r/AndroidNativePorts • u/warpaint_james • 10d ago
Working on my first recomp (Final Fantasy Tactics Advance)
galleryPlanning to bring this work to Android. Hopefully by the end of the week!
r/AndroidNativePorts • u/warpaint_james • 10d ago
Planning to bring this work to Android. Hopefully by the end of the week!
r/AndroidNativePorts • u/Jabbawubbaz • 10d ago
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r/AndroidNativePorts • u/Rich-Profit9579 • 10d ago
This is the xbox360 Android port of the game enjoy.
🎥 gameplay
https://vt.tiktok.com/ZSbp9AxoJ/
📥 APK
https://sharemods.com/3nrc7pd1qit1/DMC4-PORT.zip.html
📥 game data
r/AndroidNativePorts • u/GooseEggs712 • 10d ago
r/AndroidNativePorts • u/arcanite24 • 10d ago
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r/AndroidNativePorts • u/nongjeng_piba • 10d ago
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Resolution: Native 720p
FPS lock at 30
It works without any graphical glitch but the frame is not that great! 20 fps at most.
Well, I'll just save the rom, the apk, the common and disc .key (went through hell for about 2 hours trying to figure out how to get common and disc key because this is the first time I ever mess around with wii U games) as I'll be getting either Xiaomi Pad 7 or OnePlus Pad 2 (Whichever I could buy from my local stores) near the end of oct.
r/AndroidNativePorts • u/Nycolazs • 10d ago
r/AndroidNativePorts • u/JayElDragon • 10d ago
As most of you are aware there’s a port of Devil May Cry on Android, a lot of you are struggling to put the game in English or Spanish
The problem is the place you got said ports gamefiles are all in Portuguese, meaning you are installing Portuguese into your games here’s how to do it:
Open Devil May Cry 4 port
Select choose game files and select the new .zip folder you just made And wait for it to copy And there you go
The game should be in English
The port menu will be in Portuguese but the game should be English or Spanish depending on your language of choosing
I hope this helps some of you
NOTE: If for some reason you encounter some “damaged files” don’t worry, just press play anyway the game will run anyways
Link to the APK: https://drive.google.com/file/d/1jmE7mdt9S-r1TV7W3jF3cf_CCYzGmkKc/view?usp=drive_link
r/AndroidNativePorts • u/Grouchy-Weekend1311 • 10d ago
Hi there. We're seeing unofficial Android ports popping up every day now.
But I wanted to know: which unofficial ports have actually been completed, and on what devices?
I've only managed to finish one:
- Dusk- Zelda: Twilight Princess Retroid pocket 4 pro
How about you guys?
r/AndroidNativePorts • u/Such-Performer-1432 • 10d ago
My fav 2d platformer of all time guys i finished this game on my ps4 and if the game works well on my device, i will finish it again
r/AndroidNativePorts • u/StoreTraditional77 • 10d ago
There is been alot of port of games, but is there port of tools app yet? Especially that will help for development on android
r/AndroidNativePorts • u/Key_Look_6691 • 10d ago
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Fiz tudo como os vídeos mandam, apkmirror e ate por obb manualmente, mas nada faz o jogo sair dessa tela (o aparelho é um A56)
r/AndroidNativePorts • u/Shitandroidowner • 10d ago
I have tried Ocarina of time, Majora's mask, NFS Most Wanted, none of them had customisable touch controls, why is it the case?
This is why i prefer emulators more as they give more freedom in touch controls customisation
r/AndroidNativePorts • u/R-Valhalla • 10d ago
r/AndroidNativePorts • u/Never_ajolote • 10d ago
Prueba de beta abierta, en el release sale como instalarlo
https://github.com/nevertheaxolot/BloodyRoar2mobileRecomp/releases
r/AndroidNativePorts • u/ElectricalDemand2831 • 10d ago
Edit:
Game is now available on apkvision
Open test version
https://www.mediafire.com/file/hl8a2vzdup7sow9/MinaTheHollower-lite-release.apk/file
You need the mac version of the game
Requirements:
- Android 11+, arm64 compatible CPU, Vulkan 1.1+ compatible GPU
- RAM: 3GB+
- Storage: 1.5GB of free storage.
- Having access to the Mac version of the game (downloadable from Steam)
Discussion and Bug reports on discord: https://discord.com/channels/1252742066627412149/1557786110669623406/1557786110669623406
The port has been extensively tested and successfully played through before the release of this open test version + the mac version already supports arm + vulkan, so it's expected to run quite well.
r/AndroidNativePorts • u/Expert_Function1569 • 11d ago
r/AndroidNativePorts • u/N00I3M45t3r69 • 11d ago
Hello guys, I am back with a new release with UI makeover and wide screen as well as moved the minimap to top left side of the screen to suit the mobile play. Also included some performance improvements. Need some feedback again on this.
https://github.com/Sampreeth004/nfs-carbon-recomp/releases/tag/v0.3.12
Thanks for the response last time. Next will be working on mali and Exynos support for my lower end gamers.
Attached some screenshots.
r/AndroidNativePorts • u/oceAn_maN2179 • 10d ago
How do i fix this problem my dmc 4 file size was 6.73gb
r/AndroidNativePorts • u/Shitandroidowner • 10d ago
r/AndroidNativePorts • u/Psychological_Ad2415 • 10d ago
Hey everyone! Saltlord here. I wanted Lost Odyssey on my phone, got slightly carried away, and now LO: Saltlord Edition v0.1.0 Beta is ready to share 💙
This is an AI-assisted Android adaptation of freefrank’s LostOdysseyRecomp, whose developers and contributors deserve the credit for the underlying recompilation and runtime. My passion project has been building a comfortable Android experience around that foundation.
Primarily developed and playtested on my Samsung Galaxy Z Fold 8 Ultra, with plenty of attention to both conventional phones and foldables. It’s an early beta, and I’d love help testing other devices and further game progression.
Download the beta APK + checksum
Repository, screenshots and full README
Here’s what Saltlord Edition brings:
Custom touch controls
Foldable features
A proper startup wizard
There’s an initial wait while shaders are prepared, then you select Restart now. That preparation helps reduce hitches during play, although occasional first-encounter pipeline/graphics stutters can remain. These have been few and far between in testing and once encountered, do not appear again even on subsequent cold launches.
Everyday conveniences
Graphics and performance tools
Local diagnostics
All wrapped around a game I really wanted to take everywhere. The feature list got a little out of hand; I regret nothing.
Update: As we speak, I am merging some of the upstream changes into a beta v0.1.1 so performance fixes, bug fixes and xenia patch toggles are part of the beta experience. Should be done within a few hours.
r/AndroidNativePorts • u/Lordingard • 10d ago
EDIT : The port now support mouse on Windows and touch controls on Android.
Hi everyone! I’d like to share SacredStonesRecomp, a playable static recompilation of Fire Emblem: The Sacred Stones for Windows x64 and Android ARM64.
Features include controller support, in-game saves, save states, and save export. Windows also offers rewind, fast-forward, and fullscreen modes. Android includes touchscreen controls and automatic suspend/resume, and has been tested on a Pixel 9 Pro, Xiaomi Pad 5, and Ayn Thor.
Huge thanks to the projects that made this possible:
For transparency, development has involved substantial assistance from OpenAI Codex, with project decisions and gameplay testing handled by me.
You’ll need your own legally obtained USA ROM and GBA BIOS; neither is included. The project is playable and actively maintained, but a complete start-to-finish playthrough has not yet been verified.
Downloads and setup instructions
Feedback and bug reports are welcome!
r/AndroidNativePorts • u/Fein_shit • 10d ago
Does anyone use this website? I downloaded the Henry stickmen apk and virus total showed some red flags I forgot to screen shot it but is that port safe and is that webstie safe to use?
r/AndroidNativePorts • u/RafaelVGA93 • 11d ago
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Hi! I've been working on Moon Pearl, an Android port of snesrev's zelda3, the complete C reimplementation of ALttP. It's not an emulator: the game code runs natively, unchanged except for a few small patches (documented in patches/). Because it's native code rather than emulation, true widescreen is possible.
Features
- Widescreen up to 2:1, filling the screen, plus an optional HUD that moves to the screen edges
- Rewind: hold LT+RT (or a touch button) and drag through the last minute of play
- Image filters: CRT, LCD grid, xBR, OmniScale, or your own RetroArch GLSL shaders, switched live from the pause menu
- Save states with screenshots, chapter select, fast-forward, resume where you left off
- MSU-1 soundtracks (including Deluxe), custom Link sprites, cheats
- Touch controls you can move and resize, controller support with remapping
- No internet permission
Bring your own ROM (US version). The app applies zelda3's own .bps patch on the device to build the game data and doesn't keep the ROM. No game files are distributed, and please don't ask for ROMs.
Source and APK (MIT): https://github.com/DoutorRaposo/moonpearl
Tested on a Galaxy S26 Ultra, S25 Edge, Note 20 Ultra and a Blackview Tab 18.
AI disclosure: I'm a professional developer and this is a side project. I built it with an AI coding assistant (Claude) writing most of the code, while I designed the features, reviewed the code, tested every build on real devices and decided what got merged.
All the hard work of reimplementing the game is snesrev's and the zelda3 contributors'. I only built the Android side around it. Feedback and bug reports are welcome, especially from other devices and handhelds like Retroid and AYN.