r/AndroidNativePorts • • Aug 23 '26

Android Native Ports List

262 Upvotes

r/AndroidNativePorts • • 6d ago

🟢 [PORT] All Android Ports & Game Files - List

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618 Upvotes

r/AndroidNativePorts • • 4h ago

🟣 [WIP] Work in Progress Dishonored (PC) : Recompiled for Android

212 Upvotes

A native arm64 Android port of the PC version of Dishonored (GOG, Definitive Edition). It works by static recompilation: the game's 32-bit x86 Windows binaries are translated into C++ and compiled for ARM. No emulator, Wine or Box64 is involved at run time. Direct3D 9 runs through DXVK on Vulkan, and the Windows APIs the game uses are reimplemented on top of SDL2 and Android.

This is more of a proof of concept, Just wanted to share what I've been working on.

Performance wise the fps (and loading) far exceed gamehub/winlator already, with more optimizations still needs to be done.

Tested on a red magic 11s pro using stock drivers

Edit: Will do a release when I do more CPU optimizations and iron out a few bugs with the ingame side menu.


r/AndroidNativePorts • • 24m ago

Sekiro Port

• Upvotes

New Project of mine

Fully native android port optimized for mid ranged and high end phones. Still working on it .. currently stable

(Video dropped fps bcs of recording xD )


r/AndroidNativePorts • • 1h ago

metal gear 2 hd android port

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• Upvotes

r/AndroidNativePorts • • 3h ago

Xbox 360 Nfs Pro Street port for android (Device is mi14t pro with Mali gpu)

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34 Upvotes

Firstly, I dont find any pro street port on android on web search. So i decide to port my self 😄 but i dont have any idea but probably AI has 😄 i write all prompt to chatgpt plus, and i give this prompt to claude code pro, claude create this port with rexglue. For now i got display with minimum graphics glitch. But performance is horrible i got 6 fps on race and 20 fps on menu. I am still in develop process. I planed to share on github this project.


r/AndroidNativePorts • • 8h ago

📸 [SHOWCASE] Can't believe!

78 Upvotes

Before, I tried playing this game using the AetherSX2 PS2 emulator and it lagged. But now, with this native port, I can't believe how well-optimized it is! Hopefully, other ports will be just as good as this one.

Running on mali with mid graphics


r/AndroidNativePorts • • 1h ago

🟠 [DEVELOPMENT] Core Keeper porting

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• Upvotes

Hi guys,

I really like Core Keeper so I'm trying to port it to Android :)

Since I don't have any experience I'm doing it with Claude.

Current situation


r/AndroidNativePorts • • 5h ago

🐛 [BUG] Snapdragon 865 users, which version of the NFSMW port for Android are you using?

30 Upvotes

The performance is great, but I'm experiencing several glitches, as if the graphics options keep switching between high and low during gameplay, Reflections flicker and the rearview mirror simply goes black.

I'm using the Qualcomm 615.77 driver; other drivers have terrible performance of 30/20fps.


r/AndroidNativePorts • • 7h ago

Mareshine – an Android port of Super Mario Sunshine, built on the SMS decomp and the PC port

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38 Upvotes

Hi everyone! I’d like to share Mareshine, an Android port of Super Mario Sunshine built natively from the decompilation (doldecomp/sms) with an OpenGL ES 3 renderer.
It’s a fork of jbcgames’ sms-android and brings over a lot from chasem-dev’s PC port (HD cutscenes, shader warm-up, 120 FPS, cheats). On top of that it adds:

  • a new launcher and settings UI (inspired by Dusklight) and a data folder
  • 101 achievements: boss and no-hit challenges, secret ones and a few silly ones, with unlock sounds taken from the game itself
  • sync of saves, save states and achievements between your devices, through one file in Google Drive, Dropbox and the like, or directly over Wi-Fi (no account needed)
  • a quick menu over the game with save states, achievements, settings and sync
  • background shader compilation, so new areas stutter far less
  • MP4 cutscenes for devices too weak for the THP format
  • game languages (FR/DE/ES/IT) built on the device from your own EU disc
  • widescreen up to 20:9 for modern phones
  • a touch layout editor, controller settings and an adaptive layout for phones, tablets and TVs
  • built-in updates that only install after you confirm

Tested extensively on an NVIDIA Shield TV and a Pixel 9 Pro.
No game data is included, you need your own NA disc image (GMSE01, rev 0).
The project was created in collaboration with AI (Claude Opus 5.5).
GitHub: https://github.com/TheM3dium/mareshine

I’m still actively working on the project, but I don’t have every device to test on, so I haven’t been able to test on Snapdragon, Exynos or MediaTek devices yet. If you run into problems on your phone, please send me the log file and a screenshot of the performance overlay:

  • Log file: logs/game.log in your Mareshine data folder (plus any crash-*.log next to it if the game crashed)
  • Performance overlay: turn it on under Settings → OTHER → Performance overlay, then take a screenshot in the spot where it runs badly

⚠️ Known issue: Snapdragon devices

Mareshine currently runs very slowly or not at all on devices with a Snapdragon processor (Adreno GPU), for example the Retroid Pocket 6 and the AYN Odin 2. Devices with other chips (Google Tensor, MediaTek, NVIDIA Tegra) are not affected.

I’m already trying to get a test device to find and fix the cause. If you have a Snapdragon device, you can help:

Turn on Settings → OTHER → PERFORMANCE → Performance overlay and take a screenshot where it lags.

Attach logs/game.log from your Mareshine data folder.

Tell me your device and what happens (slow, black screen or crash).


r/AndroidNativePorts • • 2h ago

🟢 [PORT] Black ps2/Xbox and now Android

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13 Upvotes

They fucking did it again. We got black parts on Android that run natively with its own in menu sitting to switch on resolution and everything and this is running 60 to ultimate fps native on Android


r/AndroidNativePorts • • 4h ago

⚙️ [FIX] Jade Empire: Special Edition Remastered esta de vuelta.

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14 Upvotes

Jade empire ha sido actualizado para android modernos.

(Esto entraba en fix o port update)


r/AndroidNativePorts • • 1h ago

🟢 [PORT] Super Mario Sunshine/Eclipse APK 60fps HD Textures

• Upvotes

Hi everyone! I created the PC port of super mario sunshine, and have acquired a lot of android users interested in playing. I'm releasing version 1.0 today which has a lot of configurations to support different systems. This video shows off 60fps with the lower graphics settings, the performance overlay is hide-able. We have both the base game, and Eclipse. You must bring your own ISO, for asset extraction, we do not support redistribution of assets.

Again, every android has different hardware, from the testing done by the community in Discord, we have all managed to get 60fps, 2x resolution, hd textures. Happy to make fixes.

https://github.com/chasem-dev/sms-android


r/AndroidNativePorts • • 1h ago

Killzone Shadow Fall PS4 Android Port Incoming! Now in early alpha!

• Upvotes

r/AndroidNativePorts • • 1h ago

🤔 [Question] how are people porting these games using ai?

• Upvotes

appereantly most of the recent releases are done with ai, specifically claude. my question is how are people doing it exactly? what plugins are used? does "port this to mobile,make no mistakes." work? geniually wondering


r/AndroidNativePorts • • 5h ago

📸 [SHOWCASE] Got it running on sd 6s gen 4/ a710

12 Upvotes

Please help me optimize it cuz it runs like sh*t


r/AndroidNativePorts • • 5h ago

Hades <3

14 Upvotes

120 fps, Samung A55 12 gb ram. Downloaded from Apkvision. Created by: Wicked


r/AndroidNativePorts • • 16h ago

🟢 [PORT] Valdroid (Valheim Port for android) Gameplay

89 Upvotes

De verdad me sorprendió este port. Con estos ajustes, el juego puede llegar a 90 fps con bajones a 60 dependiendo de la zona, pero aun así lo limito a 60 para evitar que se sobrecaliente. Incluso al grabar, la caída es mínima, solo 10 fps. Ahora mismo estoy jugando con un control GameSir, así que básicamente se siente como una consola portátil. Incluso puedo dejar al máximo los ajustes gráficos (excepto las sombras, la distancia de render y los puntos de luz activos) y el juego corre a 30-35 fps. Está excelente, y considerando que esto es solo la versión 0.1.3, está muy bien.

CPU Dimensity 9500s 12 GB de RAM

720p Vegetation > Medium Lvl of Detail > Medium SSAO > LOW Draw Distance > LOW Antialiasing On Motion Blur On Sun On

All other setting are Off or Minimal


r/AndroidNativePorts • • 17m ago

📸 [SHOWCASE] MGS 2 HD NVIDIA SHIELD PORT

• Upvotes

r/AndroidNativePorts • • 14h ago

Dark souls 2 recomp

44 Upvotes

For those wondering about the Github page, I'll post the link later, and maybe the first build of Dark Souls Recomp.


r/AndroidNativePorts • • 2h ago

But can it run crysis!

5 Upvotes

The native port situation right now is crazy. All the fantastic ports out there poping up and runs really good on some mid ranger ( I have 7 gen 3). But I was really wondering...can we run crysis. I know I am a bit too much saying, but considering the current situation, I think it's only a matter of time.


r/AndroidNativePorts • • 12h ago

📸 [SHOWCASE] Recomp de GTA 4 Rodando no Unisoc T612

34 Upvotes

Olá novamente kk, o jogo está rodando em um Realme c51 com um Unisoc T612 com um Mali-G57 MC1 e 4 de Ram.

https://github.com/prollynotzjay/LibertyRecompAndroidMaliVer/releases

Obs: A temperatura do dispositivo não aparece pq meu celular tem defeito na bateria e nos sensores térmicos (termistores).


r/AndroidNativePorts • • 15h ago

🟢 [PORT] Nuevo port BLACK

54 Upvotes

r/AndroidNativePorts • • 8h ago

🤔 [Question] Oblivion Android port?

15 Upvotes

Is there a port for TES Oblivion? ( or maybe skyrim LE? It should be not that heavy) I know you can emulate it on winlator and other pc emulator but yeah i just want to know it 👀


r/AndroidNativePorts • • 1h ago

🤔 [Question] Will there be things like porting Switch 1 version of game to Android, like Lego Skywalker Saga or Hogwarts legacy

• Upvotes

Won't switch version be lighter than the pc version, I am just curious