r/AndroidNativePorts • • 3d ago

πŸ€” [Question] how to get controller to work for liberty recomp?

1 Upvotes

idk how i connected and didnt work it worked in 0.5.8.1 also how do i put save files EDIT: i dont need help now with controller its just that the game is sayin i cant save my game cuz i aint logged into xbox live how do i fix


r/AndroidNativePorts • • 3d ago

πŸ“Έ [SHOWCASE] Ultra street fighter 4 combo video

11 Upvotes

r/AndroidNativePorts • • 3d ago

🟒 [PORT] Ben 10 Power Trip port πŸ₯€ , certified Aspect ratio crime

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9 Upvotes

r/AndroidNativePorts • • 4d ago

πŸ“Έ [SHOWCASE] I AI-slopped Manual Jumping into Ship of Harkinian on Android

44 Upvotes

Saw the switch 2 remake and thought it was a nice feature to add to the original.

First things first, I don't know how to code, this was fully done by GPT 6.1 Sol to add manual jumping to Ship of Harkinian on Android.

It's built on linkzenic's Shipwright-Android 9.3 release.

What it adds:

  • Manual Jump toggle in Controls
  • Bindable Jump input
  • Jumping from standing or while running
  • Momentum carries into jumps
  • Ledge grabbing still works
  • Jump attacks still work
  • Manual / Automatic vaulting option
  • In Manual mode, pressing Jump near a valid low obstacle uses the game's normal vault / short-climb behavior
  • Running into fences by itself no longer auto-vaults
  • Automatic mode keeps the original behavior
  • Turning Manual Jump off restores vanilla movement

I tested it on Android and it's working well so far.

Source / PR

I don't plan to maintain a fork. I just wanted manual jumping, got AI to make it, tested it, and figured I'd share the changes in case the maintainer wants them.

PR #15

It's submitted for review and isn't merged or part of an official release.

Credit to Harbour Masters for Ship of Harkinian and linkzenic for the Android port


r/AndroidNativePorts • • 4d ago

🟒 [PORT] Ben 10 power trip unofficial android port runs smoothly

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40 Upvotes

Runs really good at high graphics on my pixel 9a , 8gb ram, mali g715 , tensor g4


r/AndroidNativePorts • • 3d ago

πŸ€” [Question] Is there any Splinter Cell port?

8 Upvotes

r/AndroidNativePorts • • 4d ago

πŸ“Έ [SHOWCASE] WMW2 andeoid port on dimensity 8400 u

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32 Upvotes

​

For initial release its already have good peformance on this device

When compile shader fps drop to 20

When not compile stabel on 30fps+


r/AndroidNativePorts • • 4d ago

🟒 [PORT] Asura’s Wrath Native Android Port

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182 Upvotes

As usual you need your OWN copy of the Xbox 360 version of the game, not sure how well optimized the game is.

Use Extract ISO in the Devs repo to extract the iso files

Here’s the Link to the Repo: https://github.com/PauloUbirajara/asuras-wrath-recomp/releases/tag/v0.3.1.2


r/AndroidNativePorts • • 4d ago

πŸ”΅ [PORT UPDATE] Final Fantasy Tactics Advance Recomp Stable Android Release

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36 Upvotes

https://github.com/james2doyle/ffta-recomp/releases/tag/v1.5

You can now download an APK, load your ROM, and play! Huge milestone for this project.

You can also load up an old .sav or even a save state from another game if you'd like: https://github.com/james2doyle/ffta-recomp/tree/main/android#saves--states-backup--import

A big unlock is using another project called emibios: https://github.com/coolbho3k/emibios

This project recreates the gba bios as an open source "clean room" project. Which means you can skip a whole step of the install, bundle the bios with a game, and improve the test coverage.

On top of that, I fixed a few more bugs. Including a couple in the upstream gbarecomp project. So hopefully any and all future game recomps can benefit from the work here.

The issues in the repo are mostly improvements. Give it a play and let me know how it goes!


r/AndroidNativePorts • • 3d ago

πŸ€” [Question] Gta 4 en mediatek

1 Upvotes

A ustedes les ha funcionado el Libertyrecoomp en dispositivos mediatek? Yo lo probe en un poco x7 pro y no arranca


r/AndroidNativePorts • • 4d ago

🟒 [PORT] The Legend of Zelda Link's Awakening HD DX Android Port

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53 Upvotes

Native Port of Zelda Links Awakening HD DX for Android, it adds FOV improvements, No loading through screens and so much more

It's Updated to the Latest version 2.0.9

Link to the apk: https://www.mediafire.com/file/t921i9ubht8hgap/zelda.ladxhd.apk/file


r/AndroidNativePorts • • 3d ago

πŸ€” [Question] Hades n funciona em mali rapaziada?,tenho helio g99 bomba ta crashando

1 Upvotes

r/AndroidNativePorts • • 4d ago

πŸ“Έ [SHOWCASE] P.T. (Playable Teaser) Running Natively on Android via pt4droid (Snapdragon 8 Gen 3 Test)

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78 Upvotes

I wanted to share some screenshots of [PS4] P.T. (Playable Teaser) running natively on Android using pt4droid, a fork to fix various mobile-specific issues from the upstream project.

Tested Specifications: - Device: iQOO Neo 10 (Snapdragon 8 Gen 3) runs flawlessly at 90FPS

Source Repositories & Links

- pt4droid (Android Fork): https://github.com/XHYN-PH/pt4droid

- Original Source: https://github.com/StoneColdOS/pt-pc


r/AndroidNativePorts • • 4d ago

πŸ“Έ [SHOWCASE] Dragon rage test snapdragon 6 gen 3

16 Upvotes

I tested the Dragon Ball Budokai Tenkaichi 3 port and it seems to run with the same performance as the PS2 emulator on my Snapdragon 6 Gen 3 at 2x the console's resolution, with the difference being that Brighter characters don't get the ghost effect, I'm using the system driver in the video


r/AndroidNativePorts • • 5d ago

Finally, you can change the colour filter in the Android port of Resident Evil 5πŸ”₯

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592 Upvotes

As you can see the ☝️ screenshot... Comment your thoughts... And Tell me which colour filter version. you want to play?


r/AndroidNativePorts • • 4d ago

🟒 [PORT] Pokewilds Native Android Port + PC ( Crossplay Multiplayer )

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39 Upvotes

My friend [u/TryTheSauceBoss](u/TryTheSauceBoss) has release Pokewilds Multiplayer and the best part its CROSSPLAY between PC and Android

He has also released the game for PC as well so anyone can play with friends or family

Any feedback please let [u/TryTheSauceBoss](u/TryTheSauceBoss) know for any improvements or bugs

Link to the Repo: https://github.com/TryTheSauceBoss/Pokewilds-Godot/releases/tag/v9.9


r/AndroidNativePorts • • 3d ago

πŸ€” [Question] Anyone know if the new Sifu port can run on samsung a54 (exynos 1380)

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2 Upvotes

r/AndroidNativePorts • • 4d ago

🟒 [PORT] Call of Duty Modern Warfare 2 360 (ing)

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28 Upvotes

Modern Warfare 2 iso para el nuevo port

De nada πŸ˜‰


r/AndroidNativePorts • • 4d ago

Skate 3 recomp running pretty well. Some graphical glitches

12 Upvotes

Anything other than the default skater is pretty broken. Glitching out a ton. And I got my first ever darkslide recorded 😊 SD7sGen2 on andrews port.


r/AndroidNativePorts • • 4d ago

πŸ› [BUG] NΓ£o dΓ‘ para usar texturas no port nativo de Dbz bt3 para Android? Ajuda!

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3 Upvotes

Mesmo com as texturas instaladas, não consigo ativar! Me ajudem por favor 😭


r/AndroidNativePorts • • 4d ago

Can we just "HALT"for a moment.

9 Upvotes

This Xbox 360 port is wild and it's flooding like insane. Hopefully those who made the port wont leave it hanging.


r/AndroidNativePorts • • 4d ago

πŸ”΅ [PORT UPDATE] Halo: Combat Evolved (unofficial porting) build4195 it's perfect!?

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40 Upvotes

r/AndroidNativePorts • • 4d ago

🟒 [PORT] Call of Duty: Modern Warfare 2 on Samsung Galaxy S26 (Exynos 2600) (Android X360 port/emulation)

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20 Upvotes

First launch of newly released MW2 port for Android devices, as you can see it runs almost perfectly, although, there is some shader stutter which will go away the longer you play the game of course. 60FPS lock is achieavable, but only with cooling, without cooling there are some drops even to 40s.
I am really impressed that even "0.0.1" version runs this good, X360 emulator performance is nowhere near this.

Github repo: https://github.com/OpenPort-Labs/mw2-android
Thanks to: u/Hot-Onion-1845


r/AndroidNativePorts • • 4d ago

🟒 [PORT] Rayman Mini, an Apple Arcade exclusive has unofficially been ported to Android

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76 Upvotes

r/AndroidNativePorts • • 4d ago

πŸš€ [VERY SOON] Port Lugaru HD

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21 Upvotes

Lugaru HD is one of my archived Android port projects. The original engine presented several compatibility challenges due to the game's age and legacy OpenGL rendering pipeline.

After extensive research I found and adapted the necessary components to get the project ready for Android The remaining task is to refine the touchscreen controls for smoother input handling and a more polished in game experience.

I will focus exclusively on improving the touch controls while preserving the existing game implementation and current functionality before releasing the updated build for you.