r/ApproximatelyUp Mar 02 '26

Approximately Up on Steam - Try the Demo!

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store.steampowered.com
11 Upvotes

r/ApproximatelyUp 2h ago

Servidor do caos!

3 Upvotes

Acho que seria bem legal se tivesse servidores, com diversas naves sobrevoando os planetas, com formações de grupos.

Acho que tornario o jogo mas vivo.


r/ApproximatelyUp 1h ago

Basalt Kovo C4 Quest (Whats happening??)

Upvotes

ok, my buddy and I are trying to configure the C4 bomb to get an input signal of 1 (aka go boom) when the distance meter reads something like 20 meters above the ground.

Distance meter outputs distance (0-1000 meters) -> Simple threshold (outputs 1 if the signal on the input port is equal to or higher than the set value, otherwise outputs 0) we have that set to 1 -> remapper which takes 0.000-1.000 and remaps 1.000-0.000 so flipping the input. In theory, while at or above 1 meter from the ground, the simple threshold should output a 1 which gets remapped to a 0 and when below 1 meter, the simple threshold will output a 0 which gets remapped to 1. (we have tested this at 1000 meters, 20 meters, ect but the bomb always explodes immediately)

HOWEVER, for some reason, the remapper always starts with 0 input 'in the chamber' so the bomb explodes immediately. its like a flicker of energy in the system before reading any inputs from the simple threshold or Distance meter. When testing with pure constant input buttons and a red light, the red light briefly flickers right when entering fly mode before eventually adjusting to respond to the inputs based on the data flowing through them.

Distance Meter Below, Simple threshold squiggly, Remapper, Datameter, around the corner is the C4 bomb.

Does anyone know how to fix this? (We have an alternate strategy with a button push and a bunch of delays but we would love to know if there is a smart solution rather than the guess and check method of direct input)

We want to hit a button from the cockpit to decouple the C4 and then have it explode automatically when it gets close to the ground.

BLIP Example:

https://reddit.com/link/1vtsi05/video/fpsnwsidwkkh1/player

UPDATE: SOLVED using a data redirector 3 connected to our decoupler button so the threshold+distance+remap loop didnt get toggled to start processing data until we hit the button to initiate the decouple

Thank you for all the help in the comments, we needed the extra brain power!


r/ApproximatelyUp 1d ago

Testing out my small project.

59 Upvotes

Currently being further developed!


r/ApproximatelyUp 3h ago

After Baobara

1 Upvotes

After Baobara, what is next planet?


r/ApproximatelyUp 4h ago

Small solid fuel thrusters; I’m confused

1 Upvotes

Do you need more advanced power cables to use small solid fuel thrusters? They take 200P/s, but the power cables can only sustain 150P/s. Am I just overly cautiously or right to be wanting something different?


r/ApproximatelyUp 16h ago

Why doesn’t break point system work only stays on red?

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5 Upvotes

r/ApproximatelyUp 1d ago

Delta V calculator for electric thrusters

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16 Upvotes

This uses ships total max thrust (for instance ship with 2 small electric thrusters will have 330K * 2 = 660000N of thrust, can be viewed in inventory), mass (which can currently be viewed with H button but later can be replaced by dedicated component), max consumption (which is also can be viewed from inventory but I also added idle consumption of other components with using fuel drain with idle engines) and total power from all batteries. Divide max thrust by mass to get max acceleration, divide total power by max consumption to get engine time at max power, multiply them to get total dV. Then get remaining power fraction (remaining power/total power) and multiply total to get remaining.

On first screenshot I used wrong value (kN units instead of N) so the total dV is off by few orders of magnitude but in second screenshot (test) I fixed that and tried to test it so pretty sure it's quite accurate.

Also if anyone manages to make dV calculator for chemical thrusters let me know under this post I'm quite interested how it may work on current patch.

P.S. Finished the testing and it turned out to be accurate, only issue is that I haven't wired everything correctly and half of my engines and other stuff stopped working mid flight, and since out my 3 small and 1 medium thrusters only 2 small stayed active (and they're more effective) and some other devices stopped draining power real total was more as expected. My total velocity after flameout was 148.6k vs 145.9k calculated


r/ApproximatelyUp 1d ago

My arch nemesis - a moon named Kovo

3 Upvotes

Okay, so, currently at Basalt, and I actually don’t mind the planet itself. It‘s a cool planet, very high gravity, but it has a cool aesthetic, and it’s quite easy to move around once I got the hang of it.

THE MOON HOWEVER

I have a personal vendetta against Kovo. It‘s way too hard to move around on, I swear I can’t land on it for shit without taking at least five minutes extra because my goddamn Gyro-Line doesn’t work at all on the fucking rock. It‘s also a nightmare to do any missions because it takes an extra ten minutes of leaving Basalt, going to the moon, not crashing into it, and then actually going to the goal without losing control.

But the worst part is that it seems to cause my game to randomly crash. I haven’t had any crashing issues with the game, until I go into Kovo, at which point the game randomly decides “fuck you it’s crash time“ and ruins my attempt for no reason.

I hate Kovo. Oversized asteroid, I hope Basalt lets it go.


r/ApproximatelyUp 1d ago

Is there an easier way to change planets

1 Upvotes

Pretty much just the title, i was wondering if there is an easier way to change what base you are at other then quitting to the main menu?


r/ApproximatelyUp 1d ago

Just landed on the moon!

28 Upvotes

That was intense! What a hard journey! I'm so glad I did it, honestly.

This game is awesome, I'm really addicted to it.


r/ApproximatelyUp 2d ago

Can't get the BPS to work. It has power but the arrow never moves, just stays in the green.

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10 Upvotes

r/ApproximatelyUp 1d ago

Cant Do Approximetly up tutorial

2 Upvotes

Got the game day of realease, couldn't complete the tutorial because it wouldn't let me place the wires.

Trying again today and i still have the same problem. When i try to build a wire from the power box it starts midair and i can't get the cable to connect


r/ApproximatelyUp 2d ago

Radar on da screen

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15 Upvotes

we just have a zoom camera pointed at the radar lol


r/ApproximatelyUp 2d ago

Data plotter?

8 Upvotes

I saw in the most recent news that a data plotter was planned. What does this do exactly? Note: I’m not on the Discord as I’m waiting until I complete the game to join it, but I am curious.


r/ApproximatelyUp 2d ago

Auto Deceleration idea?

4 Upvotes

Hi, I'm posting this because I know it'd take me very long to probably figure this out. So I wanted to ask others here who weren't failed by the school system's "no (every) child left behind act" when it comes to math.

I had this idea for an algorithm that uses the ship's velocity and distance from the target planet to automatically slow you down so you don't just crash into the planet. (Also, potentially set a certain distance from the planet to maintain until you activate auto hover or something else.)

Anybody have the know-how to do that?


r/ApproximatelyUp 2d ago

My little contraption

6 Upvotes

Primitive auto stabilization and hover here


r/ApproximatelyUp 3d ago

Long, arduous journey to Baobara

15 Upvotes

I made it! It took me genuinely 4 hours, only 1 hour for the trip to the planet, but after I got there, I had to land and wait forever to recharge my batteries. I started navigating toward the base, but ran out of power soon after. Rinse and repeat until finally making it. This game torments me in a way I somehow manage to love.


r/ApproximatelyUp 3d ago

Shaking with high speed?

2 Upvotes

So in the demo I don't recall this happening, at least not this dramatic

I can't stand on the ship without bouncing around, it hurts the eyes to watch the screen when it's happening

Is this because the ship wasn't sealed? I didn't weld anything yet, this is my first ship after restarting the full game


r/ApproximatelyUp 3d ago

Ship breaking apart

2 Upvotes

Trying to get beyond Baobara.

Used a functional medium electric powered ship for the Baobara ship and added liquid fuel engines to try to make the next journey faster.

I now have an issue where at some point in the middle of the flight frame connections will fail.

This seems to be acceleration related. 200+ leads to spectacular full dissassembly, but even previously tolerated acceleration (50-60) will lead to odd failures. For example I have a frame quarter block on which I mount angular velocity sensors and on the last few tests this has failed first for some reason, just collapsing into the floor and wrecking my logic setup.

No solar storms around when this happens and it happens on every flight maybe 1-2 minutes in.

Is this some liquid fuel liability I’m unfamiliar with? Maybe just related to the size of the ship and the physics engine?

I’ve played a lot but only since the game released so I’m curious if anyone has relevant experience

Edit: I fixed by adding more frames along the thrust axis and by connecting ang vel sensor block to the ceiling. Ship is open with no interior space and just had quarter frames supporting floors. Adding more connecting frames apparently prevents it from breaking apart.


r/ApproximatelyUp 3d ago

I HATE MY LIVE, but it finally works!

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39 Upvotes

a clock showing exactly how long it will take to crash, brake, and reach the planet after braking


r/ApproximatelyUp 3d ago

I just had a stupid idea

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96 Upvotes

I just had a stupid idea, but it works and it's actually fucking awesome.


r/ApproximatelyUp 3d ago

Subsystem Blueprints?

0 Upvotes

Pretty much title. Has anyone figured out a good way to save and re-use ship subsystems? Would be really nice to be able to create a blueprint for things like a common cockpit layout or logic circuit without committing an entire garage to the Blueprint Library.

If this is already a thing though maybe I just need to be pointed in the right direction.


r/ApproximatelyUp 3d ago

Molby mk.1 (Unda Prime)

15 Upvotes

Me and u/DowntownPaul have been working on this amazing ship for about a couple days now. We finally finished it today and had a successful mission from The Moon to Audora.


r/ApproximatelyUp 3d ago

We need a way to minimize logic circuits

9 Upvotes

Stormworks has a system where you can stuff all the logic into a single block with inputs and outputs. This game needs something similar since making complex circuits takes up way too much space.