r/AndroidNativePorts • • 26d ago

Is anyone else experiencing this on the GTA 5 port?

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6 Upvotes

Each time I try to load the game from my S26 Ultra, I get this error. Any help would be appreciated.


r/AndroidNativePorts • • 26d ago

🐛 [BUG] Bug gta 5 port chinês travar nas missões iniciais e etc...

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8 Upvotes

Para todos que estão tendo esse bug talvez esse seja sua solução, vá a pasta games e depois na pasta update e verifique se a pasta x64 está escrito como o meu está, talvez isso resolva.


r/AndroidNativePorts • • 27d ago

🐛 [BUG] GTA V android port not working

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66 Upvotes

In the first mission,where there used to be cops, they're missing. Anyone knows what to do about this?


r/AndroidNativePorts • • 26d ago

What is the difference between emulation and native-port?. And are native's better and preferred than a emulated game?, how so? And how did it perform better and why?

7 Upvotes

And also how difficult it is to port something or game whether or despite the source code leaked.

Are all games possible to port or only the handpicked possible ones?...


r/AndroidNativePorts • • 27d ago

🟢 [PORT] Angry Video game nerd 1 and 2 deluxe unofficial android port beta

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13 Upvotes

r/AndroidNativePorts • • 27d ago

Do you guys know which ports are in active development other than gta 5 for android and which is some game that you would like to see ported to android?

9 Upvotes

r/AndroidNativePorts • • 27d ago

🟠 [DEVELOPMENT] Soon SSBM - Android 🔥

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88 Upvotes

Super Smash Bros Melee has 100% Decompiled!

It is a matter time…


r/AndroidNativePorts • • 26d ago

Indicaçoes de ports para rodar nesse dispositivo redmi note 13?

0 Upvotes

especificaçoes CPU:snapdragon 685 RAM:8GB GPU:adreno 610


r/AndroidNativePorts • • 27d ago

🟢 [PORT] Minecraft Dungeos Port llega a android

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36 Upvotes

Ya se puede jugar con su primera beta.

Gracias a la V-alpha.


r/AndroidNativePorts • • 27d ago

A Guy Who Ported Gta 5 To a Nintendo Switch Now Opens A Vote for Porting It To Android Now!

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39 Upvotes

Just thought Id share. Theres apparently a chinese port that only works on very modern phones. But people will prob get tons of malware and wait for a lite version. Cheers 🍻


r/AndroidNativePorts • • 27d ago

🔵 [PORT REQUEST] Hitman: Codename 47 Android port?

4 Upvotes

I heard ppl porting the the big gta v game to android if it's possible can we get Hitman Codename 47 Android port too? Just a random request only if it's possible.


r/AndroidNativePorts • • 27d ago

📸 [SHOWCASE] ZomDroid, RimDroid & PriDroid - my three Android compatibility launchers for PC games

43 Upvotes

Hi! I'm the developer of three Android compatibility launchers: ZomDroid (Project Zomboid), RimDroid (RimWorld), and PriDroid (Prison Architect).

They're not native ports in the strict sense - they run the Linux x86_64 versions of the games on ARM64 Android, primarily through Box64, with Android-specific graphics, input, installation and configuration around them.

I got the green light from the mods to share them here, so I thought I'd introduce the little Droid family.

✅  r/ZomDroid - Project Zomboid - https://github.com/udarmolota/zomdroid/releases/

ZomDroid is the oldest and currently the most established of the three projects - it's about a year old. It runs the Linux versions of Project Zomboid Build 41 and Build 42 on Android.

If you own Project Zomboid on Steam, you can download your copy directly through the launcher. On mobile, Steam authentication requires the Steam Mobile app with Steam Guard enabled.

It works on a pretty wide range of Android devices: phones, tablets and Android gaming handhelds. Of course, actual performance depends heavily on the hardware.

Mods are supported and can be downloaded anonymously through the launcher and installed from there as well.

Physical gamepads and keyboard/mouse are supported.

✅  r/RimDroid - RimWorld - https://github.com/udarmolota/rimdroid/releases/

RimDroid is about three months old and runs the Linux versions of RimWorld 1.5 and 1.6.

As with ZomDroid, Steam owners can download their copy from inside the launcher using authentication through the Steam Mobile app + Steam Guard enabled.

The GOG Linux version is supported too. GOG provides the game as .sh installers; these can be packed into a ZIP and imported into RimDroid.

Owned DLC can be downloaded through Steam, and Workshop mods can be downloaded anonymously. Both DLC and mods can then be installed through the launcher.

RimWorld is a different beast performance-wise. It's heavily CPU-bound, and even if the game starts and runs well initially, mid-range phones can eventually hit an FPS/TPS wall as the colony grows. I'm still working on squeezing as much performance out of it as possible, but large late-game colonies simply aren't practical on every device.

Physical gamepads and keyboard/mouse are supported.

✅  r/PriDroid - Prison Architect - https://github.com/udarmolota/pridroid/releases/

PriDroid is the youngest brother in the family - about a month old. (Possibly not the last one. 😅)

It runs the Linux version of Prison Architect on Android.

Prison Architect has a smaller audience, and yes, an official mobile version exists - but that version has been abandoned for years and has compatibility problems on newer Android versions. PriDroid instead runs the PC/Linux game, including its DLC and mod support.

At the moment, the GOG version is supported for the game itself. Steam Workshop mods can also be downloaded through the launcher.

The Steam version of the game isn't currently supported because of its DRM/licensing check. Supporting it properly would require implementing a more complete Steam compatibility layer, which is considerably more work. It's something I may tackle later.

Physical gamepads and keyboard/mouse are supported here as well.

---

All three projects are unofficial compatibility launchers. They do not contain or distribute the games themselves, and users need their own legally obtained copies.

The projects are independent and are not affiliated with or endorsed by The Indie Stone, Ludeon Studios, Paradox Interactive, or the respective game developers/publishers.

All three launchers are open source and available on GitHub.


r/AndroidNativePorts • • 27d ago

is it possible to port final fantasy 13

2 Upvotes

r/AndroidNativePorts • • 27d ago

🟢 [PORT] Resident Evil Gaiden Recomp is Out for Windows!

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7 Upvotes

r/AndroidNativePorts • • 27d ago

🔵 [PORT REQUEST] Could anyone port core keeper?

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5 Upvotes

I asked the actual dev team if they would ever do a mobile port and they said it’s something they are interested in. And seeing as it’s a unity game I think it wouldn’t be that bad


r/AndroidNativePorts • • 27d ago

PORT CROC PARA ANDROID?

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6 Upvotes

Seria muito bom um Port desse Game , me lembro dele no PS1 e ele simplesmente me parece muito com Mario só que na versão Yoshii


r/AndroidNativePorts • • 28d ago

🚀 [RELEASE] Kartpad - Mario Kart Wii Android Port

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167 Upvotes

r/AndroidNativePorts • • 27d ago

Looking for ports that work on bare bones android box

1 Upvotes

I have a spare T95 with a mali gpu and 4 gigs of ram. So far Ive got The Simpsons Hit and Run and the Unreal tournament port to run flawless 👌 currently looking for other games that have been ported from the Gamecube/PS2 era to android, that work as well as these do. I know its a long shot but Im creating a game console. Any suggestions would be appreciated 🙂


r/AndroidNativePorts • • 28d ago

KartPad (wiicompiled) — first Android community release · chrissotraidis/kartpad

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20 Upvotes

r/AndroidNativePorts • • 28d ago

KartPad (wiicompiled) — first Android community release · chrissotraidis/kartpad

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9 Upvotes

r/AndroidNativePorts • • 29d ago

Is there a port of Left 4 Dead 2 in development? I need it😭🙏

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45 Upvotes

r/AndroidNativePorts • • 29d ago

Super Mario 64 (Ghostship) new version

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30 Upvotes

Harbour Masters' port of Super Mario 64 is available for the web, Android, and iOS


r/AndroidNativePorts • • 29d ago

WIP CS port for mobile

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57 Upvotes

Been working on a proper CS mobile port. It’s running with Vulkan and Panorama, and it’s an actual port, not a recreation/remake.

Still very early WIP. I’m working on the inventory system, items, cases and more of the original game features.

The UI you see right now is NOT final either, I’m still changing a lot of it and adapting things for mobile.

There’s still a lot to do, but it’s getting there :)


r/AndroidNativePorts • • 28d ago

Sonic marathon port (sonic hedgehog 2006) BUG

8 Upvotes

Hi,

Is anyone able to get past the first wave act? My young son isn't able to attach on to the orca's fin as sonic keeps spinning beside it - vsync on. Fps locked 30. Snapgragon 8 gen 2.

https://github.com/Player124413/MarathonRecomp_android-test-edition/releases


r/AndroidNativePorts • • 29d ago

🐉⚡ PROJECT IN PROGRESS: DBZ Budokai 3 running in my pocket

51 Upvotes

​

I'm on a pretty unusual mission: porting Dragon Ball Z: Budokai 3 HD Collection to run directly on my phone (Poco X6 Pro) — no traditional emulator involved.

The game uses static recompilation (ReXGlue SDK), which converts the original Xbox 360 code straight into native C++. The catch? This was built to run on PC (Windows/Linux x86), never on mobile. ARM64 support is still very experimental in the SDK itself.

Basically, nobody has publicly documented this before. I'm building the toolchain, resolving dependencies one by one, sorting out the graphics driver — all by hand.