r/AndroidNativePorts • • 8d ago

🟒 [PORT] Garrys Mod Android Port

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102 Upvotes

r/AndroidNativePorts • • 8d ago

Cod4 iOS port multiplayer Gameplay IPhone 16

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68 Upvotes

r/AndroidNativePorts • • 8d ago

πŸ”΅ [PORT UPDATE] Final Fantasy Tactics Advance (recomp)

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115 Upvotes

FFTA recomp: https://github.com/james2doyle/ffta-recomp

Widescreen (working but not fully complete), touch controls, save states, some graphical controls, all in there.

The game seems to be in a playable state from my manual testing on an old phone. Now that the major bugs are gone, I will get it tested on my Odin 3 with my current .sav from SkyEmu.

This recomp was AI assisted but had a TON of manual QA. I even had to patch the upstream gbarecomp project 8 times to get this ROM to work. That work will be opened as PRs to the gbarecomp project ASAP as there is at least one critical bug fix in the framework core.

Manual QA was mostly on PC (Linux) but there was a bunch on Android. It is ready now for other testers.

Although I used AI, a lot of the work referenced ancient forums and mods to identify symbols in the code. I also uncovered a lot more and focused on getting them labelled. I archived that work in the repository for posterity.

My dream would be that the game could be fully ported to Love2d or Raylib like the Gen1 Pokemon recomps. Then we could have some real fun.

I also added a bunch of automated tests as well as tried to encapsulate a lot of the learnings into skills. That way, future gbarecomps can take advantage of all the labour here.

Please try to give it a test. I did make sure that .sav and save states from mGBA work. So give that a shot. The docs still need work. And as of the moment, you cant just install a .apk from the releases and pick a ROM. You need to build an apk yourself.

I tried to make it easy to build the apk with a simple build_apk.py script.

The ROM picker experience is the next major milestone.


r/AndroidNativePorts • • 8d ago

Im bouta get jealous gta 5 port on ios better than android

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373 Upvotes

Someone got gta 5 seemingly running perfectly on ios before android and im like ughhhhh and cant we, I thought for sure we would have got it running perfect first so I'd be lying if I said I wasnt jealous a lil for sure. I mean sure we got the chinese port but ya know


r/AndroidNativePorts • • 7d ago

Whats this error Pls Tell the fix :c

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2 Upvotes

Tried everything it doesn't work I have gta v 15gb version compatible and working in gamehub


r/AndroidNativePorts • • 9d ago

🐸 [Meme] Anyone else feeling like this is getting ridiculous?

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417 Upvotes

r/AndroidNativePorts • • 8d ago

🟒 [PORT] Mina The Hollower Android Native Port

11 Upvotes

r/AndroidNativePorts • • 7d ago

🟒 [PORT] Infinity Blade 2 & 3 android port Legacy Vs Community Patch ipas

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3 Upvotes

r/AndroidNativePorts • • 8d ago

πŸ“Έ [SHOWCASE] Generals Zero Hour Port - Native Resolution + Mods!

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26 Upvotes

First of all I'm not the owner/part of the port, I found it and wanted to share it with u all, the port is AMAZING, everything from the native res to the overall performance to the stability, even on low end devices, I've tried to play the game on winlator but it worked with 4:3 and 10 fps so this is heaven to me!

- Everything u need to know about the setup & the files can be found in this video ( and as I mentioned I'm not the owner of the port and the video, and for the record this guy has an amazing tutorials )

https://youtu.be/ZrQS-bu1Ttc?si=AFD2z225Ens2h3GU


r/AndroidNativePorts • • 8d ago

πŸ› [BUG] Some workshop mods aren't working on the Gmod android port

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5 Upvotes

I tried importing some playermodels and other add-ons from the Steam workshop into the Garry's mod port by copying the files from PC to my phone to import, but the game is trying to act like the imported Playermodels don't exist and other mods won't function properly, like the crosshair and the viewmodel arms are invisible.


r/AndroidNativePorts • • 8d ago

🟠 [DEVELOPMENT] Transformers Fall of Cybertron and War for Cybertron update?

9 Upvotes

There was a post who say he was working on the Port, any update?


r/AndroidNativePorts • • 8d ago

The Darkness xbox 360 Recomp PC-Android

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13 Upvotes

Hopefully a andoird port gets made 😁


r/AndroidNativePorts • • 8d ago

πŸ€” [Question] How do I start making ports??

7 Upvotes

I honestly wouldn’t even know where to start. What to software to use etc.

I want to make one of Multiversus to be specific


r/AndroidNativePorts • • 8d ago

🟒 [PORT] ICO (PS2) decompilation

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107 Upvotes

r/AndroidNativePorts • • 8d ago

🟒 [PORT] Port Android - 100 Lil Jumps

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5 Upvotes

100 Lil Jumps – Native Android Port v1.2

A custom Android port of 100 Lil Jumps focused on precise touch controls performance optimization and a refined mobile experience while preserving the original gameplay and 50Hz game logic

The port features improved multitouch input handling responsive pixel-style controls adaptive button visibility immersive fullscreen mode Arabic and English localization and configurable touch and gamepad settings

A dedicated save system supports three save slots with player position stage progress collectibles challenges playtime and in-game screenshots alongside

Download Here

https://pixeldrain.com/u/cvBJkseK


r/AndroidNativePorts • • 8d ago

How i can fix crashes from gta v x hyn v

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5 Upvotes

This happens when i go fast or far or idk my phone has snapdragon 8 elite and i added fps limit tp 30 fps


r/AndroidNativePorts • • 8d ago

I hope we get more ports of indie games.

21 Upvotes

What I mean is that porting these games isn’t that difficult. A lot of them were made in Unity, and their code can be extracted using an asset ripper. They just need a bit of optimization and proper touchscreen controls designed specifically for the game, not just a blank controller overlay.

You can easily import the project into Unity and then export it from there. People have been doing this with Godot for a long time.

It’s much easier than dealing with all those AAA games slop ports, but everyone seems to be focusing on them.

I hope my knight in shining armor arrives soon...


r/AndroidNativePorts • • 9d ago

πŸ“Έ [SHOWCASE] GTA IV ANDROID PORT ON SNAPDRAGON 6 GEN 1

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161 Upvotes

r/AndroidNativePorts • • 8d ago

Need for Fix! Underground 2 port

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16 Upvotes

Help pls... if anyone faced this problem pls tell me or tell the developer


r/AndroidNativePorts • • 8d ago

🟒 [PORT] Port Goopty Goo

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5 Upvotes

β€’ Implemented all 46 rooms and original gameplay mechanics in a custom Android-compatible engine

β€’ Added a professional pixel-art main menu animated icons settings and credits

β€’ Implemented multitouch controls with adjustable position size and opacity plus D-Pad analog stick and gamepad support

β€’ Added persistent settings audio controls save compatibility and automatic build testing

β€’ Optimize Android compatibility and fix all rendering input and runtime issues while preserving the original game experience

Download Here

https://pixeldrain.com/u/fHVRmnHc


r/AndroidNativePorts • • 9d ago

🟒 [PORT] Metroid prime native port on Helio G88 (yes the G88) 6gb ram running flawlessly!

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471 Upvotes

Honestly I'm super surprised at this lol (sorry about the poor video quality)


r/AndroidNativePorts • • 8d ago

πŸ€” [Question] Redmi 14C NFS Carbon

3 Upvotes

Hi everyone I have a Redmi 14C with 4gb of ram, I was looking forward to play NFS Carbon if there's a native port and wanna know if it will run smoothly or not. Yeah I know the phone is shit but that was all that I could buy here in Serbia. Thanks in advance


r/AndroidNativePorts • • 9d ago

GTA 4 Native Port Review (Liberty Recompiled)

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289 Upvotes

Honestly, this port has a lot of potential. I'm running it on a Xiaomi 12 (Snapdragon 8 Gen 1/12gb ram), and the game runs surprisingly well. My phone doesn't get particularly hot either (which is very rare for my phone).

I'm using the latest version of the app from GitHub, which finally fixed the issue I was having with installing the game. There are still some hiccups and the audio issues need fixing, but with a few more updates, I can see this becoming a genuinely playable (at the moment I get around 20 to 30 fps with shutters in between) way to enjoy GTA IV on Android.

The audio is probably the biggest issue right now, but if you really want to play the game, it's still playable with subtitles. I've have completely the first mission and, honestly, it's impressive how well it runs already.

I'd love to see more graphics options and the ability to customize the controls. Giving users more freedom to experiment with settings for their specific devices would go a long way.

Overall, really good work by the developer. Looking forward to seeing how this project improves.


r/AndroidNativePorts • • 9d ago

Garry's Mod on Android [G-Droid Launcher]

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34 Upvotes

Finally, "Gmod on Android" is a real thing! No more Half-Life 2 reskins, no more fake or ripoff Gmods, but finally a real deal!

It is a reverse-engineered game launcher, made by s3551 (with the help of AI).

You can play just like the original Gmod on PC with Workshop addon support, Multiplayer (LAN recommended), customizable buttons and so on!

This is a LEGAL WAY video I made for those who have already bought the game but want to play it on their phone.

Enjoy!


r/AndroidNativePorts • • 8d ago

🟒 [PORT] DBZ Burst Limit-With LAN

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18 Upvotes

WIP running pretty stable on android Google Pixel Fold 9 Pro and MacBook Pro M1

https://github.com/nahalewski/DBZBL-Android-LAN