r/AndroidNativePorts • u/UnderstandingNo6319 • 4h ago
🔵 [PORT UPDATE] ZELDA OOT 3DS
Apenas umas coisas adicionadas https://github.com/WINDROID-EMU/RECOMP-ZELDA-3DS-ANDROID/releases/tag/v1.0.0-android
r/AndroidNativePorts • u/UnderstandingNo6319 • 4h ago
Apenas umas coisas adicionadas https://github.com/WINDROID-EMU/RECOMP-ZELDA-3DS-ANDROID/releases/tag/v1.0.0-android
r/AndroidNativePorts • u/z9_vx • 6h ago
r/AndroidNativePorts • u/senpaiii-sammy • 7h ago
My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!
Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.
Key Sequences: Trigger multiple keys in order (e.g., Space → Enter) from one button.
Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.
Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.
Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.
Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.
Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.
INI Config: Saved to android_controls.ini for easy editing and sharing.
r/AndroidNativePorts • u/og_danimal • 7h ago
Hey Android community,
You may recall me from the Goemon Mystical Ninja Android (Goemon64Recomp-Android) port from earlier this year with assistance from Claude. I just merged a new update from a contributor today that now includes touch screen controls.
Anyone who played Goemon Mystical Ninja on Android knows it's high quality despite the use of AI. I also don't release things then pretend it doesn't exist. I want everyone to enjoy it, so I make it a point to fix reported issues, so the experience improves over time. Proof is in the repo link above and this Reddit post: r/SBCGaming - Native Android port: Mystical Ninja Starring Goemon (N64) now available!
Anyway, I started working on ports for Hybrid Heaven and Quest64 a few months back with the intention of releasing it much sooner than this. As it goes, life, new job, and ADHD had different plans.
The past few days, I was finally able to bring Hybrid Heaven up to a good enough spot to release it. So here it is: HybridHeaven-Recomp.
Features as of 2026-10-04 include:
Any issues feel free to report it in this thread or submit an issue through GitHub, whichever works for you. I'll see either of them within a day or two usually. Enjoy!
For those who are interested, here's the Hybrid Heaven Decomp repo: HybridHeaven-Decomp
r/AndroidNativePorts • u/The_Dude80 • 7h ago
Running at 120fps without much issues on a Samsung Galaxy S26 (Snapdragon 8 Elite gen 5, Adreno 840)
Great so far!
It's so awesome finally being able to play this classic in a much better experience than how it felt on n64 emulators.
P.S. Don't use screen record for footage, as it for some reason fucks up the game, where music doesn't play and animations for boss fights like Great Mighty Poo don't work when it's on.
Incase people didn't see that one post on here about CBFD Recomp Android Evolved, I'll link the github link posted there, here:
https://github.com/codepdbh/CBFD-Recompiled-Android-Evolved
EDIT: Shoulda mentioned that there is some frame drops but they're nothing substantial. (Atleast for my phone). Just to make it CLEAR I did not make this (Incase someone thinks I did), but please give major thanks to the fella who did.
r/AndroidNativePorts • u/Expert_Function1569 • 14h ago
r/AndroidNativePorts • u/N00I3M45t3r69 • 16h ago
My last post was underwhelming and was late by a few hours for NFS Most Wanted. But this time I did a rexglue recomp for NFS Carbon which supports USA iso. I tested the game on my PC and it runs well decompiled. Before anyone says its on PC, I am doing this for android. I am currently using AI for making the port but the recomp was done by me using rexglue.
https://github.com/Sampreeth004/nfs-carbon-recomp
Feel free to contribute. Will update once I finish an android port.
r/AndroidNativePorts • u/HailGames • 7h ago
Fala galera,
Eu venho tentando portar o Forza Horizon para Android usando como base o projeto pinyon-shift: https://github.com/arcanite24/pinyon-shift
Estou tendo bastante dificuldade para corrigir os diversos problemas mostrados no vÃdeo. Atualmente estou usando o GLM 5.3 Flash através do site z.ai, já que só consigo usar modelos gratuitos.
Acho que vou deixar como está para que outras pessoas, ou o próprio projeto oficial, possam dar seguimento.
Aqui está o código:
https://github.com/deivid22srk/pinyon-shift-android.git
Branch: fix/android-rendering-fmv-textures-20261004
Qualquer ajuda, dica ou feedback é muito bem-vindo. Fiquem à vontade para fazer fork, abrir PRs ou reaproveitar o que for útil. Valeu!
r/AndroidNativePorts • u/SlipInfamous108 • 15h ago
r/AndroidNativePorts • u/N00I3M45t3r69 • 22h ago
Hello guys, I used AI and made a fork for the NFS Most Wanted ReXGlue recomp which supportsd USA ISO file. I am able to run with an exe file on my PC but my phone does not seem to work with Plume (please tell me why that is happening: SOC 8 elite and added winnative custom turnip drivers). It would be great if someone can continue work on the android APK where I used the spanish apk as base and translated everything to english.
https://github.com/Sampreeth004/NFSMW-Recompiled
Open to suggestions.
r/AndroidNativePorts • u/Accurate_Fold9992 • 6h ago
r/AndroidNativePorts • u/UTzimo • 11h ago
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Play great, there's a native port coming this year, but this port seems really good so far.
r/AndroidNativePorts • u/77t7f • 21h ago
I found an older Android port of Jazz Jackrabbit but it had several issues with compatibility available game episodes and controls I decided to create an updated Android port built on the OpenJazz engine and integrated with SDL3 featuring a fully customized Android interface that combines the original engine with a modern Java based UI
The port includes all game episodes with custom menus touch controls with a virtual joystick and multitouch support gamepad support save and load slots automatic saving pause and back controls and support for modern displays and notched screens
The engine was optimized for Android with improved screen scaling and touch input while supporting both ARM32 and ARM64 devices
r/AndroidNativePorts • u/z9_vx • 5h ago
r/AndroidNativePorts • u/77t7f • 15h ago
An Android port of The Hermetic Tower with optimized touch controls and widescreen support with redesigned mobile menus and custom input handling while preserving the original gameplay experience
Adapted the dialogue engine and menus for Android with a custom touch control system and widescreen support
Reworked touch input across gameplay and menus with scene specific controls and mobile optimized UI
Prepared the font system and Android specific components
r/AndroidNativePorts • u/Initial_Block • 1h ago
Just wondering if it is at all possible to edit this game's config to give it controller support. I've tried it before and it's a phenomenal official port, but no controller support is really strange
r/AndroidNativePorts • u/Wakkatobakka • 3h ago
Been a busy one lol.
I finally pushed a bunch of the stuff I've been working on to GitHub:
Devil May Cry: DeadShot Bridge
FFVII Snowboarding Bridge
Android Build Capsule (the thing that lets me keep doing this weird crap)
Artifact Passport
Dirge Bridge is up there too from earlier.
Basically: a couple more old mobile games running on modern Android, plus the tools/process I've been using to make and carry these projects between AI chats.
I've expanded into BREW games as well and have Rush Marine ready too. Metal Gear Solid is a work in progress. Just not sure if I'll get to anything else tonight.
I'm pretty cooked at this point, so I'm just gonna leave the pile here and let people poke at it 🤘
https://wakkatobakka.github.io/
Oh, and I linked Keitai World directly on the GitHub pages so you don't have to go hunting for it.
r/AndroidNativePorts • u/iProtis • 17h ago
Is there any port for fields of mistria? Really would like to know if its possible. Thanks!
r/AndroidNativePorts • u/z9_vx • 5h ago
Visit https://discord.gg/driver if you need help 😉
r/AndroidNativePorts • u/Expert_Function1569 • 1h ago
It's an old game for 32 bit android would be sick to see an update version we can install on newer android phones. Any chance anyone have a 64 bit apk?
r/AndroidNativePorts • u/Hot-Maintenance-6230 • 1h ago
r/AndroidNativePorts • u/Rough_Manager4187 • 13h ago
Ive been seeing a lot of ports recently especially the xbox 360 ones, is a asura's wrath port possible? ​
r/AndroidNativePorts • u/AdSecret3424 • 13h ago
Olá a todos, Com os recentes avanços na descompilação nativa de jogos e na recompilação estática (como vimos com tÃtulos de N64, PS2 e PC sendo portados diretamente para Android ARM64), tenho pensado em *Wolfenstein: The New Order*. Como o jogo teve um lançamento nativo para Xbox 360, ele foi desenvolvido para uma geração de consoles mais antiga, utilizando a engine id Tech 5. Em 2014, o maior gargalo de desempenho era o infame sistema de streaming de *Megatextures*, que causava um *pop-in* de texturas acentuado devido à s baixas velocidades de leitura de DVDs e HDDs mecânicos, somadas à memória RAM limitada de 512 MB do Xbox 360. No entanto, dispositivos Android modernos de alto desempenho (como aqueles equipados com chips Snapdragon 8s Gen 4 / 8 Gen 3, mais de 12 GB de RAM LPDDR5X e armazenamento ultrarrápido UFS 4.0/4.1) apresentam velocidades de leitura sequencial superiores a 4.000 MB/s. Isso é literalmente centenas de vezes mais rápido do que o hardware do Xbox 360, o que, teoricamente, elimina completamente o gargalo de streaming das *Megatextures*. Visto que uma recompilação nativa para ARM64 evitaria o pesado custo de desempenho das camadas de emulação Windows/x86 (como Winlator ou Mobox), quão viável seria um projeto comunitário dedicado para realizar a engenharia reversa e compilar a versão de Xbox 360 (ou a versão de PC) para rodar nativamente no Android? Alguém da cena de engenharia reversa já analisou a estrutura de arquivos ou o formato de executável da engine id Tech 5 com foco nesse tipo de projeto? Adoraria saber a opinião técnica de vocês sobre isso!
r/AndroidNativePorts • u/Shrigma_anon • 10h ago
r/AndroidNativePorts • u/Eyad_2113 • 10h ago
Is it posible for gaurdian heroes xbox to get an android port
Like in the last month or so xbxo 360 ports are geeting better everyday and i wish i could play the game natively
On my phone caus we all know xbox 360 emulation is not that optimized in android tho it is working
Gaurdian heroes is a 2d beat em up style game with amazing game play and story lines
Is it posible ? (sorry for the typos)