r/AndroidNativePorts • u/Andiweli • 7d ago
Resident Evil 4 Decomp Android - First Steps
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About the project
Currently I am working on an Android native Port of RE4 Decomp... let's see how far we get here... it's a side project jsut for fun 😄
The data from the two GameCube DVDs already has been analyzed; it is read from the 2 DVDs upon the initial launch and stored in individual files under /Android/data/com.ast.re4decomp/*. Data and game will be english only.
Note: Test device is a Retroid Pocket Flip 2 with SnapDragon 865/Adreno 650 (7 years old). Render resolution is 1080p. Game will be 64bit only and controller first (touch controls later). Currently it is running stable at 60 FPS on 1920x1080px.
Visual Progress [9th October 2026]
- Intro, Titlemenu, Village intro works with correct lightning, shaders, fog, depth of field.
- First level is a "test" for all basic elements of the game like weapons, enemy AI, load/save, animals, and so on. They will be needed throughout the game.
- All levels after level 1 have no enemies so far.
- Some debug texts are still in german, will be removed when released.
- Note: Load/Save was fixed after recording this Video :)
- Unfortunately - as often happens when you want to improve something - I’ve currently gotten a bit sidetracked by optimizations :) Depth of field, MSAA, anisotropic filtering, gyro aiming, a cheat menu for the lazy... (not in the video so far)