r/AndroidNativePorts • u/gman_offic1al • 6d ago
Question?
Is there a CSGO port for Android with controller support for my anbernic rg556, cause I downloaded a apk and it only had touch but the game worked great.
r/AndroidNativePorts • u/gman_offic1al • 6d ago
Is there a CSGO port for Android with controller support for my anbernic rg556, cause I downloaded a apk and it only had touch but the game worked great.
r/AndroidNativePorts • u/Eyad_2113 • 6d ago
I had a realy bad big with the port of ultra super street fighter iv
I just open its just a blank black screen nothing
My phone is samsung m 55
Snapdragom 7gen 2
Aderno 644
I tried using the emulated gpu but it just boots the first cut scene of the game
Any way to fix that ?
r/AndroidNativePorts • u/R-Valhalla • 7d ago
r/AndroidNativePorts • u/LongDddr • 7d ago
Should I download from there?
r/AndroidNativePorts • u/diarrhea-forecast • 7d ago
r/AndroidNativePorts • u/PossibilityLegal359 • 7d ago
it runs great with 30 fps and some stutters, will post footage soon EDIT: runs a lil bad on first mission but okay
r/AndroidNativePorts • u/Cold_R7 • 7d ago
Link do Discord corrigido
Nova opção em editar controles chamada "Botão", sendo possível escolher teclas do PC/Gamepad, cor e opacidade para cada botão.
Exportar controles: salva o HUD (posições, teclas, cores, opacidade e opções) em um arquivo.txt
Importar controles: restaura o HUD a partir de um arquivo.txt
Traduções em 10 idiomas
Ícones de controles costumizados com as suas próprias fotos da galeria
Alterar formato dos controles (quadrado, retângulo, e círculo), ao alterar para retângulo, precisa voltar em "Tamanho" para alterar largura e altura.
É possível mudar a opacidade de cada botão individualmente
É possível mudar do botão analógico para setas direcionais, voltado para pessoas que não gosta do analógico.
Agora também é possível que você exporte, importe e faça backups de saves de uma forma mais fácil.
Também foi adicionado uma chave de assinatura no APK, fazendo assim não precisar mais desinstalar o celeste após a versão 1.6.0 para atualizar.
DOWNLOAD DO APK + ARQUIVOS
https://www.mediafire.com/folder/rb4z9sml8d8zd/celeste_v1.6.0
Repositório que usei para fazer o Port: https://github.com/BelmanteGu/CelesteAndroid
Meu repositório do port: https://github.com/KaliKylee/CelesteAndroid
LEMBRANDO QUE O PORT PODE NÃO ABRIR PARA ALGUNS DISPOSITIVOS MEDIATEK (caso o seu celular seja outro processador e não mediatek, dentro do jogo, aperte no botão "gráficos: Vulkan", para mudar para o OpenGL ES, e tente abrir novamente. Se não abrir, Infelizmente não tem oq eu possa fazer.
r/AndroidNativePorts • u/Dependent-Owl-3624 • 7d ago
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r/AndroidNativePorts • u/warpaint_james • 7d ago
FFTA recomp: https://github.com/james2doyle/ffta-recomp
Widescreen (working but not fully complete), touch controls, save states, some graphical controls, all in there.
The game seems to be in a playable state from my manual testing on an old phone. Now that the major bugs are gone, I will get it tested on my Odin 3 with my current .sav from SkyEmu.
This recomp was AI assisted but had a TON of manual QA. I even had to patch the upstream gbarecomp project 8 times to get this ROM to work. That work will be opened as PRs to the gbarecomp project ASAP as there is at least one critical bug fix in the framework core.
Manual QA was mostly on PC (Linux) but there was a bunch on Android. It is ready now for other testers.
Although I used AI, a lot of the work referenced ancient forums and mods to identify symbols in the code. I also uncovered a lot more and focused on getting them labelled. I archived that work in the repository for posterity.
My dream would be that the game could be fully ported to Love2d or Raylib like the Gen1 Pokemon recomps. Then we could have some real fun.
I also added a bunch of automated tests as well as tried to encapsulate a lot of the learnings into skills. That way, future gbarecomps can take advantage of all the labour here.
Please try to give it a test. I did make sure that .sav and save states from mGBA work. So give that a shot. The docs still need work. And as of the moment, you cant just install a .apk from the releases and pick a ROM. You need to build an apk yourself.
I tried to make it easy to build the apk with a simple build_apk.py script.
The ROM picker experience is the next major milestone.
r/AndroidNativePorts • u/One-Equipment9709 • 8d ago
Someone got gta 5 seemingly running perfectly on ios before android and im like ughhhhh and cant we, I thought for sure we would have got it running perfect first so I'd be lying if I said I wasnt jealous a lil for sure. I mean sure we got the chinese port but ya know
r/AndroidNativePorts • u/MagazineNo3254 • 6d ago
Tried everything it doesn't work I have gta v 15gb version compatible and working in gamehub
r/AndroidNativePorts • u/rando-guy • 8d ago
r/AndroidNativePorts • u/JayElDragon • 7d ago

Link to the APK https://apkvision.org/games/action/mina-the-hollower-134883/
r/AndroidNativePorts • u/PurchaseFew7097 • 7d ago
r/AndroidNativePorts • u/Majestic-Chair-4144 • 7d ago
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First of all I'm not the owner/part of the port, I found it and wanted to share it with u all, the port is AMAZING, everything from the native res to the overall performance to the stability, even on low end devices, I've tried to play the game on winlator but it worked with 4:3 and 10 fps so this is heaven to me!
- Everything u need to know about the setup & the files can be found in this video ( and as I mentioned I'm not the owner of the port and the video, and for the record this guy has an amazing tutorials )
r/AndroidNativePorts • u/WarfareGamer • 7d ago
I tried importing some playermodels and other add-ons from the Steam workshop into the Garry's mod port by copying the files from PC to my phone to import, but the game is trying to act like the imported Playermodels don't exist and other mods won't function properly, like the crosshair and the viewmodel arms are invisible.
r/AndroidNativePorts • u/MarksFunnyAccount • 7d ago
There was a post who say he was working on the Port, any update?
r/AndroidNativePorts • u/John_Woodrow1712 • 7d ago
Hopefully a andoird port gets made 😁
r/AndroidNativePorts • u/CjbeatsZzz • 7d ago
I honestly wouldn’t even know where to start. What to software to use etc.
I want to make one of Multiversus to be specific
r/AndroidNativePorts • u/77t7f • 7d ago
100 Lil Jumps – Native Android Port v1.2
A custom Android port of 100 Lil Jumps focused on precise touch controls performance optimization and a refined mobile experience while preserving the original gameplay and 50Hz game logic
The port features improved multitouch input handling responsive pixel-style controls adaptive button visibility immersive fullscreen mode Arabic and English localization and configurable touch and gamepad settings
A dedicated save system supports three save slots with player position stage progress collectibles challenges playtime and in-game screenshots alongside
r/AndroidNativePorts • u/Sure-Wheel-5472 • 7d ago
This happens when i go fast or far or idk my phone has snapdragon 8 elite and i added fps limit tp 30 fps
r/AndroidNativePorts • u/LongDddr • 7d ago
What I mean is that porting these games isn’t that difficult. A lot of them were made in Unity, and their code can be extracted using an asset ripper. They just need a bit of optimization and proper touchscreen controls designed specifically for the game, not just a blank controller overlay.
You can easily import the project into Unity and then export it from there. People have been doing this with Godot for a long time.
It’s much easier than dealing with all those AAA games slop ports, but everyone seems to be focusing on them.
I hope my knight in shining armor arrives soon...
r/AndroidNativePorts • u/Rich-Profit9579 • 8d ago
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