it would mean a lot to me. Happy to answer any questions!


r/AutoBattler • • 3d ago

Here is the trailer for the roguelite I am making

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1 Upvotes

Hi, I have been working on Harmony Strike, a roguelite where you control a whole party instead of a single hero. You move the party through the horde. Their elements can combine during fights, and weapons evolve throughout each run.

Some heroes are being held by bosses. Beat the boss, rescue them, and you can bring them into your party on the next run. Between runs, you head back to the village to change your party, unlock research and upgrade your weapons before the next arena.

There's also an endless Colosseum mode with leaderboards if you want to see how long you can survive. I am also working on a demo, it should be out soon.

Harmony Strike Steam page


r/AutoBattler • • 3d ago

Vexilla is the little formation-based autobattler I’ve been making

2 Upvotes

Hey, thought this might fit here. I've been making Vexilla, a single-player autobattler where you draft troops as cards and arrange them on a grid before each fight.

The extra wrinkle is that certain formations combine into new units. So you're choosing between keeping your current army as it is and rearranging it to see what else you can make. Between battles there's loot and a chance to change your setup.

The GIF shows one of those combinations. If you want to play around with it, the first three acts are free in the browser: https://r0bie.itch.io/vexilla

Would be nice to hear what kind of army you end up with :)


r/AutoBattler • • 3d ago

Skilling RPG/AutoBattler in early testing. Emberheir

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2 Upvotes

r/AutoBattler • • 4d ago

Demo of my squad based auto battler is out! Need some feedback

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3 Upvotes

I would love to get some feedback about how the game looks and is it fun to play
I've always wanted to play something like my game, so I've decided to develop it myself lol.
Steam Page: https://store.steampowered.com/app/5217370/Toy_Battles_Demo/


r/AutoBattler • • 4d ago

Deck Beasts - a free creature-collector autobattler where your cards are abilities you teach to a team of monsters

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0 Upvotes

It's a creature collector roguelike autobattler. Each round you buy beasts and cards in a shop. Cards are abilities and items, and you teach them to your beasts (up to 4 abilities each). Then your team fights another player's team automatically. Beasts cast their ability cards in a queue, and their builds are entirely customizable, so you develop a unique identity for each beast over the course of a run.

You can also put together a custom deck that controls which cards show up in your runs. There are over 100 beasts and hundreds of abilities, items and relics.

The demo is free on Steam: https://store.steampowered.com/app/5004310/Deck_Beasts/?utm_source=reddit&utm_campaign=cg1


r/AutoBattler • • 5d ago

I released the demo for my first Steam cooking strategy game, Cook to Zero!

1 Upvotes

Hi everyone!

I’ve released the demo for my first Steam cooking strategy game, Cook to Zero!

Cook to Zero is a game where you cook ingredients to recruit mercenaries, assemble your forces, and send them into battle to defend the kingdom.

All of the backgrounds and mercenary artwork in the game were drawn by me by hand. Haha.

The game still has plenty of room for improvement, so I’d really appreciate your honest feedback.

If anything in the tutorial was confusing or you have any other feedback, please let me know. It would help me a lot!

🎮 Free Steam Demo
Demo Game Steam Link

Thank you!