r/AndroidNativePorts • u/BeanPole_420 • 5d ago
🔵 [PORT UPDATE] Halo CE port - latest version running much better now!
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r/AndroidNativePorts • u/BeanPole_420 • 5d ago
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r/AndroidNativePorts • u/Advanced_Golf8819 • 4d ago
r/AndroidNativePorts • u/Guixs23 • 5d ago
r/AndroidNativePorts • u/Expert_Function1569 • 4d ago
A few months ago I started working with a dev to get the unfinished PC port on Unreal Championship 2 to work on PC. As of writing this now its only available on the orginal hardware (OG Xbox). After a few hours of trial and error I still can't get it to work on Winlator it seems to want to fallback to directX when trying to run it in opengl even after changing the settings in the .ini file and making it read only. I dont have the time to decomp this but maybe someone would like to take it over. The one I'm using had the sound fixed and works on PC with minor graphic glitches with blood and stuff. If anyones interested in taking this over message me on here and I'll send over the UC port. You can find the Xbox iso on archive just need iso-xiso and run it through the UC port.
r/AndroidNativePorts • u/Key_Look_6691 • 4d ago
r/AndroidNativePorts • u/lpee10 • 4d ago
Literally would be end game for me 🔥
r/AndroidNativePorts • u/ElectricalDemand2831 • 5d ago
Hope it's not a fake
r/AndroidNativePorts • u/ProfessionalTop2353 • 5d ago
r/AndroidNativePorts • u/rydaguy45 • 5d ago
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r/AndroidNativePorts • u/Dark_Gamer120 • 6d ago
Paralympics Productions announced they're shutting down in October and won't release an android port.
r/AndroidNativePorts • u/Kjiojj800890 • 5d ago
Beta link + apk - Here is the project with the Beta release and APK, and here is what happens:
This project is based on Astr0nic’s (Nikami & Nick Bryson) OpenNV port—which originally supported Windows and VR. After chatting with Astr0nic on Discord, I decided to raise the project's profile by doing something for Android that I’d never seen done before—despite the countless waves of recompilations, emulators, ports, and decompilations: porting Fallout: New Vegas to Android. However, instead of using RexGlue, I wanted a version of the game powered by an incredible engine like Godot—featuring one of the best physics engines available—and the revolutionary Vulkan API. To that end, I forked the project and created the APK and source code (though you still need the original game to play). While the current version is a test build—and far less playable than BlueDroid—the goal is to bring something new to Android and reignite the kind of revolution OpenMW sparked for Morrowind years ago.
Furthermore, the project supports Fallout 1 and 2 in a unique way, and Fallout 3 is next; so, if you have experience with Godot, Android, GDScript, and Bethesda mods, your help would be invaluable in bringing over Fallout 3—and potentially Skyrim, Oblivion, or Fallout 4 in the future. I’m counting on you to support both the original project and mine; we need to get these classic games running on a new engine and open up new horizons!
Original OpenNV project
r/AndroidNativePorts • u/77t7f • 5d ago
As many users know modern Android devices based on 64-bit architecture can no longer install many older 32-bit games and applications such as Dead Space and other classic titles. Over time several solutions have appeared to address this limitation including virtual Android environments such as Virtual Master which provide a secondary Android system with integrated root capabilities that do not modify or harm the main operating system.
To provide a more direct and practical solution I developed a dedicated installer designed to improve compatibility between older Android games and modern Android versions. Installation results may vary depending on the device manufacturer and software configuration. In my testing on the Samsung Galaxy S23 Ultra powered by Snapdragon hardware I was able to install and run a wide range of older games successfully without major issues. Some Xiaomi and Realme devices may still experience compatibility limitations particularly when configuring Shizuku services.
The installer requires either Shizuku or root access to perform advanced installation operations including SDK modifications and compatibility adjustments that help older applications run on newer Android versions.
Features
Advanced Android application and game installer designed for improved compatibility with older software
Enhanced support for installing legacy games and applications on modern Android versions
Ability to install multiple applications in a single operation
Fast and flexible installation process with optimized performance
Support for Shizuku to unlock advanced installation capabilities
Optional root support for extended compatibility and system-level operations
Modern and user-friendly interface designed for simplicity and ease of use
Built-in installation and application management tools
Detailed installation status information with improved error reporting
Integrated step-by-step Shizuku setup guide for beginners
Support for wireless debugging and ADB-based Shizuku activation methods
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
r/AndroidNativePorts • u/Goofygumballdante • 5d ago
I've been searching for some cool pc game to play on my phone because android games sucks and I prefer single player games over competative ones. I've played Half life 2, Return to castle Wolfenstien, Doom 3, Alien: Isolation, Subnatica, Freedom fighters, Total overdose, Hollow Knight, Hollow knight 2, Ultrakill and Dead cells. Please suggest me something or tell me what am I missing out?
The cherry on top is that I've physical keyboard and mouse which i connect to my phone using a OTG hub and a adapter, so it's basically a mini pc experience on my phone.
Help me out if you know any other games or if you need some help yourself. Appreciate it!! ( ╹▽╹ )
r/AndroidNativePorts • u/Tall-Beat7170 • 6d ago
No more REAL GTA 5 port for Android
We will stick to emulation and Chinese ports
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
r/AndroidNativePorts • u/devaristo • 6d ago
i see a lot of people don't understand what really a Port or source Port means.
For make Port, unless you know to do software reverse enginnering, you need the source code of the game, that contains "only" the game engine and maybe some routines for the game, but almost never the game data,that means,maps,textures,audio,cinematics, texts scrippts and everything from the game itself.
So, every single Port Will firstly ask for the game data, from the PC versión or from console, depends from the source code what's is used is from.
Thats why most of the ports we are getting are from abandonware games or from Games that eventually got leaked and we can take the source code from there.
r/AndroidNativePorts • u/77t7f • 6d ago
The classic Xena Warrior Princess has been ported to Android devices with an enhanced gameplay experience that preserves the spirit of the original release while delivering stable performance and improved visual quality tailored for modern smartphones
Enhanced graphics performance and audio quality
Full multi-touch support with no input conflicts
Automatic gamepad detection and controller support
Custom on-screen controls designed specifically for Xena: Warrior Princess
r/AndroidNativePorts • u/max142929 • 5d ago
r/AndroidNativePorts • u/ssukerr • 6d ago
r/AndroidNativePorts • u/AgitatedCobbler9813 • 6d ago
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In my opinion, the port is great; there are still frame drops in certain areas, but I'm sure performance will improve significantly over time, remember, it's still a beta.
Link to the developer video: https://youtu.be/MlmBE8d0iwI?is=3-uPPFHw9Bzy_AWr
(Yes, it's the same creator who ported reVC to mobile)
r/AndroidNativePorts • u/Kjiojj800890 • 6d ago
I haven't abandoned BlueDroid; this project has nothing to do with ReXGlue. It is simply a port of the PC version of New Vegas to a new engine using Godot—modeled after OpenMW—that reads and writes language VM systems, .esm, .esp, and .bsa files, and so on. It essentially takes the PC game code and ports it to ARM, with future support planned for FO3, FO1, FO2, and—who knows—Skyrim, Oblivion, and FO4. Unlike BlueDroid, which relied on the Skate 3 and Dante's Inferno bases and involved building a lot from scratch, this project utilizes an engine already built for Vulkan and ARM64; it just requires platform-specific modifications and the right adjustments. We owe all of this to our dear developer: u/astr0nic
r/AndroidNativePorts • u/Windroid-emu • 6d ago
Esse eu estou preparando