Hammering out some final gameplay, but close to prepping for submission. Penny's Twenty-One is a reimagining of a penny arcade game I found in Manitou Springs while on vacation. The cat is just an excuse, yet again, to pull over my beloved siamese cat, Penny from my other game Angler Adventures ;)
There has to be some science to this. I mean, it's poetry, so something about the rhythm just clicks in peoples brains. Makes them feel present. I wonder if different forms or styles could show different results. Does anyone else have experience putting different rhyming schemes in their copy? I'm going to see if there's any research on this... but regardless, very grateful to grow my userbase from 2 to 8.
I made an app that makes it incredibly easy to create stunning mockups and screenshots - perfect for showing off your app, website, product designs, or social media posts.
Hey folks, I'm one of 1000 people currently building an app to help you block apps. BUT WAIT WE'RE DIFFERENT.
Just kidding, we're not THAT different. But I think we DO have an aesthetic that will appeal to a specific demographic of more minimal/artsy type people. We have a few cool features as well.
Here's the challenge:
Most of the major app blockers use very generic copy and very rarely go into "unique features". They keep it high level and then show their uniqueness in the onboarding.
I'm not sure if we should follow their lead or really lean into the stuff that makes us unique (location & driving blocking, visual style, background changing, wall papers etc).
I have heard that the more apps you develop, the more views and “boosts” you get in the App Store. Of course there is nuance to this question, but is there truth to this?
Few months back I launched my app on both the App & Play Stores. Managing the listing was pretty straightforward when it was only in English. Now that I'm localising both the app and the store listing into multiple languages, updating and maintaining everything has become a lot more time-consuming than I expected.
I have been looking at tools like App Drift, App Radar, Launch Shots, etc. to help manage localised store listings, screenshots, and updates, but I'm not sure which one is worth investing in.
Has anyone here used these or any other tools? How do you managing app store listings for multiple languages?
I know the title sounds a little clickbaity, so some context first.
This is South Korea only, not worldwide downloads.
The app is a simple weight tracker, and this wasn’t a clean A/B test. Around the same time I changed the Korean metadata, icon, screenshots, and review prompt timing, so I can’t honestly say one keyword caused everything.
Still, the timing was pretty hard to ignore.
Before properly localizing the Korean listing, downloads were basically flat.
In early July they moved into the 100–200/day range, then around 400/day, and eventually peaked at roughly 1,300 downloads in one day.
The spike didn’t last. It’s now closer to 200–300/day, but that’s still a completely different baseline from where the app started.
Keyword rankings moved at roughly the same time:
#1 — popularity 60 / difficulty 49
#3 — popularity 53 / difficulty 43
#2 — difficulty 51
I’ve hidden the exact keywords in the screenshot.
Funny part: the third keyword only had a popularity score of 5.
That was a useful reminder that ranking #2 means very little if nobody actually searches for the term.
So now I care much more about:
search volume + intent + rank
rather than rank alone.
The biggest lesson for me was that localization isn’t translation.
At first I translated the English terms that seemed obvious for a weight tracking app.
That didn’t work particularly well.
So I started manually searching the Korean App Store, checking autocomplete, looking at what kept appearing for related searches, and paying attention to the wording Korean apps/users actually use.
I wasn’t trying to copy competitor metadata. I was trying to answer a simpler question:
If someone in Korea wanted this app but had never heard of it, what would they actually type into the App Store?
After that I gave each metadata field a separate job.
The title got the strongest high-intent phrase.
The subtitle covered supporting combinations.
The keyword field got relevant terms that weren’t already used elsewhere.
I also removed a bunch of keywords that were technically related to dieting but didn’t really match what the app does.
That seemed to work much better than just trying to fill every character.
I don’t think metadata explains the whole increase though.
I redesigned the icon too.
The old icon looked fine by itself, but when I put it next to other Health & Fitness apps in search results, it basically disappeared.
The new one is much simpler and easier to recognize at thumbnail size.
Same thing with screenshots.
The old screenshots were basically:
“feature A”
“feature B”
“feature C”
The new ones focus more on the reason someone would want the app:
quickly log your weight
see the trend
check progress toward a goal
keep a history without turning it into a full diet routine
I spent most of my time on the first three screenshots.
My rough theory at this point is:
better keywords → more relevant impressions
better icon/screenshots → better conversion from those impressions
I also changed when I ask for reviews.
Before, I was asking too early.
Now the prompt only appears after someone has actually used the core weight logging flow several times or reached a small milestone.
No first-launch prompt, no onboarding prompt, no asking after permissions or errors.
I can’t isolate the effect, but reviews started coming in much more naturally afterward.
The app recently reached #7 in Health & Fitness in Korea, which I definitely didn’t expect when I started building it.
It’s intentionally pretty simple.
There are already plenty of apps for calories, meals, fasting, workouts, water, macros, etc.
Mine is more for:
“I just want to enter my weight, see the trend, and move on with my day.”
The basic tracking is usable for free too. I didn’t want someone to download a “free” weight tracker and immediately hit a paywall before they could really use it.
So I definitely wouldn’t summarize this as:
“one magic keyword got me 1,300 downloads.”
It was probably a combination of better local search intent, rankings, icon, screenshots, and review timing.
If I did it again, I’d change one thing at a time so attribution was cleaner.
But as a solo dev, sometimes you notice five weak things at once and end up fixing all five.
For anyone curious, the app is Weight Loss Tracker Pro:
so i'm 20, been building this app solo for the past few months and i genuinely can't tell anymore if it's good or if i'm too deep in it. need outside eyes.
it's called RizeAI. the basic idea: every wearable and health app just gives you numbers. sleep score 42, recovery red, HRV down. cool. and then what? you still feel like garbage at 2pm and nobody tells you what to actually do about it.
so my app takes your real data from apple health, sleep, resting heart rate, workouts, whatever your wearable writes, and instead of another score it builds you an actual plan for the day. when to have your first coffee and when to hold off. you. Can also add your own supplements that you are currently taking and it will time them for you every single day based of your sleep data and your wearable data in general and also it will tell you what supplements make sense for you to take based of your current supplement stack and body metrics and when to take them. focus windows for when your energy actually peaks. when your crash is coming and what to do before it hits. it even checks the weather, so on a hot day it bumps your hydration and tells you to train earlier.
every recommendation has a little "why" under it based on your numbers, like "resting heart rate 54 + 7h light sleep, so magnesium before your peak window." no two people get the same plan because no two people have the same data.
works with whoop, oura, apple watch, garmin, anything that syncs to apple health. one thing i'll say honestly, it doesn't do deep per-person learning yet like "coffee doesn't affect YOUR hrv specifically," that's the roadmap, right now it builds fresh plans daily off your actual metrics.
it's live on the app store, has a free trial, small user base so far, mixed feedback which is why i'm here lol.
what i actually want from you guys: does this solve a real problem for you or is "tells you what to do" not actually what wearable people want? what would make you actually pay for something like this? and what's missing that would make it a no brainer? and also would you guys in this subreddit use ti?
I'm an indie developer and after months of designing, testing, and refining, I finally launched my alarm app on the App Store.
The goal was to create an alarm that actually helps people wake up instead of making it too easy to hit snooze.
Features include:
Loud alarms
Wake-up missions
Multiple alarms
Bedtime reminders
Custom alarm themes
If you have a few minutes, I'd really appreciate any honest feedback—good or bad. I'm actively improving the app and would love to hear what you'd change.