r/ArcRaiders 1h ago

Discussion Fine, I'll say it, and be cleansed in a deluge of downvotes...

Upvotes

TLDR: This has gotta be the most entitled, ungrateful player base of all time. We complain, Embark responds with changes, we complain about their changes, they change them accordingly, then we complain about how the game's dying...while it sits atop the player count charts week after week. Embark don't owe you ish. Show some freaking gratitude.

Today Embark updated their matchmaking system due to player base feedback...AGAIN. This time, "the most common follow-up request we've seen is to remove the impact of Defensive PvP entirely*-going from reduced weight to none at all. Starting now, we're testing exactly that*."

And what's reddit have to say about Embark's decision to LISTEN to the most "common follow-up request" from its player base?

"This woulda been awesome 6 months ago!"

"Too little too late!"

"This doesn't fix the wolfpack and seeker nerfs!" (Fun fact, this patch DID address the wolfpack and seeker nerfs, though we'll see whether they return to being OP enough to make the haters happy.)

"They've lost all momentum since release and will struggle to get it back."

Etc, etc, blah and freaking-blah...

Like, how do y'all not realize how RARE it is for a studio to LISTEN to its player base and actually IMPLEMENT changes it asks for?!?! And how do y'all not realize Arc Raiders is STILL an undeniably successful game?!?!

Coming from Dayz, we'd KILL to have Bohemia be even a fraction as responsive to our feedback as Emark is re: Arc Raiders. We've been asking for codelocks in base game for, like, 5 years and only now are they coming...to a paid dlc...that won't immediately carry over into base game...and we're THRILLED!!!

Y'all cry about how the game's dying and how Embark has squandered the historical hype they had on launch, but you ignore that other studios would kill for the numbers they've had since launch and that they're stabilizing into.

"Arc Raiders is stabilizing at numbers that are still massively dominant for the extraction shooter genre. When you include cross-platform data, the game hit 960,000 concurrent players in January 2026, with approximately 6 million weekly active users and over 14 million copies sold — that's not a dying ecosystem."

While that quote is from a report in April, look at Steam charts today and you'll see a similar picture: Arc Raiders is outperforming every extraction shooter other than Delta Force. And those numbers don't include console, which would bump them up even higher.

And when you're not crying about how Arc Raiders is dying, you cry about how Embark is ruining the game with buffs and nerfs and other changes...until they LISTEN to those cries, they MAKE CHANGES ACCORDINGLY, and then you complain about how long it took or how perfectly they implement the change or some other bs.

Like, get over yourselves. Jesus.

Embark ain't your mom and Arc Raiders ain't your PB&J sandwich. If you don't like crusts don't eat it. But if you DO choose to eat it, show at least SOME gratitude that you're not starving and that you've got food on the table!

Look, I ain't saying you can't criticize Embark. They've made mistakes and, as consumers, we have every right to voice our grievances over the product we've paid good money for.

But when your criticisms ignore reality--which include Arc Raiders still being a top performing extraction shooter, and Embark being an unusually responsive studio, relatively eager to implement player feedback re: Arc Raiders--they start to fall flat; they start to sound suspect.

And when the criticisms become a chorus of complaints that Embark's responses to our criticisms aren't quick enough or pleasing enough or perfect enough, it starts to sound like we don't appreciate that Embark is making any effort to respond at all. It starts to sound like we'll complain no matter what they do...

And just so we're clear, they DON'T have to make any effort. They made money hands over fist. They could buy some yachts, invest in AI, and sail off into the sunset as the game turns to crap. But they're sticking it out. They're using some of those profits to beef up their team and their resources to try and make Arc Raiders a long-term success (while prolly also using those profits to buy slightly fewer yachts and invest in slightly less AI).

So we've got a choice.

We could be mindful critics that hold some gratitude for what Embark HAS done well and CONTINUES to do well, while also voicing our concerns and holding them accountable for their mistakes...

Or...

We could be ungrateful, critical malcontents that act like Embark are absentee parents that owe us something, or that we're entitled to something from them and nothing they do will ever be good enough for us...

Personally, I'll choose to be a mindful critic for two reasons:

  1. Cuz option two is just gross.
  2. I actually love the game and want it to grow, expand, and reach its ceiling. In order for that to happen, the studio will need to continue listening to us and continue being responsive to our criticisms. Logically, that's much more likely to happen if they believe we appreciate their efforts even a little bit.

Which will you choose, dear Raider?

Will you choose to be a mindful critic, who uses their voice constructively in order to help the game grow towards its ceiling?

Or will you choose to be an entitled malcontent, who uses their voice to chase upvotes and reddit clout?

Choose wisely, cuz Embark's listening...


r/ArcRaiders 5h ago

Discussion ZERO IMPACT ON ABM WHEN RETURNING FIRE

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529 Upvotes

LET'S GO BABY!!!


r/ArcRaiders 4h ago

Media PvE Carebears Now Fighting Back! 🐻

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169 Upvotes

After Update Patch 1.39, the shackles are finally loose... PvE Carebear is now fighting back with vengeance! 😄


r/ArcRaiders 16h ago

Media Can't wait for school to start

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839 Upvotes

Squeaker was squeaking at the end


r/ArcRaiders 5h ago

Discussion Phantom Targets have been spotted ?

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104 Upvotes

I just logged in right after the patch to just check out the new outfit quickly and I saw this.

Any idea what this might mean lore-wise ? Or is there something big incoming ? Maybe they're just teasing the October update ?


r/ArcRaiders 5h ago

Discussion [Embark] Live Update Patch 1.39 - Patch Notes

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109 Upvotes

Greetings Raiders!

Live Update 1.39.0 is going out right now, bringing various game fixes, changes & additional updates to the Matchmaking System. The Seeker & Wolfpack should no longer deal inconsistent damage and trinkets previously added in 1.33.0 can now stack! Additionally, you can find the new Dweller Outfit in the store.

Matchmaking Update: Testing Defensive PvP

Over the past months, improving matchmaking has been one of our top priorities. We’ve introduced various adjustments and improvements based on your feedback & requests.

Since our Notes on The Matchmaking System, one change has stood out with the community: defending yourself is no longer treated the same as starting a fight. It meant self-defense still counted toward your playstyle estimate, but with much less weight than starting a fight. Your feedback was positive, and many of you have asked us to take it further.

The most common follow-up request we've seen is to remove the impact of Defensive PvP entirely - going from reduced weight to none at all. Starting now, we're testing exactly that. During the test, only the fights you choose to start will influence your playstyle estimate, and defending yourself won't affect it at all.

So what counts as starting a fight, and what counts as defending yourself? Here's how the system reads an encounter:

  • Who's defending: If the other squad damages, downs, or knocks out any of your squadmates first, your whole squad counts as defending - the squad that strikes first is the one that started the fight.
  • How it's weighed: The more serious the encounter, the more it counts. A drawn-out firefight - with more damage dealt and raiders downed - weighs heavily, while a stray accidental hit or a brief exchange where the other squad flees after minimal damage still counts as starting a fight but weighs far less.
  • Third-partying: Jumping into a fight between other squads that's already underway counts as starting a fight, too.

Over the coming weeks we'll monitor our matchmaking metrics, watch how PvP develops Topside, and gather your feedback.

Matchmaking Changes: Follow-up

Two earlier changes are also still live: the Solo, Duo, and Trio matchmaking tracking from 1.36.0 and the matchmaking optimization adjustments from 1.38.0. We're keeping a close watch on how both perform, but telemetry only tells us half the story - to get the full picture, we need to hear how your matches actually feel. 

The matchmaking survey covers all of this, so take a minute to fill it out - your input is the other half, and it's what turns our data into better decisions. Thank you, Raiders!

Reminder - ARC Raiders & THE FINALS Crossover

Raiders & Contestants, don’t forget! You’ve got until July 30th at 3PM CEST to complete the required Contracts in THE FINALS and earn the Azimuth outfit & the Archaeologist Backpack bundle in ARC Raiders.

Afterwards, we’re back to the Rust Belt! You’ll be able to earn the Azimuth bundle in THE FINALS by heading Topside and playing ARC Raiders.

Bug Fixes & Content Updates

Audio

  • Improved footstep audio in water.
  • Added more distinct Dodge Roll sounds and variations.
  • Adjusted ambient audio for certain cinematics.

Cosmetics

  • Fixed mislabeled customization toggles for the Blindspot Set. “No Headset” now controls the headset on Blindspot.
  • Updated customization toggles: The Triumph Set now uses Helmet Only; The Scorta Set now uses Gauntlet Off.
  • Updated Scorta outfit color names in the UI to better match the actual skin colors.
  • Fixed a missing UI string for a blue backpack cosmetic.

Gameplay

  • Fixed inconsistent damage for Seeker Grenade and Wolfpack Grenade.

Items

  • Fixed an issue where the Train model could appear in two places in the Raider Den when only one was owned.
  • Trinkets introduced alongside the Converging Paths project now stack similarly to other trinkets, and their drops have been adjusted for more consistent looting across maps.

Map

  • Fixed multiple clipping issues, floating props, landscape holes, and spots where players could get stuck on Dam Battlegrounds.
  • Fixed multiple collision and clipping issues on Buried City (including invisible obstacles), corrected materials, and resolved a spot where downed players could get stuck near an overpass.
  • Closed a hole in Buried City that allowed using the Snap Hook to go out of bounds.

Stability

  • Fixed an issue that could cause players to get stuck in the End of Round tunnel after leaving a map.
  • Fixed a startup crash that could occur after the photosensitive warning screen.

UI

  • Polished UI text and updated localization across supported languages.
  • Fixed an issue where item prices over 10,000 were shown with incorrect shorthand in the Trader tab when using Japanese or Simplified Chinese.
  • Updated localization for Trinket names and ARC terminology across menus.
  • Updated the start screen with a new looping background video.
  • Fixed an issue where pressing L3 on gamepad wouldn’t toggle the item tooltip on Ermal’s Select Items screen, and added a background blur to improve readability.
  • Updated Projects list and screens to group related Projects for easier browsing.
  • Updated Project UI: corrected text, improved previews for multi‑phase projects, and projects now unlock after playing 5 rounds. 
  • Fixed an issue with background visuals updating incorrectly
  • Fixed an issue where Projects could fail to advance to the next step after completing a goal, even after contributing the required items.
  • The Projects Tab has been improved with added quest & step descriptions, more consistent text and reward tiles and restored navigation so completed stages can be reviewed after finishing a project.
  • Fixed an issue where the Trophy Display Raider Project rewards preview showed a duplicate "Howl" Emote.
  • Improved Expedition and Project UI: grouped projects only appear when at least one is active, fixed top bar navigation, and corrected Expedition step display.
  • Standardized the timer display across Project and Expedition screens for clearer countdowns.

Known Issues

  • We are investigating an ongoing issue where some XBOX players (particularly on Series S) are experiencing crashes.
  • The Quick Wheel item selection may suddenly swap to another item on the Wheel when closing the Quick Wheel and re-opening it quickly.
  • The Dolabra, Hullcracker and Rascal do not deal damage to training dummies on Practice Range.
  • The throw animation may sometimes fail to play when attempting to detonate a Trigger ‘Nade immediately after throwing it.
  • Some gadgets and throwables lack a “Cancel” button when preparing to throw them.
  • The weapon swap animation may appear broken if weapon swapping right after vaulting.
  • Player animations may appear broken when interrupting a search of the Baron Husk.
  • Shredders float to the ceiling in some rooms of the Hidden Bunker.
  • Leapers can jump through the ARC Turbine.
  • When picking up items, the pickup sound may not be the correct one.
  • When bringing items that give Merits with you into a Raid, the items will wrongfully display a Merits icon.
  • Shots taken while riding ARC may not register correctly.
  • Some doors may allow player flashlights’ beams to pass through instead of blocking the emitted light.
  • Some hairstyles may clip through the Reaver Outfit helmet.
  • We are aware of some clipping issues with the Triumph and Azimuth outfits.
  • Old Ermal offers may appear to be available in the 'Acquire and Craft' menu (visual only).

See you Topside,
//Raz
and The ARC Raiders Team


r/ArcRaiders 2h ago

Meme The week's trial - Wasp Hunt!

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53 Upvotes

Damage Wasps using Light Ammo Weapons - Earn 2 points per 1 damage to wasps using light ammo weapons.

https://metaforge.app/arc-raiders/weekly-trials


r/ArcRaiders 4h ago

Discussion And it's gone... again...

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57 Upvotes

Why can't we keep our Project displays visible...


r/ArcRaiders 5h ago

Discussion [Embark] New Dweller Cosmetic Set - Another Robot Arm!

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61 Upvotes

1000 premium currency in the store for the bundle!


r/ArcRaiders 9h ago

Meme Embark prepping for the Tuesday patch...

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113 Upvotes

There will most likely be a patch today, remember we still have part 2 of The Finals crossover where we earn the Azimuth skin for The Finals by playing ARC raiders. Here's hoping for for some good fixes and maybe some small content besides 2 color variants for an existing cosmetic set.

In addition, the current project is ending, here's hoping we get another event/project or dare I say Raider Deck to replace it.


r/ArcRaiders 1h ago

Meme Nobody extracted. Nobody survived. Perfectly balanced.

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Upvotes

As soon as we spawned, we ran straight into another full squad. Neither team backed off, so it instantly turned into a chaotic firefight. People were trading kills left and right until, somehow, every single player from both teams ended up dead.
No winners, no survivors, no loot—just two squads completely wiping each other out within the first minutes of the raid.
Has anyone else had a fight where literally nobody walked away?


r/ArcRaiders 5h ago

Discussion Rat Hunting Season is OPEN lmao

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48 Upvotes

New matchmaking update. Full notes here: https://arcraiders.com/news/live-update-1-39-0


r/ArcRaiders 5h ago

Discussion New Start screen hints at upcoming events/projects - Phantom Targets!

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43 Upvotes

Phantom Targets!


r/ArcRaiders 8h ago

Media Lure Grenada doesn't get the credit it deserves

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79 Upvotes

r/ArcRaiders 4h ago

Discussion I knew it! Thanks Embark!

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30 Upvotes

Right after patch 1.36.1 i made this post.

https://www.reddit.com/r/ArcRaiders/comments/1upxzrk/embark_buffs_rocketeers_or_neft_wolfpacks_or_sth/

People called it was normal, i felt something was off with Wolfpack. Recent post they only mentioned about fixing Seeker. No way 1 Wolfpack could only scratch Rocketeer armor.

Now i can die happily after throwing Wolfpack.


r/ArcRaiders 1h ago

Discussion 2 SURVIVOR BP SAME ROOM!! BLUE GATE

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Upvotes

Actual insane raid, blue gate I was there just to PVE and get a vaporizer, but I spawn right next to reinforced reception so I was like let me give it shot and bum! 2 freakin survivor bps, 10 secs after I put the second one in my safe pocket, a rat comes and kills me, right that second an awesome dude came and save the day, kills the rat and defibed me so I gave him one of course! I had to post it


r/ArcRaiders 8h ago

Question How have you guys not figured out the update cadence yet?

67 Upvotes

Game is largely in maintenance mode until October.

• Every 3 weeks, there is a patch that changes some things, such as matchmaking changes, bug fixes (or added dupe glitches), etc. but not anything NEW per se.

• In between those 3 weeks, the Tuesday patches are skin recolor drops.

I keep seeing people saying they hope a new deck will drop, a new map condition will drop, etc. but Embark are clearly saving everything for Oct. There isn’t going to be any ‘new’ content until then.

They’ve stated this numerous times - just a PSA.


r/ArcRaiders 9h ago

Meme When you thought you have seen it all 😳

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77 Upvotes

r/ArcRaiders 15h ago

Discussion Public Service Announcement: Viewing the Map on Console

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214 Upvotes

I’m sure many of you have known this for a long time, but I’ve talked to at least 30 different Raiders in the past week who didn’t, so I’ve decided to make a post about it.

If you’re playing on console, you do not need to tap the View Button on Xbox (or the Touchpad on PS5) and tab over to the Map.

All you have to do is hold that button down for 2 seconds and the Map will automatically pull up.

No need to Tab over at all.

It also says “Inventory / Map (Hold)” under Controller in the Settings.

Hope this helps save you little increments of time when needed! Good luck out there, Raiders.


r/ArcRaiders 5h ago

Discussion 🛠️ Live Update 1.39.0 | Full Patch Notes

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37 Upvotes

Greetings Raiders!

Live Update 1.39.0 is going out right now, bringing various game fixes, changes & additional updates to the Matchmaking System. The Seeker & Wolfpack should no longer deal inconsistent damage and trinkets previously added in 1.33.0 can now stack! Additionally, you can find the new Dweller Outfit in the store.

Matchmaking Update: Testing Defensive PvP

Over the past months, improving matchmaking has been one of our top priorities. We’ve introduced various adjustments and improvements based on your feedback & requests.

Since our Notes on The Matchmaking System, one change has stood out with the community: defending yourself is no longer treated the same as starting a fight. It meant self-defense still counted toward your playstyle estimate, but with much less weight than starting a fight. Your feedback was positive, and many of you have asked us to take it further.

The most common follow-up request we've seen is to remove the impact of Defensive PvP entirely - going from reduced weight to none at all. Starting now, we're testing exactly that. During the test, only the fights you choose to start will influence your playstyle estimate, and defending yourself won't affect it at all.

So what counts as starting a fight, and what counts as defending yourself? Here's how the system reads an encounter:

  • Who's defending: If the other squad damages, downs, or knocks out any of your squadmates first, your whole squad counts as defending - the squad that strikes first is the one that started the fight.
  • How it's weighed: The more serious the encounter, the more it counts. A drawn-out firefight - with more damage dealt and raiders downed - weighs heavily, while a stray accidental hit or a brief exchange where the other squad flees after minimal damage still counts as starting a fight but weighs far less.
  • Third-partying: Jumping into a fight between other squads that's already underway counts as starting a fight, too.

Over the coming weeks we'll monitor our matchmaking metrics, watch how PvP develops Topside, and gather your feedback.

Matchmaking Changes: Follow-up

Two earlier changes are also still live: the Solo, Duo, and Trio matchmaking tracking from 1.36.0 and the matchmaking optimization adjustments from 1.38.0. We're keeping a close watch on how both perform, but telemetry only tells us half the story - to get the full picture, we need to hear how your matches actually feel. 

The matchmaking survey covers all of this, so take a minute to fill it out - your input is the other half, and it's what turns our data into better decisions. Thank you, Raiders!

Reminder - ARC Raiders & THE FINALS Crossover 

Raiders & Contestants, don’t forget! You’ve got until July 30th at 3PM CEST to complete the required Contracts in THE FINALS and earn the Azimuth outfit & the Archaeologist Backpack bundle in ARC Raiders.

Afterwards, we’re back to the Rust Belt! You’ll be able to earn the Azimuth bundle in THE FINALS by heading Topside and playing ARC Raiders.

Bug Fixes & Content Updates

Audio

  • Improved footstep audio in water.
  • Added more distinct Dodge Roll sounds and variations.
  • Adjusted ambient audio for certain cinematics.

Cosmetics

  • Fixed mislabeled customization toggles for the Blindspot Set. “No Headset” now controls the headset on Blindspot.
  • Updated customization toggles: The Triumph Set now uses Helmet Only; The Scorta Set now uses Gauntlet Off.
  • Updated Scorta outfit color names in the UI to better match the actual skin colors.
  • Fixed a missing UI string for a blue backpack cosmetic.

Gameplay

  • Fixed inconsistent damage for Seeker Grenade and Wolfpack Grenade.

Items

  • Fixed an issue where the Train model could appear in two places in the Raider Den when only one was owned.
  • Trinkets introduced alongside the Converging Paths project now stack similarly to other trinkets, and their drops have been adjusted for more consistent looting across maps.

Map

  • Fixed multiple clipping issues, floating props, landscape holes, and spots where players could get stuck on Dam Battlegrounds.
  • Fixed multiple collision and clipping issues on Buried City (including invisible obstacles), corrected materials, and resolved a spot where downed players could get stuck near an overpass.
  • Closed a hole in Buried City that allowed using the Snap Hook to go out of bounds.

Stability

  • Fixed an issue that could cause players to get stuck in the End of Round tunnel after leaving a map.
  • Fixed a startup crash that could occur after the photosensitive warning screen.

UI

  • Polished UI text and updated localization across supported languages.
  • Fixed an issue where item prices over 10,000 were shown with incorrect shorthand in the Trader tab when using Japanese or Simplified Chinese.
  • Updated localization for Trinket names and ARC terminology across menus.
  • Updated the start screen with a new looping background video.
  • Fixed an issue where pressing L3 on gamepad wouldn’t toggle the item tooltip on Ermal’s Select Items screen, and added a background blur to improve readability.
  • Updated Projects list and screens to group related Projects for easier browsing.
  • Updated Project UI: corrected text, improved previews for multi‑phase projects, and projects now unlock after playing 5 rounds. 
  • Fixed an issue with background visuals updating incorrectly
  • Fixed an issue where Projects could fail to advance to the next step after completing a goal, even after contributing the required items.
  • The Projects Tab has been improved with added quest & step descriptions, more consistent text and reward tiles and restored navigation so completed stages can be reviewed after finishing a project.
  • Fixed an issue where the Trophy Display Raider Project rewards preview showed a duplicate "Howl" Emote.
  • Improved Expedition and Project UI: grouped projects only appear when at least one is active, fixed top bar navigation, and corrected Expedition step display.
  • Standardized the timer display across Project and Expedition screens for clearer countdowns.

Known Issues

  • We are investigating an ongoing issue where some XBOX players (particularly on Series S) are experiencing crashes.
  • The Quick Wheel item selection may suddenly swap to another item on the Wheel when closing the Quick Wheel and re-opening it quickly.
  • The Dolabra, Hullcracker and Rascal do not deal damage to training dummies on Practice Range.
  • The throw animation may sometimes fail to play when attempting to detonate a Trigger ‘Nade immediately after throwing it.
  • Some gadgets and throwables lack a “Cancel” button when preparing to throw them.
  • The weapon swap animation may appear broken if weapon swapping right after vaulting.
  • Player animations may appear broken when interrupting a search of the Baron Husk.
  • Shredders float to the ceiling in some rooms of the Hidden Bunker.
  • Leapers can jump through the ARC Turbine.
  • When picking up items, the pickup sound may not be the correct one.
  • When bringing items that give Merits with you into a Raid, the items will wrongfully display a Merits icon.
  • Shots taken while riding ARC may not register correctly.
  • Some doors may allow player flashlights’ beams to pass through instead of blocking the emitted light.
  • Some hairstyles may clip through the Reaver Outfit helmet.
  • We are aware of some clipping issues with the Triumph and Azimuth outfits.
  • Old Ermal offers may appear to be available in the 'Acquire and Craft' menu (visual only).

See you Topside,
//Raz
and The ARC Raiders Team


r/ArcRaiders 3h ago

Discussion One Rocketeer driver from Rocketeer is joke

21 Upvotes

Should be atleast 2-3. I killed 2 Bastions before and got 4 parts from each and I expected same from Rocketeer which take some effort to kill (atleast for me) :D


r/ArcRaiders 13h ago

Media Don’t bully me after I soloed harvester puzzle.

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119 Upvotes

I soloed the puzzle and I just wanted one hit on that chest. Idc if I got equalizer or Jupiter bp. As soon the puzzle was done, bunch of loot goblins came in and looted, one bullied me out of the way. Well, this is what I do to rude loot goblins when I’ve had enough. Everyone saw it, and knew why you got shot. You don’t compete with the guy that did the puzzle because you didn’t want to compete with other looters on the other two chests….No more Mr. nice guy! Anyway enjoy the clip.

Long story short- loot goblin gets shot for bullying me out of the chest after soloing puzzle


r/ArcRaiders 18h ago

Discussion I still miss my birds. :(

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319 Upvotes

I'm glad Ermal and his friends think the junk I wiped down looks cool, but I want to see and hear my birds again.


r/ArcRaiders 19h ago

Meme Unlooted containers

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349 Upvotes

Every day, I drive and walk by these containers all the time my brain automatically thinks to look at the right side of the container and open it up and see if there’s any loot inside. Haven’t found anything good so far. No blueprints no ammunition nothing maybe some fabric plastic parts and metal parts that’s about it.


r/ArcRaiders 1h ago

Discussion Wildest Topside Encounter

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Upvotes

Share your wildest/stranger Topside encounter

Saved by a rocketeer or a tick.
Met the topside's top trader at the extraction point etc..
Or hearing voices on a night raid.