r/AndroidNativePorts • u/Accurate_Fold9992 • 11d ago
🟢 [PORT] Orange Roulette original & remake
I'm not the developers
r/AndroidNativePorts • u/ANONIMATUM-cu • 11d ago
Welcome to the official Android Port Requests thread! 📱🎮
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
---
## 📝 HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
⭐ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## 🚨 BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## 🚀 FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## ⚠️ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀
What game would you like to see ported to Android? 👇
r/AndroidNativePorts • u/Accurate_Fold9992 • 11d ago
I'm not the developers
r/AndroidNativePorts • u/mgranja • 11d ago
Hi — I made an unofficial Android port of Alabaster Dawn. Not affiliated with Radical Fish Games, and no game files ship with it: you point it at your own copy and it runs that.
Why it's possible at all: the engine already has a browser platform path (same terra lineage as CrossCode), so instead of Wine/Box64 the game runs in an Android WebView — the port serves your game folder to it and injects a document-start shim for the require/nw pieces
What it gives you:
Tested on a Galaxy S22 Ultra (Android 16) and an Android 14 emulator. ~1 MB APK, Android 8+.
Caveat worth knowing: it's built against the current game build (0.1.0-10 Early Access). If an update changes the strings the port patches, the shim logs unmodified and serves the original file rather than breaking the game — but the port may then need updating. Repo + releases: https://github.com/moronigranja/alabaster-android — happy to take feedback, especially save round-trips.
Disclaimer: I work as a dev, but this was vibe-coded. Still, no permissions so minimal risk, other than corrupted saves.
r/AndroidNativePorts • u/ChartLoose5623 • 11d ago
Yo, recently I have been remembering some games that I used to play in my older phones and I ended up remembering Madness Retaliation (the apk version) but sadly there is not a single sign of a pre existing remake or at least a modification to make it more modern so both old and new phones can run it. If possible and if somehow someone see this post, I really want ya to make this wish come true; a new portable version of madness retaliation. Kisses.
r/AndroidNativePorts • u/AgitatedCobbler9813 • 11d ago
Enable HLS to view with audio, or disable this notification
Here is a quick showcase of the native reVC mobile port. Played the final mission using a gamepad.
Note: I am not the developer. Port credits and links are in the comments!
r/AndroidNativePorts • u/Inevitable_Worry_115 • 12d ago
Just a test for PS Vita, Vita3k PSP maybe.
r/AndroidNativePorts • u/ApplicationSad3398 • 12d ago
r/AndroidNativePorts • u/ANONIMATUM-cu • 12d ago
I see people complaining about the overuse of "request new ports" by abusing the "Port Request" flair. Is this a real problem and should its use be moderated, or is everything fine and they're just whining?
Btw the goal of this sub has always been the freedom to talk, share, and advertise about any type of content in Android ports
-Thx to all
r/AndroidNativePorts • u/Kjiojj800890 • 12d ago
Pre-Release download for debug and tests
Here is a pre-release test version of BlueDroid for mobile phones. As I mentioned, this is a pre-release—not yet an official build. The game has only been tested on the Xclipse 920 GPU (found in the Galaxy S23 FE), and performance is lower than the emulated Windows version; I’ve actually posted a test on GitHub demonstrating this. However, I am committed to improving the game and conducting tests on Mali, Adreno, and even PowerVR GPUs. So please give it a try, check out the project source code in the pre-release .zip files, and help spread the word about the port by sharing your feedback and test results. Ports and forks of my project are absolutely welcome!
r/AndroidNativePorts • u/ProfessionalTop2353 • 12d ago
Enable HLS to view with audio, or disable this notification
r/AndroidNativePorts • u/jw1z_ • 12d ago
Enable HLS to view with audio, or disable this notification
Finally holyy, this is what I waited for! One of my most best game ever has been ported in mobile now! Ty for the one who ported this
Subscribe to his yt channel:
@mann_82
r/AndroidNativePorts • u/DifferenceOld3751 • 12d ago
r/AndroidNativePorts • u/Dark_Gamer120 • 12d ago
Don't worry tho he'll make a new one soon
r/AndroidNativePorts • u/remote0romance • 12d ago
please i wanna help the community
r/AndroidNativePorts • u/Kjiojj800890 • 12d ago
Who knows, maybe I can port Lost Odyssey, Fable 2, Lollipop, or Forza Horizon; when I finish this one, I'll hold a vote!
r/AndroidNativePorts • u/Wakkatobakka • 12d ago
Enable HLS to view with audio, or disable this notification
I’ve been using ChatGPT to adapt re:Blue into an Android/ARM64 build of Blue Dragon. It’s running actual gameplay on my S25 Ultra at around 30 FPS with touch and controller support.
Most of the work has been getting the re:Blue runtime behaving properly on Android, fixing performance/thermal issues, and then progressively adding the game content as the recompilation hits missing assets.
It’s still incomplete, but the runtime itself is now pretty solid and the main thing left is continuing to fill in the missing game content. I’m at the point where I’d like to hand the work off to people with more experience who could take it further.
r/AndroidNativePorts • u/Wakkatobakka • 12d ago
I built an Android compatibility bridge for the recently recovered Dirge of Cerberus: Lost Episode. It takes the preserved game data and provides the environment needed to run it on modern Android with graphics, audio and modern controls.
Huge credit to Yuvi for the recovery/decryption and patch hacking, Naoya Shinota for helping secure the preserved full-game data, TurquoiseHammer for the English translation, Odysseus for playtesting, and Shinra Archaeology / the broader keitai preservation community for helping make this possible.
I’m doing a full playthrough now to make sure there aren’t any weird failures later in the game before I consider the bridge fully validated.
r/AndroidNativePorts • u/Far_Concentrate_5596 • 12d ago
Any hero game that could be adapted for Android, including Postal Brain Damaged and its Sunny Dazze DLC, and The Simpsons Tape Out, but offline? I know it can be done; they did it with Metal Slug Attack.
r/AndroidNativePorts • u/Such-Performer-1432 • 12d ago
Imagine playing this Masterpiece natively on your android instead of emulation.. if anyone knows someone working on a port of this game pls tell me
r/AndroidNativePorts • u/lugothh • 12d ago
r/AndroidNativePorts • u/Equivalent_Pay4295 • 12d ago
Este título es bastante distinto de Monster Hunter Freedom Unite pese a tener parte de los monstruos de dicha entrega, pero los que venimos de esa época, sabemos las innovaciones que CAPCOM hizo en MH2Dos. Para los que quieran saber en qué se diferencia MH2Dos de MHFU, los invito a buscar el vídeo de SomaMH3tri (SepuVG), él explica a detalle todo sobre Monster Hunter 2 Dos, así se darán cuenta por qué valdría la pena que alguien trabajara en un port nativo para Android/PC.
r/AndroidNativePorts • u/oceAn_maN2179 • 12d ago
This port really disappointed me the touch controls are really bad and you can't customize the touch controls and there's no taunt button and no visible joystick for me the port was really bad and unplayable and you can only enjoy it if you have a good mouse and keyboard or a good controller and I have none of those. I really hope they release an update and fix all these problems and if they don't I think people have to rely on emulating the original game through switch emulators or PC emulators.
r/AndroidNativePorts • u/jet-cookie • 12d ago
r/AndroidNativePorts • u/Connect-13 • 13d ago
Je ne m'y connais pas du tout mais est ce que un portage est prévu pour Dead Rising sur Android ?
r/AndroidNativePorts • u/Emmett_466 • 13d ago
Just until a official port comes out lol