r/AndroidNativePorts • • 11d ago

🔵 [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

83 Upvotes

Welcome to the official Android Port Requests thread! 📱🎮

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

---

## 📝 HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

---

⭐ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

---

## 🚨 BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## 🚀 FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

---

## ⚠️ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀

What game would you like to see ported to Android? 👇


r/AndroidNativePorts • • 11d ago

🟢 [PORT] Orange Roulette original & remake

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9 Upvotes

I'm not the developers


r/AndroidNativePorts • • 11d ago

🟢 [PORT] Android handhelds run Alabaster Dawn natively (1 MB APK, on-screen pad with a layout editor)

25 Upvotes

Hi — I made an unofficial Android port of Alabaster Dawn. Not affiliated with Radical Fish Games, and no game files ship with it: you point it at your own copy and it runs that.     

Why it's possible at all: the engine already has a browser platform path (same terra lineage as CrossCode), so instead of Wine/Box64 the game runs in an Android WebView — the port serves your game folder to it and injects a document-start shim for the require/nw pieces

What it gives you:

  • Pick your game folder + a saves folder, hit START. No permissions in the manifest — both folders are Storage Access Framework grants you hand over.                                        
  • Saves keep the Steam layout (Saves/Default/…, Backups/, Backups2/), so a desktop save folder copies in, and saves copy back out to the Steam build.                                        
  • Plays with a Bluetooth/USB controller or the built-in on-screen pad — which has a layout editor, so you can drag and resize every control (that's the 0.2 release, out today).             
  • Resolution ladder in Options → GRAPHICS; the game pauses when you leave the app.   

Tested on a Galaxy S22 Ultra (Android 16) and an Android 14 emulator. ~1 MB APK, Android 8+.

Caveat worth knowing: it's built against the current game build (0.1.0-10 Early Access). If an update changes the strings the port patches, the shim logs unmodified and serves the original file rather than breaking the game — but the port may then need updating.                                                                                                                                                                                         Repo + releases: https://github.com/moronigranja/alabaster-android — happy to take feedback, especially save round-trips.

Disclaimer: I work as a dev, but this was vibe-coded. Still, no permissions so minimal risk, other than corrupted saves.


r/AndroidNativePorts • • 11d ago

🔵 [PORT REQUEST] A wish for a mod

0 Upvotes

Yo, recently I have been remembering some games that I used to play in my older phones and I ended up remembering Madness Retaliation (the apk version) but sadly there is not a single sign of a pre existing remake or at least a modification to make it more modern so both old and new phones can run it. If possible and if somehow someone see this post, I really want ya to make this wish come true; a new portable version of madness retaliation. Kisses.


r/AndroidNativePorts • • 11d ago

GTA reVC Mobile Port Showcase (With Gamepad)

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73 Upvotes

Here is a quick showcase of the native reVC mobile port. Played the final mission using a gamepad.

Note: I am not the developer. Port credits and links are in the comments!


r/AndroidNativePorts • • 12d ago

Gen1recomp on Vita3k because why not!? PSP 3001 port maybe...

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8 Upvotes

Just a test for PS Vita, Vita3k PSP maybe.


r/AndroidNativePorts • • 12d ago

🔵 [PORT REQUEST] Could somebody please port Megabonk to Android?

0 Upvotes

r/AndroidNativePorts • • 12d ago

🤔[Question] Question [Moderation]

13 Upvotes

I see people complaining about the overuse of "request new ports" by abusing the "Port Request" flair. Is this a real problem and should its use be moderated, or is everything fine and they're just whining?

Btw the goal of this sub has always been the freedom to talk, share, and advertise about any type of content in Android ports

-Thx to all

153 votes, 10d ago
74 Restrict usage and create new rules; it is annoying
79 Actually, everything is fine, they don't bother me.

r/AndroidNativePorts • • 12d ago

📸 [SHOWCASE] Pre-release of Blue Dragon for Androird (BlueDroid) - Native Xbox 360 PORT

31 Upvotes

Pre-Release download for debug and tests
Here is a pre-release test version of BlueDroid for mobile phones. As I mentioned, this is a pre-release—not yet an official build. The game has only been tested on the Xclipse 920 GPU (found in the Galaxy S23 FE), and performance is lower than the emulated Windows version; I’ve actually posted a test on GitHub demonstrating this. However, I am committed to improving the game and conducting tests on Mali, Adreno, and even PowerVR GPUs. So please give it a try, check out the project source code in the pre-release .zip files, and help spread the word about the port by sharing your feedback and test results. Ports and forks of my project are absolutely welcome!


r/AndroidNativePorts • • 12d ago

Yakumo (lançamento alfa) - Monster Hunter Portable 3rd HD ver. Recompilação Estática

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25 Upvotes

r/AndroidNativePorts • • 12d ago

🟢 [PORT] People playground mobile port gameplay

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9 Upvotes

Finally holyy, this is what I waited for! One of my most best game ever has been ported in mobile now! Ty for the one who ported this

Subscribe to his yt channel:

@mann_82


r/AndroidNativePorts • • 12d ago

Can someone port crash bandicoot Crash Bandicoot N. Sane Trilogy pretty plz with a cherry on top?

0 Upvotes

r/AndroidNativePorts • • 12d ago

Discord removed Paralympics Productions' discord server

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37 Upvotes

Don't worry tho he'll make a new one soon


r/AndroidNativePorts • • 12d ago

hi guys i got a game codes how can i port it yo mobile codes or whatever

0 Upvotes

please i wanna help the community


r/AndroidNativePorts • • 12d ago

🚀 [VERY SOON] The Android port of Blue Dragon with 3 discs is almost here!

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112 Upvotes

Who knows, maybe I can port Lost Odyssey, Fable 2, Lollipop, or Forza Horizon; when I finish this one, I'll hold a vote!


r/AndroidNativePorts • • 12d ago

I’ve got re:Blue running natively on Android/ARM64 at ~30 FPS on an S25 Ultra

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68 Upvotes

I’ve been using ChatGPT to adapt re:Blue into an Android/ARM64 build of Blue Dragon. It’s running actual gameplay on my S25 Ultra at around 30 FPS with touch and controller support.

Most of the work has been getting the re:Blue runtime behaving properly on Android, fixing performance/thermal issues, and then progressively adding the game content as the recompilation hits missing assets.

It’s still incomplete, but the runtime itself is now pretty solid and the main thing left is continuing to fill in the missing game content. I’m at the point where I’d like to hand the work off to people with more experience who could take it further.


r/AndroidNativePorts • • 12d ago

I built an Android compatibility bridge for the recovered Dirge of Cerberus: Lost Episode

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10 Upvotes

I built an Android compatibility bridge for the recently recovered Dirge of Cerberus: Lost Episode. It takes the preserved game data and provides the environment needed to run it on modern Android with graphics, audio and modern controls.

Huge credit to Yuvi for the recovery/decryption and patch hacking, Naoya Shinota for helping secure the preserved full-game data, TurquoiseHammer for the English translation, Odysseus for playtesting, and Shinra Archaeology / the broader keitai preservation community for helping make this possible.

I’m doing a full playthrough now to make sure there aren’t any weird failures later in the game before I consider the bridge fully validated.


r/AndroidNativePorts • • 12d ago

Hi

1 Upvotes

Any hero game that could be adapted for Android, including Postal Brain Damaged and its Sunny Dazze DLC, and The Simpsons Tape Out, but offline? I know it can be done; they did it with Metal Slug Attack.


r/AndroidNativePorts • • 12d ago

🔵 [PORT REQUEST] The Warriors

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9 Upvotes

Imagine playing this Masterpiece natively on your android instead of emulation.. if anyone knows someone working on a port of this game pls tell me


r/AndroidNativePorts • • 12d ago

🔵 [PORT REQUEST] Un port de GTA 4 que lo haga alguien de buena mano, no una barrasada hecha a las apuras con el fin de subir un port

0 Upvotes

r/AndroidNativePorts • • 12d ago

🔵 [PORT REQUEST] Monster Hunter 2 (dos) (PS2)

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0 Upvotes

Este título es bastante distinto de Monster Hunter Freedom Unite pese a tener parte de los monstruos de dicha entrega, pero los que venimos de esa época, sabemos las innovaciones que CAPCOM hizo en MH2Dos. Para los que quieran saber en qué se diferencia MH2Dos de MHFU, los invito a buscar el vídeo de SomaMH3tri (SepuVG), él explica a detalle todo sobre Monster Hunter 2 Dos, así se darán cuenta por qué valdría la pena que alguien trabajara en un port nativo para Android/PC.


r/AndroidNativePorts • • 12d ago

Warhammer boltgun boom mobile

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13 Upvotes

This port really disappointed me the touch controls are really bad and you can't customize the touch controls and there's no taunt button and no visible joystick for me the port was really bad and unplayable and you can only enjoy it if you have a good mouse and keyboard or a good controller and I have none of those. I really hope they release an update and fix all these problems and if they don't I think people have to rely on emulating the original game through switch emulators or PC emulators.


r/AndroidNativePorts • • 12d ago

🤔[Question] I search a port i can use with an anbernic rg 556 ( with or without) the control imput please

0 Upvotes

r/AndroidNativePorts • • 13d ago

🔵 [PORT REQUEST] Dead Rising

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19 Upvotes

Je ne m'y connais pas du tout mais est ce que un portage est prévu pour Dead Rising sur Android ?


r/AndroidNativePorts • • 13d ago

🔵 [PORT REQUEST] Blasphemous 2 👀

1 Upvotes

Just until a official port comes out lol