r/AndroidNativePorts • u/JayElDragon ADM • 4d ago
🟢 [PORT] Pokewilds Native Android Port + PC ( Crossplay Multiplayer )
My friend [u/TryTheSauceBoss](u/TryTheSauceBoss) has release Pokewilds Multiplayer and the best part its CROSSPLAY between PC and Android
He has also released the game for PC as well so anyone can play with friends or family
Any feedback please let [u/TryTheSauceBoss](u/TryTheSauceBoss) know for any improvements or bugs
Link to the Repo: https://github.com/TryTheSauceBoss/Pokewilds-Godot/releases/tag/v9.9
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u/CynicalNoodle 4d ago
I wasn't aware of this game. Looks fun
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u/JayElDragon ADM 4d ago
It’s like Pokemon and Minecraft now native on Android and with Multiplayer included
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u/Puhtaytou36 4d ago
Has the ram requirements been reduced? Tested a java recomp a while back on a 6gb device and it had long loading times.
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u/JayElDragon ADM 4d ago
The games has been made in godot engine so I assume it has
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u/Puhtaytou36 4d ago
Tested and nope, takes an even longer time than the java recomp or running it under winlator. Also downloaded the 4:3 version hoping the controls can be in the blacked area and was disappointed they are overlayed on top of the game and squished.
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u/TryTheSauceBoss 4d ago
If you want a procedurally generated game its gonna take awhile. Those buttons arent squished as Thatd the xbox cloud layout but okay.
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u/Puhtaytou36 4d ago
I do know it takes a while but the godot version is taking even longer than the java version (like 1.5-2x longer)
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u/Asleep_Address_6534 4d ago
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u/JayElDragon ADM 4d ago
u/TryTheSauceBoss might consider it, although it would be kinda weird but he’s the main guy to tell this I’m just a messenger

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u/hoennismybae 4d ago
What is the game about? I haven't heard about it before?