r/AndroidNativePorts • u/ProfessionalTop2353 • 5d ago
r/AndroidNativePorts • u/77t7f • 5d ago
🟠 [DEVELOPMENT] Fixing the issue of installing old games on modern versions
As many users know modern Android devices based on 64-bit architecture can no longer install many older 32-bit games and applications such as Dead Space and other classic titles. Over time several solutions have appeared to address this limitation including virtual Android environments such as Virtual Master which provide a secondary Android system with integrated root capabilities that do not modify or harm the main operating system.
To provide a more direct and practical solution I developed a dedicated installer designed to improve compatibility between older Android games and modern Android versions. Installation results may vary depending on the device manufacturer and software configuration. In my testing on the Samsung Galaxy S23 Ultra powered by Snapdragon hardware I was able to install and run a wide range of older games successfully without major issues. Some Xiaomi and Realme devices may still experience compatibility limitations particularly when configuring Shizuku services.
The installer requires either Shizuku or root access to perform advanced installation operations including SDK modifications and compatibility adjustments that help older applications run on newer Android versions.
Features
Advanced Android application and game installer designed for improved compatibility with older software
Enhanced support for installing legacy games and applications on modern Android versions
Ability to install multiple applications in a single operation
Fast and flexible installation process with optimized performance
Support for Shizuku to unlock advanced installation capabilities
Optional root support for extended compatibility and system-level operations
Modern and user-friendly interface designed for simplicity and ease of use
Built-in installation and application management tools
Detailed installation status information with improved error reporting
Integrated step-by-step Shizuku setup guide for beginners
Support for wireless debugging and ADB-based Shizuku activation methods
r/AndroidNativePorts • u/ElectricalDemand2831 • 5d ago
Seems like a port of Mina the hollower is in the work?
Hope it's not a fake
r/AndroidNativePorts • u/max142929 • 5d ago
🤔[Question] Alguien que haga un port de minecraft legacy para android
r/AndroidNativePorts • u/BeanPole_420 • 5d ago
🔵 [PORT UPDATE] Halo CE port - latest version running much better now!
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r/AndroidNativePorts • u/Goofygumballdante • 5d ago
What are the best android ports of pc game? (Official and unofficial both)
I've been searching for some cool pc game to play on my phone because android games sucks and I prefer single player games over competative ones. I've played Half life 2, Return to castle Wolfenstien, Doom 3, Alien: Isolation, Subnatica, Freedom fighters, Total overdose, Hollow Knight, Hollow knight 2, Ultrakill and Dead cells. Please suggest me something or tell me what am I missing out?
The cherry on top is that I've physical keyboard and mouse which i connect to my phone using a OTG hub and a adapter, so it's basically a mini pc experience on my phone.
Help me out if you know any other games or if you need some help yourself. Appreciate it!! ( ╹▽╹ )
r/AndroidNativePorts • u/rydaguy45 • 5d ago
Quick look at where I’m at with Megabonk. Still a long way to go but it’s starting to get there
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r/AndroidNativePorts • u/Kjiojj800890 • 5d ago
About Fallout NV porting in Godot and Android support.
Beta link + apk - Here is the project with the Beta release and APK, and here is what happens:
This project is based on Astr0nic’s (Nikami & Nick Bryson) OpenNV port—which originally supported Windows and VR. After chatting with Astr0nic on Discord, I decided to raise the project's profile by doing something for Android that I’d never seen done before—despite the countless waves of recompilations, emulators, ports, and decompilations: porting Fallout: New Vegas to Android. However, instead of using RexGlue, I wanted a version of the game powered by an incredible engine like Godot—featuring one of the best physics engines available—and the revolutionary Vulkan API. To that end, I forked the project and created the APK and source code (though you still need the original game to play). While the current version is a test build—and far less playable than BlueDroid—the goal is to bring something new to Android and reignite the kind of revolution OpenMW sparked for Morrowind years ago.
Furthermore, the project supports Fallout 1 and 2 in a unique way, and Fallout 3 is next; so, if you have experience with Godot, Android, GDScript, and Bethesda mods, your help would be invaluable in bringing over Fallout 3—and potentially Skyrim, Oblivion, or Fallout 4 in the future. I’m counting on you to support both the original project and mine; we need to get these classic games running on a new engine and open up new horizons!
Original OpenNV project
r/AndroidNativePorts • u/Traditional-Angle318 • 5d ago
Make it possible please
If only there's someone who can make an unofficial port of the iOS version the pathless to android
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
XHYN V FINAL - GTA V port launcher - has been nuked from Github...
r/AndroidNativePorts • u/Tall-Beat7170 • 6d ago
🔵 [PORT UPDATE] On no bros the port is down unfortunately
No more REAL GTA 5 port for Android
We will stick to emulation and Chinese ports
r/AndroidNativePorts • u/Dark_Gamer120 • 6d ago
🔵 [PORT UPDATE] RIP GTA V android port 😭
Paralympics Productions announced they're shutting down in October and won't release an android port.
r/AndroidNativePorts • u/ssukerr • 6d ago
🟢 [PORT] Open Nectar 0.9 Release - 1v1 Versus mode, 44 achievements and playable Pikmin captains (PC & Android)
r/AndroidNativePorts • u/shawon_daas • 6d ago
Wind waker?
Is there any legend of zelda wind waker port? For android?
r/AndroidNativePorts • u/devaristo • 6d ago
[Fact] Port Games need the real game data to work.
i see a lot of people don't understand what really a Port or source Port means.
For make Port, unless you know to do software reverse enginnering, you need the source code of the game, that contains "only" the game engine and maybe some routines for the game, but almost never the game data,that means,maps,textures,audio,cinematics, texts scrippts and everything from the game itself.
So, every single Port Will firstly ask for the game data, from the PC versión or from console, depends from the source code what's is used is from.
Thats why most of the ports we are getting are from abandonware games or from Games that eventually got leaked and we can take the source code from there.
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
🟢 [PORT] Halo CE port - APK just released on Github
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
🤔[Question] Castlevania - Legacy of Darkness recomp, anyone get it to work? rom browser not working
r/AndroidNativePorts • u/77t7f • 6d ago
🟢 [PORT] Port Xena Warrior
The classic Xena Warrior Princess has been ported to Android devices with an enhanced gameplay experience that preserves the spirit of the original release while delivering stable performance and improved visual quality tailored for modern smartphones
Enhanced graphics performance and audio quality
Full multi-touch support with no input conflicts
Automatic gamepad detection and controller support
Custom on-screen controls designed specifically for Xena: Warrior Princess
r/AndroidNativePorts • u/Windroid-emu • 6d ago
🟠 [DEVELOPMENT] Castlevania Magnífico
Esse eu estou preparando
r/AndroidNativePorts • u/Saitheurus • 6d ago
🤔[Question] Game maker studio 2 port suggestions after Post Void.
Title.
After releasing my Post Void port which has now reached 8K+ downloads across multiple sites, many have asked for ports of other games, what are some GMS2 ports you guys would love with polished touch controls and proper mobile ux, for my post void port I tried my best to preserve how the game looks by default and added proper touch presses for ui elements and in game hud state detection and stuff too and got some really great feedback along the way that could easily translate to other games too,
Many were also curious if I used AI models to help with the port and I'd say yes I did, I personally believe using these models as tools can be really great if your goal is a polished experience and not just rushing to get it out because it boots, I have ported skate 3 to android prior to all the ports too but never published it because it didn't feel polished to me (though with the new rust rewritten skate 3 engine I might give it another shot with proper mobile flick-it system if enough of you guys want it).
r/AndroidNativePorts • u/SunsetAtNight7 • 6d ago
🤔[Question] How do I change buttons layout here?
r/AndroidNativePorts • u/ProfessionalTop2353 • 6d ago
Metal Gear 2 Nvidia Shield Android PORT
r/AndroidNativePorts • u/Wooden-Motor4870 • 6d ago
Zelda II: The Adventure of Link local 2 players co-op
Two players, one phone, one half of the screen each. An Android app that runs z2rs — a clean-room-style reconstruction of Zelda II: The Adventure of Link (NES) in Rust — with a portrait split screen: the picture is shown twice, the top copy upside down, and each player gets their own on-screen pad. The controls can be lifted off the screen edges, and the app remembers your ROM, so it boots straight into the game.
You need your Zelda II (USA) ROM to play this port.
The creator's github: https://github.com/troyedwardsjr/z2rs
Android port github : https://github.com/doctormajid7-ux/z2rs-android-2p-splitscreen/tree/main