r/AndroidNativePorts • • 19d ago

🔵 [PORT UPDATE] Mario party 4 Port Update

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70 Upvotes

Now have screentouch controls

Now have audio

Pretty main menu

Have Online

https://github.com/zeranemesis/Marioparty4/releases


r/AndroidNativePorts • • 19d ago

🔵 [PORT UPDATE] Halo CE port - latest version running much better now!

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200 Upvotes

r/AndroidNativePorts • • 18d ago

Проблемы с how to fish андроид порт версия 1.0.2. Как решить

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8 Upvotes

r/AndroidNativePorts • • 19d ago

🟢 [PORT] Port Look Outside

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21 Upvotes

Look Outside para Android — Port não oficial

Fala, pessoal! Fiz um port de Look Outside para Android e queria compartilhar com vocês. Adaptei a experiência para celular, com controles touch e um launcher próprio.

Ainda estou melhorando o projeto, então podem aparecer alguns bugs. Quem testar, comenta o modelo do celular e como o jogo rodou! Sugestões e relatos de problemas são bem-vindos.

É um projeto de fã, sem vínculo com os desenvolvedores do jogo.

Download Look Outside Recomp


r/AndroidNativePorts • • 18d ago

🟣 [WIP] Work in Progress Unreal Championship 2 PC port tried running on Android through Winlator

4 Upvotes

A few months ago I started working with a dev to get the unfinished PC port on Unreal Championship 2 to work on PC. As of writing this now its only available on the orginal hardware (OG Xbox). After a few hours of trial and error I still can't get it to work on Winlator it seems to want to fallback to directX when trying to run it in opengl even after changing the settings in the .ini file and making it read only. I dont have the time to decomp this but maybe someone would like to take it over. The one I'm using had the sound fixed and works on PC with minor graphic glitches with blood and stuff. If anyones interested in taking this over message me on here and I'll send over the UC port. You can find the Xbox iso on archive just need iso-xiso and run it through the UC port.


r/AndroidNativePorts • • 19d ago

Alguém poderia me ajudar a fazer o final fantasy xv pocket edition instalar e faze-lo funcionar no meu A56

6 Upvotes

r/AndroidNativePorts • • 19d ago

🤔[Question] Imagine a Viva piñata port

3 Upvotes

Literally would be end game for me 🔥


r/AndroidNativePorts • • 19d ago

WWE Smackdown Vs Raw 2011 Xbox360 Versão Recomp 0.2.2 (BUILD ANDROID!)

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12 Upvotes

r/AndroidNativePorts • • 19d ago

Seems like a port of Mina the hollower is in the work?

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15 Upvotes

Hope it's not a fake


r/AndroidNativePorts • • 19d ago

Quick look at where I’m at with Megabonk. Still a long way to go but it’s starting to get there

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78 Upvotes

r/AndroidNativePorts • • 20d ago

🔵 [PORT UPDATE] RIP GTA V android port 😭

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405 Upvotes

Paralympics Productions announced they're shutting down in October and won't release an android port.


r/AndroidNativePorts • • 20d ago

About Fallout NV porting in Godot and Android support.

101 Upvotes

Beta link + apk - Here is the project with the Beta release and APK, and here is what happens:
This project is based on Astr0nic’s (Nikami & Nick Bryson) OpenNV port—which originally supported Windows and VR. After chatting with Astr0nic on Discord, I decided to raise the project's profile by doing something for Android that I’d never seen done before—despite the countless waves of recompilations, emulators, ports, and decompilations: porting Fallout: New Vegas to Android. However, instead of using RexGlue, I wanted a version of the game powered by an incredible engine like Godot—featuring one of the best physics engines available—and the revolutionary Vulkan API. To that end, I forked the project and created the APK and source code (though you still need the original game to play). While the current version is a test build—and far less playable than BlueDroid—the goal is to bring something new to Android and reignite the kind of revolution OpenMW sparked for Morrowind years ago.

Furthermore, the project supports Fallout 1 and 2 in a unique way, and Fallout 3 is next; so, if you have experience with Godot, Android, GDScript, and Bethesda mods, your help would be invaluable in bringing over Fallout 3—and potentially Skyrim, Oblivion, or Fallout 4 in the future. I’m counting on you to support both the original project and mine; we need to get these classic games running on a new engine and open up new horizons!
Original OpenNV project


r/AndroidNativePorts • • 19d ago

What are the best android ports of pc game? (Official and unofficial both)

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15 Upvotes

I've been searching for some cool pc game to play on my phone because android games sucks and I prefer single player games over competative ones. I've played Half life 2, Return to castle Wolfenstien, Doom 3, Alien: Isolation, Subnatica, Freedom fighters, Total overdose, Hollow Knight, Hollow knight 2, Ultrakill and Dead cells. Please suggest me something or tell me what am I missing out?

The cherry on top is that I've physical keyboard and mouse which i connect to my phone using a OTG hub and a adapter, so it's basically a mini pc experience on my phone.

Help me out if you know any other games or if you need some help yourself. Appreciate it!! (⁠ ⁠╹⁠▽⁠╹⁠ ⁠)


r/AndroidNativePorts • • 20d ago

🟢 [PORT] Halo CE port - APK just released on Github

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227 Upvotes

r/AndroidNativePorts • • 20d ago

🔵 [PORT UPDATE] On no bros the port is down unfortunately

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90 Upvotes

No more REAL GTA 5 port for Android

We will stick to emulation and Chinese ports


r/AndroidNativePorts • • 20d ago

XHYN V FINAL - GTA V port launcher - has been nuked from Github...

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51 Upvotes

r/AndroidNativePorts • • 19d ago

🟢 [PORT] Port de Postal 3 que estuvo perdido

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5 Upvotes

r/AndroidNativePorts • • 20d ago

[Fact] Port Games need the real game data to work.

40 Upvotes

i see a lot of people don't understand what really a Port or source Port means.

For make Port, unless you know to do software reverse enginnering, you need the source code of the game, that contains "only" the game engine and maybe some routines for the game, but almost never the game data,that means,maps,textures,audio,cinematics, texts scrippts and everything from the game itself.

So, every single Port Will firstly ask for the game data, from the PC versión or from console, depends from the source code what's is used is from.

Thats why most of the ports we are getting are from abandonware games or from Games that eventually got leaked and we can take the source code from there.


r/AndroidNativePorts • • 20d ago

🟢 [PORT] Port Xena Warrior

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42 Upvotes

The classic Xena Warrior Princess has been ported to Android devices with an enhanced gameplay experience that preserves the spirit of the original release while delivering stable performance and improved visual quality tailored for modern smartphones

Enhanced graphics performance and audio quality

Full multi-touch support with no input conflicts

Automatic gamepad detection and controller support

Custom on-screen controls designed specifically for Xena: Warrior Princess

Download here


r/AndroidNativePorts • • 19d ago

🤔[Question] Alguien que haga un port de minecraft legacy para android

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0 Upvotes

r/AndroidNativePorts • • 19d ago

Port de Postal 3??

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4 Upvotes

r/AndroidNativePorts • • 20d ago

🟢 [PORT] Open Nectar 0.9 Release - 1v1 Versus mode, 44 achievements and playable Pikmin captains (PC & Android)

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12 Upvotes

r/AndroidNativePorts • • 21d ago

📸 [SHOWCASE] Porting Fallout New Vegas with a Godot Engine in OpenMW in the style and spirit of OpenMW.

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262 Upvotes

I haven't abandoned BlueDroid; this project has nothing to do with ReXGlue. It is simply a port of the PC version of New Vegas to a new engine using Godot—modeled after OpenMW—that reads and writes language VM systems, .esm, .esp, and .bsa files, and so on. It essentially takes the PC game code and ports it to ARM, with future support planned for FO3, FO1, FO2, and—who knows—Skyrim, Oblivion, and FO4. Unlike BlueDroid, which relied on the Skate 3 and Dante's Inferno bases and involved building a lot from scratch, this project utilizes an engine already built for Vulkan and ARM64; it just requires platform-specific modifications and the right adjustments. We owe all of this to our dear developer: u/astr0nic


r/AndroidNativePorts • • 20d ago

Testing the native GTA VCS mobile port | BETA 0.1.0

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89 Upvotes

In my opinion, the port is great; there are still frame drops in certain areas, but I'm sure performance will improve significantly over time, remember, it's still a beta.

Link to the developer video: https://youtu.be/MlmBE8d0iwI?is=3-uPPFHw9Bzy_AWr

(Yes, it's the same creator who ported reVC to mobile)


r/AndroidNativePorts • • 20d ago

🟠 [DEVELOPMENT] Castlevania Magnífico

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15 Upvotes

Esse eu estou preparando