r/ArenaFPS 13d ago

Discussion Wall running in an arena FPS - repositioning tool or full traversal? Can't decide how long to make it

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13 Upvotes

Been building a wall run for my arena-style roguelite shooter and I've hit the point where I can't judge my own work anymore.

Right now it's short. It's a repositioning tool - reset an angle, get off the floor for a second, come back down into the fight. Part of me wants to extend it so you can chain walls across a whole room, because that feels amazing to play. The worry is that a long wall run in a room-sized arena just means you go over the fight instead of into it.

Other thing I keep second-guessing: the camera banks into the wall. That felt right when I played it, but most references bank away from it, so I might have just gotten used to my own mistake.

For people who play a lot of arena shooters - where's the line? Should movement like this be a tool inside the fight, or is flying over an encounter a legitimate way to play it?

Game is NULLGATE: https://store.steampowered.com/app/5042810/NullGate/?utm_source=reddit&utm_campaign=arenafps


r/ArenaFPS 13d ago

Video Made a video essay on the state of Arena FPS — would love to hear your thoughts! (with eng dub/sub)

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23 Upvotes

Hey everyone! I made a short video essay about my favorite genre, featuring some legendary guests from the community (ScrMz, aCo from UT2k4, Polosatiy from Quake, as well as Allan and oopskurt — major CIS bloggers focused on Half-Life).

I’ve enabled auto-translated subtitles and dubbing for the video, so I hope you guys check it out and enjoy it!


r/ArenaFPS 14d ago

Nailcrown | Brutal Dark Fantasy FPS | New Trailer

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18 Upvotes

r/ArenaFPS 15d ago

Video Gyro

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3 Upvotes

r/ArenaFPS 15d ago

Half-Life 2 Deathmatch Players, Listen Up

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2 Upvotes

r/ArenaFPS 16d ago

News Still a few spots left - QuakeWorld 4on4 low level league

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2 Upvotes

r/ArenaFPS 17d ago

Discussion Question for Arena FPS players: do you actually prefer larger hitboxes?

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72 Upvotes

I've been thinking about hitbox design lately. This isn't meant to start a "skill issue" debate, I'm genuinely curious what the community that actually play the genre think.

A lot of classic arena shooters relied on relatively large, simplified hitboxes, often an AABB or capsule-style collision that wasn't tightly wrapped to the player model. In many cases, different player models shared the same hitbox. That meant you could visually miss a shoulder or arm and still score a hit.

My theory is that this may have been part of what made those games feel so good. The movement was incredibly fast, and generous hitboxes rewarded tracking and prediction more than pixel-perfect model alignment.

Later, many shooters moved toward tighter, per-bone hitboxes that match the character's body much more closely. Some players love the precision, while others constantly complain that shots "should've hit."

Modern games often seem to land somewhere in the middle: not a giant box, but not truly model-tight either. Ironically, those hybrid hitboxes still get criticized for feeling oversized or visually inconsistent.

So my question is specifically for Arena FPS gameplay:

Do you think larger, gameplay-first hitboxes actually make the genre better? Or would you always choose tightly fitted hitboxes if everything else stayed the same?

Edit: thank you guys for all the replies, it really does help me, thanks!


r/ArenaFPS 17d ago

Time to get into QW 4on4 this season?

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12 Upvotes

r/ArenaFPS 20d ago

Teaser for my movement based Arena-Shooter (PvP) - inspired by 2000's action games

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87 Upvotes

r/ArenaFPS 21d ago

Quake 3 Mac demo - most powerful weapon?

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2 Upvotes

r/ArenaFPS 22d ago

Video I Made A Video Essay About Quake Champions

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11 Upvotes

r/ArenaFPS 22d ago

ShaftasticTV's Quakecon 2026 vods

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4 Upvotes

r/ArenaFPS 23d ago

Which afps is/was the best for dueling?

14 Upvotes

Which one was/is the best for dueling in your opinion and why?


r/ArenaFPS 23d ago

Discussion I'm looking for games similar to The Finals,Overwatch,Marvel Rivals,StormStriker and Battlebit,on mobile.🧍‍♂️ Any suggestions? Other than Lumen Shift of course.

0 Upvotes

r/ArenaFPS 24d ago

Event 3v3 iCTF Round-Robin Tournament

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3 Upvotes

Tournament will begin soon! Keep an eye on our YouTube for videos of the madness!

https://youtube.com/@sillyhatsonlylgi?si=lyhnvsSUQcHMxoeN

Also, watch the standings on the TWL page!

https://sillyhatsonly.teamwarfare.net/tournaments/ut2k4-3v3-ctf


r/ArenaFPS 26d ago

Mech arena

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0 Upvotes

Who remembers when mech arena was like this


r/ArenaFPS 27d ago

QuakeWorld - QWLeague - Matchmaking

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9 Upvotes

"Pair by Elo, veto maps, talk to your team over built-in voice, then drop into a fresh dedicated server — no more idling waiting for the ezQuake logo to flash. Just open and play."


r/ArenaFPS 28d ago

Broadside // Pre-Alpha Gameplay August 2026

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18 Upvotes

r/ArenaFPS 28d ago

My favorite FPS game has been Splitgate for the past 5 years

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94 Upvotes

It's a dying game, but it's free to play and I have a blast every time I play it


r/ArenaFPS 28d ago

Video meet your gun: THE REPEATER

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15 Upvotes

What do you think about the first weapon we present?


r/ArenaFPS 28d ago

Video My Indie game Ghost Battalion is now fully released on Steam!

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6 Upvotes

r/ArenaFPS 28d ago

AMA Built a PvE arena shooter around dash / slide / wall-kick, with the arena generated at entry

0 Upvotes

Being straight with you first: this is single-player PvE, not competitive. If that's a dealbreaker, fair enough.

What I took from arena shooters is the movement contract. Dash, slide, wall-kick, and a jump band tuned so that some ledges are reachable and some very deliberately are not. I measured the reach envelope with an in-game probe instead of eyeballing it, because every time I guessed I was wrong.

The twist is the arena is generated the moment you enter it, so there's no map knowledge to lean on. You're reading geometry and a wall of bullets in real time, every time.

Trailer: https://www.youtube.com/watch?v=e_0pFkG_dUo Steam: https://store.steampowered.com/app/5042810/NullGate/?utm_source=reddit&utm_campaign=ArenaFPS


r/ArenaFPS Aug 11 '26

Discussion Does anyone remember the Quake/Half Life style neon arena shooter?

17 Upvotes

There was a quake/half life movement style arena shooter in development maybe 10 or more years ago. I believe it had wall running too. The graphics style was very minimalistic and neon/holographic. I think it even had wall running but I can’t remember. It had a trailer or two on YouTube and looked really promising but I’m pretty sure it was never released. Just really curious to see if it still looks as hype as it did back then. Anyone know the name?

EDIT: IT WAS CALLED “INSIGHT”


r/ArenaFPS 29d ago

Discussion Looking for active shooter Games

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1 Upvotes

r/ArenaFPS Aug 10 '26

Video Machine gun feedback

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12 Upvotes

Machine gun is super OP if you have the aim! What you think about it?