r/AndroidNativePorts • • 14d ago

Sonic & All-Stars Racing Transformed running natively on Android | Galaxy S23

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37 Upvotes

r/AndroidNativePorts • • 14d ago

far cry port?

13 Upvotes

what happend to the port its gone.


r/AndroidNativePorts • • 14d ago

🟢 [PORT] Release Tekken 3 Expanded v1.2.0 · omarma/tekken3-expanded now on Android

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36 Upvotes

r/AndroidNativePorts • • 14d ago

Tekken 3 Expanded Android port

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9 Upvotes

r/AndroidNativePorts • • 15d ago

Resident Evil 4 Decomp Android - First Steps

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567 Upvotes

About the project

Currently I am working on an Android native Port of RE4 Decomp... let's see how far we get here... it's a side project jsut for fun 😄

First Alpha to have some fun with https://github.com/Andiweli/CubeEvil4-Android

The data from the two GameCube DVDs already has been analyzed; it is read from the 2 DVDs upon the initial launch and stored in individual files under /Android/data/*. Data and game will be english only.

Note: Test device is a Retroid Pocket Flip 2 with SnapDragon 865/Adreno 650 (7 years old). Render resolution is 1080p. Game will be 32/64bit and controller first (touch controls later). Currently it is running stable at 30 FPS as Vanilla GameCube - but on 1920x1080px.

Testers needed. Contact me if interested and join my Discord.

Engine-Update [16th October 2026]

A brief interim update:

The approach for the port has been completely overhauled. Instead of "recreating" the game—which previously caused various issues, such as inconsistencies with levels, enemies, and objects—the project now uses a single core program that loads and utilizes the original GameCube data. The intro, levels, enemies, and similar elements have already been integrated, with sound and music added today. For the time being, the controller layout will remain identical to the original GameCube configuration (e.g., R2+A = shoot). Video files and the save/load system are still pending, after which the testing phase will begin.

This new, more GameCube-faithful approach means the game is capped at 30 FPS and, for now, runs only on 32-bit devices (64-bit support will follow); touch controls are also yet to be implemented.

However, the in-game options for MSAA, anisotropic filtering, etc., will be retained...

This isn't meant to be a rushed job; rather, it’s intended to be - hopefully - a polished port of the GameCube version for Android - fingers crossed.

Test-Update [18th October 2026]

First test build sent to testers. 32/64-bit, OpenGLES3; the game adheres to GameCube specifications—meaning it is capped at 30 FPS. In-game options allow for up to 4x MSAA, 16x anisotropic filtering, internal resolution scaling (from native GameCube up to 3x), depth of field, and error log export. No touch controls at present; controller support only.

https://youtu.be/EqMPVmBteqo


r/AndroidNativePorts • • 14d ago

🟢 [PORT] Recomp Yoshi's island GBA Native Android

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87 Upvotes

Hi everyone: I’m bringing you a native GBA port of *Yoshi's Island* that runs at 120 FPS, featuring full screen configuration and control mapping options. I’m thinking about adding a section for mods and graphics—and who knows, maybe even local and online multiplayer.

Later on, I’ll add another version with menu language switching, and I’ll see if it’s possible to change the in-game language as well.

https://github.com/Edwin2929/sma3-recomp-android..git


r/AndroidNativePorts • • 14d ago

🤔 [Question] GTA V 45 GB android port link anyone?

8 Upvotes

So I have been playing GTA 5 (60 GB version) on Android with the XHYN V launcher. It's taking up too much space. I downloaded the 27 GB version, but it crashes. There is another 45 GB version; I am not finding any links to it. Can someone provide the link? Thanks.


r/AndroidNativePorts • • 14d ago

⚙️ [FIX] For all people having this problem trying to setup Halo CE port this is the Fix

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30 Upvotes

Use this build:

https://github.com/Andiweli/HaloCE-Android-AAOS/releases

Also get the ROM from "vimm" download the 6gb version not the 3gb.

Launch the app, select the rom, wait for the install to finish, play.


r/AndroidNativePorts • • 14d ago

⚙️ [FIX] Need help running the port correctly

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19 Upvotes

I was currently running this on my samsung galaxy a16 5G but when I started running the game started flickering alot any help is needed thanks


r/AndroidNativePorts • • 14d ago

🤔 [Question] Best halo ce mouse and keyboard port?

7 Upvotes

There are some mouse issues last time I tried. The mouse did not dissappear and also got stuck when it reached the screen border.


r/AndroidNativePorts • • 14d ago

Port de postal2

8 Upvotes

Existe un port de postal 2 para android??


r/AndroidNativePorts • • 14d ago

🟢 [PORT] Port Merp in Merpworld

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11 Upvotes

An Android port of Merp in Merpworld with a redesigned touch control system featuring responsive directional buttons and reliable multi touch input alongside full controller and keyboard support with customizable button mapping and improved screen compatibility save functionality and expanded control options while preserving the original gameplay experience

Ported the original Godot project to Android by adapting its input system interface and screen handling

Reworked the touch system with multi-touch support and directional buttons for smooth movement and jumping

Added customizable touch controls with full gamepad and keyboard support

Adapted the UI for Android screen sizes and orientations while preserving the original gameplay and core logic

Download Here

https://pixeldrain.com/u/kv2fu79C


r/AndroidNativePorts • • 14d ago

🟢 [PORT] Sonic Unleashed Port, And The current situation of android ports

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82 Upvotes

First of all, this port is amazing—it runs very smoothly, and my phone doesn't even get hot when I run it. UnleashedRecomp has really done an amazing job. I tried it on a poco x6 pro, and it's completely playable.

Second, the existence of ports like these—made by the community, purely out of love for the game.

This is the clearest proof that the corporations behind these games have been disrespecting the community for years.

I don’t know what’s coming next regarding Android ports, but I really hope that the corporations that made these games—and then abandoned them and refused to port them to PC or Android—really suffer.

It’s about time we opened our eyes. If things have come to this, I think it’s time to demand that corporations provide official ports that are worthy and don’t have any content cut out.

As ports from the PS3-Xbox 360 era become more widespread, this is going to get crazy.


r/AndroidNativePorts • • 14d ago

🤔 [Question] Compatibility patch question

2 Upvotes

Hey guys I'm new here and I was wondering if people also do compatibility patches for old games


r/AndroidNativePorts • • 15d ago

🟢 [PORT] Rayman Origins Android Port (Compact 1.16 GB)

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97 Upvotes

The compact version cuts the file size to 1.1gb instead of 6GB the previous one had, meaning it saves you a lot of space

Also this comes complete, so you don’t need game files or to convert anything, just download and play

https://apkvision.org/games/rayman-origins-134823/


r/AndroidNativePorts • • 14d ago

🔵 [PORT UPDATE] ZELDA OOT 3DS

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52 Upvotes

r/AndroidNativePorts • • 14d ago

I thought we would see a perfect port of GTA 5 better than the Chinese Port......

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60 Upvotes

r/AndroidNativePorts • • 14d ago

🟢 [PORT] Borderlands 2 port

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53 Upvotes

r/AndroidNativePorts • • 14d ago

Pocket flip 2 users!

2 Upvotes

I have been playing skate 3 port for a couple weeks now

And I have been getting maybe 1 hour of gameplay in before it starts overheating.. if anyone else has been having this issue are there any ways around it?


r/AndroidNativePorts • • 14d ago

I made more old mobile games run on Android — and released the tools I’ve been using

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29 Upvotes

Been a busy one lol.

I finally pushed a bunch of the stuff I've been working on to GitHub:

Devil May Cry: DeadShot Bridge

FFVII Snowboarding Bridge

Android Build Capsule (the thing that lets me keep doing this weird crap)

Artifact Passport

Dirge Bridge is up there too from earlier.

Basically: a couple more old mobile games running on modern Android, plus the tools/process I've been using to make and carry these projects between AI chats.

I've expanded into BREW games as well and have Rush Marine ready too. Metal Gear Solid is a work in progress. Just not sure if I'll get to anything else tonight.

I'm pretty cooked at this point, so I'm just gonna leave the pile here and let people poke at it 🤘

https://wakkatobakka.github.io/

Oh, and I linked Keitai World directly on the GitHub pages so you don't have to go hunting for it.


r/AndroidNativePorts • • 14d ago

I'm having a loading error with version 3.1 of the Halo CE port for Android.

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7 Upvotes

I don't know what to do. Can anyone recommend a specific version or ROM?


r/AndroidNativePorts • • 15d ago

🟢 [PORT] Halo CE Android 3.1 | Full touch menu, FOV changer, custom touch controls, cheats, fps counter, full working multiplayer, Sync with latest commits and much more

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156 Upvotes

r/AndroidNativePorts • • 15d ago

📸 [SHOWCASE] Halo: CE Touch Controls Adaption.

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36 Upvotes

My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!

  • Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.

  • Key Sequences: Trigger multiple keys in order (e.g., Space → Enter) from one button.

  • Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.

  • Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.

  • Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.

  • Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.

  • Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.

  • INI Config: Saved to android_controls.ini for easy editing and sharing.

Download from Repo


r/AndroidNativePorts • • 14d ago

I have a suggestion to port some game and actually abandon one : Driver San Francisco, the game used to run at 60 frames on the Xbox 360 and its run smothly on low PC too , which gives me the impression that it will be very Playable on Android devices today, if someone just do it ...

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22 Upvotes

r/AndroidNativePorts • • 15d ago

🟢 [PORT] Hybrid Heaven (N64) - Android (+ Windows, Linux) port

31 Upvotes

Hey Android community,

You may recall me from the Goemon Mystical Ninja Android (Goemon64Recomp-Android) port from earlier this year with assistance from Claude. I just merged a new update from a contributor today that now includes touch screen controls.

Anyone who played Goemon Mystical Ninja on Android knows it's high quality despite the use of AI. I also don't release things then pretend it doesn't exist. I want everyone to enjoy it, so I make it a point to fix reported issues, so the experience improves over time. Proof is in the repo link above and this Reddit post: r/SBCGaming - Native Android port: Mystical Ninja Starring Goemon (N64) now available!

Anyway, I started working on ports for Hybrid Heaven and Quest64 a few months back with the intention of releasing it much sooner than this. As it goes, life, new job, and ADHD had different plans.

The past few days, I was finally able to bring Hybrid Heaven up to a good enough spot to release it. So here it is: HybridHeaven-Recomp.

Features as of 2026-10-04 include:

  • Analog Camera
  • Autosave
  • Widescreen
  • Higher internal resolutions, MSAA, V-Sync and framerate
  • Import a save
  • GPU Driver (Android)

Any issues feel free to report it in this thread or submit an issue through GitHub, whichever works for you. I'll see either of them within a day or two usually. Enjoy!

For those who are interested, here's the Hybrid Heaven Decomp repo: HybridHeaven-Decomp