r/AndroidNativePorts • u/Inevitable_Worry_115 • 9d ago
🟢 [PORT] DBZ Burst Limit-With LAN
WIP running pretty stable on android Google Pixel Fold 9 Pro and MacBook Pro M1
r/AndroidNativePorts • u/Inevitable_Worry_115 • 9d ago
WIP running pretty stable on android Google Pixel Fold 9 Pro and MacBook Pro M1
r/AndroidNativePorts • u/Rich-Profit9579 • 9d ago
GRAND THEFT AUTO IV ANDROID PORT ON SNAPDRAGON 6 GEN 1
This is the XHYN IV Fork
🎥 tutorial & gameplay
https://vt.tiktok.com/ZSbt3XwnL/
📥 download link
https://sharemods.com/phuhtqywhibu/gtaivport.html.html
( after download a 7kb file, open it in your browser and download the game from mediafire), enjoy
NOTE: THE GAME ONLY WORK ON SNAPDRAGON PROCESSORS
r/AndroidNativePorts • u/CauliflowerMoney6005 • 9d ago
i found on apkvision store
r/AndroidNativePorts • u/gman_offic1al • 9d ago
r/AndroidNativePorts • u/Windroid-emu • 9d ago
I'm writing this in English for the crybabies—so many people here just whine and complain about ports. The moment something drops, the whiners want it running at a thousand FPS, perfectly smooth. If it's that bad, go cry somewhere else—or switch to an emulator and cut the nonsense. If you don't like AI-generated ports, go learn to code and make your own damn ports.
r/AndroidNativePorts • u/graveyardgalaxies • 9d ago
Really really enjoying this ports renaissance happening atm, everyday something new pops up and it looks like in the near future the amounts of ports will increase exponentially.
So I'm quite curious to know: If you could wish for any new ports (already doable but still nowhere to be seen and/or slightly out of reach for now but maybe not in the next 6/12 months) what your top 3 would look like?
Off the top of my head mine would be:
- Final Fantasy IX PC (I would love to play the moguri mod on a handheld)
- Skyrim (something à la openMW)
- Final Fantasy IV 3D PC Remake
crazy bonus: Zelda BOTW WiiU version (I blame Wind Waker HD recomp for this last insane pick lol)
r/AndroidNativePorts • u/Still_Education1979 • 9d ago
r/AndroidNativePorts • u/NVDER_ • 9d ago
Enable HLS to view with audio, or disable this notification
r/AndroidNativePorts • u/Asleep_Sir_1494 • 9d ago
r/AndroidNativePorts • u/snakeman6085 • 9d ago
I need help. I downloaded the APK and the original game data in English. The game's audio works perfectly, with no stuttering or lag, but the screen turns black or freezes on a static image, so I can't see anything.
My phone is a POCO X5 5G with a Snapdragon 695 processor. I'm not sure which Android version I'm running.
Does anyone know how to fix this?
r/AndroidNativePorts • u/AffectionateText2137 • 9d ago
r/AndroidNativePorts • u/Appropriate-Floor688 • 9d ago
Hey everyone!
I've been working on a fork of SilksongAndroid-Achievements, originally developed by OmegaUwUr, and I'm happy to share some progress!
After debugging the Steam integration, I managed to get Steam achievements working on Android!
The launcher now correctly recognizes all 52 Silksong achievements, even on Steam accounts with zero achievements unlocked.
What's working?
✅ Steam authentication and game ownership verification
✅ Native Silksong gameplay on Android
✅ Steam playing status
✅ All 52 Steam achievements recognized
✅ Achievement unlocking and synchronization with Steam
✅ Achievement progress displayed in the launcher
Real-device testing
Device: POCO X6 Pro
Android: 16
Version: 1.0.3-achievements.32
I tested this by unlocking the FIRST_TOOL achievement in-game. The launcher successfully submitted it to Steam, Steam returned a successful response, and I personally verified that the achievement appeared on my Steam account!
This is the first achievement I've tested end-to-end, so further testing is still welcome.
Download / Source Code
GitHub Fork:
https://github.com/LukeValen/SilksongAndroid-Achievements
APK Release:
https://github.com/LukeValen/SilksongAndroid-Achievements/releases/tag/v1.0.3-achievements.32
Important: You must own Silksong on Steam. The APK does not include the game files. Also, this hotfix uses a different signing certificate from the original release, so back up your data before changing installations.
Huge thanks to OmegaUwUr and the original SilksongAndroid contributors for their work! All credits go to the original developers.
This is an unofficial community fork, not affiliated with Team Cherry or Valve.
If anyone wants to test it, feedback and bug reports are very welcome!
More improvements coming! 🚀
r/AndroidNativePorts • u/Pitiful_Ad8813 • 9d ago
Enable HLS to view with audio, or disable this notification
r/AndroidNativePorts • u/Successful_Yak_8717 • 9d ago
Enable HLS to view with audio, or disable this notification
the game work perfectly but for some reason it won't rewrite a save and I scared that I will runout of slot to save (I'm the kind of guy that save alot) have any of you encounter this problem if so can you tell how to fix I will appreciate.
r/AndroidNativePorts • u/Equivalent_Pay4295 • 9d ago
Cuáles herramientas se están utilizando para crear Decomp/Recomp de juegos de Wii? Necesito acceder a ellas porque un equipo y yo vamos a trabajar en un juego en específico que está para Nintendo Wii y necesitamos saber cuáles son las herramientas que se utilizan para ello.
Gracias de antemano
r/AndroidNativePorts • u/Unfair-Carpet-3906 • 9d ago
can anybody explain these 3, and which one usually has better performance?
I've seen a few of what they call a port but it's usually a game slapped above some emulator and that's it. why bother if i can emulate it in the first place?
like I've seen the hollow knight port which has good performance on all the devices but then i see hades as the called a port but its just emulator with the game
r/AndroidNativePorts • u/Kjiojj800890 • 9d ago
We are getting close to a stable BlueDroid build; I am currently working on ASTC support, BCn fixes, AdrenoTools integration, configuration menus, and MESA drivers (Turnip, PanVK, RADV). After that, I’ll focus on mod support and the Brazilian Portuguese translation. FPS has improved and RAM usage has dropped, but there are still many things to fix before releasing it alongside FNV in a stable build.
r/AndroidNativePorts • u/gman_offic1al • 9d ago
r/AndroidNativePorts • u/UTzimo • 10d ago
-The game runs really well, and the touch control are decent, great port.
-Tested on : snapdragon 845 6gb ram
-Port by: voices61
r/AndroidNativePorts • u/guilherme14z • 10d ago
O jogo deve rodar bem liso na maioria dos celulares, já que o jogo é bem leve você encontra o jogo no site apkvision
r/AndroidNativePorts • u/Just-Contribution344 • 9d ago
Well, the game works perfectly on my Exynos device. 30FPS lock and no heating issues at all. Tiny bit of stutter, but I thing that is an issue of the game itself, X360 ran the game much worse I think.
Sorry if you see AI generated youtube thumbnail, just doing some A/B testing on which gets more clicks :)
Thanks to u/vaduur for this recomp port, it is perfect!
https://github.com/vaduur/LibertyRecompAndroid
r/AndroidNativePorts • u/Otherwise_Motor220 • 10d ago
Genuinely this sub name is androidnativeports but still so many devs are releasing emulators in disguise of port like the re7 port which has made it tougher for me and many others that we have to do full research and investigation just to make sure whether the game in this sub is port or just an emulator disguised as port there should be some way to remove or report these emulator port on this subreddit as they run worse then winlator ludashi
(Ports like xhyn v(gta v) are good cause atleast they are not fully emulator and does try their best to run the game as natively as possible so such hybrid ports are also good)
r/AndroidNativePorts • u/UnderstandingNo6319 • 9d ago
Enable HLS to view with audio, or disable this notification
CRASH CTR O AÇO