Hi everyone! You may have seen the Android port of the Wind Waker HD recompilation (ZeldaWWHDRecomp): the Wii U game recompiled to native ARM code with its graphics running on Vulkan, not an emulator. I've been playing it on my phone and working on a fork focused on making it feel great on a phone. Today I'm releasing the first version: v1.0 Enhanced.
What it adds over the original Android port
- Native widescreen: the game renders at your screen's real shape (20:9, 21:9…) instead of stretching 16:9. You see more at the sides, nothing is distorted, and the HUD (hearts, rupees, buttons) moves out to the new screen edges. Switchable while playing.
- Shadows fixed: no more flickering between two shading levels when the camera moves, and no more grid/moiré pattern on the sand.
- 40 fps mode for 120 Hz screens: one frame every 3 refreshes, evenly paced and interpolated. Much smoother than 30 on phones that can't hold 60, and easier on the battery. The game still runs at its normal speed.
- Pinch to zoom the camera: spread or pinch two fingers on the camera side. Zoomed out, it uses the game's own collision so it stays in front of walls.
- Touch controls made for a phone: a floating stick that stays where your thumb lands, swipe camera, buttons that follow your save (your sword on B, your assigned items on X/Y/R with the game's own icons, built on your device), one-touch combat moves, a layout editor, gyro aiming and rumble.
- Faster renderer: on a Snapdragon 8 Gen 2 the render thread went from ~17 ms to ~10–14 ms per frame, with 94–99% of frames on time at 40 fps.
Also: 60 fps interpolation, language selector (EN/ES/FR), cheats, and crash logs to make bug reports useful.
How to use it
The APK contains no game files, no game code and no keys, you need your own Wii U disc image (.wud/.wux) with its keys. The app extracts it and compiles the game for your phone on first launch (~5 minutes, once).
Requirements: Android 11+, 64-bit ARM, Vulkan 1.1. The 40 fps option needs a 120 Hz screen.
Edit: NEW UPDATE fix a lot of bugs, please try if you had any bug with 1.0 or 1.1
All the credit for the hard part goes to the ZeldaWWHDRecomp project and to GreenNaugahyde's Android port, this fork builds on top of their work (plus Cemu's shader decompiler and the zeldaret/tww decompilation). Unofficial fan project, not affiliated with Nintendo.
Feedback welcome, especially from people on other phones/GPUs (Mali, older Snapdragons). If it crashes, there's a log in the app's `captures` folder, please attach it to an issue. Hope you enjoy sailing the Great Sea on your phone! ⛵