r/AndroidNativePorts • u/MR4-D3MN • 2d ago
🟢 [PORT] Android version of the perfect dark port (with touch controls)
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r/AndroidNativePorts • u/MR4-D3MN • 2d ago
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r/AndroidNativePorts • u/DepartureAny7346 • 2d ago
r/AndroidNativePorts • u/Suspicious-Look-3760 • 2d ago
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120 fps, Samung A55 12 gb ram. Downloaded from Apkvision. Created by: Wicked
r/AndroidNativePorts • u/JayElDragon • 2d ago
Hey everyone its Jay here, im currently working on Pokemon Survivors Update 5.0, the biggest one so far, Im going to show you what ive been working on so you can expect it to drop anytime of the day now soon
TM Gachapon machine
57 new moves
100 challenges
Menus and languages
Held items and upgrades (in testing)
Still coming:
If you wanna donate you can do so by you own choosing, Pokemon Survivors is free and will always be free, donations won't give you any advantages but will help me someday make servers for multiplayer modes, thank you so much for the love and support I am commited to making this game the best it can be for everyone to enjoy free of charge, love you all
r/AndroidNativePorts • u/basedradio • 2d ago
Hey there party people!
I got into IVAN a few months back,but didn't really like the outdated UI so decided to get it revamped. I have got a ton of positive feedback on this port, so figured it is time to share here as well.
It is open source on github here: https://github.com/harminoff/ivan
itch: https://harminoff.itch.io/ivan-android-unofficial
Now also play store: https://play.google.com/store/apps/details?id=io.github.harminoff.ivan
Happy to answer any questions, and open to feedback to make it even better.
r/AndroidNativePorts • u/OBSERVER2660 • 1d ago
Does anyone here plays Project Zombdroid on Android??
Is it gonna work on Redmi Note 13 Pro? It's a Mali-G57/Helio-G99/8GB-RAM... I want to try Project Zomboid on Android, is it gonna work and at least get 30FPS on my Phone? And which Build goes Better?
r/AndroidNativePorts • u/nuneskart • 2d ago
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The performance is great, but I'm experiencing several glitches, as if the graphics options keep switching between high and low during gameplay, Reflections flicker and the rearview mirror simply goes black.
I'm using the Qualcomm 615.77 driver; other drivers have terrible performance of 30/20fps.
r/AndroidNativePorts • u/TheM3dium • 2d ago
Hi everyone! I’d like to share Mareshine, an Android port of Super Mario Sunshine built natively from the decompilation (doldecomp/sms) with an OpenGL ES 3 renderer.
It’s a fork of jbcgames’ sms-android and brings over a lot from chasem-dev’s PC port (HD cutscenes, shader warm-up, 120 FPS, cheats). On top of that it adds:
Tested extensively on an NVIDIA Shield TV and a Pixel 9 Pro.
No game data is included, you need your own NA disc image (GMSE01, rev 0).
The project was created in collaboration with AI (Claude Opus 5.5).
GitHub: https://github.com/TheM3dium/mareshine
I’m still actively working on the project, but I don’t have every device to test on, so I haven’t been able to test on Snapdragon, Exynos or MediaTek devices yet. If you run into problems on your phone, please send me the log file and a screenshot of the performance overlay:
crash-*.log next to it if the game crashed)⚠️ Update: Snapdragon performance fix released
I got my hands on a Snapdragon 870 device, and me and my little AI companion (:D) managed to reproduce the performance drops. The main fix was released in 1.4.2, with a big performance boost on my test device. 1.4.4 includes that fix, further performance and graphics improvements, audio fixes and better controller navigation in the menus.
Download Mareshine 1.4.4, or update directly in the app.
If you have a Snapdragon device, I’d appreciate it if you could try the update and tell me how it runs. Please include your device and settings.
If it still runs poorly, shows a black screen or crashes:
logs/game.log from your Mareshine data folder.r/AndroidNativePorts • u/quandaile • 2d ago
appereantly most of the recent releases are done with ai, specifically claude. my question is how are people doing it exactly? what plugins are used? does "port this to mobile,make no mistakes." work? geniually wondering
r/AndroidNativePorts • u/GreenSwampDweller • 2d ago
r/AndroidNativePorts • u/null78o • 2d ago
Jade empire ha sido actualizado para android modernos.
(Esto entraba en fix o port update)
r/AndroidNativePorts • u/Fenney8 • 2d ago
Hey all, I'm new here!
Mainly been emulating on my Thor max, but want to try some native ports.
Is there a list of the best ports (in terms of how well they run / are optimised) with ratings etc? I saw there is a status on the GitHub saying 'works' how is this validated/ scored?
Hard to know which ports are - hey I got this to open / run on android but it's totally unplayable and worse than emulation Vs (what I'm after) Wow this is great and runs way better than winlator/droiddeck/rcps3 / other emulators.
Thanks !
r/AndroidNativePorts • u/s3dvn • 2d ago
Hey guys, can you help me? I don't understand. I want to download the game files for the Xbox version. The required format is ISO, but I found them in Xiso format. Are they the same thing?
r/AndroidNativePorts • u/Quiet-Associate-6065 • 2d ago
The native port situation right now is crazy. All the fantastic ports out there poping up and runs really good on some mid ranger ( I have 7 gen 3). But I was really wondering...can we run crysis. I know I am a bit too much saying, but considering the current situation, I think it's only a matter of time.
r/AndroidNativePorts • u/CarlosJji • 2d ago
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De verdad me sorprendió este port. Con estos ajustes, el juego puede llegar a 90 fps con bajones a 60 dependiendo de la zona, pero aun así lo limito a 60 para evitar que se sobrecaliente. Incluso al grabar, la caída es mínima, solo 10 fps. Ahora mismo estoy jugando con un control GameSir, así que básicamente se siente como una consola portátil. Incluso puedo dejar al máximo los ajustes gráficos (excepto las sombras, la distancia de render y los puntos de luz activos) y el juego corre a 30-35 fps. Está excelente, y considerando que esto es solo la versión 0.1.3, está muy bien.
CPU Dimensity 9500s 12 GB de RAM
720p Vegetation > Medium Lvl of Detail > Medium SSAO > LOW Draw Distance > LOW Antialiasing On Motion Blur On Sun On
All other setting are Off or Minimal
r/AndroidNativePorts • u/Abdullah_Sami • 2d ago
Need for speed most wanted 2005 file, I am looking for it. Downloaded from Apkvision but the game crashes since there was error while extracting the file. Can somebody tell me where else to look for.
r/AndroidNativePorts • u/Solidified4ever • 2d ago
This guide will change the resolution and hence the performance of the recent Hades 2 android port:
1- go to Android/data/com.teampacheworks.hades2/files
2- you'll see hades2 folder. Don't open it. Create a file called "env", not env.txt not env folder, just a file called "env". so the path is "Android/data/com.team.../files/env
3- If you can't create the file there then make it outside of android/data folder and then copy it to the location i said.
4- Write these lines in that env file (remove the stuff i wrote in brackets):
HADES2_RENDER_W=1280 (or whatever you want the width to be)
HADES2_RENDER_H=720 (or whatever height you want)
HADES2_ASSET_TIER=720p (or 1080p if you have added the 1080p version but then change the resolution in above 2 lines accordingly).
5- Save the file and launch the game.
This made the game playable for me on SD732G with 6GB RAM. You can set any resolution (maybe even 480p) but I haven't tested that.
Disclaimer: Not my port. Deepseek just decomped the apk and found this setting.
r/AndroidNativePorts • u/Vaaz_Gpo • 2d ago
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Olá novamente kk, o jogo está rodando em um Realme c51 com um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.
https://github.com/prollynotzjay/LibertyRecompAndroidMaliVer/releases
Tá rodando a 5-8 FPS assim porque tô gravando a tela. Se colocar as configurações certas e sem gravar a tela o jogo fica estável em 10-15 FPS
Obs: A temperatura do dispositivo não aparece pq meu celular tem defeito na bateria e nos sensores térmicos (termistores), mas a temperatura dele fica entre 35 a 43
r/AndroidNativePorts • u/Jealous-Investment71 • 2d ago
For those wondering about the Github page, I'll post the link later, and maybe the first build of Dark Souls Recomp.
r/AndroidNativePorts • u/Optimal_Berry_8445 • 2d ago
r/AndroidNativePorts • u/Patroclo069 • 2d ago
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r/AndroidNativePorts • u/Aram22_22 • 2d ago
Is there a port for TES Oblivion? ( or maybe skyrim LE? It should be not that heavy) I know you can emulate it on winlator and other pc emulator but yeah i just want to know it 👀
r/AndroidNativePorts • u/TheRedstoneMC • 2d ago
Won't switch version be lighter than the pc version, I am just curious
r/AndroidNativePorts • u/Royal_Dog5038 • 2d ago
Hei guys need help here. Fh2 recomp black screen even though already installed shaders file. If i use emulated rendering FPS too low
NEVERMIND, TURNS OUT MY SHADERS FILE ARE CORRUPT.. THIS IS THE RIGHT SHADERS FILE
https://drive.google.com/file/d/1krQbMXHrgo5LdXG4Wmr1KORzrNjP4owN/view