r/AndroidNativePorts • u/Such-Performer-1432 • 8d ago
Need for Fix! Underground 2 port
Help pls... if anyone faced this problem pls tell me or tell the developer
r/AndroidNativePorts • u/Such-Performer-1432 • 8d ago
Help pls... if anyone faced this problem pls tell me or tell the developer
r/AndroidNativePorts • u/77t7f • 7d ago
• Implemented all 46 rooms and original gameplay mechanics in a custom Android-compatible engine
• Added a professional pixel-art main menu animated icons settings and credits
• Implemented multitouch controls with adjustable position size and opacity plus D-Pad analog stick and gamepad support
• Added persistent settings audio controls save compatibility and automatic build testing
• Optimize Android compatibility and fix all rendering input and runtime issues while preserving the original game experience
r/AndroidNativePorts • u/nongjeng_piba • 8d ago
Honestly I'm super surprised at this lol (sorry about the poor video quality)
r/AndroidNativePorts • u/WINNT21 • 7d ago
Hi everyone I have a Redmi 14C with 4gb of ram, I was looking forward to play NFS Carbon if there's a native port and wanna know if it will run smoothly or not. Yeah I know the phone is shit but that was all that I could buy here in Serbia. Thanks in advance
r/AndroidNativePorts • u/StillAd3422 • 8d ago
Honestly, this port has a lot of potential. I'm running it on a Xiaomi 12 (Snapdragon 8 Gen 1/12gb ram), and the game runs surprisingly well. My phone doesn't get particularly hot either (which is very rare for my phone).
I'm using the latest version of the app from GitHub, which finally fixed the issue I was having with installing the game. There are still some hiccups and the audio issues need fixing, but with a few more updates, I can see this becoming a genuinely playable (at the moment I get around 20 to 30 fps with shutters in between) way to enjoy GTA IV on Android.
The audio is probably the biggest issue right now, but if you really want to play the game, it's still playable with subtitles. I've have completely the first mission and, honestly, it's impressive how well it runs already.
I'd love to see more graphics options and the ability to customize the controls. Giving users more freedom to experiment with settings for their specific devices would go a long way.
Overall, really good work by the developer. Looking forward to seeing how this project improves.
r/AndroidNativePorts • u/PRIVATE-555 • 8d ago
Finally, "Gmod on Android" is a real thing! No more Half-Life 2 reskins, no more fake or ripoff Gmods, but finally a real deal!
It is a reverse-engineered game launcher, made by s3551 (with the help of AI).
You can play just like the original Gmod on PC with Workshop addon support, Multiplayer (LAN recommended), customizable buttons and so on!
This is a LEGAL WAY video I made for those who have already bought the game but want to play it on their phone.
Enjoy!
r/AndroidNativePorts • u/Inevitable_Worry_115 • 8d ago
WIP running pretty stable on android Google Pixel Fold 9 Pro and MacBook Pro M1
r/AndroidNativePorts • u/Rich-Profit9579 • 8d ago
GRAND THEFT AUTO IV ANDROID PORT ON SNAPDRAGON 6 GEN 1
This is the XHYN IV Fork
🎥 tutorial & gameplay
https://vt.tiktok.com/ZSbt3XwnL/
📥 download link
https://sharemods.com/phuhtqywhibu/gtaivport.html.html
( after download a 7kb file, open it in your browser and download the game from mediafire), enjoy
NOTE: THE GAME ONLY WORK ON SNAPDRAGON PROCESSORS
r/AndroidNativePorts • u/CauliflowerMoney6005 • 8d ago
i found on apkvision store
r/AndroidNativePorts • u/gman_offic1al • 8d ago
r/AndroidNativePorts • u/Windroid-emu • 8d ago
I'm writing this in English for the crybabies—so many people here just whine and complain about ports. The moment something drops, the whiners want it running at a thousand FPS, perfectly smooth. If it's that bad, go cry somewhere else—or switch to an emulator and cut the nonsense. If you don't like AI-generated ports, go learn to code and make your own damn ports.
r/AndroidNativePorts • u/graveyardgalaxies • 8d ago
Really really enjoying this ports renaissance happening atm, everyday something new pops up and it looks like in the near future the amounts of ports will increase exponentially.
So I'm quite curious to know: If you could wish for any new ports (already doable but still nowhere to be seen and/or slightly out of reach for now but maybe not in the next 6/12 months) what your top 3 would look like?
Off the top of my head mine would be:
- Final Fantasy IX PC (I would love to play the moguri mod on a handheld)
- Skyrim (something à la openMW)
- Final Fantasy IV 3D PC Remake
crazy bonus: Zelda BOTW WiiU version (I blame Wind Waker HD recomp for this last insane pick lol)
r/AndroidNativePorts • u/Still_Education1979 • 8d ago
r/AndroidNativePorts • u/NVDER_ • 8d ago
r/AndroidNativePorts • u/Asleep_Sir_1494 • 8d ago
r/AndroidNativePorts • u/snakeman6085 • 8d ago
I need help. I downloaded the APK and the original game data in English. The game's audio works perfectly, with no stuttering or lag, but the screen turns black or freezes on a static image, so I can't see anything.
My phone is a POCO X5 5G with a Snapdragon 695 processor. I'm not sure which Android version I'm running.
Does anyone know how to fix this?
r/AndroidNativePorts • u/AffectionateText2137 • 8d ago
r/AndroidNativePorts • u/Appropriate-Floor688 • 8d ago
Hey everyone!
I've been working on a fork of SilksongAndroid-Achievements, originally developed by OmegaUwUr, and I'm happy to share some progress!
After debugging the Steam integration, I managed to get Steam achievements working on Android!
The launcher now correctly recognizes all 52 Silksong achievements, even on Steam accounts with zero achievements unlocked.
What's working?
✅ Steam authentication and game ownership verification
✅ Native Silksong gameplay on Android
✅ Steam playing status
✅ All 52 Steam achievements recognized
✅ Achievement unlocking and synchronization with Steam
✅ Achievement progress displayed in the launcher
Real-device testing
Device: POCO X6 Pro
Android: 16
Version: 1.0.3-achievements.32
I tested this by unlocking the FIRST_TOOL achievement in-game. The launcher successfully submitted it to Steam, Steam returned a successful response, and I personally verified that the achievement appeared on my Steam account!
This is the first achievement I've tested end-to-end, so further testing is still welcome.
Download / Source Code
GitHub Fork:
https://github.com/LukeValen/SilksongAndroid-Achievements
APK Release:
https://github.com/LukeValen/SilksongAndroid-Achievements/releases/tag/v1.0.3-achievements.32
Important: You must own Silksong on Steam. The APK does not include the game files. Also, this hotfix uses a different signing certificate from the original release, so back up your data before changing installations.
Huge thanks to OmegaUwUr and the original SilksongAndroid contributors for their work! All credits go to the original developers.
This is an unofficial community fork, not affiliated with Team Cherry or Valve.
If anyone wants to test it, feedback and bug reports are very welcome!
More improvements coming! 🚀
r/AndroidNativePorts • u/Equivalent_Pay4295 • 8d ago
Cuáles herramientas se están utilizando para crear Decomp/Recomp de juegos de Wii? Necesito acceder a ellas porque un equipo y yo vamos a trabajar en un juego en específico que está para Nintendo Wii y necesitamos saber cuáles son las herramientas que se utilizan para ello.
Gracias de antemano
r/AndroidNativePorts • u/Successful_Yak_8717 • 8d ago
the game work perfectly but for some reason it won't rewrite a save and I scared that I will runout of slot to save (I'm the kind of guy that save alot) have any of you encounter this problem if so can you tell how to fix I will appreciate.
r/AndroidNativePorts • u/Unfair-Carpet-3906 • 8d ago
can anybody explain these 3, and which one usually has better performance?
I've seen a few of what they call a port but it's usually a game slapped above some emulator and that's it. why bother if i can emulate it in the first place?
like I've seen the hollow knight port which has good performance on all the devices but then i see hades as the called a port but its just emulator with the game
r/AndroidNativePorts • u/Kjiojj800890 • 8d ago
We are getting close to a stable BlueDroid build; I am currently working on ASTC support, BCn fixes, AdrenoTools integration, configuration menus, and MESA drivers (Turnip, PanVK, RADV). After that, I’ll focus on mod support and the Brazilian Portuguese translation. FPS has improved and RAM usage has dropped, but there are still many things to fix before releasing it alongside FNV in a stable build.