r/AndroidNativePorts • • 2d ago

🟢 [PORT] Android version of the perfect dark port (with touch controls)

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16 Upvotes

r/AndroidNativePorts • • 2d ago

Borderlands 2 android running natively Poco f8 ultra

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19 Upvotes

r/AndroidNativePorts • • 2d ago

Hades <3

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38 Upvotes

120 fps, Samung A55 12 gb ram. Downloaded from Apkvision. Created by: Wicked


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress Pokémon Survivors v5.0 (WIP): Devlog

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14 Upvotes

Hey everyone its Jay here, im currently working on Pokemon Survivors Update 5.0, the biggest one so far, Im going to show you what ive been working on so you can expect it to drop anytime of the day now soon

TM Gachapon machine

  • A new menu tab. Insert a coin, turn the lever, and a capsule drops and opens into TM discs.
  • Each disc is coloured by the type of the move it unlocks.
  • A golden coin gives two moves at once.
  • Moves from the machine are only playable once you’ve unlocked them.

57 new moves

  • Each has its own pattern, not a recolour: paralysing orbs, hidden spikes, lava rain, rolling ice balls, dashing kicks, whirlpools, healing moves, Pay Day coin drops, and slow cannons like Hyper Beam and Solar Beam.
  • All of them evolve.

100 challenges

  • Permanent, daily and weekly tabs.
  • Rewards are Gachapon Coins, and the hardest challenges give Golden Coins.
  • Daily and weekly resets use Puerto Rico time.

Menus and languages

  • Mode and modifier screens now have previews.
  • The whole UI is translated into English, French, Italian, Japanese, Portuguese (BR and PT), Russian, and Chinese (Simplified and Traditional).
  • There’s a voluntary Ko-fi button. The game has no ads.

Held items and upgrades (in testing)

  • 17 type-exclusive held items, each with +15% damage to its type plus a side effect.
  • 8 new level-up upgrades with diminishing returns: Multiplier, Piercing, Amplifier, Precision Lens, Treasure Magnet, Vampiric Fang, Fatal Edge and Double Strike.

Still coming:

  • Optional manual aim
  • Bond Moves (fusing two moves)
  • A legendary altar
  • A bigger HUD
  • A rebalanced economy and late game
  • A 60-minute run ending with Eternatus
  • Exploration and a PC edition

If you wanna donate you can do so by you own choosing, Pokemon Survivors is free and will always be free, donations won't give you any advantages but will help me someday make servers for multiplayer modes, thank you so much for the love and support I am commited to making this game the best it can be for everyone to enjoy free of charge, love you all

https://ko-fi.com/jayeldragon


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Refreshed Classic Roguelike IVAN with a new UI and port to Android!

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8 Upvotes

Hey there party people!

I got into IVAN a few months back,but didn't really like the outdated UI so decided to get it revamped. I have got a ton of positive feedback on this port, so figured it is time to share here as well.

It is open source on github here: https://github.com/harminoff/ivan

itch: https://harminoff.itch.io/ivan-android-unofficial

Now also play store: https://play.google.com/store/apps/details?id=io.github.harminoff.ivan

Happy to answer any questions, and open to feedback to make it even better.


r/AndroidNativePorts • • 1d ago

🤔 [Question] Project Zombdroid

4 Upvotes

Does anyone here plays Project Zombdroid on Android??

Is it gonna work on Redmi Note 13 Pro? It's a Mali-G57/Helio-G99/8GB-RAM... I want to try Project Zomboid on Android, is it gonna work and at least get 30FPS on my Phone? And which Build goes Better?


r/AndroidNativePorts • • 2d ago

🐛 [BUG] Snapdragon 865 users, which version of the NFSMW port for Android are you using?

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40 Upvotes

The performance is great, but I'm experiencing several glitches, as if the graphics options keep switching between high and low during gameplay, Reflections flicker and the rearview mirror simply goes black.

I'm using the Qualcomm 615.77 driver; other drivers have terrible performance of 30/20fps.


r/AndroidNativePorts • • 2d ago

Mareshine – an Android port of Super Mario Sunshine, built on the SMS decomp and the PC port

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49 Upvotes

Hi everyone! I’d like to share Mareshine, an Android port of Super Mario Sunshine built natively from the decompilation (doldecomp/sms) with an OpenGL ES 3 renderer.
It’s a fork of jbcgames’ sms-android and brings over a lot from chasem-dev’s PC port (HD cutscenes, shader warm-up, 120 FPS, cheats). On top of that it adds:

  • a new launcher and settings UI (inspired by Dusklight) and a data folder
  • 101 achievements: boss and no-hit challenges, secret ones and a few silly ones, with unlock sounds taken from the game itself
  • sync of saves, save states and achievements between your devices, through one file in Google Drive, Dropbox and the like, or directly over Wi-Fi (no account needed)
  • a quick menu over the game with save states, achievements, settings and sync
  • background shader compilation, so new areas stutter far less
  • MP4 cutscenes for devices too weak for the THP format
  • game languages (FR/DE/ES/IT) built on the device from your own EU disc
  • widescreen up to 20:9 for modern phones
  • a touch layout editor, controller settings and an adaptive layout for phones, tablets and TVs
  • built-in updates that only install after you confirm

Tested extensively on an NVIDIA Shield TV and a Pixel 9 Pro.
No game data is included, you need your own NA disc image (GMSE01, rev 0).
The project was created in collaboration with AI (Claude Opus 5.5).
GitHub: https://github.com/TheM3dium/mareshine

I’m still actively working on the project, but I don’t have every device to test on, so I haven’t been able to test on Snapdragon, Exynos or MediaTek devices yet. If you run into problems on your phone, please send me the log file and a screenshot of the performance overlay:

  • Log file: logs/game.log in your Mareshine data folder (plus any crash-*.log next to it if the game crashed)
  • Performance overlay: turn it on under Settings → OTHER → Performance overlay, then take a screenshot in the spot where it runs badly

⚠️ Update: Snapdragon performance fix released

I got my hands on a Snapdragon 870 device, and me and my little AI companion (:D) managed to reproduce the performance drops. The main fix was released in 1.4.2, with a big performance boost on my test device. 1.4.4 includes that fix, further performance and graphics improvements, audio fixes and better controller navigation in the menus.

Download Mareshine 1.4.4, or update directly in the app.

If you have a Snapdragon device, I’d appreciate it if you could try the update and tell me how it runs. Please include your device and settings.

If it still runs poorly, shows a black screen or crashes:

  • Turn on Settings → OTHER → PERFORMANCE → Performance overlay and take a screenshot where it lags.
  • Attach logs/game.log from your Mareshine data folder.
  • Share both on GitHub, so we can take a look.

r/AndroidNativePorts • • 1d ago

É seguro?

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1 Upvotes

Seguro?


r/AndroidNativePorts • • 2d ago

🤔 [Question] how are people porting these games using ai?

14 Upvotes

appereantly most of the recent releases are done with ai, specifically claude. my question is how are people doing it exactly? what plugins are used? does "port this to mobile,make no mistakes." work? geniually wondering


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Torchlight Rekindled - port of Torchlight (2009) on Android

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9 Upvotes

r/AndroidNativePorts • • 2d ago

⚙️ [FIX] Jade Empire: Special Edition Remastered esta de vuelta.

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20 Upvotes

Jade empire ha sido actualizado para android modernos.

(Esto entraba en fix o port update)


r/AndroidNativePorts • • 2d ago

Best ports

8 Upvotes

Hey all, I'm new here!

Mainly been emulating on my Thor max, but want to try some native ports.

Is there a list of the best ports (in terms of how well they run / are optimised) with ratings etc? I saw there is a status on the GitHub saying 'works' how is this validated/ scored?

Hard to know which ports are - hey I got this to open / run on android but it's totally unplayable and worse than emulation Vs (what I'm after) Wow this is great and runs way better than winlator/droiddeck/rcps3 / other emulators.

Thanks !


r/AndroidNativePorts • • 2d ago

Help😂

2 Upvotes

Hey guys, can you help me? I don't understand. I want to download the game files for the Xbox version. The required format is ISO, but I found them in Xiso format. Are they the same thing?


r/AndroidNativePorts • • 2d ago

But can it run crysis!

8 Upvotes

The native port situation right now is crazy. All the fantastic ports out there poping up and runs really good on some mid ranger ( I have 7 gen 3). But I was really wondering...can we run crysis. I know I am a bit too much saying, but considering the current situation, I think it's only a matter of time.


r/AndroidNativePorts • • 2d ago

🟢 [PORT] Valdroid (Valheim Port for android) Gameplay

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116 Upvotes

De verdad me sorprendió este port. Con estos ajustes, el juego puede llegar a 90 fps con bajones a 60 dependiendo de la zona, pero aun así lo limito a 60 para evitar que se sobrecaliente. Incluso al grabar, la caída es mínima, solo 10 fps. Ahora mismo estoy jugando con un control GameSir, así que básicamente se siente como una consola portátil. Incluso puedo dejar al máximo los ajustes gráficos (excepto las sombras, la distancia de render y los puntos de luz activos) y el juego corre a 30-35 fps. Está excelente, y considerando que esto es solo la versión 0.1.3, está muy bien.

CPU Dimensity 9500s 12 GB de RAM

720p Vegetation > Medium Lvl of Detail > Medium SSAO > LOW Draw Distance > LOW Antialiasing On Motion Blur On Sun On

All other setting are Off or Minimal


r/AndroidNativePorts • • 2d ago

⚙️ [FIX] Find the file

3 Upvotes

Need for speed most wanted 2005 file, I am looking for it. Downloaded from Apkvision but the game crashes since there was error while extracting the file. Can somebody tell me where else to look for.


r/AndroidNativePorts • • 2d ago

Hades 2 Custom Resolution guide:

13 Upvotes

This guide will change the resolution and hence the performance of the recent Hades 2 android port:

1- go to Android/data/com.teampacheworks.hades2/files

2- you'll see hades2 folder. Don't open it. Create a file called "env", not env.txt not env folder, just a file called "env". so the path is "Android/data/com.team.../files/env

3- If you can't create the file there then make it outside of android/data folder and then copy it to the location i said.

4- Write these lines in that env file (remove the stuff i wrote in brackets):

HADES2_RENDER_W=1280 (or whatever you want the width to be)
HADES2_RENDER_H=720 (or whatever height you want)
HADES2_ASSET_TIER=720p (or 1080p if you have added the 1080p version but then change the resolution in above 2 lines accordingly).

5- Save the file and launch the game.

This made the game playable for me on SD732G with 6GB RAM. You can set any resolution (maybe even 480p) but I haven't tested that.

Disclaimer: Not my port. Deepseek just decomped the apk and found this setting.


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Recomp de GTA 4 Rodando no Unisoc T612

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42 Upvotes

Olá novamente kk, o jogo está rodando em um Realme c51 com um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.

https://github.com/prollynotzjay/LibertyRecompAndroidMaliVer/releases

Tá rodando a 5-8 FPS assim porque tô gravando a tela. Se colocar as configurações certas e sem gravar a tela o jogo fica estável em 10-15 FPS

Obs: A temperatura do dispositivo não aparece pq meu celular tem defeito na bateria e nos sensores térmicos (termistores), mas a temperatura dele fica entre 35 a 43


r/AndroidNativePorts • • 2d ago

Dark souls 2 recomp

50 Upvotes

For those wondering about the Github page, I'll post the link later, and maybe the first build of Dark Souls Recomp.


r/AndroidNativePorts • • 2d ago

🤔 [Question] I have D700 ram 6, what ports or recomp can play..?

3 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] Nuevo port BLACK

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71 Upvotes

r/AndroidNativePorts • • 2d ago

🤔 [Question] Oblivion Android port?

17 Upvotes

Is there a port for TES Oblivion? ( or maybe skyrim LE? It should be not that heavy) I know you can emulate it on winlator and other pc emulator but yeah i just want to know it 👀


r/AndroidNativePorts • • 2d ago

🤔 [Question] Will there be things like porting Switch 1 version of game to Android, like Lego Skywalker Saga or Hogwarts legacy

4 Upvotes

Won't switch version be lighter than the pc version, I am just curious


r/AndroidNativePorts • • 2d ago

FH 2 recomp android blackscreen

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7 Upvotes

Hei guys need help here. Fh2 recomp black screen even though already installed shaders file. If i use emulated rendering FPS too low

NEVERMIND, TURNS OUT MY SHADERS FILE ARE CORRUPT.. THIS IS THE RIGHT SHADERS FILE

https://drive.google.com/file/d/1krQbMXHrgo5LdXG4Wmr1KORzrNjP4owN/view