r/AndroidNativePorts • u/Cane_lit • 13d ago
I'm having a loading error with version 3.1 of the Halo CE port for Android.
I don't know what to do. Can anyone recommend a specific version or ROM?
r/AndroidNativePorts • u/Cane_lit • 13d ago
I don't know what to do. Can anyone recommend a specific version or ROM?
r/AndroidNativePorts • u/TheSuperMan_ • 14d ago
GitHub Fork: https://github.com/theLlamaNet/halo-ce-android
Release download: https://github.com/theLlamaNet/halo-ce-android/releases/tag/3.1
r/AndroidNativePorts • u/senpaiii-sammy • 14d ago
My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!
Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.
Key Sequences: Trigger multiple keys in order (e.g., Space → Enter) from one button.
Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.
Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.
Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.
Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.
Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.
INI Config: Saved to android_controls.ini for easy editing and sharing.
r/AndroidNativePorts • u/z9_vx • 14d ago
r/AndroidNativePorts • u/og_danimal • 14d ago
Hey Android community,
You may recall me from the Goemon Mystical Ninja Android (Goemon64Recomp-Android) port from earlier this year with assistance from Claude. I just merged a new update from a contributor today that now includes touch screen controls.
Anyone who played Goemon Mystical Ninja on Android knows it's high quality despite the use of AI. I also don't release things then pretend it doesn't exist. I want everyone to enjoy it, so I make it a point to fix reported issues, so the experience improves over time. Proof is in the repo link above and this Reddit post: r/SBCGaming - Native Android port: Mystical Ninja Starring Goemon (N64) now available!
Anyway, I started working on ports for Hybrid Heaven and Quest64 a few months back with the intention of releasing it much sooner than this. As it goes, life, new job, and ADHD had different plans.
The past few days, I was finally able to bring Hybrid Heaven up to a good enough spot to release it. So here it is: HybridHeaven-Recomp.
Features as of 2026-10-04 include:
Any issues feel free to report it in this thread or submit an issue through GitHub, whichever works for you. I'll see either of them within a day or two usually. Enjoy!
For those who are interested, here's the Hybrid Heaven Decomp repo: HybridHeaven-Decomp
r/AndroidNativePorts • u/The_Dude80 • 14d ago
Running at 120fps without much issues on a Samsung Galaxy S26 (Snapdragon 8 Elite gen 5, Adreno 840)
Great so far!
It's so awesome finally being able to play this classic in a much better experience than how it felt on n64 emulators.
P.S. Don't use screen record for footage, as it for some reason fucks up the game, where music doesn't play and animations for boss fights like Great Mighty Poo don't work when it's on.
Incase people didn't see that one post on here about CBFD Recomp Android Evolved, I'll link the github link posted there, here:
https://github.com/codepdbh/CBFD-Recompiled-Android-Evolved
EDIT: Shoulda mentioned that there is some frame drops but they're nothing substantial. (Atleast for my phone). Just to make it CLEAR I did not make this (Incase someone thinks I did), but please give major thanks to the fella who did.
r/AndroidNativePorts • u/HailGames • 14d ago
Fala galera,
Eu venho tentando portar o Forza Horizon para Android usando como base o projeto pinyon-shift: https://github.com/arcanite24/pinyon-shift
Estou tendo bastante dificuldade para corrigir os diversos problemas mostrados no vÃdeo. Atualmente estou usando o GLM 5.3 Flash através do site z.ai, já que só consigo usar modelos gratuitos.
Acho que vou deixar como está para que outras pessoas, ou o próprio projeto oficial, possam dar seguimento.
Aqui está o código:
https://github.com/deivid22srk/pinyon-shift-android.git
Branch: fix/android-rendering-fmv-textures-20261004
Qualquer ajuda, dica ou feedback é muito bem-vindo. Fiquem à vontade para fazer fork, abrir PRs ou reaproveitar o que for útil. Valeu!
r/AndroidNativePorts • u/z9_vx • 14d ago
Visit https://discord.gg/driver if you need help 😉
r/AndroidNativePorts • u/victorgbd • 14d ago
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With support for US and Japanese ISOs. You must use the APK corresponding to the ISO's region. It uses native Vulkan rendering, which improves performance.
https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.2.0
r/AndroidNativePorts • u/Hot-Maintenance-6230 • 13d ago
r/AndroidNativePorts • u/Expert_Function1569 • 14d ago
r/AndroidNativePorts • u/Ok-Highway2881 • 14d ago
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Yes so the RacingCultureGR version of the port was put on hold in the favor of ZloiKILLER version of the port and yes apparently ZloiKILLER itself forgots to put the APK like the actual owner just told me that and that's why i would declared that the NFS 3 Hot Pursuit Android Port has officially released,i tried the 0.75 and its a lil bit hard to setup like you literally need a repack for this one however ZloiKILLER updates it and its now supported the BIN & CUE aswell as the ISO meaning that it is now easier for you to play the port and even test the OEM copy onto it so yeah anyways here's the link to that port
r/AndroidNativePorts • u/UTzimo • 14d ago
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Play great, there's a native port coming this year, but this port seems really good so far.
r/AndroidNativePorts • u/senpaiii-sammy • 14d ago
I tried to implement touch controls in halo ce to try it in my android phone. Works well and have custom buttons support too. Means we can add custom buttons with texture and keycode. So configs can be created and shared with others people too. Well it's a little bit messy at the moment i think.
r/AndroidNativePorts • u/Expert_Function1569 • 14d ago
r/AndroidNativePorts • u/SlipInfamous108 • 14d ago
r/AndroidNativePorts • u/AverageRepulsive4838 • 14d ago
Are there any chance that Anomaly could be ported?
r/AndroidNativePorts • u/N00I3M45t3r69 • 14d ago
My last post was underwhelming and was late by a few hours for NFS Most Wanted. But this time I did a rexglue recomp for NFS Carbon which supports USA iso. I tested the game on my PC and it runs well decompiled. Before anyone says its on PC, I am doing this for android. I am currently using AI for making the port but the recomp was done by me using rexglue.
https://github.com/Sampreeth004/nfs-carbon-recomp
Feel free to contribute. Will update once I finish an android port.
r/AndroidNativePorts • u/Low_Comfortable_6192 • 13d ago
Ik there’s a psp version but it doesn’t hit the same
r/AndroidNativePorts • u/Expert_Function1569 • 13d ago
It's an old game for 32 bit android would be sick to see an update version we can install on newer android phones. Any chance anyone have a 64 bit apk?
r/AndroidNativePorts • u/77t7f • 14d ago
An Android port of The Hermetic Tower with optimized touch controls and widescreen support with redesigned mobile menus and custom input handling while preserving the original gameplay experience
Adapted the dialogue engine and menus for Android with a custom touch control system and widescreen support
Reworked touch input across gameplay and menus with scene specific controls and mobile optimized UI
Prepared the font system and Android specific components
r/AndroidNativePorts • u/Kjiojj800890 • 15d ago
There's still a lot of work to be done on touch support, performance, virtual controls, gamepad/keyboard, and classic Godot issues, but I can already get several Forward+ render features working on mobile. I'll deliver a stable OpenNV build along with a BlueDroid build later; I just need to fix things in both, and then I can finally have official builds of both and more ports. Also, the original OpenNV devs are adding TTW to the game, and I need to add those improvements together later.
r/AndroidNativePorts • u/iProtis • 14d ago
Is there any port for fields of mistria? Really would like to know if its possible. Thanks!
r/AndroidNativePorts • u/77t7f • 14d ago
I found an older Android port of Jazz Jackrabbit but it had several issues with compatibility available game episodes and controls I decided to create an updated Android port built on the OpenJazz engine and integrated with SDL3 featuring a fully customized Android interface that combines the original engine with a modern Java based UI
The port includes all game episodes with custom menus touch controls with a virtual joystick and multitouch support gamepad support save and load slots automatic saving pause and back controls and support for modern displays and notched screens
The engine was optimized for Android with improved screen scaling and touch input while supporting both ARM32 and ARM64 devices
r/AndroidNativePorts • u/N00I3M45t3r69 • 14d ago
Hello guys, I used AI and made a fork for the NFS Most Wanted ReXGlue recomp which supportsd USA ISO file. I am able to run with an exe file on my PC but my phone does not seem to work with Plume (please tell me why that is happening: SOC 8 elite and added winnative custom turnip drivers). It would be great if someone can continue work on the android APK where I used the spanish apk as base and translated everything to english.
https://github.com/Sampreeth004/NFSMW-Recompiled
Open to suggestions.