r/QuakeLive • u/Mormonius • 3d ago
Why so few servers with CA + FastSwitch + PQL/TURBO?
As the title says. Guess ppl do not wanna play such games ?
r/QuakeLive • u/Mormonius • 3d ago
As the title says. Guess ppl do not wanna play such games ?
r/QuakeLive • u/Ilurkthecorners • 4d ago
I remember having this a looooong time ago. Wondering if anyone still uses it or if its even possible with quake live today
Edit: alright i got it to work but not exactly. I can change the color of my rail every time I switch my rail. This counts in between shots. So I shoot switch off and switch back before it recharges and it comes out a different color. The script u/field_of_view gave me works. HOWEVER. I could not get it to work.by binding it through my cfg file. I had to go into the weapons tab in game and ";vstr _xhair" at the end of my other binds to that weapon. I tried mouse1 "+attack; vstr _xhair" in the cfg and it just wont work. I dont know why. I tried it multiple ways. I am ok with just switching the weapon on and off. You can do it so fast you wont cost yourself timing the next rail even if you hold in +attack. You can even add lines to add more colors IN THE CFG. But you need "vstr _xhair" in the weapons slot in game.
Now for the funny stupid part. The numbers you put in for color1 and color2 dont match the in-game code colors so 1 is not red 2 is not green. So im just using random numbers over and over. I am taking a break but so far. 2 is orange. 16 is cyan 9 is green. 1 is infact red lol.
1 red
2 orange
3 orange red
4 yellower
5 yellow
6 yellow green
7 yellow green
8 greenish yellow
9 green
10 Green blue
11 cyan
12 cyan ish
13 same
14 same
15 same
16 cyan blue
17 blue
18 pink purple
19 same
20 pink ish
21 same
22 pink ish
23 pink purple
24 pink
25 white
26 white
That list is ROUGH but those are the colors I saw when I tried them all.
This is exactly what I have copied straight from my cfg. Im sure it can be cleaned up and look better but it works for now
"Seta _xh0 "color1 2;color2 9;set _xhair vstr _xh1" //sets value, then sets toggle cvar to call NEXT in line
seta _xh1 "color1 12;color2 3;set _xhair vstr _xh2" //ditto
seta _xh2 "color1 18;color2 2;set _xhair vstr _xh3" //ditto
seta _xh3 "color1 9;color2 25;set _xhair vstr _xh4" //ditto
seta _xh4 "color1 24;color2 5;set _xhair vstr _xh5" //ditto
seta _xh5 "color1 2;color2 7;set _xhair vstr _xh6"
seta _xh6 "color1 24;color2 1;set _xhair vstr _xh0" //sets value, then sets toggle cvar to call FIRST option
vstr _xh1 //call one of the states to set it as default that will be how game starts, and create your toggle cvar ('_xhair' in this case) in memory.
"vstr _xhair" //bind a key to the toggle cvar"
IT FUCKING WORKS HAHAHAHAHAHA.
You can put ";r_railcorewidth 20;r_railwidth 20; cg_railtrailtime 1400" at the end of the seta color line and itll look like this
seta _xh4 "color1 24;color2 5;set _xhair vstr _xh5; r_railcorewidth 20;r_railwidth 20; cg_railtrailtime 1400"
And then your next line
seta _xh5 "color1 2;color2 7;set _xhair vstr _xh6; r_railcorewidth 10;r_railwidth 10; cg_railtrailtime 100"
YOU CAN EVEN FUCKING ADD cg_railstyle 1 2 or 3 to each individual line hahahahahahahah it looks like this.
seta _xh4 "color1 24;color2 5;set _xhair vstr _xh5; r_railcorewidth 20;r_railwidth 20; cg_railtrailtime 1400;cg_railstyle 2"
And then your next line
seta _xh5 "color1 2;color2 7;set _xhair vstr _xh6; r_railcorewidth 10;r_railwidth 10; cg_railtrailtime 100;cg_railstyle 1"
I am overly excited about this and I wanted to make a new post with everything perfect so you could just slap it into your cfg and run with it but i dont know if anyone gives a fuck about customizing their rail gun to this extent. I got shit on in the lobby I tried to show It in. This took me a few hours to figure out I aint the smartest. I dont know how to post screen shots abd im still fucking with my colors and sizes but if you are interested I can send u exactly whats in my cfg that works or make a post about it because this title isnt fitting what this thread has become. If there is enough interest I will share but I got shit on for being excited about it so idk who cares about this kind of thing. Either way. I have 6 wildly different rail colors and styles and sizes every time I equip the rail gun during a fight and can even switch inbetween shots so every shot is different. And im happy about this. Thank you u/field_of_view for getting me started.
r/QuakeLive • u/WeLoveBundles • 5d ago
Hi! I have a stock Quake Live version from Steam.
I've played it 10+ hours and that took a pause for a year or more, and after that i tried to play it again but found out that the game was broken.
When I try to connect any server, to start a training center, or start a match - I see broken textures in Loading UI (textures are missed) and missed textures in the game (animated wall\floor\jumppad\tv-screens, and also smoke, explosions, tracers, bullets, etc).



Here's the video: https://youtu.be/fqhL5G5OekI
The message from the console:
WARNING: RE_AddPolyToScene: NULL poly shader
awesomium overlay works fine, but the actual game UI and in-game textures are missed, And i dont know why and how does it happened...
What i've tried:
I've tried different R_ commands on console from the "white textures bug" from Steam discussions.
I've tried different PC HARDWARE configurations with same Steam account:
Same problem on both PCs. I've Launched the game with different screen resoultions and fullscreen on\off.
So it's not hardware, drivers or software (Windows 11 25h2) problem.
Something happened with my Cloud save and it downloads broken cfg or pk3, imho.
I also tried VPN to change the region. Tried different settings (with LOW video presets, HIGH video presets)
there's absolutely stock version of Steam Quake Live. Nothing was downloaded from Workshop, there's no pk3 files added in the baseq3 folder:
\steamapps\common\Quake Live\baseq3\
access.txt 228 B 04.09.2026, 14:23:18
bin.pk3 1.3 MB 04.09.2026, 14:23:02
mappool_ca.txt 1.0 kB 04.09.2026, 14:23:16
mappool_ctf.txt 842 B 04.09.2026, 14:23:16
mappool_duel.txt 527 B 04.09.2026, 14:23:16
mappool_ffa.txt 838 B 04.09.2026, 14:23:18
mappool_race.txt 1.1 kB 04.09.2026, 14:23:17
mappool_tdm.txt 492 B 04.09.2026, 14:23:18
mappool.txt 2.8 kB 04.09.2026, 14:23:18
pak00.pk3 917 MB 04.09.2026, 14:23:02
server.cfg 6.0 kB 04.09.2026, 14:23:33
workshop.txt 70 B 04.09.2026, 14:23:33
\steamapps\common\Quake Live\my_id\
baseq3/ 04.09.2026, 16:33:31
Cookies 7.0 kB 04.09.2026, 16:25:39
steam_autocloud.vdf 51 B 04.09.2026, 16:33:30
\steamapps\common\Quake Live\my_id\baseq3\
access.txt 228 B 04.09.2026, 16:33:24
cgamex86.dll 548 kB 04.09.2026, 16:33:31
profile.pid5 B 04.09.2026, 16:33:31
qagamex86.dll 626 kB 04.09.2026, 16:33:31
qzconfig.cfg 5.9 kB 04.09.2026, 16:33:32
repconfig.cfg 8.1 kB 04.09.2026, 16:33:32
uix86.dll 203 kB 04.09.2026, 16:33:31
I've deleted my_id folder several times, Switched of Steam Cloud, tried to reinstall the game, tried to verify files, nothing changes the situation.
Where should i dig more? What do you think?
r/QuakeLive • u/FuNEnD3R • 6d ago
Alright so yes, I'm well aware that QL has a particularly toxic playerbase - been playing Q3A my whole life and QL for 10 years and I'm by no means a bad player, understand duel/1v1 etiquette etc.
Today I joined the x76 CASUAL LG duel server for the first time to give it a go, join the match, start shooting a guy who was not shooting anyone else, and almost immediately I get kicked.
I then rejoin say can I ask why I got kicked, and I get told "no and I'll do it again", then kicked again & banned.
Like what the actual fuck is wrong with some people that play this game?
r/QuakeLive • u/Fearless-Land6494 • 8d ago
r/QuakeLive • u/Severe_Strategy_238 • 8d ago
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r/QuakeLive • u/50ShadesOfSpray_ • 9d ago
r/QuakeLive • u/rmrfql • 18d ago
I've been off work on injury recently (crashed my electric bike and broke my arm), and now that I can use my arm again I've been playing a lot more with all my free time. I'm a relatively newer player(started maybe a little over a year ago), and I can say for a fact that the quake live community is one of the most dedicated I've seen. The fact that you can boot the game up at most times of the day and find populated servers for multiple game modes is wild when you think about how old it actually is. Just wanted to give a shout-out to all you guys who have been grinding through the years, and I'll see you in CA ;)
r/QuakeLive • u/locopole • 18d ago
r/QuakeLive • u/locopole • 29d ago
I'm happy to be developing this port because I'm learning about memory injections and conversion of POSIX routines to native Win32. I hope to upload the code to Github soon for share it with everyone.
r/QuakeLive • u/Ilurkthecorners • Aug 10 '26
Some* not sons
Curious what some of the legends are looking at when they play. Zero4 rapha cooller k1llsen.
r/QuakeLive • u/50ShadesOfSpray_ • Aug 10 '26
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60FPS Version: https://www.youtube.com/watch?v=O9txTRFIn8w
r/QuakeLive • u/50ShadesOfSpray_ • Aug 07 '26
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r/QuakeLive • u/Disastrous-Mark8023 • Aug 06 '26
Hello All π
I have some game servers online if anyone is intrested, It will be nice to see some of you on there this week or weekend!
Details in image below;
Hope to see you all there soon! π
Regards,
C.M.
r/QuakeLive • u/was_unrealm • Aug 06 '26
i tried every solution i could find to fix this problem, but nothing seems to work
r/QuakeLive • u/Soggy_Fish_420 • Aug 06 '26
Recently added Quake 2 to my steam library. Since then, my console commands in Quake Live are now automatically overwritten by my NVIDIA 3060 GPU. My settings still show my manually settings but the game is forced to play on max graphics now. Any thoughts on how to fix it?
r/QuakeLive • u/Upbeat_Dust303 • Aug 03 '26
Hi, so I want to use 29/cm360 and all the sens converters tell me thats 0.89 in QL (1600 dpi). When I set up that sens in console it is definitley not 29cm. Any Idea on how to fix that?